Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago



It is the year 2449...
Where humanity has unified and reached across the stars...








The Vigilance requires servicemen and servicewoman of all backgrounds to serve aboard her. The Vigilance needs marines, pilots, mechanics, fire control personnel, cooks, etc. The opportunities are endless and the adventures to be had without bounds! The Federation is calling all of its citizens to enlist and serve in the most advanced ship to ever fly across the stars. You will be tasked with the maintenance and operation of the ship and its many complex systems. You will be tasked with defending the Federation versus pirates, enemies of the state, alien lifeforms along with exploring the uncharted regions of space and acting as a peacekeeping entity throughout the universe. You will be a small cog in a massive machine, one that will shape history as we know it.

#sciencefiction #military #bigexplosions #giantspaceships #hellyeah

"Ordnance Designation 89743 - "74 HE - 5"
Name: Vigilance
Operator(s): The Federation System Alliance Navy (FSAN)
Builder: Aurelian Aerospace Industries
Ordered: June 8th, 2440
Laid Down: December 21st, 2447
Commissioned: January 1st, 2449
Motto: "Pride, Honor and Superior Firepower"

Class & Type: Chevalier-class Battlecruiser
Length: 789 m (2589 feet)
Propulsion: 7x Aurelian & Parson Nuclear Thrusters
Armor: Classified (Presumed up to 30 inches in strength)
Armaments:
  • 6 × Marauder-class Tactical Nuclear Warheads
  • 240 × Crusader-class 127mm Missiles
  • 300 × Paladin-class Interceptor Missiles
  • 40 × Hyperkinetic 75mm Anti Aircraft Batteries
  • 1 × Dual Aurelian Industries Type 57 450mm Turbolaser "Liberator"
  • Numerous Electromagnetic Warfare Devices

The Vigilance is an advanced FSA, or Federation System Alliance, Chevalier-Class Battlecruiser. The Chevalier-Class ships are a new breed of space faring flotilla, capable of atmospheric reentry and armed with the nuclear powered "IWDS," or Intergalactic Warp-Drive Systems. The six Chevalier-Class Battlecruisers are the ship of the line, built out of a necessity to defend the Human Empire to the furthest reaches of the universe. The Vigilance is manned by a crew of 8,000, including a fixed interceptor wing and the 122nd Landermarine Regiment numbering approximately 1,500 in strength. The Vigilance is tasked with patrolling the far reaches of the Federation, protecting the outer rim and exploring the vast unknown.

Living on the Vigilance
As the Vigilance is deployed on a five year tour throughout several star systems, living accommodations needed to be adequate in order to keep morale positive. The Vigilance docks once every six months to resupply basic provisions, but the ship can last well over a year without docking if required. This docking procedure may be more frequent if the battlecruiser needs to rearm or undergo advanced repairs. The Vigilance provides spacious living quarters for its crew of 8,000 enlisted personnel and officers. Officers are provided with a small, personal quarters while six enlisted personnel would share a slightly larger room. Like a military base, there are several areas aboard the ship where basic necessities can be purchased.

Fighting on the Vigilance
The Vigilance's main combat capabilities are centered around the Aurelian Industries Type 57 "Liberator". The Liberator is a massive, 450mm Hyper-acceleration Turbolaser battery capable of causing immense destruction in space. When aimed towards a planet, the weapon has the capability of sending a projectile straight through a planet's atmosphere, leveling an entire metropolis with a simple volley. Its very existence was one of the most controversial topics within the government during the Vigilance's construction, with many people opposed to the simple, destructive firepower that it possesses.

Aboard the Vigilance are numerous Anti-Aircraft batteries, which are primarily used to defend the ship against smaller craft. Despite this, the batteries are still strong enough to punch a hole in any frigate or ship smaller than a Battlecruiser.

Inside, multiple armories allow for the maintenance and distribution of weapons. While the Landermarines may carry their rifles with them at all times, explosive ordnance needs to be kept in these armories for safety reasons. The Landers frequent these armories to stay well-equipped for combat operations. Other personnel must register their weapons and adhere to strict weapon regulation policies when carrying them on their person for safety reasons.

