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Rilla SuperNova Generation / The Lazy Storyteller

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Adinraen Barriurden
"The Demon Elf"


Vitals


(Audin = Monstrou.
Raen = Desciple
Barri - Spawn of
Urden = the Darkness) [/Indent]

- Nickname:

Devil Elf


-- Infamous Names:

Devil Elf
Demon Elf of the Dark Forest


Age:

241

- Feigned Age: 110


Sex:

Male


Date of birth:

First Winter during the Year of the Demon Elf Emergence


Lineage:

Brother: Rosuto Barriurden

Born during the First Fall, Year of the White Elf Queen, Rosuto was meant to inherit the small fortune of the Barriurden clan. However, his dreams were not realized, for he was given a brother. Adinraen. Barriurden, in itself, means Spawn of the Darkness, and Adinraen strived to live up to this ideal. When the Demon Elf King declared war during the 80th Year of the Emergence, Adinraen made his first act of loyalty slaughtering his entire family, proving that the name Barriurden would live as it should; in utter darkness.

-- Rank: C

He was never a fighter, but inherited some degree of military tacticianism.


Father: 'The Hunter' Barriurden

Adinraen never knew his father by real name, for all called him 'The Hunter'. A famed warrior turned War Strategist for the Elven Clan they belonged. During the 80th Year of Emergence, he was horrifically killed by his son, Adinraen. His head was offered to the Demon Elf King.

-- Rank: High Class S

A name etched into every mind of school-age elves. 'The Hunter' was best known for making strategies that led the Elves in numerous wars, to unfathomable victories. His fame became so much that, should he have wanted too, he could have easily been a top military advisor for the Elf Queen. Instead, he chose to start a small business. His military strategies and intelligence were second to none, and passed down to his sons, Rosuto and Adinraen.


Class/Major:

Demon Elf Elite

As an elite in the armies of the Demon Elf King, Adinraen boasts significant martial abilities. His skill with twin elven blade, his skill in nature manipulation, particularly thick forests, and his uncanny ability to form strategies(reminiscent of his father) quickly saw him rise through the ranks. However, for each level he rose, the mark of the Demon Elf grew upon his body and disfigured it into the horrific shape it takes today.


Class/Minor:

Military Strategist

Were not for his father's untimely death, Adinraen probably would have made him proud with his knowledge in military sequences, movements, history, and strategy. With intelligence on par with his father's, Adinraen has effectively solidified himself as a valuable asset. By virtue of pure knowledge of all existing forests, Adinraen can, will, and has, provided logistics for them all; down to the last blade of grass.


Occupation:

Demon Elf Elite Strategist

His father's position became his own in under the new lord, the Demon Elf King. Mixing his intellect with his intricate knowledge of the land and armies at his disposal, Adinraen threatens the entire wellbeing of the world. Even on his own, as a emissary of the Demon Elf King, he is highly dangerous. There are whispers that he has been plotting to take over as Demon Elf King, even if it means massacring the ruling family.


Alignment:

Chaotic Evil


Martial Status:

Single, aside from those he's raped and enslaved.


Birthplace:

The Forest of the Black Elf

His father and mother were traveling with the armies of the White Elf Queen, when he was born. The elves of the forest, dark in complexion, allowed them several weeks reprieve in their abodes. Only when the first glimmer of darkness tainted Adinraen's skin did they find they overstayed their welcome.


Blood Type:

Unknown


Eye Color:

Once they were a vibrant green, but now, due to the influence of the Demon Elf Mark, they are all white.


Height:

Fix foot flat

-- With Shoes: six foot one


Weight:

One hundred fifty


Hair Color/Style:

Long, flowing, black hair.


Handed:

- Left:

Perfected - Uses for powered strikes


-- Right:

Perfected - Uses for deceptive, quick strikes.


--- Both:

Perfected - In conjunction, his strikes become nearly unavoidable without getting out of the reach of his arms and blades.


Skin Tone/Condition:

Ghastly white, coated with blood and scars.


Physical Condition:

Optimal. His body functions at a high rate, increased reflexes and speed. His durability is just a tinge higher than a normal elves, but still relatively less than a humans. Well trained muscles lay coiled, increasing the power of his strikes, past their normal limits.


Markings:

Demon Elf Mark


Appearance: A knobbed ended arrow. The arrow points go out and downward, pointing back to the knobbed end.

Function: Given by the Demon Elf King to all under his kingdom, the mark horridly distorts the image of the person it is bestowed upon. In reward, subjected people gain more power in both mental, physical, and metaphysical artforms. The longer one holds the mark, and the more ranks they gain, the more the marking does to them.


