The story is based loosely on the preexisting lore of the Worlds of Darkness publications by White Wolf Publications. This roleplay will focus less on actual combat and more about the supernatural folk trying to keep the ordinary people oblivious to the fact that they exist. Most races have their own traditions of remaining hidden, so they work together to do that. However, not all races get along. This will be explored further in the racial overview.
The main backdrop for this setting is a generic town on the coast of Australia. Let's call it Townsville. It's big enough that you won't know everyone but is still pretty big. It has a university, two hospitals, an army base, and a port. It's largely a mining town, so the number of people fluctuates through the year as most people are fly in fly out workers.
Anyway, the races that exist within this world are as follows.
Changing Breeds is one of the three major groups within the world. The most common breed of Fera, as they refer to themselves, are the Garou. The Garou are what the Werewolves call themselves. The Changing Breeds are Were-Animals. With wolves being the most common. They are the most spiritual and believe in protecting nature. It is their belief that they were chosen by Gaia, to be her fangs and claws.
Vampires call themselves either Cainites or Kindred. They vary depending on their clan. With each clan being nearly as different as each of the Changing Breeds. They all have something in common, and that is they need blood. Vampires are the second of the three major groups within the world.
Mages are the final major group within the world. Aside from ordinary humans. Mages are individuals who have undertaken the Awakening. As a result, they can access magic. Magic in this sense has its own weaknesses in the form of Paradox. If a spell causes something to be observed by an ordinary human that shouldn't, such as flight or shooting a fireball, reality tries to correct. Often causing harm to the Mage.
Please read at least some of the wiki article on the race you choose so to get an idea of how they work. You have a lot of freedom, but try to stay to clans, tribes, and factions of things that already exist within white wolf. This is for balancing sake. If you wish to create your own factions or races, please ask me before going ahead, as I may see it as unbalanced.