The Vigilance is capable of making simple repairs to the interior and exterior of the ship. In the event of a breached hull, several sections of the ship may be cut off using airlocks to prevent catastrophic damage to the inside of the ship. All personnel are provided with basic space survival gear, including a space suit that would allow them to survive for up to sixty minutes outside of the ship.
"In Hoc Signo Vinces"
(By This Sign We Will Conquer)




Attached to the Vigilance is the 122nd Federation Landermarine Regiment. Landermarines, or "Landers" are a quick reaction combat force tasked with assisting and defending the Vigilance on combat operations. They are the boots on the ground, the trigger fingers and the flesh and bone of the Navy. Landers specialize in a highly advanced form of conventional warfare and require substantially more training than the combat personnel of other branches.

Cybernetic Warfare -
Landers specialize in an advanced form of warfare known as Cybernetic Warfare. Where a conventional army would win with superior firepower, numbers and strength, the Landers are masters of using their advanced technology against the enemy. Their electronic systems allow them to interface and hijack entire ships from the inside. They can employ both soft-kill radar jammers and hard-kill short range electromagnetic pulses while also deploying unmanned combat vehicles and scouting drones. Because of their affinity for technology, Landers pride not only strength, but intelligence as well.

Close Quarters Warfare -
While they have many toys at their disposal, the Landers often find themselves right on the firing line. Trained and drilled in CQB environments, they are masters when fighting in the confined quarters of a spaceship or colony. Demolition training allows them to detonate fatal, ship crumbling explosions and advanced hand to hand and combat training allows them to sweep entire ships quickly and methodically.

The Mk. 1 Exoskeleton System-
If the Landers are known for anything, it is for their common use of prototype Exoskeleton technology. While not fully encased, the exoskeleton provides slight reinforcement and protection across the body. This gives the Landers near-superhuman speed, strength and agility when powered by the suit. The main drawback to this system is that it requires a sizable amount of power, a charge giving a Lander less than five hours of combat effectiveness. It is because of this that the Landers must strike swiftly and violently. The system is also equipped with numerous tech devices, including thermal imaging systems, heads up displays and more.

The Exoskeleton will also allow survival in zero gravity environments for up to sixty minutes. The suit is not capable of atmospheric reentry.


"Aut Vincere Aut Mori"
(Conquer or Die)




Attached to the Vigilance is the 53rd Fighter Wing, a unit comprised of two, 14 craft squadrons for a total of 28 fighters. The fighter wing deploys the HI-10 Whirlwind Interceptors, the newest generation of fighter developed by Aurelian Aerospace. The Whirlwind is a single pilot, short take off interceptor tasked with maintaining air-superiority, (or space) and escorting the Vigilance on combat operations. The main drawbacks of the Whirlwind are its lack of weapon space and armor plating, priding itself on incredible speeds and maneuverability. To make up for the lack of armor, the Whirlwinds are the first fighter craft to have advanced shield-generation capabilities, allowing the fighter to be partially protected from some damage. This allows the Whirlwind to remain swift, but still be adequately protected during close engagements.

In response to its lack of weapon space, the HI-10 Whirlwinds are outfitted by the pilot with a variety of combat packages before sortie. This allows the Whirlwind to excel in a multitude of roles, from air-superiority to close-ground support and even the bombing of enemy frigates. In extremely rare cases, the Whirlwind Interceptors are capable of delivering nuclear warheads to eviscerate a priority target. A short range nuclear delivery would ensure that the warhead would slip past a ship's anti-aircraft defenses and detonate successfully.

Advanced navigation systems and great engine efficiency out of its turbo-engines give the Whirlwind great operational length. It can out-maneuver any aircraft currently developed and can supercruise at a speed exceeding Mach 2.5 in gravity environments. Very few Whirlwinds are currently in service due to how new the craft is, and currently there is no combat record for them as they have yet to be fielded in a combat environment.

