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Character Data

xxx

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Faction List


Primary GM-controlled Factions


Player Factions


Pending
  • Goetian Republic
  • Republic of India
  • Federation of Malaysia
  • Kingdom of Burma
  • Kingdom of Bangladesh


Free Domain NPCs
  • Germania
  • Kingdom of Koryo
  • Republic of Indonesia


Reserved/Special
  • Mataram Empire
  • Sanqin Confederacy


==============================
==============================

Realm List


Major
  • Earth
  • Vestroya
  • Alastorn


Other
  • empty
Hidden 6 yrs ago 6 yrs ago Post by Kuchenlein
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Whampoan Reich (Revital)
Wongpounye Raich




Overview

After many violent clashes among bickering factions, the Revival Society stood victorious over all the others and imposed a new order in the Whampoan mainland. The Revival Society, with Tschow Konrad's ascension as the new Kaisar of Whampoa, trashed the short-lived republic and founded a new imperium with hopes of making Whampoa great again.

Within the new Reich of his, a great deal of power rests in Konrad and his Revival Society. Political freedoms are limited as all opposition parties are outlawed and banned. However, the folk may discuss governmental policies, as long as they don't directly challenge the Revival Society's ruling legitimacy itself. The market is quite free but with some oversight and regulation from the Revival Society. Creativity, innovation and meritocracy is very highly regarded in the Revital Reich. The folk are encouraged to contribute to the Reich to their best potential and creativity, and are rewarded accordingly for their merits. Entrepreneurs, artists and inventors are even rewarded for being creative and innovative too.

Driven by the great passions and ideals of Konrad, this new Whampoan Reich is striving to avenge the Fourth Great War and spread the Revivalist winds of change far and wide!

Information



Maps

(WIP)

Government and Politics




Society and Culture


NOTE : For more insights on the Whampoan culture, it is recommended to also take a look at Royalist Whampoa as well.



Military

(WIP)

Prominent Characters

(WIP)

  • Tschow Konrad (as Emperor and Society Chairman)
  • Rhelsha (???)
  • Deowrig (Chancellor)
  • Wong Alfred (Colonel-General of the Raichsgwen)
  • Sithou Ahmad (Ministry of Affairs)
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Whampoan Reich (Royalist)






Overview


The old and the original Whampoan Reich, proclaimed on the 18th of January, 3022 AD. With the old dynasties and the Whampoan heartland, the Royalist Reich inherits and carries on the legacy of the Holy Huaxian Empire.

Before the Fourth Great War, the Whampoan Reich was already a very well-known pioneer in the fields of industry, magik and technology. Many great works of art and literature came also from the Whampoan Reich of that time. By 3050, Whampoa was the largest economy on Earth, surpassing Peiyang and India, as well as the second-largest among the Three Realms, behind only the Empire of Pherith.

Eventually, the Fourth Great War came hitting the lands of Earth. At first, the Whampoan Reich did very well in the war, however the tides of war later turned against them. Eventually, a war-weary Whampoa ran out of resources while crumbling in internal revolts. The old dynasties of Whampoa were ousted from the mainland after the mutinies. The old dynasties refused to step down and backed off to Taiwan Island, Lemuria and Mittelafrika, where the old Reich still stands.

The aftermath of the Fourth Great War and the following chaos in the Whampoan mainland shaped the positive memory of the original Reich, especially among Whampoans who despised both the short-lived republic and the Revital regime. Revivalists, conservatives, liberals, capitalists and socialists all had their own interpretations, which led to a fractious political and social climate in the mainland after the empire's retreat.

Bitter over the Entente Allies and the Revivalist traitors, the old Reich seeks to avenge the last war and restore its rightful, glorious reign over the Whampoan mainland.



Maps

(WIP)

Government and Politics




Society and Culture


NOTE : For more insights on the Whampoan culture, it is recommended to also take a look at Revital Whampoa as well.



Military

(WIP)



Subfactions

(WIP)

NOTE : Only the prominent subfactions are elaborated in detail.



