Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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POST YOUR CS HERE


My Character



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Name: Akari

Age: 19

Nationality: Northern Water Tribe

Affinity: Waterbending

Occupation: She creates intricate, detailed Ice Sulptures for people who host large events, parties and such. It is how she makes a living.

Skills: Healing, Ice sculpture, Stitching, quick on her feet.

Personality: Akari is very adventerous and brave. She will often agree to do something dangerous before others because she feels it is 'exciting'. Despite her occasional recklessness, she is extremely loyal, caring, and helpful. She doesnt give up on anything and always finishes what she starts. While she is not outrightly rude, she wont hesitate to snap at anyone who tries to mistreat her or others. Though she is very well mannered, she is strong and is not afraid to show it. Most of all she dislikes people who show off.

History: Akari was born and raised in the Northern Water Tribe until tensions between the two tribes began to suddenly escalate once again. As diplomatic leaders, her parents had to make a decision wether to allow their daughter to stay during such a dangerous time. Opting to seperate, he mother stayed in the north while her father would take her, at the young age of 14, to Republic City. Eventually her father made his way to become a councilman and as a result, Akari became a target for various uprisings in the city. Though she was attacked and protected without her knowledge, such behavior happening to her, other councils' children, and innocent people, it drove councilwoman Jinora to call upon her and a few others to seek out the Avatar. (More in depth history will be revealed later on.)
Hidden 10 yrs ago Post by Scrub Mage
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Scrub Mage Ascended Sleeper

Member Seen 9 mos ago


"..."

Name:
Saekaera

Age:
25

Nationality:
Born somewhere out near The Great Divide, though Saekaera has never specified where exactly.

Affinity:
Chi-Blocking

Occupation:
Monk

Strengths:
Agile: Years of training with a master, and with warrior monks have taught Saekaera to be agile. She believes that evading an attack entirely is more effective than blocking one.
Perceptive: Saekaera learned to pay attention when she began learning about chi-blocking. Years of paying attention to a teacher's, or student's, attacks has made her able to not only predict some attacks, but also to pick up some of the smaller details in life.
Accurate: Chi-blockers have to be accurate to disable opponents. Saekaera knows the location of most, if not all, pressure points on the human body, as well as the most effective way to hit them.

Weaknesses:
Bad Communication Skills: Despite this, she's a fairly decent teacher.
Panic Attacks: Her guilt-ridden mind can only endure so much stress before she has a panic attack.
Hemophiliac: This is possibly her biggest downfall, as she has to be extra careful while fighting.

Personality:
Saekaera is quiet in most, if not all, of her actions. She’s prone to the occasional panic attack when she feels the stress is too much, but even when she’s having a panic attack, she remains silent. Tends to remain neutral on many points, but even if she feels strongly about something she doesn't speak up.

History:
Utilizing not only her fists, but also a Naginata, Saekaera is a very skilled chi-blocker, and many believed she was once one of the best living chi-blockers. She is a silent, but powerful, chi-blocker. She was once known well throughout the land because of her skills, and for that reason she was selected to help the Avatar. She remains neutral on many topics, due to her time spent among a sect of monks. She has seen some of the world, but not much at all. Seeking to disable, rather than kill, opponents, she is very accurate with her Naginata, usually using the blunt end to strike pressure points when not close enough to use her fists. She usually keeps her hood up and her mask on, as it was how she was among her fellow Silent Monks.


Hidden 10 yrs ago Post by Ostarion
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Ostarion The Skeleton King

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"Pacifism is a wondrous thing. But so is combat."

Name:
Veilnus
(Call him 'V' and he'll kill ya)

Age:
19

Nationality:
Western Air Temple

Affinity:
Airbending

Occupation:
Ninja, Wanderer and Teacher.

Advantages:

- Strategist: Veilnus develops and adapts to the situation around him, much like any other airbender would.

- Moblity: Like most if not all airbenders, Veilnus excels at mobility, he is able to run extremely quickly by reducing air resistance around himself, also allowing him to sprint up vertical surfaces. By creating and riding gusts of wind, Veilnus can also jump tremendously high, landing safely by creating a cushion of air as he descends.