Voice:

Raspy, devoid of anything other than killing intent


Reach:

Two Feet


Birthmark:

Originally the mark of the Barriurden Clan, but it has long since been consumed by the Demon Elf Mark.


Personality:

Adinraen, as described earlier, is nothing short of a socio-psychopathic murderer. In his mind, only the organized Chaos od the Demon Elves is worthy of his attention and this has greatly affected his mind. While he does possess grand social skills, these are only afforded to those in his clan, to anyone else his appearance is indicative of his mindstate. Often it sounds as though the Demon Elf, many are unaware that this is him formulating strategy on top of strategy in a multitude of mixed langauges, some dead and some newly formed. The rest of his mannerisms are more-or-less ingrained into the minds of young elves, to love nature and all its inhabitants, and while he does, he is also subject to using them as pawns in his dangerous war games. More than one facet of nature has been subject to these and has never been the same since.

In battle he is ruthlessly aggressive to the point of seeming like a berserker. This could not be further from the truth. Combining his hellish skill with blades, ring blade, or a bow and arrow, with his high intellect and tactical prowess, Adinraen can effectively back and lead his opponent into any position he wishes. He shows no mercy, for he believes his weapons, the Bones of the Devil Elf, need the taste of blood to quench their thirst.


Spirit Animal:

Unknown

The adverse effects of the mark on his mind, and his outright disregard for his own well-being and spiritual upbringing have caused his spirit animal to become naught more than a broken haze.


Equipment:

-Upper Body:

--Demon Elf Chestplate:


Appearance: Made from the most durable, lightweight elven metals of the new Demon Elf world, this armor features bi-ridged layovers, that increase the defensive capabilities.

Function: At a glance, it is meant to ward off any would-be physical attack; however, its truest properties lay in minor spell deflection. Anything with one-charge or less glances off with minimal damage done and nullified effects.


--Demon Elf Arm Coverings:


Appearance: Similar to that of the above in appearance, with the addition of three blades jutting out on the back of the elbow; the smallest of which on the side of his hand, and the longest on the side of his head. Gloves are included as well.

Function: To slash opponents behind him, as well as the added effect of the above.


--Elf-Metal Sheathes:


Appearance: For Bones of the Devil Elf, they rest on his back and follow the curvature of the oddly shaped blades. For the Ring of the Demon, it as well rests on his back, however layering on top of the sheathe for the swords.

Function: To hold his weapons, and offer defense from attacks from behind.


-Lower Body:

--Demon Elf Greaves:


Appearance: Light-weight, yet highly durable. Sharp objects out of the knees.

Function: Defense and a potential weapon

---Left/Right Leg: Demon Elf Greaves


--Devil Elf Belt:


Appearance: A Elf-Metal Fashion, Demon-Elf Marked belt

Function: A secondary sheathe, and a designator of his rank. It carries his insignia.


Weapons:

Bones of the Devil Elf

While not actual bone, these blades were blessed by the Devil Elf himself. To Adinraen these blades are akin to his family, the only family he refused to part with. His mind tells him they speak to him and whine for fresh blood. In his hands, these blades carve through obstacles with obscene ease. They are also made out of an abnormally strong metal, that feels lightweight in his hands. Just his skill with these weapons alone gained him a great deal of respect and rank within the Demon Elf Militia. {Ranking: Z}


Elf Skeletonbow with Devil Hair String

This Bow and Arrow set is arguably the most feared in the ranks of the Demon Elves. It is never shown to be on Adinraen before usage, in fact, it is rumored he can pull it from any portion of nature he chooses. The bowstring comes from his own hair, magicked to have a high tension and release at a high rate of speed, 1,000 feet a second. It is called a SkeletonBow due to the fact that the design is indictative of a creatures spine, curved to form the base. His accuracy is high, and his profiecency with nature makes his arrow supply near limitless. {Ranking: A}


Ring of the Devil Elf

By far his most unique weapon, the ring blade is essentially a close-long range mixed weapon. Using his dominance over the natural energies of nature, when he tosses it, he can control it without touching it. When its in his hands, its true prowess is shown. His already unpredictable movements and his unstable mind, make this weapon a prodigy in destruction up-close. The sharp edges cut as easily as those of the Bones of the Devil Elf. However the drawback is, it is easy for him to damage himself with his double-edged weapon. {Ranking: B}


Abilities:

They Never See the Devil

In nature, when dominant, he becomes camouflaged. This breaks when he attacks but reinstates when the attack is finished. It remains so, even if he is prepping an attack. Moving lessens the effective nature of this passive ability, but overall it remains intact.