Feel free to make modifications to the form as you see fit, though it should contain at least this basic information.


Full Name: Name of Service Member
Gender: Male, Female or some transexual, bilateral, extraterrestrial, dual core processing, politically correct thingamajig.
Age: Service Age is Eighteen in the FSA Navy.
Branch of Service: The FSA Navy or the FSA "Landers"
Rank: The FSA Navy will utilize standard United States Navy Ranks, The FSA "Landers" will utilize US Marine Corps Ranks
Military Occupational Specialty: Designated Job. Can range from Pilot to Mechanical Engineer and more. Please ask if unsure.
Appearance: A picture or description is appropriate.
Personality:
Biography: I realize there isn't much information to go off of. Feel free to make things up within reason to give us some detail about your character.
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago





"Pride, Honor and Superior Firepower"

(O-7) RDML Miranda Chevalier
(O-5) CDR Jodi W. Winters (DAWNSTAR)
(O-4) LCDR Delilah D. Delores (Latino)
(E-4) PO Jinayah "Lovelace" Ifriti (Mistress Dizzy)


"Aut Vincere Aut Mori"
(Conquer or Die)

(O-4) LCDR Dominic "Joker" Hawkins (vietmyke)
(O-2) LTJG "Akula"
(O-1) ENS Eric "Kingfisher" Delaney (EmperorWeapon)


"In Hoc Signo Vinces"
(By This Sign We Will Conquer)

(O-5) Lt Col John Harrison (TachyonBlade)
(CWO3) CW-3 Henry "Wretcher" Fletcher (Nerendier)
(E-4) Cpl Anthony "Tony" Carter (GreenGrenade)
Hidden 10 yrs ago Post by a00000000000
Raw
Avatar of a00000000000

a00000000000

Member Seen 9 mos ago

Question, would the characters have to be human?
Edit: I'm tired. Ill be back on tomorrow morning. Gnight
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago

Boboclown89 said
Question, would the characters have to be human?Edit: I'm tired. Ill be back on tomorrow morning. Gnight


Yes, at this point other life forms still have not been discovered.
Hidden 10 yrs ago Post by Pathfinder
Raw
Avatar of Pathfinder

Pathfinder A walking disaster

Member Seen 6 yrs ago

If your still taking I would be interested in this. The last "ship" RP I joined fell a little flat.
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago

Pathfinder said
If your still taking I would be interested in this. The last "ship" RP I joined fell a little flat.


Noone has signed up yet. But there was quite a bit of interest expressed in the Interest Check.
Hidden 10 yrs ago Post by Pathfinder
Raw
Avatar of Pathfinder

Pathfinder A walking disaster

Member Seen 6 yrs ago

I'll wait for them to come on then, if there's room afterwards than I'll jump in.
Hidden 10 yrs ago Post by Rock Killjoy
Raw

Rock Killjoy

Member Seen 9 yrs ago

Reserving slot for fighter pilot, I'm having to goto school so I'll get done what I can before I come home.
Hidden 10 yrs ago Post by TachyonBlade
Raw

TachyonBlade

Member Seen 9 yrs ago

What kind of personal weaponry tech is there? I'm guessing eletromagnetically fired kinetic's, because this isn't that far in the future, but I just wanted to know.

Also, yeah, reserving marine officer (Lt. Colonel)

Hopefully, 38 isn't that old anymore
Hidden 10 yrs ago Post by The Scotsman
Raw
Avatar of The Scotsman

The Scotsman

Member Seen 3 yrs ago

Trouble deciding between a Marine and a Pilot... Ugh, decisions... I'll be back with something more decisive at some point.
Hidden 10 yrs ago Post by Aldridge
Raw
Avatar of Aldridge

Aldridge

Member Seen 4 yrs ago

Reserving a spot :p I'll send in a CS by the end of the night.
Hidden 10 yrs ago Post by TachyonBlade
Raw

TachyonBlade

Member Seen 9 yrs ago

Full Name: Lieutenant Colonel John Harrison

Gender: Male (cis scum accusations abound)

