Hidden 6 yrs ago 6 yrs ago Post by Jaredthefox92
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Jaredthefox92

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Plot:
Mordeheim, the former Capital of Ostermark and once a very tranquil and prosperous state within the Empire has been hit by a cataclysmic comet. Thus she was nearly destroyed along with her population on that tragic New Years Eve. Now, the precious Wyrdstone left from the comic lays within the city and all manner of human, creature, monster, and even heretic search for such stone for power and profit. The race is on to gather the stone and to defeat any other warband who opposes you!


Rules:
1.This roleplay will be set in the Warhammer Fantasy universe, thus by signing up you acknowledge that your character can be slain at any point. The gods are cruel and merciless.

2.You can choose from any specific race that has been allowed on the tabletop.However, I'm going to try to have forces of order and disorder separate,(except for mercenaries.)

3.We shall use dice and I, Jaredthefox92 shall GM this. My say is final, however if you have an issue please contact me.

4.I may ask for co-GM's, however I may have to trust you and if the GM tries to be "that guy", I will remove this privilege of helping me.

5. This is to be a massive roleplay, so I expect people to roleplay their part, accept the cynical grimdark nature of the lore, and to work very hard on their rolepalying.

6. I would like to address this apparent oddity, I would like for you to post your CS in the character tab. If there is an issue I shall contact you there unless we speak about it in general here. I know this rule will be broken and I'm going to be easy going as this isn't the usual nature of posting here, but I would like to make this sort of my "quirk" for roleplaying.

7.We shall start off small with two warbands, one representing Chaos, and the other representing order. I will allow characters to branch out and enter other warbands as more are created. For now we basically want two easy starting teams.

8. See these references for details:

1d4chan.org/wiki/Mordheim

google.com/url?sa=t&rct=j&q=&esrc=s&s…

gurth.home.xs4all.nl/mordheim/Mordhei…

9.Do not be afraid of being a newbie to the Warhammer universe. If you need assistance please don't hesitate to contact me. :3

10.We shall sign up before we begin, that way I can contemplate on a starter for both starting warbands and both teams can start off balanced.
Hidden 6 yrs ago Post by Chicken
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If I play, there's a few races I'm interested in.

1. Beastmen.
2. Sisters of Sigmar.
3. Araby (as mercenaries).
4. Gobbos of some kind.

Any complaints on any of these?
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Also, are we allowed to play a small group of minion-level units rather than a hero character? (Example: instead of playing a Gor or the like, playing a trio of Ungor.)
Hidden 6 yrs ago Post by Jaredthefox92
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Also, are we allowed to play a small group of minion-level units rather than a hero character? (Example: instead of playing a Gor or the like, playing a trio of Ungor.)


I guess, but know that your power will be weaker than an individual hero. Oh, and you'll have to micromanage them all. Canon fodder or soldiers I think would be fine.)

Hidden 6 yrs ago Post by Jaredthefox92
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If I play, there's a few races I'm interested in.

1. Beastmen.
2. Sisters of Sigmar.
3. Araby (as mercenaries).
4. Gobbos of some kind.

Any complaints on any of these?


1.You can do that. I mean they're tough to play but you can do that.

2.Sure

3.Eh, they're a bit too far from Mordheim.

4.Sure.
Hidden 6 yrs ago Post by Chicken
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I'll wait a bit and see who makes what, then. I'll let others fill out the two sides. I may pitch Araby at you again if Order needs some less scrupulous mercenary types on its side, but I'll go with Sisters of Sigmar if nobody represents them.

Likewise, if Chaos ends up needing more folks I'll take either Beastmen or Gobbos.
Hidden 6 yrs ago Post by Jaredthefox92
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I'll wait a bit and see who makes what, then. I'll let others fill out the two sides. I may pitch Araby at you again if Order needs some less scrupulous mercenary types on its side, but I'll go with Sisters of Sigmar if nobody represents them.

Likewise, if Chaos ends up needing more folks I'll take either Beastmen or Gobbos.