Prominent Characters

(WIP)

  • Tschan Berthold (Grand Emperor of Whampoa, Emperor of Nanyang)
  • Yong Theresia (Empress of Taiwan)
  • Moritz von Hohenzollern (German Emperor, King of Prussia)
  • Huu Eberhard (King of Bashuland)
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Empire of Harkyiu
黑曜帝國




Overview


Empire of Harkyiu, the empire of the obsidian black dragon. A powerful empire founded by fleeing Triads from another world -- Earth. Triads who are nurtured, cultured and united under an alluring yet commanding mistress -- Goh Yuet-yin -- the Dragonqueen they all love and serve with persisting zeal.

The empire is widely known and feared for their powers to twist the darkness and bend the earth to their will, along with their powers to shower rains of bullets and flames against their enemies. Apart from that, many brutal natives and dark beasts of the dark world have been brought and tamed to obey the Dragonqueen as well.

With the criminal intellects and mining skills taken from their homeworld, their systems have expanded. Salvaging and scavenging lost materials and parts that showed up mysteriously in Alastorn, their techs have also developed enough. The series of conquests waged both inside and outside Alastorn have also molded Hakyiu into a powerful empire.

Under Yuet-yin's reign, the empire has prospered into greatness, and ultimately grown into a frightening foe and a troublesome headache for anyone foolish enough to stand in her way.​



Maps

(WIP)

Government and Politics




Society and Culture

(WIP)



Military

(WIP)

Subfactions

(WIP)

Prominent Characters

(WIP)

  • Goh Yuet-yin (龍后/Dragonqueen and Mountain Master)
  • Rhelsha (Chancellor)
  • Mererinda (Minister of Love)
  • Deowrig (Minister of Sorcery and Technology and Director of ISB)
  • Lam Tsih-wah (Minister of Education and King Consort)
  • Big Cloud (Minister of War and Marshal)
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Omicron Empire




Overview


​Not much is known anent the mysterious "Omicron" currently, but it is rumored to play a huge role in Rhelsha's grand conspiracy.



Maps

(WIP)

Government and Politics




Society and Culture

(WIP)



Military

(WIP)

Subfactions

(WIP)

Prominent Characters

(WIP)

  • Rhelsha (Pharoah of the Omicron)
  • Deowrig (Chief of the Phantom Corps)
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Vuar’uuk


Description: A hive-minded race with different subspecies (or stains) each bred for a different role. At the very top is the Master Mind, a creature that directly or indirectly commands each individual of the swarm to some unknown goal. Immediately below the Master Mind are the Hive Masters which are not directly controlled by the Master Mind but rather influenced. It is the Hive Masters which dominate the lesser members into serving them, and by extension the Master Mind. The Master Mind has the vast intelligence to drive the technological advancements of the Vuar’uuk and is also the source of their dark magik utilized by the rarer strains.

Military Might: Vuar’uuk can rapidly amass a sizeable force by using specialized biomechanical structures to convert biomass into various strains for combat or any other purpose. Other structures are used to augment certain strains with technological enchantments for additional combat efficiency or to boost inherent abilities. While the ground forces are compromised virtually entirely of organic creatures (some are given cybernetic augmentations), they are capable of constructing aircraft of various sizes which are almost entirely mechanical but have some organic components so to be effectively controlled by Hive Masters.
Strains:


Location: Earth, Central Eurasia

Main characters: Hive Master Nuthrix
(others to be added as the story unfolds)
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The new west




Overview
Much like an old dog barking to find a new human that protects him, so did the old allies, once strong imperial and colonial powers of France and the UK searched for allies when the US betrayed them all. The quick and decisive unification of ULAS was enough to convince them that democracy could still be sustained in the new world, even if it required expenses. The war was Brutal, but the new west victorious, despite the fact that Italy fell into disarray. Licking it's wounds and preparing for more trouble, the new west has added more nations as interest of alliances, as well as continuosly help to keep ULAS balanced, hoping that one day the nation will fully integrate to become more than just the result of an alliance of desperation.