- Wind Sickles: Similar to Air blades, but on a much lesser scale. While Air blades cut through stone with ease, Wind Sickles are smaller and less destructive, meant to be used in quick succession and only cutting and damaging actual organisms.

- Poisonous Gases: Veilnus has many glass jars which contain different poisonous gases. He uses his bending to control their movements, even being able to make the gases return into the bottle. One of his glass jars contains a paralyzing poison, which he occasionally uses for pranks, due it being relatively harmless and having a short duration.

- Stealth While he does not mind conflict, Veilnus is still capable of avoiding it by sneaking past his opponents, although he normally sneaks around in order to silently gain the upper hand with a sneak-attack.

- Weapons For when airbending simply will not work, Veilnus also has two daggers which have oddly shaped edges in order to make a wound which won't close easily.

Disadvantages:

-Stubbornness: Based upon the situation, Veilnus' may see his word as law. This especially applies to situations where he may be teaching the Avatar. This is a problem, as there may be better ways to go about a situation, yet Veilnus won't care.

- Refusal: Veilnus refuses certain airbending techniques, simply because he sees them as useless, despite the fact that they could be employed in certain ways which makes them useful. Some of these techniques include Air Funnel, Air Bullets and Breath of Wind, but this is mainly due to the fact that his mouth is always covered.

- Fragility: Focusing on mobility, assassinations and counter-attacks, Veilnus is fairly fragile, and like most airbenders, would not take direct attacks very well.

Personality:
Veilnus, for the most part is social, he does not mind the company of other people. Unlike the average airbender, he harbors a distaste for pacifism, which he believes that it at least contributed to, if not secured the success of the Air Nomad Genocide. When it comes to teaching, Veilnus tends to be close-minded in his opinions. He does not teach pacifism whatsoever, but does teach freedom, flexibility and being able to adapt to a situation. He embraces an airbender's offensive (and defensive) capabilities with open arms - save for the few that he chooses not to use. When it comes to companions, Veilnus is very rarely concerned for their well-being, but assumes they are able to hold their own most of the time.

History:
Airbending is the art of defense and mobility, avoiding conflict in most cases, but striking in a way which tends to leave an adversary as unharmed as possible, the users of this technique are carefree and peaceful. Veilnus however, is not. The child grew up on Air Temple Island as the son of Jinora. One of two brothers and one sister, the family was fairly large, yet Jinora was capable of giving attention to all of her children. She read books to them, and taught them about the spirit world, and her adventures in it alongside Korra. These interested Veilnus to no end, but of all of her teachings, the only one Veilnus did not enjoy were the teachings on pacifism.

Veilnus had heard yet another story, passed down from Aang, to Tenzin and his siblings, to Jinora and her siblings, and now to Veilnus and his own siblings. It was the Air Nomad Genocide. How the Fire Nation had once launched a surprise attack on the carefree Air Nomads, rendering them near-extinct due to their lack of an army, and Sozin's Comet. Veilnus them realized that the only reason he existed was because of something he saw as luck. He believed that the Air Nomads would have had a better chance at survival had they had a dedicated army, and employed more than simply evasive maneuvers and less-than-fatal bending moves. Veilnus seeked to develop and perfect his own technique. It took a long while, but he did in fact create his own form of technique: Wind Sickles. Weaker and smaller than Wind Blades but meant to be used in quick succession, it would likely shred a target if it was used enough times. He also took it upon himself to find new offensive ways of using his bending.

Travelling beyond the confines of Air Temple Island, Veilnus discovered he could control gases by bending the air which would mix inside of them. Using this, he stored the gases in bottles, to be used for offensive purposes.

Since then, Veilnus has been a wanderer, taking any job he could find. Somewhere along the lines, he came across the Avatar, and at the request of the Avatar, became his 'teacher' of sorts.
Hidden 10 yrs ago Post by TBKrunk
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TBKrunk Poke

Member Seen 4 yrs ago


"To be honest, I believe sticks and stones are stronger than words."

Name:
Taero Shuma

Age:
25

Nationality:
Taero was born in the city of Omashu, however he lived most of his life in Makapu village.

Affinity:
Earthbending

Occupation:
Miner

Strengths:
-Upper body strength Taero practices self-discipline through rigorous training sessions for his fitness, this is because of his belief that controlling an element is not a necessity in terms of power.

