
Hey! I’ve got 3 spots open for a Pokémon campaign with a twist.
This game will be set in an original region and use light D&D-inspired mechanics to handle Pokémon battles, moves, and special encounters. It’s a story-focused, character-driven adventure with just enough dice to spice up the big moments.
You’ll choose one of three roles: Trainer, Coordinator, or Explorer—each with their own goals, paths, and ways to interact with the world.
Want to build a party, uncover a mystery, and fight for something bigger?
This is a tabletop-style campaign.
We’ll be using D&D-inspired mechanics to handle Pokémon moves, stats, and structured encounters. Every Pokémon will have a custom creature-style stat block, including things like HP, AC, Speed, Abilities, and signature Moves—built for quick use and flavorful play.
I’ll be managing all stat tracking behind the scenes (level-ups, evolutions, move changes, etc.), so you can focus on playing your character.
When do we roll dice?
Only when it matters.
• Gym battles,
• Contests,
• Fights against major villains or threats.
Everything else—like minor wild encounters, roleplay scenes, or exploration—is handled narratively to keep the story flowing.
The goal is to keep the pacing tight and the mechanics fun, not overwhelming. You’ll get tactical depth when it counts, and cinematic storytelling the rest of the time.