Hidden 10 yrs ago Post by Luminance
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Luminance A light in the dark

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Hello there!

This is a private thread for those in 'The New S in FairyTail.'
Int Check here  IC/OOC here



Hidden 10 yrs ago Post by Luminance
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Luminance A light in the dark

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Dark teal coloured hair and pale blue eyes. Is found usually wearing things like this. Lola’s guild mark is silver and is located on the back of her neck.
“I don’t only need my mind to make things a reality. I will carve the future with my bare hands.”

Name: Lola Joyrani / / / Age: 21
Height: 5’3” / / / Weight: 121 lbs
Likes: Citrus fruits, rain and reading. / / / Dislikes: Heights, alcohol and violence.

Personality: Lola has a strong set of morals which she strictly adheres to. What’s good should be praised and what’s bad should be punished. However, she also believes in second chances especially when people are willing to better themselves and make amends for past actions. It is usually for this reason that people see her as gullible and may try to trick her or lead her astray.

Friendly, caring, dependable, intelligent and methodical. These are the five qualities that accurately describe the kind of person Lola is. While she doesn’t overly enjoy talking to people due to a small case of shyness, Lola values the presence of others, most especially fellow guild members and makes it her mission in life to make them feel accepted and wanted. She is also the kind of person to give hugs to those who need it, whether they know it or not, since she cannot stand sad people when she can do something to make them feel better. Lola never goes back on a promise, if she says she’ll do something then she will not stop until meeting fulfilment, this also goes for the unspoken promise that she will always be there to support her friends. Naturally bright, Lola is thus able to easily store and recall a large amount of information and is found to be very well organised, though sometimes borderline obsessive compulsive. However, what people don’t know is that her methodical behaviour is an integral part of her real magic, for without order and logic her magic would not work or else have dire repercussions.

Cover Magic: Requip
Description: The easiest way to describe her real magic is to simply say that Lola uses a pocket dimension to store various objects. (A description which isn’t really accurate at all.) This reasoning is what led Lola to use Requip as a cover magic since stronger magics got the attention of the Magic Council. Something that smart mages know to fear.

Unlike the usual mages who use Requip magic, Lola does not hold any kind of weapon or armour in the ‘pocket dimension,’ instead she uses it to hold personal items such as clothing, books, toiletries as well as things she can use to perform parlour tricks, like a magician pulling a toy rabbit from a hat.

Real Magic: Mind Construction or Mind Summon
Detailed description: A magic whereby the imagined becomes real through the art of mental manufacturing. As long as it can be defined as object, Lola has the power to make it reality. This is where Lola’s intelligent and methodical personality becomes fundamental for the magic to actually work at all. Lola needs to know exactly how a object works in order to create it fully functional. So, pretty much if Lola wants to summon… let’s say a sword, then she essentially needs to make it from scratch in her mind. Like a blacksmith melts metal, pours melted metal in a mould, cools moulded metal in water, heats it up and does the anvil and hammer thing and whatever else a black smith does until the sword is completely finished. Since Lola's magic revolves around the Mind, she is also capable of using illusion magic and summoning the minds of spirits.

Like all magics, Mind Construction has a few weaknesses that Lola must be mindful of. The more complex the object the longer it takes to make and the more magic is needed to create it. A strong and clear mind is essential for this type of magic and it is for this reason that she doesn’t consume things that will effect her mind in a negative manner, such as alcohol. Creating ‘living’ things is something Lola cannot do because what came first, the chicken or the egg?

Hidden 10 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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Appearance:

Guild mark is golden yellow and placed on her left for-arm
"Sorry, did I hit you too hard? Here, let me change that experience for you...for a price of course"

Name: Ellia Litna/ / / Age: 22
Height: 5'4'' / / / Weight: 122 LBS
Likes: Cash money, Music / / / Dislikes: Biter foods, dark places
Personality: Ellia is often described as a even keel, sensible mage by her piers. When one is in need to unbiased advice or a 'reasonable' opinion Ellia is a good friend to turn to. It is best to say that Ellia has two faces. Her friendly face and her business face. Friendly Ellia is straightforward girl who loves music and live performances. She has a dabbled in music herself, but it is the only thing she is shy about. Other wise Ellia is a rather open girl who enjoys being with other friendly faces and giving aid and advice when she can.

Then there is business Ellia. Very formal and stern. Far less likely to budge or compromise, when in a business situation Ellia prefers to be playing the beat everyone is matching to rather than having to be the one following all the rules. To this end Ellia is very money minded. Always looking for a way to earn a buck or save a buck. When it comes to this can be as ruthless in fiances as she can be in battle.

