Hidden 9 yrs ago Post by Laue
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> > In hindsight, when I was developing this I kinda thought to myself: _"It's more or less the premise of Dragon Age. It has it's own version of Fade as well!"_ Oh well, it's downright impossible to be completely original in this day and age anyway, and Dragon Age is a great franchise. > > > > @brokendremes: accepted! Feel free to copy it to the character's tab. > > Been a tad busy and have been meaning to ask if I could join, was going to make a character kinda like Morrigan from DA too XD I see no problem with that.
Hidden 9 yrs ago Post by SaekoGami
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> > > In hindsight, when I was developing this I kinda thought to myself: _"It's more or less the premise of Dragon Age. It has it's own version of Fade as well!"_ Oh well, it's downright impossible to be completely original in this day and age anyway, and Dragon Age is a great franchise. > > > > > > @brokendremes: accepted! Feel free to copy it to the character's tab. > > > > Been a tad busy and have been meaning to ask if I could join, was going to make a character kinda like Morrigan from DA too XD > > I see no problem with that. Awesome, not really like her attitude, more like they way she lives, so out in a hut in the woods and for some reason has to run into trouble or something, I will hopefully have a CS up when its not 2:30am hehe
Hidden 9 yrs ago Post by Laue
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@Aphelion: Accepted. Awesome CS. @Petulant: Also accepted. While I would otherwise against Ki-Tan as an initial ability, since it's pretty much all she has, it's OK. ------- On other news, I actually did forget a few lore entries, but I can't edit anything anymore, nor are they pivotal in creating a character. Might as well play it off as forgotten knowledge. Mostly societal structures of previous eras.
Hidden 9 yrs ago Post by SaekoGami
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Just wondering if potions are part of this world, I assumed because magic, but I don't like to just go on assumptions.
Hidden 9 yrs ago Post by Laue
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They are. They are a thing of dwarven inventors. And the poor souls who volunteer to test them.
Hidden 9 yrs ago Post by SaekoGami
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Ok,I'm about to head to bed but wanted to know, would an Elf be able to brew them?
Hidden 9 yrs ago Post by Laue
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Nothing stops being an apprentice under a dwarf. Dwarves love when someone appreciates their genius (or madness, depending on your point of view) and wants to learn from them. That said, dwarves in Altea consider safety least important factor in their creations.
Hidden 9 yrs ago Post by Aphelion
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Thanks Laue, I appreciate it :D
Hidden 9 yrs ago Post by PyroFox
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![](http://fc03.deviantart.net/fs49/f/2009/208/e/a/Saldor_Foslarin_by_Xzaren.jpg) **Name:** Viktor Grimm **Race:** Human **Age:** Twenty-Seven **Alignment:** Mage **Personality:** As skeptical a man as anyone can find, Viktor is bound to distrust anything not recorded in a book written before he was born. He is even less willing to believe anything someone says, let alone what they would have him believe. Despite a lack of being mistreated personally, he harbors a great distrust, dislike, and disgust towards the Paladins, and he makes no attempt to hide it when he speaks to them, though he's not dimwitted enough to openly speak against them. Few outside of his own kind can tolerate him for all the venom he spouts when he opens his mouth, and if they ever got a look as to what he kept locked inside his head, even the Paladins would be wary to go around him. He would prefer to keep to himself and his books than bother with anyone. **Bio:** Viktor had a childhood that many could only dream of. While his family was in poverty and practically dying on the streets, risking their hides begging or working in the Undercity, Viktor grew up with little less than the average child. Every parent wants nothing more than for their child to be happy, and his were no exceptions. However, them allowing him to get his way ended up in them going hungry more often than not, and eventually led to his cousins and uncles abandoning them to their fate. At the age of five, he was discovered to be a mage by another beggar. Shortly after, Viktor accidentally burned down the shanty his family lived in. No one was harmed, however he was then taken away to study and learn to control his power. All of this was told to him secondhand. He remembers nothing from that long ago, and cares little for the people that were his family. So little that he threw out his birthname and gave himself the one he now wears. He later did learn that his parents had starved in the streets not a month