-Boulder Snake Taero creates a large basalisk-esque creature using surrounding large rocks, an attempt at overwhelming many enemies at once.

-Metallic fingerless gloves The gloves that Taero wears are both made of metal, he believes that the pair have their many uses in fights, but are also a stylish feature.

Weaknesses:
-Sea Sickness Taero is poor at controlling his bowels whilst navigating the open waters, either in plane or boat, whenever he is over water his stomach is not at ease.

-Heavy sleeper Taero cannot sleep for as short as the average human, he also tends to doze off when something bores him.

-Anxiety Taero can become extremely stressed if overwhelmed, however this can be viewed as a strength as he tries as hard as he can when in such situations.

Personality:
Taero is generally an enjoyable person to be around, sharing many jokes and being able to have a laugh with anybody he likes. His seriousness comes into action when teaching; he believes that you must be dedicated to something to be good at it. Overall, his view on life is that you have to do it whilst it lasts, so to make sure that every second is worth living.

History:
Haru was a loyal soldier born into a well-off family, whilst his lover, Joji, was a simple tea brewer from the lower class district of Omashu. They filled the requirements of love at first sight; both adored each other in many ways and the romance was unmatched by any other couple in the city. It was obvious to anybody who knew the pair that they would form a strong family and that their love was internal, nobody seemed to think that a misunderstanding could drive the relationship into the ground.

One day, whilst perfecting her Oolong tea, a rather unappealing man entered the shop, Joji immediately sensed he was not in her shop to buy some of her tea, she was proven correct when he took the lady away and forced her to bear his child - she would have fought back yet he was an earthbender and neither she nor her husband were. Ashamed of herself, she did not tell Haru, hoping that the secret would be hidden until eternity ended. Unfortunately for the poor lass, this would not be the case at all.

The baby born was a beautiful boy with chubby fingers and a few strands of brown hair, everyone loved him and every feature he had acquired. Even his own father was none the wiser as to who was the real father, he simply believed that it was him. After six rough years of raising this carefree child, one action from the boy caused the father to resent him. One day, as Haru was preparing the boy his dinner, he tripped over something that was not there, after this happened many times, he realised - his son was an earthbender.

At the time he did not realise that bending was not purely genetic, he would have done the same if the boy actually was his. He immediately had an argument with his wife who admitted to what had happened and begged for forgiveness. Haru did not supply and sent the pair to the dull village of Makapu, where he thought that both would grow old and die. He thought that he could live the rest of his life without a care for what those two were doing or if it was important.

Little Taero did not like change; a new toy, sure, a new house, a little annoying but alright, an entirely new place... This was difficult to comprehend. He threw tantrums at Joji who was struggling to get along her daily routine and he also used to 'explore' (He ventured on his own into the surrounding forest). When he was thirteen, one such adventure led him to a secret grove where three pro-benders were training, he loved the whole concept of fighting with friends, making combinations with your elements and such. For a while, he did indeed wish to be a pro-bender until he turned eighteen and realised that his village needed him, his wants were not above his village's needs in his mind.

Taero became a miner, a successful one at that, he was the village's main income of stone, gems and other precious materials. He became good friends with a boy around his age, having a strong bond with him. His life was coming together finally until one unfaithful day.

Rogues attacked the village; chaos ensued as people tried to defend what little they had against these dangerous strangers who preyed on the weak. Many of the people tried to defend with what little they had yet it was not enough, too many were killed or injured. His mother was one of them whilst his friend had his leg severed - he would no longer work with Taero. The young man became enraged and formed a large serpent from the surrounding rocks and managed to drive back the forces, yet it was too late. Nothing could bring back his mother, the only family he knew besides the faint memory of a naive man.

