Hidden 9 yrs ago 9 yrs ago Post by Chickadee
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Chickadee

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I am in the process of building an island, creating a spreadsheet for calculations, and designing other various forms / events / processes. When I have finished enough to begin play, I will summon those who have expressed interest. For those who haven't seen my interest check with a brief description of the role play, you can find it here: http://www.roleplayerguild.com/topics/80108-survival-very-basic-mechanics/ooc

Please refrain from posting here and instead... express any interest or share any ideas in the interest thread. Thank you. :)

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Today's weather: Moderately breezy, very few clouds, around 70 degrees Fahrenheit

If inhabitants of this island were to stand at the edge of Body of Water A, they'd see nothing but waves to the south. On most days, the water is calm and rests against the shore like an old friend. Occasionally, stalks of grass will bend under gentle breezes, dipping into the water and leaving rippled fingerprints. This gentle shore extends to the east and west as far as the eyes can see, sloping steeply inland to the west and taking a more casual approach to the east.

On the easternmost edge of the shore's horizon, lifeless brown land strikes a contrast to the clear waters. This location supported denser vegetation in a past lifetime, but drowned itself out with incessant thirst. Thus destroyed, the ground become unsuitable for growth and remains quite fluid to this day.

On the northwest face of the mud pit, fat and clumsy plants thrive by pulling from the neighboring moisture. This vegetation looks as though it strives to stand tall but lacks the support to do so. Like old men and women, the branches are bowed toward the earth baring plump red fruits large enough to fill human hands. Each plant attempts to make up for the disgrace through star shaped palms which hang the fruit. The stems also embellish their existence, brandishing compound leaves that mostly arrange themselves in opposite pairs.

Not to be outdone, shorter plants enjoy the wetness of the mud pit further north. These too bare red fruit in star shaped palms, but the delicacies are much smaller and are riddled with tiny yellow seeds. Embracing the fruit in somewhat round leaves, these plants are fuzzy to the touch and smell sweet. Less gangling than their larger cousins, they tend to grow in small clusters.

As the eye continues to sweep westward along the horizon, it should note the lack of animal life. Green and yellow grass is rampant throughout most of the scenery, however. It occasionally rustles under the wind and finally gives way to yet one more type of vegetation. On the westernmost front of this Location A, tall plants grow in dense masses. They stand stiff and proud, boasting sharp and narrow leaves along the lengths of their single stalks. Peppered between the sword-like leaves are yellow bundles of rock-hard nubs. They huddle tightly together as though afraid of everything around them, fragrant-less and stubborn.

Map of spawning location:


(Please excuse the crudeness of my drawing. I am no artist. Note that this piece of the map is huge and nothing on it is drawn to scale.)

List of Natural Resources and Gathering Slots:

corn (0/2)
grass (0/4)
mud (0/3)
strawberries (0/1)
tomatoes (0/1)
Hidden 9 yrs ago 9 yrs ago Post by Chickadee
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Chickadee

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Welcome to An Island of Opportunity! This rp is all about letting your creative juices flow while implementing the thrill of simple mechanics. This means your character can die if proper care isn't taken. While most things will be under your control, events and numbers might occasionally force you to make decisions or change plans. Exploration, survival, and community building are key components of this game, but don't let that limit you! Below are some questions and answers that should help you understand the nature of this game. If there's anything I haven't included, feel free to speak up! Send me a pm and I'll happily add your question (and its answer) to the list. Good luck, and I hope you join!


FAQ



How do skill sets effect my character?
Does the game move in real time?
What is a health meter?
What happens if my health meter reaches 0%?
How can my health meter be diminished?
How does the attack system work?
What is a hunger meter?
What happens if my hunger meter reaches 0%?
Isn't water necessary to provide a living?
What is a energy meter?
What happens if my energy meter reaches 0%?
Why do some projects cost more than 100% energy?
What is inventory space?
How much inventory can I hold at any one time?
What is lifespan?
Why do characters take up inventory space?
Can other characters steal my items?
Am I limited to only creating items from the list in the next post?
How do I suggest items to be added to the list in the next post?
Do I have to rp every project?
What are gathering slots and how do they work?
Are shelters necessary?
How are random events chosen and how do they effect my character?
Does the weather serve any purpose?
How does a location get named?
How do we explore new locations?
Are there any animals in this game?
Why are there only five resources?
Why are some resources so hard to get?
What if I forget to rp eating my food?
How can my characters do anything privately?
Are mature scenes allowed?
Can I choose what happens to another character?
What if I can't calculate my own numbers, or if I make a mistake?
I'm going to be on hiatus. Does this mean I'll lose my character?
I'm not interested in playing anymore. What happens to my character / how do I quit?
Why is this game so hard?
Hidden 9 yrs ago 9 yrs ago Post by Chickadee
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Chickadee

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All items are listed in alphabetical order for simple location. Gathering projects are listed in peach.

**IS = Inventory Space
**LS = Lifespan

Item Resource Cost Energy Cost Effects / Properties Lifespan
corn (5 units) N/A 7% replenishes 3% hunger raw N/A
grass (20 units) N/A 5% replenishes 1% hunger N/A
grass basket 100 units grass 15% +200 IS, +10% LS to contents 20 days
grass hut 2000 units grass 400% +2000 IS, +20% LS to contents 100 days
mud (20 units) N/A 10% N/A N/A
mud hut 1000 units mud 500% +1500 IS, +25% LS to contents 100 days
strawberries (5 units) N/A 7% replenishes 2% hunger raw N/A
tomatoes (10 units) N/A 7% replenishes 3% hunger raw N/A

*Humans are considered to consume 750 IS inside any building.


Skill Set Multipliers
List of Skills
**Note to self: each project needs a skill assigned to it
Hidden 9 yrs ago 9 yrs ago Post by nerminator
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nerminator FOR TEH EMPERAH!!1!

Member Seen 9 yrs ago

this looks pretty cool and I will join it :D, but I have a question, how the heck do I dice roll? and wheres the CS?
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