after he was taken away. He was sheltered in one of the ghettos by adoptive parents, and each day was taken to a library/college for mages to learn about their abilities, albeit under heavy supervision by the Luminous Knights. There, he learned much of what he knows now. Most of it magical theory, philosophy, and little magic. The Paladins don't like mages knowing what they're doing. Better if they never utilize their potential and sit as a wasted resource their entire lives. Nevertheless, Viktor did pick up some useful skills while he was at the college. He observed the Paladins who sat out front, sparring, when he was younger. He would occasionally participate when they would let him, using a large hand-and-a-half training sword when he could. Under brutal conditions, he was trained in martial combat by the older Paladins who had nothing better to do but stand guard. They never grew to like each other - Viktor was cold, if respectful, and the Paladins were Paladins. Little else of importance has happened in his recent years. He continues to train and study, often staying until late hours, sometimes after midnight, until the Paladin assigned to him decides to force him back to his home in the ghetto. Some have noticed that he seems to be getting more irritated and aggressive lately, as if something has him worried or nervous. **Initial spells/techniques:** - *Lightning Bolt:* Viktor sends a bolt of electricity in a straight line. The first thing it hits is given a strong surge of electricity, often incapacitating the person or animal and causing spasms for a few moments. The pain is great, but nothing someone with a strong threshold for pain cannot power through. Any metal on the body only makes the effect greater, since it is such a great conductor. - *Gust:* He is able to send out a blast of wind around him, knocking away all but the heaviest of people or objects. The average distance people are thrown has been ten feet so far. - *Mist:* A heavy mist forms from the mage, and spreads across a half-mile radius. The mana becomes thinner the farther away from the epicenter, and after a while (roughly ten minutes) there is little mana keeping the mist still together. At its thickest, it is difficult to see five feet in front of oneself. **Skills:** - _Bastard Swordsmanship:_ Through years of training around and with Paladins, Viktor has become an adept at wielding hand-and-a-half weapons. As such, he is also quite skilled in using a sword with both one or two hands, and has trained himself to be ambidextrous with a blade. He could also, in theory, adapt to both longswords and greatswords with relative ease if he were forced to. - _Scholarly Mind:_ He has an educated and refined mind, if his views are skewed by prejudice and lack of real world practice. He is able to analyze and look at any situation from a neutral perspective, giving an unbiased opinion. His education also allows him to read the common tongue, as well as older dialects, the dwarven tongue, and the elven tongue, though the last he is less well versed in. - _Enchanting:_ While still barely an apprentice in the art, Viktor has learned how to imbue weapons and armor with minor enchantments, such as increased strength or speed by small increments, or lighting a weapon ablaze or coating it with electricity. - _Forbidden Lore:_ While not something he is willing to share with anyone, for fear of his throat being slit in a dark alley, is that he knows of the existence of the Scars as well as many of their locations, as well as a basic grasp of what the Beyond is and how its denizens act. While he is not an expert by any means, he does know enough to work out why the Beyond is feared by many, and why it is such a useful source of power. If only he knew how to tap that resource. **Combat strategy:** In short, Viktor would prefer to avoid combat. It is not that he does not believe in his own skills as a swordsman, but that he feels that if he were to get into a fight, it would be with Paladins, who have a major advantage over him in more ways than one. Rather, he would put off fighting in favor of getting away. Whether this be by hurling lightning bolts or throwing around debris or making an impenetrable mist to hide his escape or mask an ambush, so be it. The battle won for him is the one that is not fought. Must he fight, he would take up a duelist's stance, wielding his sword in front of him with both hands while taking a more passive route in the fight, weaving and parrying until he can get off a spell or use one might chop to end the fight, rather than prolong it. **Unique equipment:** - _Bastard Sword:_ A common blade that he "acquired" late on night from one of the Paladins who had been assigned to him. - _Grimoire:_ A very old and dusty book written in an even older dialect of the common tongue. Something he procured from the library, and which he studies to gain more magical knowledge. The study is slow going as the text is hard to decipher, however progress is being made.