That being said Ellia has a very strict standard of 'Fair'. She does not do underhanded work or tricks for even money. If something doesn't seem 'fair' to Ellia she will not participate in it. That being said; 'Fair' does go both ways sometimes. While something may be 'Just' if Ellia feels it is 'Unfair' there is a strong chance she will oppose it. This applies both to 'Normal' Ellia and 'Business' Ellia

Cover Magic: Experience Shift
Description: A magic that gives the user the ability to 'simulate' experiences for people. This does not replace memories or even change them, but it can make a new experience or 'color' an old experience in a different light. It takes time and focus to use and can only effect those willing to be effected by it, so it's considered a weak and odd knish magic. But it is perfect for her cover magic and her cover/part time job. 'Ellia's Afternoon Alterations! Want a tropical paradise vacation but don't have the money or time? Get it in an after noon at a tenth of the cost with the helpful magic! had a bad date last night and would like to remember it more fondly? make it a magical night thanks to Ellia's mystic feeling manipulations!

Real Magic: Master Impact
Detailed description: Ellia's true magic gives her the ability to absorb kinetic force, store the energy, and use it for two primary applications, which both basically come down to the concept of 'giving her strength'. She can use the kinetic force she absorbs to give herself power or to give herself durability. The rules a fairly simple. Think of her body like a fuel tank for kinetic energy. When she is hit by something her body absorbs that energy without taking any damage. That energy is now in her tank and can be applied as she wishes. If she gets punched by a golem and wants to hit that golem back as hard as she was hit after that punch is thrown her power would be back at zero. Say she is hit twice by the golem. she can throw two golem sized attacks or one that is twice as strong before being at zero again. While the upper limits of how much energy she can store is unknown she can only hold the charge for about an hour so she can't gather much in advanced. So power must traditionally be gathered in combat. This comes with the secondary ability to make inanimate objects temporally work like kinetic tanks as well, largely to the effect of making them violently mobile. Turning a rock into a missile with the force of a cannon shot for example. Though this is far more taxing on her energy; easily it is 4 times as power consuming to her magic than her primary one. But it can be used in unique and useful ways.

The most glaring weakness is that she can only absorbed blunt kinetic force. Someone tries to stab or slash her she will get hurt. She will get a small measure of build up but not much if she values her life. Same rule goes for many elemental attacks. Wile she can get decent build up from a wave of water or a falling bolder, hit her with a fire ball and all she gets is burned.

Extra:
Hidden 10 yrs ago Post by RPGSlime
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RPGSlime

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Kinshiro's guild mark is brown and over his heart.

"The world needs a guardian they can rely on. Someone with no more to lose. That person is not me, but I'll do my part to return the spark of hope."

Name: Kinshiro Kuragya / / / Age: 24
Height: 6'1" / / / Weight: 168
Likes: Night, swords, quiet / / / Dislikes: Injustice, his magic, conflict
Personality: Kinshiro is an honorable boy who seeks equality among everyone. He isn't satisfied with the current system of the Council's way of running things, seemingly through fear. He has a strong sense of justice and an ever stronger desire to uphold his own code.

Comparable to a knight, he protects the weak and tears down the arrogant and avaricious in the name of pride and a drive to see kindness return to the world once more. However, due to the increasing presence of the Council, and some events in his past that have driven him into a spot where he may sometimes feel reluctant to fight back or speak out. He has trauma from said events and will sometimes become silent or tense in situations of conflict when they involve the presence of the Council.

This doesn't mean he is entirely stuck-up, however. He is known locally as a kind man that gives his all to cheer up the children and raise the morale of the townsfolk around him. He tries his best to put on a brave face as often as possible around those with weak wills in hopes such a thing would affect them positively. He wears a kind face most times even when he feels much lament and hatred towards the Magic Council and their way of being. Their mere existence awakens something in Kinshiro that angers him deeply.

Cover Magic: Music Magic
Description: Kinshiro's "magic" is the ability to play music on a harp which can affect the emotions of those who listen ever so slightly. He can uplift the spirits of a crowd willing to listen or calm down a panicking civilian after a shocking incident. While he could play something to make the listener feel depressed, he refuses to do so, as he says his music is only to lighten the blow of daily life and not cripple an individual further. Even if he despises the listener.

Real Magic: Dusk Possession



Extra:
Hidden 10 yrs ago Post by Phobos
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Ken also wears bandages which covers his right eye. Ken has a giant black stamp on his back, which also seems to cover other previous tattoos.

"Were you expecting any mercy from me? That was your first mistake"

Name: Kenji Magnus or Ken for short / / / Age: 22
Height: 6'0 / / / Weight: 160
Likes: Violence, meat, and stars / / / Dislikes: Sweets, waiting, those who prey on the weak, reading and his brother
Personality:
Ken is mischievous, battle hungry and intimidating man. Ken isn't a man with morals or honor, he does what he has to do. Even if that includes biting somebodies face to win. Ken has gained a somewhat negative reputation with the guild thanks to his intimidating nature. But thanks to the ruthlessness of the Magic Council, Ken knows when to bite his tongue. Ken specializes in street smarts rather than book smarts, due to the fact that he never really learned how to read.