Governments and policies



Prominent characters

- Juan Guevara



- John Lee,
- Alexia the first
- Tommas Watson

- Adalicia Pelletier

- Giovanni Rocko
- Alberto Catso
- Eliza Romano
- Fiorele Russo
* Petro Colombo

- Helen Roy

- Aku Eskola



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Hidden 6 yrs ago 6 yrs ago Post by BirdofParadise
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The Aranor Confederacy


WIP IMG


Overview


The alliance between the surviving nations of Griffegus and Raegalia in Elias. After the long reconstruction since the cataclysm of Vestroya, the two nations rose once more. The Aranor Confederacy is ruled by both nation's governments bent on regaining lost territories and resources, with their military in coordination with one another.

Wielding the vast resources of highly active Alphanites, the two nations, Raegalia and Griffegus, resolute their military in firepower and the ability of air superiority. From squadrons of fast flying jets to the large armada of skyships, their might of the old times have now returned to claim their rightful place in the world powers.

Factions




Prominent Characters


  • Constantinoah Onyxus (Raegalian Prime Minister/Grand Marshal)
  • Leorolaine Ygyslov (Griffegus Prime Minister)
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Hidden 6 yrs ago 6 yrs ago Post by Trackten
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The Second Empire of Japan


"The founding land of the Rising Sun."

Overview
After the catalyst happened on Earth, resulting the deaths of many population worldwide, many surviving Japaneses unite to their capital, Tokyo, to regain their power to govern their founding land once again. Hatred of Democracy have led them to choose Monarchism, as the surviving member of the Imperial family has been chosen to become an emperor to control their homeland, restoring every cities caught from damages and spread both their power and influence throughout the whole world, leading to rivalry against the Chinese however. They have believed that their former empire should have been succeeded if not for the US intervention during the Second World War. Because of this, the emperor has chosen to follow his ancestor's action to restore the former glory and honor of their empire.

Being welcomed into a new world, with new opportunities, to expand their empire once again. With every steel and blood to those who dares to challenge their founding land from their supremacy and power. Forging their military into the most fearsome army and the discovery of magic led them to shape their empire with industry and wizardry.

Government
The land of the Rising Sun is under the governance of one-party totalitarian military dictatorship under absolute monarchy, where no opposition parties were allowed to govern the empire, or else face death for dishonoring their emperor. People who were fully Japanese in their empire were treated well by the government and even the military as long as they've provide their wealth to support and shape their empire while the foreigners, where their country is occupied by the empire, were unfortunately taken into forced labor which either they forced to work for the military or face death due to their ethnicity being called "inferior". Foreign females however were taken as comfort women for the military to replenish as satisfaction.

Their policies were considerably racist toward many ethnicity except for themselves. Like the Third Reich, they see their own race as superior towards other ethnics, which they deemed as "inferior".

Society
The citizens of the Empire were fully Japanese as they followed their old culture and traditions linked back even before the existence of the first empire. They are fully conservative and caring toward each others, even for the foreigners. Even if they wanted to help the injured, even if they were enemies or foreign from their land, they have taken to not interfere due to their government's wishes and laws regarding their racial supremacy and hostility towards foreign nations unless they aid their empire for their own interests.

They are also citizens who have the capability of magic and wizardry which either multiple of them were drafted into the military, others were aiding over industrial works, while the rest were hiding from their authority, forcibly hiring them to work under their emperor's order.

Military
They were comprised of infantry divisions, along with mechanical divisions. It was also aid with magic-wielding personnel were taken into supports for both medical and logistic. Due to their homeland being clustered into islands from the ocean, they wield a major naval power as they also provided air power, with fighters and bombers taken into the air carriers. Ammunition for the military were being provided by many factories, distributing ammunition for guns, artillery, and other uses for their needs.

Their military technology were little-to-improved version of the modern Japan's, with the addition of enhancements for the magic users and the early version of pulse rifles but only to be distributed to the elites due to its expensive cost.