Hidden 9 yrs ago 9 yrs ago Post by SaekoGami
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**Image:** ![enter image description here](http://fc03.deviantart.net/fs51/f/2009/304/d/f/pharmacist_elf_by_masterbimo.jpg "enter image title here") **Name:**Darthalia **Race:** Elf **Age:** 43, but looks around half that. **Alignment:** Mage **Personality:** Growing up isolated hasn't helped her people skills so Darthalia prefers to stay quiet, mainly due to the fact she usually never has anyone to talk to. The fumes from her work also adding to her behavior, Very Paranoid if she thinks she is in danger, If someone were to talk to her she would ramble on then trail off and mutter to herself. She is nice enough, if not for the lack of normal behavior, She prefers to avoid combat whenever possible, this being a tad difficult living in the Black Forest but she has adapted over the years setting traps and such to capture the dangerous animals and she always finds a use for nosy wanders stealing from her garden. **Bio:** Darthalia had a very quiet childhood, She was left in the care of two Dwarf's as a small baby. Her elven parents left her there for her own safety,They were mages and were currently being hunted down by the paladin's for going rouge and escaping the supervised area. Leaving their child with the Dwaven potions makers in the Black forest seemed like a good idea. Darthalia didn't find this out until the age of 18. But she always knew she was different, from the age of 15 she was taller then her 'parents' but never questioned it. When she did find out, nothing really changed, she still thought of her carers as parents and they thought the same of her, so she didn't think about her Elf family much. At around the age of 18 she had discovered her mage powers, terrified by it she told her parents who explained everything to her, of course only basic things, and they told her that she was never to leave the forest unless she was going to the undercity, for the Paladin's would kill her, they exaggerated a little but it was to scare her from leaving the forest. She agreed to never leave the forest but practiced her basic magic when she had free time. Growing up the Dwarf's ran a business, potions. They would create them and go into the Under city to sell them. They taught this trade to Darthalia, who became quite good, even creating new ones, this wasn't usually a good idea because there were no one willing to test them, but of course Darthalia found a way round that. She became good enough to take over the business as her parents got to old to continue. They were around a 100 when they received Darthalia and after 25 years, they were not fairing to well. One stormy night they passed away, leaving Darthalia the hut and all its contents, and the business they had built their whole lives. She was very grateful and vowed to continue their business "Doommantle Potions". Ever since she has lived in the black forest, occasionally after creating a batch of potions, she would travel to the Undercity to sell them for food and new ingredients for more potions. The only time people come to her hut is when they wander through the forest and try to steal her plants. She usually catches them and uses them to test potions on. The ones who live are welcome to leave, the ones who aren't successful, well they don't leave. She has spent her life here, and part of her doesn't want that to change. But another part, that part wants adventure. **Initial spells/techniques:** _Brite-Lite:_ Used in its most common form it is a small orb of light, allowing the user to travel in pitch black caves, or tunnels, uses a small amount of Mana when first used and slowly drains little by little while in use. If used in combat it is only used defensively. Creating a large flash of light blinding anyone to see it for 10 or so seconds. _Shadow Morph:_ This spell allows the user to control the shadows around them. Usually used for stealth it can create a large shadow to conceal the user in a dark environment. Like BriteLite, prolonged use drains away at mana. _Basic Healing:_ This of course self explanatory. With this spell the user is able to heal non-immediate fatal wounds. This spell being very useful, but drains quite a bit so can't be used over and over and leaves very little mana for other spells. **Skills:** Potion Crafting: Growing up brewing potions and has given her alot of experiance. So if the occasion calls for it she can easily make small health potions or a Mana boost potion, but anything more substantial and she will need more equipment. Long Range Weaponry: Sometimes she would not have the money to purchase food after buying ingredients, so she would need to hunt. Disliking it of course but she has some experience in the use of cross bows. **Combat strategy:** Darthalia prefers to avoid combat whenever she can, but if she much engage she prefers to be on the defensive. Using her BriteLite spell and using her crossbow if she much attack. She isn't very skilled in combat but can usually hold her own in combat with either animals or petty bandits that come through the forest. **Unique equipment:** A small engraved leather bag holding many little ingredients to make small health potions or mana potions and a black oak crossbow that she only carries when she is travelling, along with a black oak carved dagger with a silver blade, She received it from her adoptive father, he was a regular hunter.
