Hidden 11 mos ago Post by Tatterdemalion
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Tatterdemalion Trickster-in-Veils

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How Do You Do, Fellow Teens?
  • Vermillion Princess - dork, colleague, bearer of the Armillary Sash
  • Bai Xiuying - transbian grad student, bass player for BABALON


Old Enough To Know Better
  • Director Li - runs the HOUND Rapid Response Team, thinks guns keep people safe
  • Stone Monkey - wants to run the city's jianghu so that he can do whatever he wants
  • Tiger King - wants to run the city's jianghu so he can profit off crime
  • Doctor Huan - desperately trying to explain to the funding committee that she didn't cause the ghost crisis
  • ArAN - Tumblr illustrator who hit the big leagues, nearly didn't make this list but is barely old enough to be an Adult(tm)
  • Joshua Chan - runs on coffee, runs Terochimomo Net Cafe


Respect Your Elders
  • Empress - bearer of the Mandate of Heaven, Hero of the Republic
  • Kirin - sorceress supreme, diviner of possible futures
  • Lady Foxfire - lost a tail in her last fight with Empress, vanished into one of her many secret identities
  • Jade Mayor - on his eighth consecutive term in office


Mysteries
  • Xingtian - apparently the power source they needed for their armor was ghosts
  • Thunderbird - apparently the power source they needed for their winged jetsuit and lightning cannon was ghosts
  • Helldiver - apparently the power source they needed for their dimensional-hole-tearing gauntlets was ghosts
Hidden 11 mos ago 9 mos ago Post by Thanqol
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Thanqol

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Hsien Lang - bitten by radioactive discourse
Superhero Name: Foxpearl
Powers: Elemental Form/Solid Light Projection

Labels
Danger +1
Freak +3
Savior -2
Superior +2
Mundane -1

COURAGEOUS - HOPEFUL - SECURE - CALM - HAS NEVER DONE ANYTHING WRONG IN HER ENTIRE LIFE



MOVES

Not from around here: When you act clueless, goofy, or confused to get out of a sticky mundane situation, roll + Freak. On a hit, you create an opportunity, a distraction, or a plausible excuse. On a 7-9, you also feel all the weight of playing the clown and of the people staring at you. The GM shifts one of your Labels up and one down. On a miss, no one is fooled, and you’ve put yourself in their crosshairs.

A mind of their own: Your powers evolve and mutate. When you are facing an obstacle or threat that your powers would not be able to deal with, you can mark a condition to gain brand new abilities adapted to the situation. You lose these new powers once the danger is gone.

When you share a triumphant celebration with someone, ask them what makes them proud or happy about the actions they took and write a lesson based on it, either filling an empty slot or replacing an existing lesson.
When you share a vulnerability or weakness with someone, if their response helps you understand human feelings and problems, mark potential. If their response confuses or offends you, shift your Freak up and your Mundane down.

A BLANK SLATE
You were created with a basic understanding of the world. When you learn something that helps you make sense of the world, write it down as a lesson. Fill in two lessons when you create your character; fill in the other two when you’ve learned those lessons during play.

When you embody one of your lessons, shift one Label up and one Label down, your choice. If you cause a misunderstanding, collateral damage, or unintended consequences in the process, mark potential. When you reject one of your lessons, reject its Influence as if it were an NPC. If you choose to have it lose Influence over you, erase that lesson and write a new one in its stead. When you approach your creator or caretakers with a problem, tell them what obstacle you face or what you need to achieve, and they will offer you something you need. The GM chooses one:
• secret information
• a way to temporarily boost or expand your powers
• access to instruments, weapons, or resources
• official and explicit backing
If you accept their help, they rewrite one of your lessons for you

I am basically the Buddha, Karl Marx, and Superman combined but also way smarter and better looking.
A superhero should always:
Always act in accordance with perfect virtue, class consciousness, supernal charity, unparalleled skill, never making mistakes or showing weakness, so that you act as a beacon to inspire all creatures on wing, hoof or foot to rise above their mundane nature.
Never allow anyone else be unvirtuous

Potential 2/5
Hidden 11 mos ago 10 mos ago Post by eldest
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eldest

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Rain Lanahe
Superhero Identity: none chosen yet
Powers: Phasing and Swords

Potential: 0/5

Labels
Danger -1
Freak -1
Savior +2
Superior +1
Mundane +2

Conditions
[_] Afraid (-2 to directly engage a threat)
[X] Angry (-2 to comfort or support or pierce the mask)
[_] Guilty (-2 to provoke someone or assess the situation)
[_] Hopeless (-2 to unleash your powers)
[_] Insecure (-2 to defend someone or reject others’ influence)








Hidden 11 mos ago 9 mos ago Post by Balmas
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Balmas

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SHIFU
THE OUTSIDER
Real Name: ???







LABELS:
Freak: +3 (Unleash Your Powers)
Danger: -2 (Directly Engage a Threat)
Savior: +1 (Defend Someone)
Superior: +1 (Assess the Situation, Provoke Someone)
Mundane: +0 (Comfort or Support, Pierce the Mask)

Conditions
[ ]Afraid (-2 to directly engage)
[ ]Angry (-2 to comfort or support or pierce the mask)
[X]Guilty (-2 to provoke someone or assess the situation)
[X]Insecure (-2 to defend someone or reject what others say)
[ ]Hopeless (-2 to unleash your powers



Relationships:
Hsien’s been teaching me about earth. She’s one of my mutuals, and I love reading her discourseposts.
I have a crush on Rain, but I keep it under wraps.

Influence:
I have a cheerful demeanor, and therefore everyone has influence on me.

Moves:
Elemental Powers: When you alter a human device with your magic, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose one:
- it works exceptionally well
- you get an additional use out of it
On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

The Best of Them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of +Mundane.

Not So Different After All: When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation, you:
- confess a flaw of your home; add 1 Team to the pool
- mislead them about your home; take Influence over them
- describe the glories of your home; clear a condition
On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings before now.



Inspirations: Beast Boy, Animorphs, Nimona
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