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Iliad City: A Magical RP in an Original World - Reboot

I. Intro

In another universe, on the planet of Historia, there lies a city filled with magic and spells, of warriors and thinkers. This city, named Iliad, is the last refuge for the Descendants, a group of people who despite their descent from the person who gained the blessing of The One Deity to advance Humanity, are now vilified as heralds of an apocalypse due to lies of unknown origin, lies which have convinced the other nations of the world to try and kill them all.

Despite this hatred, the city is protected by two Magical Academies which hold greater strength than entire armies, whose students stand strong against a world that hates them. But as an invasion looms from the greatest nations on the planet, the two Academies descended into a quarrel on the best way to save their city.

You are one of the students of the Magic Schools. Or an ordinary civilian who knows a magical spell or two. Or a soldier. Or a refugee from the nations that hate Iliad City and The Descendants. Or any combination of the above plus a Descendant themselves - You have free choice of who to be, just remember that you live under the shadow of doom, and that your next actions can save or doom those whom you love!



II. The Factions of Iliad City



III. Interesting Places in Iliad City



Players can submit new places if they want to.

IV. The World Around Illiad

Iliad City is situated on a peninsula that juts out at the very edge of the Western Continent, one of two major landmasses that make up Historia's inhabited parts. These two continents used to be filled with many city-states, kingdoms, and republics, but those have now been absorbed by two distinct power blocs which in their way, present a danger to Iliad City, even if one of them (Olympia) is one of the reasons reason the latter has not been invaded yet (the other is Iliad City's sheer magical might). These power blocs are the Unified Hermannreich, a gigantic nation that seeks to dominate the world, and the Olympian Federation, which believes they are defending it. These are elaborated on below.



V. How Magic Works (To be itself reworked)













Non-Magical Options





VI. Rules

1.) Do not be an asshole.
2.) Take NSFW to PMs.
3.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield.
4.) This game is friendly to m/m and f/f romance.

VI. Character Sheet

[b]Name:[/b]
[b]Appearance:[/b]
[b]Age:[/b] The usual age for a student is 13 to 18, but characters older than those are permitted.
[b]Bio:[/b]
[b]Mundane Skills:[/b]
[b]Magic:[/b]
[b]Character Traits:[/b]
[b]Faction (Marduk, Ishtar, or Cassandra Club when it's founded):[/b]
[b]Are you a Descendant of the Illuminated Poet?:[/b] Simple yes or no question.



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Potential Magic System

All Magic comes from instructions given in the Epic of Making, which in turn is a long poem or song that details the transference of a part of The One Deity's power to mortal Humanity, and the basic mental exercises used to 'pull' magical power from the depths of one's own soul to make what you imagine real.

The various 'types' of Magic come from concepts common to humanity, concepts that you either come up with or are taught. These, in turn, are powered by the Human heart, will, and soul. There is no way to take magical energy from the surrounding environment, as only Humans (or fully sapient aliens, if they exist) have magical energy.

Anyone can learn Magic, but few have the combination of strength of heart and imagination to be truly good at it. Therefore, Magical Academies are important so that what existing Magi already imagined before can be taught to other people.











Potential Non-Magical Options




Hidden 3 yrs ago 2 yrs ago Post by Letter Bee
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-Moved to Private PMs.-
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Huh, this seems pretty cool. I've joined the OOC discord and am thinking up a character concept right now!
Hidden 3 yrs ago 2 yrs ago Post by Letter Bee
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-Moved to PMs-
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-Moved to PMs-
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4/29/2022 (4/28/2022 EST) - Moved plot-important information to my PMs!
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12/4/2023 - Reworked Iliad City to something more servicible.
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Lore Entry: The Custodians

The Custodians were once Angels, of every rank from Cherubim to Seraphs and even one Archangel, who rebelled against The One Deity and were cast down into the Universe, a thousand or so light-years from Historia, after their rebellion. After being cast down, the Custodians were made mortal, albeit with 'Metahuman' powers tied to their genetics, and unable to tap into Magic. Yet despite this, they retained their overwhelming knowledge of the physical world and sciences and used it to found first a civilization, then a Star Empire which oppressed lesser races.

There are two factions of Custodians, with the first being The Collective, which confusingly applies to both the thirteen former Seraphs and single Archangel which were now reduced into Metahumans, and their multitudes of followers and slaves in their Star Empire. The second is a resistance movement, The Repentant, which is led by one former Seraph and their followers, both 'original' Fallen and the children born to the Custodians when they became mortal.

And finally, it is rumored that the Unfallen Custodians, messengers of The One, still exist in Heaven, reforged into transcendent beings with additional powers that allow them to mentor and coordinate 'Risen Martyrs', the souls of mortals whose virtues In life had made them adequate replacements for the Custodians' duties in Heaven and Hell (which in this setting is closer to Purgatory and a place to reform and redeem sinners instead of torturing them forever). These Unfallen are detested by The Collective, who forbids mentioning their names in their dominions on pain of excruciating death.

As for the Fallen Archangel who now leads The Collective? He is now known as Ubersmench, and his powers give him near-invulnerability, and super-strength which can destroy planets, flight, and heat vision as long as he is underneath a Yellow Sun...

Update:

I, Jest, and Windstormugly talked about Custodian Lore a bit more, and we decided to edit the Custodian's lore to make The One less intentionally dickish. Here is the lore in bullet points:

- The majority of Custodians didn't rebel and are still in Heaven.
- Only a few thousand Custodians were cast down to the Universe.
- Fallen Custodians can breed with other Custodians to make full-blooded members of their race and breed with other species to create Part-Custodians.
- Few Custodians ended up in Historia.
- The grand majority of Custodians founded a 'Star Empire' a thousand light-years away from Historia.
- The reason the Star Empire doesn't just invade Historia is that even with advanced technology, the Galaxy is still very big and it's hard to find one single planet. Thus, they have to be summoned by [SPOILER] or be extremely lucky.
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