Prominent Figures

  • Emperor Kashimotto (Emperor of Japan)
  • Crown Prince Tamashi (Heir Apparent of Japan)
  • Princess Ayashi (Princess of Japan)
  • Prime Minister Atto (Prime Minister of Japan)
  • Soutto Kuribayashi (Minister of Military)
  • Field Gen. Kitachi Hondurashu (Field Marshall of The Oceanic-Asian Theater)


(Not fully final, still under-development)
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Hidden 6 yrs ago 6 yrs ago Post by HinaOK
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HINAKO OKAMIKAZE


Gender: Female
Breed: Magic mutant hybrid
Planet: Earth
Weight: 60 kg
Height: 1,58

Appearance: Her skin is a medium to light tone, her figure is not skinny or fat is just a light equilibrium, her hair is raven black with blue tips, her eyes have childish red cat pupils, have wolf ears so she can hear better than normal people, her fangs are longer than normal and have a fluffy wolf tail that is almost always wagging.

Biography: A group of magicians made a deal with a clan of werewolves, vampires and witches in order to make a weapon of massive destruction capable of erasing the humans of the Earth, because of their weakness against the other realms and planets. Using advanced studies of genetics and magic they made a living being that is part werewolf and vampire, and for fifteen years they though it how to use magic, but...they forgot to make her an aggressive and cruel assassin of humans, instead of that they made a mixture of a “thing” that acts like a puppy/kitty, loves all animals and likes to play with toys, having the mind of a five year old girl. Like a failed experiment they tried to kill her and do a new experiment without any mistakes, but...they failed again because the “experiment” decided to play with the scripts, books and spells of the research and break everything, escaping and hiding in the woods because it was more fun than the laboratory. Everyone got angry with everyone and a fight erupted between them, they killed each other and destroyed all the evidence in the process. some things are meant to go wrong for the good of the worlds.

Characteristics: An adventurer that looks like a teen even though she’s an adult, her behaviour makes it more difficult to not make her look like a silly kid, since she likes shiny things and enters in “hunt mode” like a cat if she sees something tiny that moves fast; she’ll play with the “moving thing”. Likes cute things and really love teddies, is very loyal to the ones that shows her a little of affection and confidence, if she cares enough for someone and it’s in danger she can sacrifice herself to save them, she’s very brave and cold headed in dangerous situations, examining every possible scenario, but is scared to death of arachnids and insects.
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M A R I N E D E S I G N A T I O N - 0 1 2 4 2 -
M A R I N E N A M E - A A R O N D U B R A K -
I N - C O R P S D E S I G N A T I O N - " I C E " -
E N L I S T D A T E - D A L T U R I T H 8 1 2 1 9 3 - G L I E S E 6 6 7 C C -
K . I . A . D A T E - G A L A N A T 2 2 1 9 5 - U N C H A R T E D P L A N E T - O U T E R R I M -
S T A T U S - A C T I V E B U T M . I . A . -

M A R I N E I N F O R M A T I O N -
H E I G H T - S I X F E E T A N D T W O I N C H E S T A L L
W E I G H T - O N E H U N D R E D N I N E T Y F I V E S T A N D A R D P O U N D S
H A I R C O L O U R - B L O N D E
E Y E C O L O U R - G R E E N

I M P E R I A L M A R I N E C O R P S L O G 0 1 2 4 2 - 0 0 0 0 1 -

Aaron "Ice" Dubrak:
Age: 26 Terran years.
Height: 6'2".
Weight: 195 lbs.
Eye color: Green.
Hair color: Blonde.

Armor and Weaponry:

Armor:
Confederate Military Common Armor Infantry Module 3-3-0
Armor Abilities:
- Advanced Chemical, Biological, Radiological, and Nuclear (CBRN) Defense
- Audio Directional Enhancers
- Full life support
- Gravity generation
- Compatibility with artificial gravitational fields
- Enhanced protection (still penetrable by hypersonic spikes)
- Gun compartments in lower legs
- H.U.D. (Infrared, Navigational Mode, Targeting Systems, Life support operational percentage, Ammunition in clip, Motion Detectors (limited), "Jack-In" system, Adjustable/Polarizable Visor, Lowerable Visor Blast-Shield)
- Integrated Comms
- Lockdown System (Stabilizes wounded soldiers and prevents short-circuited suits from misfiring, pumps narcotics into bloodstream for severe wounding, causing soldier to fall unconscious while nanites repair damage)
- Thermal and Audio Mufflers
- Shoulder and Chest-Mounted Floodlights (Voice-activated)
- Structural Supports (Increases soldier's strength/speed, infinite stamina. Servo-augmented movement allows soldier to dash up 80 degree inclines and safely land on a 20-foot fall. The legs are piston-powered, allowing for long-range jumping.)
- C-16 Plugin (C-16 "Mutilators" and C-18 "Executioner" Rifles may be connected to, and therefore powered by, the suit.)
- Stimpack Resupply
- Liquid Cooling Systems
NOTE: Extensive servo systems leave the suit vulnerable to immobilization should they be disrupted!!

