Hidden 9 yrs ago 9 yrs ago Post by Laue
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The island-continent of Altea has finally reached 300 years of continuous peace. The age of magic has passed, as the Luminous Knights cast down the all powerful mages that ruled the land. No longer people needed to fear their town turned to ashes because of a mage's tantrum, or suffer horrifying curses because they didn't bow low enough. With the power of Luminosity, their magics were rendered useless. That terrible time became but a distant memory, and a reminder that power corrupts, and absolute power corrupts absolutely. But not everyone is content with peace, as the cost for said peace is great. Every facet of life is heavily regulated and monitored by Luminous Knights, more commonly referred to as paladins. And those born with the gift of magic are forced to live in specific ghettos and are even more heavily monitored. And the mages who run away to find freedom soon find themselves hunted. Though still considered untrustworthy, the mages find themselves more and more accepted in society, even while being treated like potential monsters all the time. Just as there are less and less rogue mages. A deadly calm before the storm. The Age of Magic has passed. And the current Age of Peace is soon to give way to the Age of Strife. ----------
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Hidden 9 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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ill make a sheet tomorrow...
Hidden 9 yrs ago Post by solaruin
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solaruin Cuban Retaliator

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weekend has me ever so slightly distracted. still watching though!
Hidden 9 yrs ago Post by Rultaos
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Rultaos Literary Spacer

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Laue, would it be alright to reuse my previous character for this? I'll just tweak the CS and backstory to fit into the new lore if so
Hidden 9 yrs ago Post by brokndremes
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Should have a CS posted later this weekend once I'm back on a computer and stable network.
Hidden 9 yrs ago Post by PyroFox
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Might make a character. Considering two options.
Hidden 9 yrs ago Post by Laue
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Rultaos said
Laue, would it be alright to reuse my previous character for this? I'll just tweak the CS and backstory to fit into the new lore if so


Indeed. I'll make major overhauls to my character as well.
Hidden 9 yrs ago Post by Cassiopeia
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Would you mind if I joined this?
Hidden 9 yrs ago Post by Aphelion
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Aphelion The / LION

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Reserving a spot so I can put my character here, will read all of the lore tomorrow and make a character.
Hidden 9 yrs ago 9 yrs ago Post by Laue
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Ok, now that this site is reborn again, we can continue. I'll probably add a few more lore things I might have missed. -------------------- ![Alicia](http://th03.deviantart.net/fs71/PRE/i/2010/228/6/f/Battlefield_by_PeterPrime.png "Alicia") **Name:** Alicia von Eternus **Race:** Human **Age:** 20 **Alignment:** Luminous Knights **Personality:** Alicia isn't the one to talk much. She has a goal, an objective, and she will accomplish it. Small talk is only a distraction. Emotions, friends are the same. She will usually reply to others trying to start conversations, but will only speak herself if necessary. She is not the one to go out of the way to help people, but will not harm anyone unless it is necessary. Under all this, she has a good heart and noble intentions, it's just that her vast majority of life was spent in relative isolation. The only people she actually had a chance to socialize with for 18 years was her Father, Master Oriano and various maids. And those people were trying to avoid being close to her. Alicia simply does not know how to handle various social situations, and feels anxious around large groups of people. And in battle, you could hardly find anyone else more focused than her. **Bio:** Since she was born, Alicia's fate was decided. She would honor her ancient lineage and become the finest Luminous Knight there could be. Since she could walk, her training has already begun. Master Oriano, one of the few people who mastered the exotic Sioretto fighting style, was eager to pass down his knowledge. To him, Alicia was a heir of sorts, one who would inherit his knowledge, and maybe even surpass him. Day by day, week by week, month by month, Alicia endured grueling physical training. She was also taught history, politics, strategy and warfare. By the time she met the minimum age required to join the Paladins, she was more than prepared for the basic training there. The two years training to be a Paladin were a huge cultural shock to her. So many people, with so many stories and lives on their own. Lives that they had some control of. Choice. They made the choice to join the paladins themselves. Nevertheless, she managed to make a few close friends. The first friends she ever had. She overcame many challenges and trials, and yet, dealing with people was and currently is the most difficult one. However, she did manage to have her own sort of fun during the training. When a combat instructor criticized her fighting style as