Okay, the thing about Araby is I think they would just be lumped in with our band of order rogues instead of an actual faction.

Alright, I play on making a powerful Chaos character for this if we need a leader.
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<Snipped quote by Chicken>

Okay, the thing about Araby is I think they would just be lumped in with our band of order rogues instead of an actual faction.


That was entirely my intent!

Alright, I play on making a powerful Chaos character for this if we need a leader.


If we end up needing one I can make some sort of Beastman leader-type. I'll need to review the old Mordheim rules though. I was trying to get into Wyrd Wars before (a fan-made version of Mordheim), but I've never actually had the chance to play Mordheim IRL. I've watched a ton of it on YouTube, though.
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<Snipped quote by Jaredthefox92>

That was entirely my intent!

<Snipped quote>

If we end up needing one I can make some sort of Beastman leader-type. I'll need to review the old Mordheim rules though. I was trying to get into Wyrd Wars before (a fan-made version of Mordheim), but I've never actually had the chance to play Mordheim IRL. I've watched a ton of it on YouTube, though.


I've played the game, but I think I have a Chaos sorceress idea for a leader, however she could use a bodyguard no matter what form.
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Hidden 6 yrs ago 6 yrs ago Post by Chicken
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I was looking at the official tabletop Mordheim rules and at your character. I noticed he has some... pretty darned high Weapon Skill / Ballistic Skill to start. Are we going by tabletop starting character rules, or are we making our own stuff up? What limitations are you putting on player characters? Etc.

(Example: official rules show Mercenary Captains starting with 4 WS 4 BS.)

Am I right in assuming we're being a little more free-form with stats?
Hidden 6 yrs ago Post by Jaredthefox92
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I was looking at the official tabletop Mordheim rules and at your character. I noticed he has some... pretty darned high Weapon Skill / Ballistic Skill to start. Are we going by tabletop starting character rules, or are we making our own stuff up? What limitations are you putting on player characters? Etc.

(Example: official rules show Mercenary Captains starting with 4 WS 4 BS.)

Am I right in assuming we're being a little more free-form with stats?


Oh dear, I must have overlooked that. I see, well I'll fix that ASAP. I actually wanted to go by the standard rules. I'm just used to putting '5's for normal and '6-7's for above average. Thank you for bringing that up. I sometime overlook things when I'm in haste to post.
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<Snipped quote by Chicken>

Oh dear, I must have overlooked that. I see, well I'll fix that ASAP. I actually wanted to go by the standard rules. I'm just used to putting '5's for normal and '6-7's for above average. Thank you for bringing that up. I sometime overlook things when I'm in haste to post.


No worries. For the record, I'm focusing on things that are 1a, 1b, or 1c on the Broheim website (Warbands and Hired Swords), which is a resource that might be useful for prospective players, aye? (1a is official; 1b and 1c are technically unofficial but pretty dependable.)

Also, I think your guy should have 8 Leadership, right? (See: this one.)
Hidden 6 yrs ago Post by Jaredthefox92
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<Snipped quote by Jaredthefox92>

No worries. For the record, I'm focusing on things that are 1a, 1b, or 1c on the Broheim website (Warbands and Hired Swords), which is a resource that might be useful for prospective players, aye? (1a is official; 1b and 1c are technically unofficial but pretty dependable.)

Also, I think your guy should have 8 Leadership, right? (See: this one.)


I see, well by all means bring on resources that I can use to mod this thing. Ah, I see. I can fix that as well.
Hidden 6 yrs ago 6 yrs ago Post by Jaredthefox92
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(I'm archiving our disorder warband leader for me to work on and post later in the character tab. Feel free to read up on this and give any light suggestions that can read up by quoting this post. Just know it's late and I'm about to go to bed.)


Hidden 6 yrs ago Post by Jaredthefox92
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Bump
Hidden 6 yrs ago Post by Jaredthefox92
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Bump, again.
Hidden 5 yrs ago Post by Jaredthefox92
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Bump thrice.
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