However, in times of need Ken will step up if no one else does. The one thing that Ken hates more than his brother is people who prey on the weak. He will beat those people to a pulp, no matter who it is. Even though he is mostly seen as a evil man, he does have his kinder side when it comes to weak animals and children.

Cover Magic: Bacteria Magic
Description:
By first manipulating one's own Eternano and infusing it into the loose microbes in the air, the user is able to gain control over any bacteria in the air and can manipulate it to their will. On the surface, this magic is a weak and useless in the eyes if the magic council. The known skills is the ability to turn a cough into a cold, headache into a migraine or a stomach ache into nausea. However, the true skills of this magic is more shown when physical contact is made, giving Ken more control on his opponents bacteria. Another unknown skill is that he has a near immunity to poisons and sickness, since he's capable of creating antibodies from other bacteria.

Without physical contact, Bacteria magic can't do a whole lot except for modifying himself or giving weak ailments to his opponents. But his training in Bacteria Magic was merely a prerequisite for his real magic

Real Magic: Necromancy: Corrosion
Detailed description:
Necromancy is a lost magic which belongs in the Black Arts, only obtainable through the Demon's Eye. This Lost Magic, allows its practitioner to conjure vile spirits, commune with and command the dead, and utilize negative energy to afflict and consume the life force of living beings. It is a wholly evil magic that will taint the souls of those it touches, and corrupt those that practice it. Necromancy has a broad horizon of uses, granting the user the ability to manipulate souls of the living and dead through the Black Arts.

The majority of Necromancy's power is derived from both negative energy and communicating with the dead, performing rituals, and other various methods. Its greatest source of power is negative energy, energy derived from Ken's past, hate and another unknown source. Using Necromancy, a skilled user can utilize the negative energy as a means of defense and offense. But Ken hasn't practice much in this field.

Despite the dangers of Necromancy, Ken has vigorously trained in this Black Arts and has adapted Necromancy to his style. He has infused Bacteria Magic with Necromancy, creating his own new magic called Necromancy: Corrosion.

Necromancy: Corrosion is an extremely dangerous magic. By manipulating the souls and negative energy which, he can infuse them into the bacteria in his own body or in the air. By combining the two, Ken is capable of creating a new type of greenish, ghoulish substance. This energy is extremely dangerous and experimental, since Ken has only recently creating it. Ken is capable of sending this substance onto his opponents. Once contact is made, the substance acts as antibodies. However, instead the substance devours and consumes all flesh which it touches. The new type of energy, or bacteryia, feeds on the small amount of soul/magical energy in the flesh and grows as it consumes more and more of its target until nothing is left.

The major weakness of Necromancy is the cost of the knowledge. In order to gain such knowledge, Ken forced himself to sacrifice certain things. The first being his right eye, having to replace it with the Demon's Eye. Ken has also sacrificed other things, such as his sense of smell and taste, a few organs, bones and various other things. He had sacrificed his sanity at one time, however he gained that back through unknown means.

Another weakness, or danger, is communicating with the dead souls that still linger. Sometimes, there are certain powerful souls which still hold personal vendettas. These souls will attempt to take over his body simultaneously, which could ruin a man's sanity and body. The souls may also attempt to enter Ken's body as they wish, which can send him into a frey at any moment if the souls manage to overwhelm. Because of this, Ken is actually in constant combat and pain, which he hides skillfully.

Ken is only able to use Necromancy if the bandage, which acts as a seal, is removed from over his eye. Ken is at his weakest when he has the bandage over his eye.

The greatest weakness of Necromancy: Corrosion is the drawback of using it. Since it is still new, the magic has more drawbacks than advantages. The first being the massive amount of souls which Ken has to keep under control to control all of that bacteria. In order to do so, Ken needs some mental preparation before using Necromancy: Corrosion. The other is that the same substance which he coats his hand with is the same that devours his opponents, meaning that even they attempt to eat away his own flesh.

Extra: Ken obtained the Demon's Eye in order to unlock Necromancy. Due to this, he has covered his right eye to hide this fact. Ken's eye is now red and he is forever plagued for dabbling in the devil's works.
He is still strong physically, even more so when his bandage is on
Oh and 42 xD
Hidden 10 yrs ago Post by Luminance
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”Control yourself brat or I’ll control your actions for you, though you may not survive the experience.”