impractical and ineffective when compared to something like sword and board, the said instructor hit the ground in roughly two seconds when trying to demonstrate the point. After that, she was in everyone's spotlight, much to Alicia's despair. She has been told that she will rise within the ranks effortlessly. She was told that she had a bright future. She was to be an example of model citizen, a model family. And yet, she feels hollow. And just after her graduation, Alicia and a few others from the ones who succeeded in graduating were off to their first mission. **Initial spells/techniques**: - _Sword of Light:_ Conjures up a sword shaped Luminosity projectile to somewhere near her body, floating mid-air and following her, ready to fire in any direction at her command. She can maintain up to 4 swords simultaneously. Her other spells are based around Swords of Light. - _Piercing Light:_ Shatters a sword of light into many small shards. While this severely diminishes their impact and is a lot less effective than just letting the sword to hit the target, it covers a wide area. Primarily used to destroy weak, lingering magic which covers a large area, or to provide a sort of dampening zone which weakens all magic within it. The shards are not enough to ignite a mage even when contacting his/her flesh, but they also mess with various defensive spells they use. - _Ring of Blades:_ Commands all active Swords of Light to surround and circle around a single target, hampering movement. Can be commanded to simultaneously shoot towards the target, making it very hard to avoid. Or they can be scattered via Piercing Light. **Skills:** - _Sioretto Style:_ An ancient martial art which uses two longswords of varying length, weight and centers of balance, which no more than a few people mastered. This unique fighting style relies on predicting your opponents moves and reactions, utilizing the opponent's and the user's momentum rather than brute force. When properly executed, to an observer it looks like a dance of swords, with the user spinning around from a foe to foe, attacks simply missing the Sioretto master. As it heavily relies on prediction, this style is rendered ineffective against opponents with unique weapon and combat styles, or if their combat style is not initially observed or known. - _Combat Focus:_ A required skill for Sioretto, Alicia is able to enter a state of trance, completely purging herself of any emotion or thought, focusing solely on the battle ahead. While in this Combat Focus, Alicia is able to predict enemy actions just from a twitch of their muscles, their facial expression and/or their initial stance. When all combat variables are known, Alicia is able to plan her moves a few seconds in advance - the use of spinning attacks allow her to build momentum and not fear being hit, since she already predicted where her opponent will strike and what the next one is going to do. Needless to say, Alicia can only maintain this focus for about a minute, after that the mental exhaustion will prevent her from doing that again for a few hours. Without the Combat Focus, Sioretto style dramatically loses effectiveness. - _Combat Analysis:_ Against an opponent with an unique fighting style, predictions are impossible without analyzing their movement patterns. Attentive analysis also allows Alicia to spot weak spots and various others exploitable flaws, while giving her the necessary info to activate Combat Focus. This also is valuable info to give to her teammates. - _Duelist Mode:_ When using Combat Focus is impossible, and by extension, Sioretto, Alicia sheathes one of her swords and assumes a fencer's stance. While she is a capable fencer, her swords were never meant for quick thrusting attacks, and as such, her combat effectiveness is greatly reduced, reducing her from an excellent fighter to a mediocre one. **Combat strategy:** Using Luminosity to deal with ranged attacks and attackers, Alicia bides her time until she's confident she has enough information to safely use Combat Focus. At her deadliest during this mode, she is able to take on multiple opponents single-handedly. Swords of Light allow her to both attack mages at range and shoot down their projectiles, while Piercing Light acts a dampening field and area denial. Ring of Blades can be used to immobilize a mage and and kill him if needed. While still able to take care of herself in Duelist Mode, Alicia needs to be on the defensive, and let her more well-rounded teammates to take the charge. **Unique equipment:** - _Izanami & Izanagi:_ The two swords Alicia wield. The finest swords custom made specifically for Alicia, which also cost her father a small fortune. Made by the finest Dwarven smiths, these weapons are unmatched, at least compared to the equipment which is given to Paladins for free. Specifically made to be viable as a focus, these swords are extremely sharp and durable. Their main flaw is that they are very specific - only truly effective when using Sioretto, they lose their superiority when used for other styles for which they are not meant for. Alicia's friends, when trying out her swords, all mentioned that they feel unwieldy and awkward to use. - _Valkirian Armor:_ Named after the mighty female warriors of myth, this armor was also custom made for Alicia. Offering a balance between protection and flexibility, this armor would still be considered light when compared to the standard armor given to the Paladins. However, Valkirian Armor provides Alicia with complete freedom of movement which plate armor could not ever give, and which would only hamper her combat abilities.