Weapons:

C-16 Mutilator:
Magazine Capacity: 100 hypersonic steel-coated spikes
Fire Rate: 30 RPS
Reload Speed: 1.2s (if not belt- or box-fed)

C-18 Executioner:
Magazine Capacity: 247 steel-coated depleted uranium rounds
Fire Rate: 40 RPS
Reload Speed: 2.6s (if not belt- or box-fed)

M-77 Thermite Grenade:
Radius: 10 feet
Temperature: 1,000 C
Duration of Temperature: 15s

Chainblade:
Length: 3 feet
Strength: Can tear through 3cm of reinforced steel in 1s
Power: 5 hrs.

BACKSTORY:

Ice was a Marine in the Space Marine Corps, pushing back the final frontier when his regiment ran into a force of hostile xenos. The battalion he was part of, numbering 732 men, was quickly forced into a defensive position on the nearby moon of Aran'Thal. The xeno force that they had run into was just a scouting branch of a much larger, deadlier threat. His entire battalion was registered K.I.A. later that day - every last one of the men there killed. Five weeks later, when the xeno threat was pushed back and exterminated, a recovery team went out to number the dead. Only 731 PCSs (Pressurized Combat Suits) were recovered. The only one missing was an unnamed resocialized marine who only went by the pseudonym "Ice." He had been resocialized because of an accusation that he had blown up a chemistry lab, murdering the thirty two students inside by mixing unstable trinitrotoluene with an igniter. Not only that, but the chemistry lab was placed near a structural support, which was also destroyed. Recognized by the Corps for his potential, he was handed over to them for resocialization. However, he had another trick up his sleeve. He had an agent applied to his skin which would neutralize the radiation that caused brain cell death during resocialization - essentially, resocialization causes a temporary bout of Alzheimer's that totally wipes the subject's memory within hours. Then, artificial brain growth agents are applied where they are needed to restore higher brain function, and artificial memories are installed. The agent protected him from the radiation and he came out when the process was over, still himself. He acted selflessly devoted to the Marine cause unless it was beneficial for him not to - he was a highly decorated Marine for it, more decorated than most Enlisted which was surprising, since he was a known resoc. On 17-61-2195 (the calendar on his home planet was different from from ours on Terra), he was assigned to the "Iron Forges" XXVI Rifle Regiment, and shipped off to check out a blacked-out colony. What they found there was horrifying. The colony had provided hosts for a previously unknown parasitic lifeform, and most of the Marines in his platoon were killed. The site was nuked from orbit later after extraction was secured. A week later, he and his men were sent to the frontier to explore, chart, and map a new star system. Then they ran into the Netrew'Zallk, a highly advanced alien race. He and his men were wiped out, as shown at the beginning of this log. His body was never recovered.