He dedicated his life to strengthening his skills, both his earthbending and his body. Everything had to be more powerful so that he could stop any more innocent deaths from occurring in the cruel world. Taero's metalbending was improved, too, he created metallic gloves from some raw materials he found and managed to succeed in training. Once he was requested to be the Avatar's earthbending teacher, how could he refuse? Allowing another person, especially someone so honorable, to defend the weak made him feel content within, as if once he had finished he will have done all that his life required him to do.
Hidden 10 yrs ago Post by MisuChan
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MisuChan

Member Offline since relaunch

Airi!
Name: Airi
Age: 19
Nationality: Northern Water Tribe
Affinity: Waterbending, Healing (With age, blood bending)
Occupation: Travelor/healer
Advantages:
--heightened Senses: Slowly losing her ability to see, her ability to hear is growing stronger.

--Fast: Very fast runner, so fast that she can run on water with very little help from her bending.

--Fighting: She is a very good fighter. She spend 5 years training in 3 major areas of the world. Western Air Temple, Fire Nation, ba Sing Se and of course the Northern Water Temple.

Disadvantages:
--Cocky: Airi is very cocky and egotistical which causes her not to have very many friends.

--injury: When training at the air temple, she fell from one of the alters and injured her wrist and shoulder, even though years past, sometimes she loses felling and motion in her right arm, causing her bending to become faulty.

--Inner struggle: She isn't justice, but she isn't bad either, she fall in between. She never had friends so she doesn't know loyalty well.

Personality: Upon first meet she seems cold, giving off a feel of badassery. She doesn't get scared of losing her life and she always takes a challenge, even if she knows she will lose. Airi gets very cocky and it often lands her in a fight. Despite the fact she is rather mean, she will help someone in need, using her healing powers if she is needed. She does no respect someone due to their rank, but more of due to their self control and power. Those she has trained with have gained the most respect from her.

History: Born to a healing mother and a father who protected his kingdom, she never really had a hard life. She learned how to heal, her mom being one of the best in the kingdom. The thing is, when staying with a family friend, her parents when to travel, and never came back. This killed her, only being 12 years old, she thought they had abandoned. Enraged, she left the kingdom on her own and started to travel.

Many days passed and she had no food.She thought she was going to die in the boat she was in, but as she gave up hope, she stumbled upon the Western Air temple, where she docked. At first, she was not exactly welcomed, but showing her dedication to learning the arts of every kingdom fighting style, she was accepted. Ever since the great war of Avatar Aang, things had been significantly better, people were also kinder. Spending out her days in Western Air Temple, she trained for two years, learning the fighting style and even incorporating some of her own water bending into the moves.
On a tragic day, when she was training, there was a minor earth quake of some sort, which sent her flying off of an alter. Unable to land herself like most air benders could, she fell and landed on her arm, injuring it. She was unable to bend for 3 months, in which time, she spent taking care of little kids and the bison that living in the Temple.

Next, she traveled out again until she stumbled upon the Fire Nation. Not exactly the place she wanted to say she was a water bender, she kept it a secret, making up some story that she was injured when she was little and that made it so she had no bending. She enrolled in a class of basic fire bending fighting (Without the firebending) and lived out her days there for almost 6 months. One day, she was caught by a classmate using water bending, and when confronted, she fled the country.

This lead her to Ba Sing Se, a place that had been known of much peace. She made a home there, working as a delivery woman for one of the messenger companies. In Ba Sing Se she could be open about her Water Bending to some, but not everyone. She confronted a Earth Bending teacher, saying she wanted to learn in the ways of a Earth Bending fighter. He challenged her, if she could stand her ground against him for 5 minutes, he would train her. A thus, they fought, her holding her ground for 5 minutes and about 43 seconds before getting knocked down. He was impressed and agreed to train her, but only if she agreed to do something for him. You see, his son was very ill and the hospitals in Ba Sing Se couldn't help, but she could. She could use her healing as a water bender to try and save him. Dedicating 2 hours a day to healing him, she spend 3 training with him and the rest working and sleeping. Eventually, as the healing went on, he learned to walk, something he hadn't been able to do since he had become ill. Her instructor was amazed at this, she was healing him, but many people did not like it. They set out a trap where they captured the girl and threw her into the prison without a soul knowing. She stayed in that prison for almost 6 months, in which the boy died from his illness and the instructor was outraged. After the death of his son, he broke Airi out of prison (After finding out she was there) and helped her escape, dying from sang benders who were working for an elite group in the process.