Hidden 9 yrs ago Post by Aphelion
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I'm guessing I should place my CS in the characters tab after I've finished? The new layout is interesting.
Hidden 9 yrs ago Post by Laue
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Post it here first for approval. Once approved, you can move it there.
Hidden 9 yrs ago 9 yrs ago Post by Wernher
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I hope this isn't too mary-sue-y. And also, this new formatting is shit. Name: [Mastrix of the Scar](http://fc08.deviantart.net/fs71/f/2013/174/7/e/flem_ber_mage_by_suburbbum-d6adjob.jpg) Race: Human Age: 19 Alignment: Rogue Mage Personality: - She hates the paladin, considering them responsible for all that is wrong in the world, blaming them for her life of misery that could have been spent ruling like a divinity back in the days of old where magic was a benediction and not a curse, they were no worthy enemies but rather theft that use their own form of magic against the rightful owners of the world. She holds very little respect for normal people, silent spectators destined to be ruled by an overlord or another and as for other mages, until proven otherwise they are cowards without an ounce of ambition. Her world is that of hate and despise but still even with her fancy armor on, she remembers that the paladins crushed them long ago and that she is still a kid sucking humidity of wall and eating insects to survive while the bastards eat meat and drink fresh water in their castles and so she never underestimates an enemy. Bio: Nothing is left of her childhood as she was raised in a community of wandering mages that refused to bow down to the Paladins until they were exterminated by a raid. She fled in the wilderness being only 7 years old but already before her parents died, the mages could tell there was something wrong going on with her. Some said her parents traded her soul for powers with a demon, that she contacted one herself, being a rather impressive caster at a young age or that in her dream world one linked himself with her, but still even if she was mostly an unruly kid throwing tantrums all the time, she still had surprising moments of lucidity or 'Hunches' allowing her to find ways to survive in the wild. Eventually she found that the best way to survive the onslaught of paladins hunting for her kind was to hide where it was too dangerous for them to hunt her. The scars proved to be, against all odds, the place where she grew. She found there ancient things and fed on the few mushrooms and herbs growing in dank caves, until one of her 'hunches' led her to a corpse. An ancient nameless mage that died long ago but that still held on its corpse its possessions. Another corpse to loot for her but as she gazed into the past to watch what happened to him she found one of the lords of old, a mage of great power that had fought the Paladins and in this she found, as a silent observer, some inspiration. There had to be more to life than eating moss and ambushing adventurers, no? Despite being a bony, borderline anorexic survivor of a inhospitable land, she done the armor she found and began to imitate this man from long ago. Initial spells/techniques: - Eldritch Fire: A fire that slowly burns living things, making a large amount of smoke, is actually painless but will still slowly melt the flesh anyway and cripple or disfigure you. Land where this fire has burned may no longer bare life again and where large patch of land have been destroyed, attacks from beasts of the Scars are much more frequent. - Curse: A slow and perverse thing, Mastrix can link herself to another mortal and force her wounds away on him. She still receives the initial wound and if mortal, it will kill her, but otherwise she will heal at an increased rate by making the cursed one slowly die. Paladins may use negation magic to make her suffer through the link but the effects will be felt by both parties. Considering Mastrix doesn't have the constitution of a Paladin however she prefers not to abuse of this ability with them as most likely she'd die before the paladin gives up. - Echo from the past: Some double sight of sort, with some concentration Mastrix can have some visions of before, although this isn't always done of her own volition. This can provide insight on secret passages or secrets thought to be lost. She however will never get used to most of the ancient mages having magic to detect divination and invisible spectators that occasionally, despite being dead for so long, notice her. Skills: - Eidetic Memory: Mastrix has an almost perfect memory and remembers each and every rocks of the Scar she lives in, each words that were ever spoken to her. This means that she also