Age: 39

Branch of Service: FSA Landers

Rank: Lieutenant Colonel

Military Occupational Specialty: Field officer, tactical force commander



Personality: Harrison is a cigar smoking, gun laundering, man with a lifetime of experience with weaponry and the military. Harrison is a well trained man with an arrogant, yet disciplined attitude, with the constant look of a iron willed man on his face. People comment about how he was "born" to be in the Landers, and that's actually very true, since he actually enjoys his work, and has had the tactical mind an officer in the Marines need since childhood. He will obey orders from his superiors, and usually get what's wanted done, but has a certain dislike for being commanded by other's, which isn't visible. He's also a natural born leader, who know's exactly what to say to his men, and when, and usually treats his men harshly, but is well known, wherever he's known, for being very fair.

He's also a special sort of person when it comes to personal emotions, as he's known to have a very cold anger, which is rare in the Landers, or at least stereotypically. He's also quite patient with most things, although he puts up the farce of being uninterested or impatient in technicalities, details, and slowness on the part of his men.

Biography:

Quite WIP. Really WIP. VERY WIP.
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago

TachyonBlade said
Full Name: Lieutenant Colonel John Harrison


Looks fine so far. Just note that technology is slightly behind that of the Halo universe, no shield generating, armored exoskeletons like the Mjolnir armors. Exoskeletons are quite rudimentary at this point and things such as carapace armor are not commonly found on soldiers.
Hidden 10 yrs ago Post by TachyonBlade
Raw

TachyonBlade

Member Seen 9 yrs ago

Knight said
Looks fine so far. Just note that technology is slightly behind that of the Halo universe, no shield generating, armored exoskeletons like the Mjolnir armors. Exoskeletons are quite rudimentary at this point and things such as carapace armor are not commonly found on soldiers.


I had guessed that might be the case. The pic is a placeholder, really.
Hidden 10 yrs ago Post by DAWNSTAR
Raw
Avatar of DAWNSTAR

DAWNSTAR A literal Type 0 Super Luminous Star

Member Seen 7 yrs ago

Well, since no one has said it, I am claiming the position of Medical Officer. Every ship needs a medical division.
Hidden 10 yrs ago Post by Sixsmith
Raw
Avatar of Sixsmith

Sixsmith Left half of Lancelot (It's the better half)

Member Seen 5 yrs ago

Is the ship possibly equipped with a science personnel? :o If not, I'll grab a cook, heh.
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago

Sixsmith said
Is the ship possibly equipped with a science personnel? :o If not, I'll grab a cook, heh.


Yes, there are probably science personnel.
Hidden 10 yrs ago Post by vietmyke
Raw
Avatar of vietmyke

vietmyke

Member Seen 2 hrs ago

Hmmm.. Interested... Fighter Pilot maybe... Landmarine also sounds like fun times... Would there happen to be any gunship/dropships to fly?
Hidden 10 yrs ago Post by Knight
Raw
GM
Avatar of Knight

Knight All Guns Forward

Member Seen 6 yrs ago

vietmyke said
Hmmm.. Interested... Fighter Pilot maybe... Landmarine also sounds like fun times... Would there happen to be any gunship/dropships to fly?


Mmmm.. Possibly. I'd have to write another section on those if someone wanted to do that. They would mostly just deploy marines and perform extractions. We have several people expressing interest in being fighter pilots when I really only wanted one or two, so i wouldn't have a problem with a gunship position. Some officers on the Vigilance might be useful as well.
Hidden 10 yrs ago Post by TachyonBlade
Raw

TachyonBlade

Member Seen 9 yrs ago

vietmyke said
Hmmm.. Interested... Fighter Pilot maybe... Landmarine also sounds like fun times... Would there happen to be any gunship/dropships to fly?


I'd hope so. Or not
What's cooler?
Literally smashing into another ship's hull and taking over it, or is doing a flyby into the breach?
I'd say flyby into the breach would be nice, but GM's thing.
↑ Top
© 2007-2024
BBCode Cheatsheet