1. All rules of the RolePlayerGuild apply.
2. Be respectful.
3. If something turns into a sexual moment, take it to PM, I don't mind if things get implied, but leave it as such.
4. I will allow violence and gore, but don't always pull a fatality on every target you see, others may want to do one too.
5. I don't care how you dress, just no nudity.
6. Don't kill off other players.
7. If you guys divide into groups, keep it at two.
8. As GM, what I say goes, so please listen. My Co-GM is Corporal Lance, so please respect and listen to him as well.
9. Don't abuse limit breaking.
10. If you're going to leave or aren't having fun, please say so instead of just disappearing. No one will judge or get mad, just let us know so we know not to wait on you.
"Your world... Grahnt is dying... The Elder passed on, and you lack guidance. No matter your age, you lack the wisdom to build on your dying world. You bare witness to crops fading, the grass turning grey, the oceans by your beach slowing down with it's tides. The air by you is becoming bitter... yet you see a door in a cave. Out of the cave, you feel and smell... fresh, clean air? Perhaps you have found salvation? Perhaps you found damnation? But anywhere is better then the ignorance to do nothing as your world around you dies... Walk forth... Choose one of the two doors."
Basically the person who took care of the characters you are making pretty much lived in leisure. Since The Elder Died, the world is deteriorating. Upon finding doors as said in he mini intro there, you pretty much get two worlds to go to.
So I bet you're wondering how things are going to work with the class and morality system, right? Normally, people look at the word "class" when applied to a character and thinks that this limits what they can do, like how a knight gets easily blasted by magic or a wizard that goes down in a single swing of the sword. This is the complete opposite of true here. Instead it's more of a "specialty", with a player having access to anything they can think if they combine their options just right. But in exchange for power comes missed opportunities. By picking certain specialties, you're missing out from others, kind of like a skill tree. Infinite potential, yet a controlled result. All will be explained below in...
The class system allows a player flexibility with choosing their abilities instead of being locked down to just one decision. Three classic (or more modern, whatever you fancy, as long as I accept it and you can reasonably work it in) RPG classes will be combined into one class with benefits of all three! Here's a quick example of how it looks.
Class Fusion
1.) White Mage. A White Mage is a master of magic beneficial to friends and allies, one able to heal and protect. They can cast curing chants or protective magical barriers on fellow party members. They're usually known as symbols of good and bring aid wherever they go.
2.) Arcanist. An Arcanist is a summoner of sorts, able to conjure up familiars from the ether to do their bidding. These summoned beings can vary wildly, from elemental spirits to ghostly animals to angels and demons of varying strengths and powers.
3.) Monk. A Monk is a powerful close-quarters fighter, preferring to use their own bodies as weapons instead of swords or sorcery. They have heightened physical abilities and agility, although a punch doesn't hurt as much as an axe might.
Special skills can be mixed between the classes, having access to a number of abilities that each of the three classes combined. But here's the catch. You're character must create this class based on tiers you assign to each, and a lower tier class used in the Class Fusion won't have access to higher tier skills of that specific class. I'll go into detail in...
The Class Tier System
1.)High Tier. This will be the first class you list, and is the one your character is most proficient in. They will be particularly skilled in using the abilities and specialties of the class within this tier, as well as having access to the highest level abilities. An example of this would be a Black Mage casting Meteor or Ultima, or a White Mage casting Holy or Full Life. Using Kingdom Hearts as an example, this would be Sora's Trinity Limit.
2.)Mid Tier. The second class you list. A character will be proficient in this area as well, but nothing special. A character will be skilled with a Mid Tier class, but won't stand out in its practice. Something they're good at, but not great at like the High Tier. An example of this would be a Red Mage's ability to both attack and use magic, but not do as much damage as a Fighter or Wizard in either situation. This would be comparable to Sora's Strike Raid, something good to use but not the be all end all.
3.)Low Tier. The third and final class. Your character might dabble in this, but definitely won't be as good as someone who specializes in it. They'll be competent, definitely not that bad, but you couldn't call it good. You might call it decent or okay. An example of this would be a Dragoon's speed, better than a Knight's, but not as good as anyone else. When stacked up to Kingdom Hearts again, this would be Sora's Scan ability. Nice to have, but you won't be relying on it.
A result of the example used with this system would be a powerful White Mage who could summon a familiar of average strength to do battle with the ability to defend themselves with a staff or dodge if they had to, but wouldn't be an expert at it. See how they mix? As an alternative, you can have Trainer as one of your classes, which means that you will be able to utilize Pokemon. By choosing to use the Trainer class, whichever Tier you place it will disqualify you for any lower Tier. A Trainer as a High Tier class will have no other classes and abilities, but will be able to use a maximum of 6 Pokemon. Mid Tier Trainers will have their High Tier class avialable, but no Low Tier class, and can use up to 4 Pokemon. Low Tier Trainers can only use 2 Pokemon but keep their other classes.
Just one thing, though: you'll have to work for your class. Since we'll be starting out fresh in Eorza, you'll eventually pick up some skills there by traveling the land, meeting people who can teach you skills, meeting with guilds, or just good old fashioned experience. If you hang out with swordsmen all day you're not going to come back slinging spells, after all. You'll pick up on your classes based on what you choose to seek out and be experienced to and take the opportunity to learn. Fighters gotta train, Wizards gotta study. Trainers gotta train. (To be the best there ever was at that.)
The next area we'll be visiting will be either the Kalos or Sinnoh regions of the Pokemon universe. Depending on popular opinion and what I come up with, it's a possibility that the players will get to choose. But I may just say the Sinnoh Region due to it being the only Region I've played through. This is for people who may not be as physically capable, or lacks the ability to control magic.
Without further ado, below you'll find the...
The Character Sheet