Hey there! After a long hiatus from role-playing, I am thirsting for character and world building and having some fun with new partners. I haven't RPed in a few years so my writing may be a bit rusty, but I have made characters galore in between now and then that are just waiting to be used.
Below are things about me and things I'm interested in, but I'm really craving an RP in the ASoIaF universe or some other medieval fantasy setting of our own creation. Feel free to message me with your ideas, but please do read everything below to get to know me and my preferences a bit! Note that I am craving some excellent medieval fantasy worldbuilding. Hit me up with some original plots where we can create our own worlds!
Also, I'm totally willing [and would love] to build a plot around my existing characters and/or your existing characters. Message me about it and we can figure something out!
You can call me Al
I'm in my mid 20s
I have a double BA in European and American history and am currently getting my MA in museum studies
I love chatting with my partners
I'm huge into reading (duh), MotoGP, true crime, and all things history-related
Been RPing for over a decade now and I've been on the Guild since 2011 (yes, I was around for Guildfall!)
rules of engagement
must be above 18
main characters must be above 18
I really prefer to play with anyone who is not a cis man... sorry, fellas
I do not do smut-driven plots
I prefer fade-to-black
I can type anywhere from a paragraph to a few pages, though I average at around 3-5 paragraphs... but this was years ago, so my writing length may have changed due to me becoming more experienced with lengthy writing through my BA and MA programs
I prefer quality over quantity in posts
I like posts with good detail, action, and dialogue
there will be certain instances where myself or my partner can only get out a few sentences, which is completely understandable
I'm busy, so I can't respond every single day. I'm going to aim for at least once or twice a week
I only RP over PMs or Google Docs
I like to build up friendships with my partners OOC, so feel free to message me whenever
it's easiest to reach me through Discord, xok (if for some reason this doesn't work to add me, message me here and I'll try to problem solve)
please do not use an anime character as a reference image/face claim. I quite literally can't visualize the scenes with an anime character as a reference image/face claim. if you can't find any representative art, a description is more than fine!
be willing to double/multiple up on main and side characters
ditch-friendly
I love love love plotting and world-biilding
LGBTQ+ friendly and encouraging, meaning I will absolutely encourage queer characters and relationships in our RP
plots
A Song of Ice and Fire Plots -- please look inside even if you aren't interested in ASOIAF, because these can all be made to be in original worlds. And yes, I have a lot of these, lol.
Several dragonlord families compete for control of a newly discovered network of mines beneath the Fourteen Flames. Slaves working the tunnels report hearing voices in the stone, while trained firemages warn that the volcanic wards protecting Valyria are failing. We could play as rival dragonlords, rival heirs, bloodmages, or foreign dignitaries trapped within the Freehold, though I'd be most interested in playing as dragonlords or heirs. The central conflict: Political ambition encourages the families to dismiss increasingly ominous signs. The players must decide whether to expose the danger, profit from it, or flee Valyria before disaster strikes.
A dragon belonging to an ancient family unexpectedly bonds with a lowborn servant. The family's heir is ordered to marry the new rider so that control of the dragon remains within the bloodline. Neither wants the marriage. One resents being treated as property, while the other fears losing the person they were originally promised to. But as rival families attempt to kill or abduct the rider, the forced couple becomes each other's closest ally.
Two lovers from rival dragonlord families uncover evidence that Valyria is approaching catastrophe. One wants to flee immediately, while the other refuses to abandon their family. They have only days to decide whether to escape together, warn those who will not listen, or betray their houses to save each other.
A princess of House Durrandon is offered to a Targaryen lord in an attempt to secure an alliance. She is furious when he sends a proposal through his illegitimate half-brother instead of coming himself. The half-brother and the princess grow close during negotiations, though both know she is intended for another man. When war becomes inevitable, she must choose whether to honor the match, flee with the envoy, or lead her father's armies.
Two heirs from feuding houses are ordered by the crown to marry and settle a dispute over land. Both arrive at court determined to make the other refuse first. Their attempts to sabotage the engagement gradually become flirtation, then affection. Trouble arises when one discovers the other's family was responsible for the death of a beloved sibling.
A royal prince becomes fascinated by a lowborn dragonseed who unexpectedly claims a dragon. What begins as curiosity turns into a dangerous affair. The prince's family fears that marriage would legitimize the dragonseed's uncertain claim, while rival factions attempt to use the romance as proof that the rider seeks the throne.
Two women whose spouses died fighting on opposite sides meet while negotiating the return of bodies and prisoners. Initially hostile, they discover that both were trapped in unhappy political marriages. Their growing affection threatens the fragile peace between their houses, especially when one is pressured to remarry and produce an heir.