Hidden 9 yrs ago Post by Laue
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@PyroFox: Accepted. @SaekoGami: One issue - Vinerus. For certain plot reason, only the elves within their forest are able to control plant life. Regular magic cannot do that. Fix that, and your character is accepted.
Hidden 9 yrs ago Post by brokndremes
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Yay people. How many do you want before starting Laue?
Hidden 9 yrs ago Post by Laue
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I don't think we are lacking players at the moment. So I will start the IC later today.
Hidden 9 yrs ago Post by SaekoGami
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> @PyroFox: Accepted. > @SaekoGami: One issue - Vinerus. For certain plot reason, only the elves within their forest are able to control plant life. Regular magic cannot do that. Fix that, and your character is accepted. Ok sure, I'll change it, sorry, couldn't think of anything XD
Hidden 9 yrs ago Post by SaekoGami
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Ok changed.
Hidden 9 yrs ago Post by Laue
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@SaekoGami awesome now. The new spell will have some interesting interactions with a certain NPC. Interesting indeed. That said character will make debut quite early for both sides as well.
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> @SaekoGami awesome now. The new spell will have some interesting interactions with a certain NPC. Interesting indeed. That said character will make debut quite early for both sides as well. Yay, awesome, so I'll put the CS up in the Character tab
Hidden 9 yrs ago 9 yrs ago Post by Wernher
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![enter image description here](http://38.media.tumblr.com/bf32ccc94c2a33a4ac4274d571080faf/tumblr_mj2iufNlWo1qabfx1o1_500.gif "enter image title here") I have no idea how the coding works. What. the. fuck. Well crap, here's a revised version, now with even more confused punctuation and structure. ________________________________________ ![enter image description here](http://fc08.deviantart.net/fs71/f/2013/174/7/e/flem_ber_mage_by_suburbbum-d6adjob.jpg "enter image title here") **Name:** Mastrix of the Scar **Race:** Human **Age:** 19 ** Alignment:** Rogue Mage **Personality:** - She hates the paladin, considering them responsible for all that is wrong in the world, blaming them for her life of misery that could have been spent ruling like a divinity back in the days of old where magic was a benediction and not a curse, they were no worthy enemies but rather theft that use their own form of magic against the rightful owners of the world. She holds very little respect for normal people, silent spectators destined to be ruled by an overlord or another and as for other mages, until proven otherwise they are cowards without an ounce of ambition. Her world is that of hate and despise but still even with her fancy armor on, she remembers that the paladins crushed them long ago and that she is still a kid sucking humidity of wall and eating insects to survive while the bastards eat meat and drink fresh water in their castles and so she never underestimates an enemy. **Bio:** Nothing is left of her childhood as she was raised in a community of wandering mages that refused to bow down to the Paladins until they were exterminated by a raid. She fled in the wilderness being only 7 years old but already before her parents died, the mages could tell there was something wrong going on with her. Some said her parents traded her soul for powers with a demon, that she contacted one herself, being a rather impressive caster at a young age or that in her dream world one linked himself with her, but still even if she was mostly an unruly kid throwing tantrums all the time, she still had surprising moments of lucidity or 'Hunches' allowing her to find ways to survive in the wild. Eventually she found that the best way to survive the onslaught of paladins hunting for her kind was to hide where it was too dangerous for them to hunt her. The scars proved to be, against all odds, the place where she grew. She found there ancient things and fed on the few mushrooms and herbs growing in dank caves, until one of her 'hunches' led her to a corpse. An ancient nameless mage that died long ago but that still held on its corpse its possessions. Another corpse to loot for her but as she gazed into the past to watch what happened to him she found one of the lords of old, a mage of great power that had fought the Paladins and in this she found, as a silent observer, some inspiration. There had to be more to life than eating moss and ambushing adventurers, no? Despite being a bony, borderline anorexic survivor of a inhospitable land, she done the armor she found and began to imitate this man from long ago. **Initial spells/techniques: ** - Eldritch Fire: A fire that slowly burns living things, making a large amount of smoke, is actually painless but will