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2 mos ago
Current I have such fond memories of this place. I want so badly to get back into it, but where do I even start?..


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Alright here we go. My first official CS in quite a damn long time.

Feel like I'm pretty done with it aside from being unsure about some of my word choice, but critique away!

Ditto on Zapdos
Promise I haven't disappeared. Been lurking and a working on my cs. Wall-walking, gravity-shifting naive do-gooder coming up.
I've got another idea for a young gravity shifting character. Runs and walks on walls. Throws himself around to fight. I can't wait.
Thinking of a support center character based around this description of distance(spatial) manipulation.

"User can create, shape and manipulate distance; a numerical description of how far apart objects are. In physics or everyday discussion, distance may refer to a physical length, or an estimation based on other criteria (e.g. "two counties over"). In mathematics, a distance function or metric is a generalization of the concept of physical distance.

Thus the user is able to manipulate how far objects are from each other, regardless of the other objects around them. For example: user can make two objects touch each other from different sides of the room, without having to move them; this could potentially allow one to bypass in-between obstacles. The user can also apply this to the surrounding structures, such as making a hallway potentially never ending, or reducing a gigantic room into a cramped space."

Depending on the upward limits you wish to impose, I can take this power to some pretty gnarly places.
My interest has been piqued. Let the brainstorming begin!
Its all good. Its just nice to see that love for Digimon still surfaces from time to time. Ill likely lurk on this a lot.
Im currently reading the first post but couldn't wait to ask, is there still room?
Is this still open to more people. I live the idea of high fantasy that has developed into technologically advanced world.
This is intriguing. It has at the least grabbed my attention.
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