I M P E R I A L M A R I N E C O R P S I N T E R R O G A T I O N L O G 0 1 2 4 2 - 1 2 1 1 6
[Inquisitor Quaal walk in with unknown Marine.]
[Marine is motioned to seat. Magcuffs locked onto wrists attach to table.]
Inquisitor Quaal: "Marine, what is your designation?"
Unknown Marine: "I am Marine designation 01242, in-corps designation "Ice", sir."
Inquisitor Quaal: "Unit?"
Ice: "Iron Forges XXVI Rifles, sir."
[Clamor is heard outside of interrogation room.]
[Inquisitor Quaal looks outside of room through bulletproof windows.]
[Gunshots are heard. Blood splatters against the right window.]
Inquisitor Quaal: "What the hell is happening out there?"
[Inquisitor Quaal reaches for gun rack. Inquisitor Quaal picks up gun, shoots off magcuffs, hands Ice gun.]
[Ice looks through the window, sees something, and goes into a rage.]
[Ice screams, opens fire at window. Window gives way.]
[Inquisitor Quaal begins firing at the window. Unknown organisms begins spilling through the broken window.]
[Bioscans show the organisms are deceased. Their remains are highly flammable.]
Ice: "DIE! DIE, DIE, DIE, YOU FUCKERS, DIE!"
[Firing stops. Organisms stop coming.]
[Inquisitor Quaal looks at Ice warily.]
[Inquisitor Quaal grabs a lighter from his pocket and two gas masks from the wall.]
[Inquisitor Quall and Ice put on gas masks. Inquisitor Quaal lights the bodies up.]
[The heat revives the organisms. Firing and screaming are heard as the tide is eventually beaten back.]
[Heavy thudding reverberates through the halls. The cleanup team is on the way.]
Automated Speaker: "Flamethrower Cleanup Team is en route. Hold tight."
[Squeals from the creatures as they are set on fire sound through the halls. Heavy machine gun fire end them.]
[Inquisitor Quaal looks up from his sights to Ice.]
[Video and Audio feed lost.]
[Video and Audio feed restored.]
[The cleanup team arrives. Only Ice is still alive. The Inquisitor is slumped dead beside him.]
Ice: "O-one of those... things... I-it got a gun from the rack and k-killed him..."
[A gun is lying on its side beside the rack. Its magazine is half empty. It shows some sort of corruption.]
[A cleanup team member torches it.]
[Ice is escorted off of the premises.]

I M P E R I A L M A R I N E C O R P S L O G 0 1 2 4 2 - 1 2 1 7 9
Ice reported A.W.O.L. by I.M.C. Search efforts forbidden by Inquisition.
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"*Ahem* So I'm gonna introduce myself, I'm--"
"Shut it and do this properly."

Name: Edge
Age: ?? appearance at mid-30s
Sex: Male
Notable Visual:
  • Red Eyes
  • Dull-grey Hair
  • Black rugged longcoat and black pants
  • Brown hat covering his right eye.
  • 179 cm tall


Name: Crimson
Age: ?? appearance at mid-30s
Sex: Male
Notable Visual:
  • Red Eyes
  • Silver-white Hair
  • White double-breasted coat and black pants
  • Eyepatch covering his left eye
  • Red scarf around his neck
  • 175 cm tall


WHO WE ARE: Both Edge and Crimson are known as the Wandering Crows. They go through worlds minding their own business, and sometimes mess with them for amusement. Edge is an optimistic guy with a high heart for an individual and is friendly, however he is unserious, rarely gets angry, and has some sort of a screwed head that makes him unstable... or dangerous. Crimson in opposite, is a cynical pessimist, he can't even trust Edge for doing his job smoothly and he had to clean his messes, this made him actually responsible, calm and collected, seldom he has a forgiving kind heart. Although he is a hot tempered one. Both are not normal beings, in fact they can't be considered mortals. They are not affected by age, and is immortal against sickness and ailments. They posses abilities, dangerous ones, having bloodthirsty auras in cases they are engaged. Their goal is unknown, but they do affiliate themselves in the world's affairs, both choose individually want they want to do, and even antagonize one another.
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Hidden 6 yrs ago 6 yrs ago Post by Lorddiviness
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Lorddiviness Communist Warlock

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This will be my faction



Hidden 6 yrs ago 6 yrs ago Post by Lorddiviness
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WIP



Hidden 6 yrs ago 6 yrs ago Post by Trackten
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Steel-Born Colonnia


The Autonomous Colony of the Steel-Born Alliance


Overview
Steel-Born Colonnia, also formally known as Colonial Administration of Steel-Born Colonnia, was the colony of one of the three superpower nations back in their world, established after the discovery of early quantum-warping technology by the Steel-Born Alliance, which were used for their military means but later as colonization after their experiment has developed a portal that links to Earth by accident, which is the start of their colonization period. However, because of the discovery which led the two remaining superpowers to be hostile and eager to expand their reign through the new world, the overlord redirected its control and changed it into an autonomous colony.