still slowly melt the flesh anyway and cripple or disfigure you. Land where this fire has burned may no longer bare life again and where large patch of land have been destroyed, attacks from beasts of the Scars are much more frequent. - Curse: A slow and perverse thing, Mastrix can link herself to another mortal and force her wounds away on him. She still receives the initial wound and if mortal, it will kill her, but otherwise she will heal at an increased rate by making the cursed one slowly die. Paladins may use negation magic to make her suffer through the link but the effects will be felt by both parties. Considering Mastrix doesn't have the constitution of a Paladin however she prefers not to abuse of this ability with them as most likely she'd die before the paladin gives up. - Echo from the past: Some double sight of sort, with some concentration Mastrix can have some visions of before, although this isn't always done of her own volition. This can provide insight on secret passages or secrets thought to be lost. She however will never get used to most of the ancient mages having magic to detect divination and invisible spectators that occasionally, despite being dead for so long, notice her. **Skills: ** - Eidetic Memory: Mastrix has an almost perfect memory and remembers each and every rocks of the Scar she lives in, each words that were ever spoken to her. This means that she also has a knack for imitating basic spells and remembering their casting. - Inhabitant of the Scar: Generally deadly environment where 36 things can kill you only in the immediate square meter next to you? What people would call an hostile environment where no man can set foot is the definition of home for her and in the Scars she lives as easily as a paladin would live in his castle. The reverse however isn't as true. - Omnivorous Cannibal: Sucking the humidity out of a mole in a dank cave or eating another human are only normal for her and while this may seem like obscene to others, she is still proud of her ability to survive in the most barren wasteland. Her ability to see a disemboweled human and feel hunger also means that very little in the way of gore and violence can phase her. - Lost knowledge: Seeing visions of the past and stumbling on old spell books and scrolls in the scars made her a veritable library of knowledge thought lost forever . ** Combat strategy:** - She will lure her opponents in dangerous places, corner them to then slowly immolate them and when they are at their weakest, she'll link herself with them watching them slowly die and all of this as much as possible without revealing herself. Like most mages of old, she can't defend herself for crap in close combat and will try to avoid it at all cost. Still, she likes to 'extend the pleasure' and isolate her target, making it die slowly and gloat in the shadows. Afterward it isn't rare for her to eat their heart, believing that the nature of paladin mana allows her to expend on her own mana pool by consuming the seat of a paladin's power. Ki-Tan users are a delight for her she'll get out of her way to consume. **Unique equipment:** - Ring of the Master: A simple ring of silver that gives her limited control over some of the beasts in the Scars. It doesn't allow her to give order as much as it allows her to lure the monsters in a certain direction, leaving their murderous ways do the rest. - Staff of Twilight: Those with knowledge in the ancient mages will remember this focus coming from a mage of incredible power that with its armies and magic carved the very land. An artifact thought to be lost in the destruction of the mage that would be no means befit a neophyte like Mastrix. - Bone Armor: An enchanted armor giving the wearer practical immunity from fire and also an intimidating stature. Still, the armor is made to make the wearer imposing and protect a mage in a duel against other magic users and while it can somewhat protect against a paladin's magic, it's too light to give practical protection against physical blows.
Hidden 9 yrs ago Post by Laue
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And the IC has started people. For the two veterans who took part in the previous iterations, trust me, this going to be quite different. @Wernher: Much, much better, though because she starts with such advanced equipment, maybe make it so she initially does not know how to use it well, so she gradually masters their full power over time? As a side note, a certain important Luminite NPC really, REALLY hates curses. So, as long as Mastrix needs to actually learn to use her very advanced equipment, it can be powerful. After all, just because she found it, it doesn't mean she knows how they were used.
Hidden 9 yrs ago Post by BrodZ11711
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how do you see this playing through? like do you want tto start with everyone together, maybe a meeting of Rougue Mages and we start off trying to get there?
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