A younger Targaryen prince falls in love with a companion from a minor house. Their romance is forbidden because the prince has been promised in marriage to secure an alliance. They plan to reveal their relationship during a gathering at Summerhall, unaware that the king is preparing a dangerous ritual.
A young noblewoman promised to one man falls in love with a knight from a rival house during the tourney. Their meetings are concealed beneath masks, false names, and midnight encounters among Harrenhal's ruins. When her lover is suspected of being the Knight of the Laughing Tree, she must protect them from the king's agents.
A minor region declares independence and crowns its young ruler. To secure the new kingdom, the ruler must marry one of several politically useful candidates. Instead, they fall in love with their sworn shield, childhood companion, or bastard adviser - someone whose lack of rank could fracture the new realm.
A pleasure-house courtesan discovers that one of their regular clients is a surviving descendant of a Valyrian dragonlord family. Rival magisters seek to force the client into a marriage and use their bloodline. The courtesan offers to help them escape, but doing so means abandoning wealth, status, and every protection they possess.
Others
The queen has just inherited the throne after her family's sudden deaths. Everyone believes she is young, inexperienced, and easy to manipulate - except her spymaster, who knows exactly how dangerous she can become. Together, they begin quietly dismantling the factions trying to control her reign, but the closer they work, the harder it becomes to tell where duty ends and devotion begins.
The queen and spymaster grew up together at court, but they were never friends. She was the royal heir; they were the child of a disgraced noble house, servant, assassin, or political prisoner. Years later, the queen appoints them as spymaster because they know how to survive betrayal better than anyone. Their relationship begins with distrust and sharp words, but slowly becomes a terrifyingly effective partnership.
The queen begins receiving visits from the Outsider in her dreams. He offers no orders, only possibilities: the name of a traitor, the location of a hidden bastard heir, the image of her spymaster dying in her arms. When she wakes, the mark is on her hand. Her spymaster notices before anyone else. Now they must help her hide powers that would get her executed by the Abbey, while deciding whether the mark makes her a danger to the realm — or the only person strong enough to rule it. (This could be Outsider x Queen or Spymaster x Queen)
One OC is the future ruler of a fae court. The other is their best friend and sworn blade, sometimes mockingly called the queen’s hound by courtiers who believe they are beneath her. They grew up together, fought together, and know each other’s worst impulses. The hound has killed for her. Lied for her. Stayed when everyone else wanted something from her. When the queen takes the throne, she must appear untouchable. Fae monarchs do not love openly. Love is leverage. So their friendship becomes colder in public and more desperate in private, until a rival court realizes the “hound” is not her servant. They are her weakness. And her most dangerous weapon.
Two best friends grew up in a dying fae court where beauty is used to hide decay. The flowers bloom too brightly. The music never stops. The nobles pretend not to notice the roots growing through the ballroom floors. One friend is heir to the court. The other is the only person willing to say the court is rotting. To save their people, they must descend into the old roots beneath the palace and find the original bargain that created the court. The deeper they go, the more memories they uncover - including evidence that their souls have found each other over and over across many lives. They were not always best friends. Sometimes they were enemies. Sometimes lovers. Sometimes one killed the other. This time, they want to choose differently.
There are two courts: one centered on nature magic and the other on trickster or darker magic, such as illusion, transmutation, and blood magic. Both courts can use simpler forms of magic, including enchantments and conjuration.
Within each court, clans specialize in specific types of magic. They may share knowledge, but each clan usually focuses on one magical field and its subtypes. For example, the Nature Court might have a water clan that also practices ice and storm magic.
The Nature Court is likely more unified and perhaps even democratic, while the Trickster Court is more cunning and cutthroat, with power concentrated among those strong enough to hold it. Their divide comes not only from their magic, but from their beliefs and how each court functions.
The main plot could center on an external threat that forces the two courts into a complete truce, possibly for the first time in their history. This alliance would throw characters from both sides together who otherwise never would have met. As part of the truce, important figures from each court could be sent as wards to the opposite court, while two chosen leaders are appointed to guide the alliance.
fandoms
Grishaverse (Leigh Bardugo)
Sarah J. Maas universe (ACOTAR, TOG, CC)
A Song of Ice and Fire (George R.R. Martin)
Skyrim
Dishonored franchise
Red Dead Redemption I and II
Mass Effect
Baldur's Gate 3
Red Rising
general interests
Fantasy
Fae
Vampires
Supernatural beings and races
Gods
Royalty and nobility
Reincarnation
Enemies to lovers
History
Pre-Greece
Ancient Greece
Ancient Rome
a final note
That's all I've got, though I'm open to so much more! Please message me with any questions or ideas you might have. I love to build original plots and universes so if you have an idea you think might be up my alley but I don't have it listed, please message me!