Name: Ophir Dirkavet / / / Age: 43
Height: 6’4” / / / Weight: 180 lbs
Likes: Metals, hunting and commanding / / / Dislikes: Flowers, sugar and music
Personality: Patient yet gruff with one of those ‘I’m better than thee stares,’ Ophir belittles those who are impatient and act without thinking, usually calling them brats even if a name is known. Ophir displays a dominant disposition towards majority of people, acting sagely towards allies and condescending towards enemies. Though when orders are given from higher up in rank than himself, he will fulfil the command without question no matter what it is. Like the other Elite Rune Knights, Ophir exterminates all those who have reached the end of their usefulness, however he kills quickly instead of drawing out the experience like a few of the other Elites.

Cover Magic: Steel control
Description: With a low level of water and heat magic, Orphir can create, shape and manipulate metals, steels and irons. He generally uses this magic to create weapons and armour for himself. But this isn’t all, he can also generate and manipulate ink, either in liquid, solid or gaseous form, which can be useful for creating diversions. The ink in tattoos can be controlled and Ophir displays this ability with his own tattoos, the two dragons on his arms, that are used to restrain a target by moving onto their skin.

Real Magic: Metallic Reign
Detailed description: Basically Ophir can manipulate the metallic and liquid elements of the periodic table including and not limited to gold, silver, tin, copper, magnesium, mercury, titanium, zinc, platinum, phosphorus and of course calcium, which as we all know is found in the bodies of living creatures as a major material used in mineralization of bone, teeth and shells, this ultimately means that just like blood bending, Ophir can control people and animals.

Extra: Part of the Elite Rune Knight Squad of the Magic Council. Ophir has an aptitude for hunting, tracking down and capturing targets of the Council. He is sort the Council’s bounty hunter.
Hidden 10 yrs ago Post by Luminance
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”Your eyes are simply gorgeous darling! I would ask if you want to keep them, but I just like them too much~”

Name: Ziana Jaiyiro / / / Age: 29
Height: 5’6” / / / Weight: 129 lbs
Likes: Eyes, chocolate and spiders / / / Dislikes: Fire, rats and water
Personality: Creepy and eccentric with a completely sadistic nature. Ziana absolutely hates incompetence and will outright kill an ally and members of her squad of Rune Knights, without hesitance or remorse. In her normal mood, Ziana portrays a sickly-sweet persona and gives out compliments as well as gently caressing people with the blunted end of her finger claw armour as if they were good pets. She will only take commands from those at a higher position in the Council than herself and will only listen to suggestions if they come from people in the same level as herself within the Council such as the other Elite Rune Knights. An order from one on a position lower than herself will be viewed as disrespect, thus incompetence and then finally death for the particular individual.

Cover Magic: Reflexive Sense
Description: With this magic and the lack of her eye vision, Ziana possesses extraordinary reflexes that are entirely involuntary. Due to this Ziana’s immense reflexes can be used to attack and counter instead of for just defensive purposes. Because the user's body moves without the use of their brain the user is free to strategize and, with the correct judgment, can dodge a wider variety of attacks, even in a weakened condition. Since Ziana’s body now moves on reflex and not reaction, feints and illusionary magics are useless against her. Due to this magic, her agility, dexterity, balance and endurance also naturally increased.

Real Magic: Complete Vision
Detailed description: With the fact that Ziana has no eye vision herself, this magic allows her to ‘see’ the energy and Eternano of all living things from people to plants. Complete vision is the released form of Ziana’s Reflexive sense magic and gives her a 360 degree of vision as well as further increasing her agility, dexterity, balance and endurance. However, this isn’t the limit for this magic. With Ziana’s like of spiders and their many eyes, she had started to take the eyes of mages and found that she could contain the particular mages magic in the eye, resulting in its inflation to ruffly the size of a basket ball. These eight eyes can be summoned at anytime and can allow her to physically see out of its range of vision. They levitate around Ziana and can move by her will alone.
Blue eye = Water type magic. Eye releases a watery attack.
Green eye = Plant type magic. More specifically a poisonous seed which releases a powder into the air that negatively effects the mobility of a target.
Hazel eye = Not used for attack or defence, this eye is purely for vision only and can see over vast distances and can also grow smaller to be used as a spy to observe people, places etc.
Brown eye = Earth magic type. Shoots rocky projectiles.
Gold eye = Electric type magic. Eye shoots out electric bolts.
Silver eye = Shield magic. Creates small translucent barriers that block magic based attacks.
Purple eye = Raw Eternano. Releases a powerful beam of pure destructive magic.
Red slitted eye = Came from an unknown creature with a Penance Stare type magic, where even a small glance at this eye instantly inflicts pain. Look at it for long enough and it will induce insanity, but look at it for too long and it will result in petrification.

Extra: Part of the Magic Council’s Elite Rune Knight Squad. Ziana uses the claw like armour to both extract eyes and to outright attack a target. She is the Council’s interrogator and no one ever survives the experience.
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