After the establishment of the colony, both resources and military supports from their overlord were pulled back due to their prioritization to hold against their neighboring nations. This has led them to continue to expand through the new world on their own, analyzing Earth's resources to use them for building up their industries for industrial and military uses. The colony has managed to expand their territorial control to nearly the whole Oceania, having enough available resources to buildup their industries for awhile before reverting back into expansionism.

Government
The nation was ruled under the unitary one-party Uniocratic government, which were inherited from their overlord. Like its kinds from their homeworld, they're tend to be xenophobic towards foreign species thus having an extreme foreign policies towards them. Their primary focus is to expand their reign throughout the world and expand their capability to be sufficient enough to either fight or defend against their foes. After the retraction of resources and military support from their overlord, they grew weary and planned to break out from being a colony by committing a revolutionary war against its overlord for independence but due to their position right now, they're holding it until they're ready.

All citizens were controlled under their governance, making covert actions within the nation by foreign nations nearly impossible to act as the people were a hive-minded society. The government have access to all means without any repercussions by their own people, allowing them to have more control, power, and authority within their grasp.

Society
Majority of the citizens were originated from their overlord, Steel-Born Alliance, during their colonization. Under the hive-minded society, they are programmed as the loyal follower of their ruling nation, being nationalistic and likely be xenophobic towards foreign civilizations.

Military
Most of its military techs were inherited from its overlord since the colonization of Oceania. They put their military forces in great mobility and firepower for their aggressive expansionism and durability of their defenses to protect their sovereignty from the foreign forces. Their means were similar to their overlord but they were applied more to be suitable on Earth's terrain.

They're consisting of numerous mechanized regiments, which tank squadrons were several percentage of the total military regiments. Their strategic doctrine were more of a mass assault doctrine, combining their numerical superiority with their firepower superiority thanks to their mechanization. However, because of the original resources for their army were stripped away thanks to their overlord's retraction, they used any Earth's resources that's capable and equipped along with their forces as much as possible.

Prominent Figures
  • Administrator ICM-BX1 (Administrator of Steel-Born Colonnia)
  • Moderator RZT-X9 (Moderator of Militarization of Steel-Born Colonnia)
  • Marshal TGR-B10 (Marshal of the Steel-Born Colonnia's Colonial Force)
  • Administrator NVT-7X (Administrator of Steel-Born Alliance, the overlord)

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The Pan-nationalist empire of Germans, Dutch, Austrians and Swiss (Or Germania for short)


The Pan-nationalist empire of Germans, Dutch, Austrian and Swiss (Or simply known as Germania outside it's borders) is a mixbag of a nation which combines the long standing religious traditions of the holy roman empire as well as it's claims with German imperialist and expansionist ideas.
The nation can trace it's origins back to the middle Ages when Frederick Barbarossa established the Barbarossa dinasty, forever uniting the nations which until that point were mere city states and small kingdoms under a single german dinasty. While the dinasty evetually died out and was replaced by the Habsburgs in the 1300s and later the Von bismark dinasty in the 1600s, the idea of the nation survived long, even after the monarchy was replaced by the Supreme commander system.
It was under this system that heavy repression became prime against non-germanic people's of the empire, as well as the expansion east. Eventually the Reich signed a peace with Russia which costed the Tsardom most of it's lands in mainland Europe.
The war with the west was undecided however, as the French and English reluctantly gave up on Italy to sign a white peace.
Germania spent the last decades cleansing non germanic populations and germaniczing the conquered lands in such a brutal system that it just took 20 years for all slavs and Italians in the empire to die or leave the country.
In the current time the country runs under the rulership of a Supreme leader, the Holy Fuhrer, which is elected among the high army chiefs each time he dies, and then exalted into holy status by the church, being presented to the people as the god chosen one to lead the country.
While the country is secular on paper, the influence of the church (any player can choose which god germania follows) is cristal clear.
With the country stronger than ever Germania now once more eyes Italy to destroy both west supported Italian council and the South Anarcho-communist Italian state, and it also dreams of holding Paris once more.



Quick info about this nation
This nation already exists inside the RP's universe and has been described very simply to let any player control it's actions.

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