has a knack for imitating basic spells and remembering their casting. - Inhabitant of the Scar: Generally deadly environment where 36 things can kill you only in the immediate square meter next to you? What people would call an hostile environment where no man can set foot is the definition of home for her and in the Scars she lives as easily as a paladin would live in his castle. The reverse however isn't as true. - Omnivorous Cannibal: Sucking the humidity out of a mole in a dank cave or eating another human are only normal for her and while this may seem like obscene to others, she is still proud of her ability to survive in the most barren wasteland. Her ability to see a disemboweled human and feel hunger also means that very little in the way of gore and violence can phase her. - Lost knowledge: Seeing visions of the past and stumbling on old spell books and scrolls in the scars made her a veritable library of knowledge thought lost forever . Combat strategy: - She will lure her opponents in dangerous places, corner them to then slowly immolate them and when they are at their weakest, she'll link herself with them watching them slowly die and all of this as much as possible without revealing herself. Like most mages of old, she can't defend herself for crap in close combat and will try to avoid it at all cost. Still, she likes to 'extend the pleasure' and isolate her target, making it die slowly and gloat in the shadows. Afterward it isn't rare for her to eat their heart, believing that the nature of paladin mana allows her to expend on her own mana pool by consuming the seat of a paladin's power. Ki-Tan users are a delight for her she'll get out of her way to consume. Unique equipment: - Ring of the Master: A simple ring of silver that gives her limited control over some of the beasts in the Scars. It doesn't allow her to give order as much as it allows her to lure the monsters in a certain direction, leaving their murderous ways do the rest. - Staff of Twilight: Those with knowledge in the ancient mages will remember this focus coming from a mage of incredible power that with its armies and magic carved the very land. An artifact thought to be lost in the destruction of the mage that would be no means befit a neophyte like Mastrix. - Bone Armor: An enchanted armor giving the wearer practical immunity from fire and also an intimidating stature. Still, the armor is made to make the wearer imposing and protect a mage in a duel against other magic users and while it can somewhat protect against a paladin's magic, it's too light to give practical protection against physical blows.
Hidden 9 yrs ago Post by BrodZ11711
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If you dont mind me reserving this spot. Im just going to finish my edits for a friend then ill read the lore :)
Hidden 9 yrs ago Post by Laue
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@Wernher: I'm sorry but you gotta rethink your character. Messing with The Beyond is way out of a fresh character's league, let alone withstanding it's influence. Besides, it is not simply common knowledge everyone knows. And very few in this age knowledge and have sufficient power to gaze into it. While I am not against characters eventually resorting to such means, it is simply implausible to be a starting point for any character. Your character could be changed to be highly interested in this topic, seeking more knowledge about it, which could tie-in extremely well with the initial mage story arc. And after that, she could become something like this.
Hidden 9 yrs ago Post by Wernher
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Well, I guess you got where I am going with that girl, ancient mage decides to fuck with the beyond to escape certain death and goes around thinking: Heeeeey, if I take the traits of the demons and eventually lose myself in him, it works both ways! Finds himself a low level demon to 'Take control of him', making a spirit in his image. Is that spirit an ancient mage or just a sham? Who knows. Anyways, said cosmic entity is really eager to get some vengeance going and goes on to possess some mage more receptive to him. Maybe her parents tried to dable in the Beyond as they were in the run, they died. But the thing is that it isn't her seeking to open fuck with the beyond, its him trying to fuck with reality. So I'd argue that she isn't Over Power super high level as much as the guy on the other side sometimes assume control to do things. She doesn't work by knowledge, but by instinct as she after all had little in the way of training, and of course, using the focus of said ancient mage really helps the guy telling her what to do. So, any ways I could make that fit in or should I just do something else?