In present day, she still roams, eating mostly fish and not staying in one place for very long. Stumbling upon an abandoned air temple, she spends a lot of her time there, taking on a pet winged lemur she had run into there. Often times she travels, but always uses that temple as a place to rest and hide when she needed a break.

(This is my first RP here so I am kinda confused as to why we have so many different links just for the RP. Someone might need to message me and explain.)
Hidden 10 yrs ago Post by SkrubLord
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SkrubLord

Member Offline since relaunch



NAME: Eeidos

AGE: 22

NATIONALITY: Both born and raised in Republic city

AFFINITY: Fire

OCCUPATION: Saekaera's travelling partner

STRENGTHS:
Incredible balance; mostly from his time spent as an apprentice under the monks
Unrivalled skill in offensive fire bending; From time spent as an apprentice under a skilled fire bender.
Fast reflexes; from training under the monks.

WEAKNESSES:
Hot headed; Eeidos is extremely overconfident, influencing his choices.
Extremely violent towards people he doesn't trust.
Straightforward, unreasonable and has a short fuse.
Eeidos is merciless and feels no pity for anything, making him overly ruthless and cynical towards even small, insignificant things.
Impossible to negotiate with.
Heavy sleeper.
Terrible immune system, often gets sick at inopportune times
Insufficient skill with fire bending in any other form but offensive, the most he can do is cauterize a wound and start a campfire.

PERSONALITY:
Hot headed.
Senseless decision making.
Violent.
Doesn't trust many people.
Merciless, sometimes he even enjoys killing.
Angry most of the time.
Impossible to calm.

BACKSTORY:
Eeidos was born in Republic city.
Both his mother and father were fire benders, but when he was in the womb, his mother became ill with an unidentified disease and died after giving birth to Eeidos. His father could not support the child alone and along with that, he was overcome with grief. He took Eeidos to the building where the monks trained, he knew a monk that lived there, they were childhood friends. He was adopted by the monks and raised as one. His father committed suicide soon after turning his son over to the monks. As soon as Eeidos was old enough, he was training to be a monk. After years of training, he was finally confronted by the monk, he was informed of his mother's death and his father's suicide. A few nights later, Eeidos left. He began life as a wanderer, leaving republic city at 16 years old. After a year of travelling, he settled near the great divide. It was at this time that he was found by a chiblocking master. He too was a wanderer. Eeidos trained under him as well, but it was all in vain. After a year of training, he'd learned nothing. Frustrated he left the Great Divide. Eeidos, after another year of travelling, found his way to the Fire Nation Capital. There he found an extremely skilled firebender who agreed to train him. Eeidos was a natural. He picked up firebending extremely easily. Soon, he matched his teacher in skill. With this newfound power, he became driven by his confidence. He made a name for himself in some major cities, some bad, some good, but most agreed that he was extremely skilled as a firebender. Then there were three people that didn't like him at all. They sent bounty hunters after him and after a near death experience, he decided to get himself some armor and weapons. He soon found himself back at the great divide. There he was confronted by Saekaera and she, though her mouth stayed sealed, communicated her desire for him to accompany her. Eeidos agreed.

(Sorry if it's not so presentable, making a CS on my phone wasn't the best idea)
Hidden 10 yrs ago Post by Sketcher
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Sketcher The Sketchful

Member Seen 2 yrs ago


Name: Katsu

Age: 17

Nationality: Northern Water Tribe

Affinity: Waterbending

Occupation: Hunter, traveller

Skills:
--- Water bending - He uses his bending as his primary weapon. He manipulates the water with great skill and is able to easily give it shape in its liquid form. While he can't create detailed objects with ice, he's more than capable of creating ice weapons or spikes from the water.
--- Healing - He had to learn how to heal himself at a very young age after he started going hunting. He would return home with more than a couple of bruises.
--- Physical prowess - He's quite tough and quick, able to move around rapidly and still move his muscles well enough to shoot a running boar right between its eyes.
--- Great reflexes - Katsu trained in martial arts quite a lot with his father who was a chi-blocker. While he didn't learn many techniques, his reflexes were strengthened immensely.
--- Balance - Growing up with a bow, Katsu had to develop greater balance in order to be able to use it properly.

Personality: Despite what most people think the moment they see him, Katsu has a soft heart. He's quite intelligent and can be very manipulative when he wants to have his way. He's rather outgoing and kind but he can get easily aggravated if someone's not purposefully trying to annoy him.

History: Katsu grew up in the Northern Water Tribe until he was 14, born into a family of warriors. During these years, his father would train him each day after he reached the age of 8. During the first months, all that happened was the boy getting himself beaten up. His father decided that the boy was too young to train in combat without any endurance. His mother, who was a water bender, taught him how to use his gifts during the time period that his father let him rest. He was quite talented at it, far more so than his mother or his sister who had already left their home. Some time passed and he continued his water bending lessons, until his father recommenced the boy's training. After three years, the boy had reached a level at which he could more or less defend himself using water bending.
His father took him out to the wilderness. He had a quiver with a single arrow in it and a bow with him. When they reached a snowy forest, one of the few in the north. When they arrived, the man dropped the bow and quiver.
Hidden 10 yrs ago Post by dndragons
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dndragons Lawful Good

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Name: Xiu (Pronounced She-you) Ying

Age: 22

Nationality: She is from Republic City

Affinity: Firebender

Occupation: Police Task Force

Advantages

Acrobatics - She has a keen sense of balance and is able to pull of some complicated fire bending moves do to her balance as well as acrobatic skill.

Flexible - As it says, she is able to contort her body to great effect. Though, she is no contortionist.

Martial Arts (Fighting)

Perception - She is able to spot things most people wouldn't, which is what makes her a good detective as well as fighter as it's hard for her to be fooled.

Lightning Generation - She is able to use the lightning technique much like how Azula does. Not Ozai in the sense she can't generate lightning and sustain it for several seconds. Just a bolt.

Fan Use - Her teacher was an avid friend of a Kyoshi Warrior and from that friend Xiu learned how to fight with their war fans and combine it with her element in combat. After all Azula said a fan only makes fire stronger.

Disadvantages

Curiosity - Sometimes she is far to curious. Those nine lives like to be used up because of this. She has to 'know' how things work. What causes them, or the origin of a mystery. This can be good, but often leads to trouble.

Never Back Down - When challenged she finds that she can't run from it unless pried from it with exceptional effort from the people she cares about.

Thrill Seeker - She doesn't like to relax, rather she wants to do something at some point. Like a literal being of flame she must find something to consume her time for fun or danger. Fun usually comes from solving mysteries or fighting as the inner police girl she has or she keeps searching for the 'fuel' for her flame of life.

Personality:

She is the teasing smart ass of the group. Kind of like Sokka, but far less 'stupid' about it. Enjoyment in life is what she seeks and from it leads to this personality of wanting to be involved in many things. When she teaches the Avatar she will likely be fun loving and have odd ways of explaining it. Such as igniting the trees around the Avatar on fire and telling him he has to stop the forest from burning down. Smirking and teasing them the entire time they try to do so. However, it is slightly contradictory as in a fight she seems to be collective. When having fun and smiling she somehow fights with precision and skill.

History:

Xiu was born to the now diseased police chief of Republic city. The one who took over after Toff's daughter had retired. After he mother died during childbirth her father was very protective, but was met with a daughter who loved to explore and get into trouble. A tomboy who would fight off bullies at school and even break a law or two to have fun. Several times her father found her following him on a case only to have to bring her home again. Even with this though he loved her. Her natural curiosity made him laugh as well as get angry after all. He couldn't blame her for being who she is.Because of his position though she knew she may be put in danger at times when people wanted revenge for putting them in jail. So he had her trained by a fire bending master named Lin Dao. The man was eccentric by most standards. Even as a master he only had a few students do to his odd ways of teaching. Students who would talk about his training shuddered at some of the horror they met.


However, Xiu was different. She found it all fun and excited. Excelling through her training quickly and naturally. However, this ment she also did more damage across the city. Trying to 'help' her father solve crimes and take out criminals.This lead to the biggest feeling of guilt in her life and one that carries over still. She was captured by a gang of Republic city, in fact this gang even had high ranking officials trying to corrupt the government. Her father had been trying to take them down for three years and now they had a way to take him down a peg. In the hostage trade of her for the boss her father had recently taken in everything went wrong. A fight broke out, and in the end Xiu killed the man who caused her father's death. She didn't mean to kill him, but she knocked him back into a wall as the building was ablaze before it suddenly collapsed on top of him. Then came the guilt of her father dieing moment after outside from a mortal wound.