Hidden 9 yrs ago 9 yrs ago Post by BrodZ11711
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Uncloaked ![Ordore](http://fc01.deviantart.net/fs8/i/2005/358/0/3/DARK_by_IIclipse.jpg "Ordore") Cloaked ![Ordore] (http://th07.deviantart.net/fs71/PRE/f/2011/267/4/b/cloaked_mage_by_far_east_ghost-d4aro55.jpg) Name: Ordore Igbin Race: Human Gender: Male Age: 17 Alignment: Mage Personality: Ordore is cautious of everyone. Not wanting to trust many people, Paladins Or Mages. He feels if he trusts someone he is gonna get hurt. Therefore he often is alone and observing everyone. Being alone has made him not a talkative person and often avoids civilization. Bio: When Ordore was only 10 years old he realized he was very different from his friends. When him and his best friend Luke were talking about becoming Paladins, both their dreams, Ordore felt a kind of surge. Feeling scared he grabbed Luke's shoulder and then out of nowhere they were about 200 meters from before. Luke jumped back and Ordore knew exactly what he was, so did Luke. Luke, hating Mages quickly turned on him. With both wrestling on the ground Ordore, being the far less physical one, was getting beat on. Tears running down his face another surge was coming. Luke screaming at his "Best-Friend" for being one of them. Ordore's surge happened again. This time, he left Luke behind. Being in an ally way he knew he needed to leave. He found a cloak and ran. Leaving Luke and the city behind him. Running for the rest of his life. Initial spells/techniques: -Teleportation: The ability to travel up to 500 meters away. -Purgatory: To put any hate that's in the area of 500 meters into a target, causing pain, suffering, paralysis etc. (Only lasts 3 seconds, its more of a stun earlier on) -Sunfire Ray: A ray or beam of fire that is so hot it can melt steel Skills: - Hunter - Trap Master - Stealth - Strategist Combat strategy: He is often behind fights. Planning a strategy. Always 5 steps ahead and his plans are Rarely foiled. he uses this to set traps and makes people/animals play his games. Unique equipment: A grayish white cloak. The same cloak he stole when running away. (I have a picture)
Hidden 9 yrs ago Post by Laue
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Well, I kinda understand your idea but this is simply not how it works, and it would kinda throw a big middle finger to the consistency of the events to come. First, you don't just casually stroll around and find a low level demon. Without any prior experience, it's pretty much stumbling while blindfolded on ice, hoping to find some kind of life form. And you can't really know how powerful it is, since demons don't really have any ways to respond, and you can't really gauge it's power. And if it does respond, you know you majorly fucked up. Spirits don't usually do benevolent things unless it is good for them in the long run. That is an interesting idea that you have though, and I could see it working. In fact, it can fit in very well in the main story. But as I said, your starting state has to be, at the very least, unaltered. Seeking lost and forgotten knowledge will be the first major story arc for the mages. There is nothing wrong with your character losing said humanity, she just has to start with said humanity.
Hidden 9 yrs ago Post by BrodZ11711
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Are you referring to me?
Hidden 9 yrs ago Post by Wernher
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> Well, I kinda understand your idea but this is simply not how it works, and it would kinda throw a big middle finger to the consistency of the events to come. First, you don't just casually stroll around and find a low level demon. Without any prior experience, it's pretty much stumbling while blindfolded on ice, hoping to find some kind of life form. And you can't really know how powerful it is, since demons don't really have any ways to respond, and you can't really gauge it's power. And if it does respond, you know you majorly fucked up. Spirits don't usually do benevolent things unless it is good for them in the long run. > > That is an interesting idea that you have though, and I could see it working. In fact, it can fit in very well in the main story. But as I said, your starting state has to be, at the very least, unaltered. Seeking lost and forgotten knowledge will be the first major story arc for the mages. There is nothing wrong with your character losing said humanity, she just has to start with said humanity. Well, I'm not the game master so I didn't really knew how much this would mess with consistency of things to come. And yes, not benevolent by any means, obviously it wants Mastrix to be able to bring him to the mortal realm but you can't just give some instructions and woop de-do, so the girl's mostly a tool bag. But ok, I'll edit tomorrow.
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