She may fight, have pride, and be thrill seeking. However, she finds that she can't kill anyone again. No matter how bad they may be. This didn't stop her future career though. She was allowed a job at the department on the grace of her family name, but did show her capabilities. Becoming a rising star of the force. At the same time her training did continue. Focus allowing her to use Lightning even if the guilt weighed. her drive to make up for that day allowed her to be calm when the time comes. She enjoys every bit of life she can in place of the life she had taken and the life her father lost.After rising among the ranks she also rose in status as a fire bender. She seemed unstoppable at times which led her to the situation today. Her master became ill in his old age and is to weak to train the Avatar, so when the council had asked him he pointed them out to his best student. Xiu was at first reluctant as she didn't really want to be a teacher, but a chance to travel the world sounded fantastic. Her teacher gave her his blessing into teaching the Avatar and then she accepted the offer. Packing her things and moving to begin what may be a great adventure.
Hidden 10 yrs ago Post by G3njii
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G3njii

Member Seen 4 mos ago

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Name: Rin-Ketzu
Age: 21
Nationality: Eastern Air Temple
Affinity: Airbender
Occupation: Jobless :D Nomad

Advantages
Mobility/Swiftness- Like most airbenders, Rin is a master of evasion and agility. In tandem with his airbending he can accomplish feats such as running up a wall or even imitating flying.
Highly Perceptive- Being a calm and care free fellow, he often takes a look at things from a step back trying to see all and any solutions. He may notice little things that others may not such as a weak spot or flaw in technique and often times tries to act as the ultimate diplomat.
Bending Scholar- Has and is currently studying all forms of bending and attempts to incorporate new techniques into his air bending

Disadvantages
Pacifist- While not as pacifistic as most air nomads, he is a strong believer that a fight should be your last solution
Value of Life- Will go out of his way to insure that all life is left at peace. If this means taking a hit for another person or animal he will. He can also never ignore a being in need, if someone needs help he feels that it is everyone's moral responsibility to assist them.
Lazy- He often attempts to find the simplest solution to avoid doing the most work. This can lead to many problems, team disputes, not being prepared, often disappearing when work needs to be done.

Personality: Rin could be considered your fairly typical air nomad, one who practices their monk beliefs. He is a very carefree and nomadic soul, he never feels bound to one place or another and is always drawn forward by the journey. Little worries him as he believes all will work itself out in the end, his main concerns in life are his next meal and if someones life is in trouble. Being the helpful nomad that he is, he can often be found "reluctantly" helping out villagers.
One can find him often doting over others acting like big brother, while carefree in his own life, he is quite the opposite towards others. Being lazy he reluctantly offers his help but when people clearly need assistance he make no qualms about doing so.

History: Being raised by Meelo, one could expect Rin to be a few marbles short. And you would be wrong, the only thing Rin took after his father for was his tendency to be a goof and his reluctance to work. With the resurgence of air benders after the events of Harmonic convergence, Meelo had moved to watch over the Eastern Air Temple when he grew of age, here he raised his new family, and instructed new airbenders and the air acolytes in the Air Nomad traditions. It was pretty out of hand as one could also assume of Meelo's 'many' children.

The most fundamental teaching at the Eastern Air Temple was that of freedom. And naturally Rin was encourage to delve into his own interests, his being the art of bending. He was fascinated in the many forms of bending since he had first witnessed something other than airbending. He had a natural talent in bending is own element and being the young rebellious spirit he was at the time, began to experiment with his bending. He was fascinated by the piercing power of the lightning that few firebenders could use and wished to somehow replicate it. Over time he developed his air drill technique, by rapidly spiraling air around his arm he could build enough pressure to launch a piercing beam of spiraling air. Although due to its destructive nature, never shared this technique with the elders, or even his father.

After earning his tattoos at 18, Rin left on his journey to broaden his horizons and develop his bending further, hoping to bring home an array of new techniques for his culture.
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