I am Nature, but it is not me!

When he gains his dominance over nature, he also gains the ability to hear through it, effectively making hiding useless. Normally, this works two ways if the opposer has the ability to manage it, however this is moot to Adinraen. As he is the dominator, nature actively cancels attempts to backtrace, or affect, him via his magical effects on nature. Also, pinpointing him via nature is impossible, as his energies and nature's energy becomes mirrored. This also grants him some degree of resistance to illusions, particularly environment changing ones. He also gains some resistance to natures elements, however the resistance to element that opposes his current domination is only an increased 25% instead of the decreased 25% to the rest, and 75% to his current domination. This means, for Forest to Fire, the latter will cause 25 percent more damage. However, for Fire to say, Earth, he'd have 25% more resistance to it. For Fire to Fire, he'd have 75% Resistance.


All roads lead to Rome!

Nature for him is nothing but a compilation passive portals. Once he exerts the needed energy to gain dominance over nature, then he can pass through them and appear at similar areas. Examples include ice-berg to icebergs, fires to fires, bodies of water to bodies of water, etc., etc. He cannot appear within five-feet of an opponent, however.


Asepsis

Quite simply Adinraen is somewhat immune to contaminants, that cause disease. However, he is adapt at using these on his weapons, if he can find such things that contain them.


Magic:

Nature Dominance

In the myths, there are three types of nature control. Famaliar, the lowest and most commonly accessed. Control, the mid-rank that is the highest many can achieve. Finally, Dominance, the complete and utter mastery over nature. Not only does the forest protect him from the ones that would do him harm, but quite literally bends to him. For the exchange of minimal energies, his powerful magic is cast at full strength. The wildlife in any given area becomes naught more than a pawn to his chessboard if he expends the required amount of energy to exert his dominance, this includes slight poison generation. Once done, his mastery is so absolute that it is said he literally becomes the forest in some abstract way. This does not simply include the forest, but all areas of Nature. However, others require a bit more of his energy to be expended.


Drudic Magics

In addition to being Dominant over Nature, he is also a practiced Druid. Capable in healing arts, shape-shifting, and animal control, Adinraen can effectively treat his environment like a giant game of chess. In terms of his shape-shifting he is quite adapt at its application and is steadily gaining new forms to fit any situation he is thrown in. He is not adapt at healing, however, due to his merciless personality. His control of animals extends to mythical ones as well, but the rarer and bigger they are, the harder they are to control. He once had a totem pole to symbolize his Druidic nature, but he left it behind at the Demon Elf Stronghold, thinking it useless.

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Impaqt

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Pathos: The Prismatic Archer
(Hero)

(Based loosely on the Book, 'The Black Prism' by Brent Weeks)



Verse: Primordial-Verse : Storyline- Heroes and Villains
Power Level: Powered

Full Name: Mason Alexander Rodriguez
Pronunciation: (Mae-Son Rod-ree-gez)
Nickname/Alias: Pathos: The Prismatic Archer, The Archer
Meaning: Pathos: An appeal to Emotions
Origin: Pathos- A name Mason chose himself, hinting at the possible effects of his abilities on his own mind.
Title: N/A
Pet Name: Mace, Rainbow
ID Number: N/A

Gender: Male
Gender Role: Masculine
Orientation: Heterosexual
Real Age: 29
Age Appearance: 29
Birthday: November 11th, 2024
Deathday: N/A
Birthplace: Veracruz, Mexico. Primordial Earth.
Home: Presidio, Texas. Primordial Earth.
Astrological Sign: Sagittarius, The Archer

Species: Human
Ethnicity: Hispanic
Blood Type: A-
Preferred Hand: Right Handed
Facial Type: Inverted Triangle
Eye Color: Brown. However, while using his abilities the Iris mostly fades to white, with a thin Rainbow Halo around the Pupil.
Hair Color: Black
Hairstyle: Medium Length. Thick and slightly coarse
Skin Tone: Light brown
Body Type: Ectomorph
Build: Muscular
Height: 6'2"
Weight: 220
Facial Hair: Usually some stubble
Shoe Size: 10
Birthmarks/scars: N/A
Distinguishing Features: N/A
Voice: Baritone, Hispanic Accent
Reputation: He keeps his personal Identity secret. Not widely known, and likes to keep it that way. His Alias is commonly referred to as both a Hero and Criminal by varying individuals.
Organizations/Affiliations: Has been known to occasionally work with the group known as "The Hunter's Company", though he does not identify as a member. This is due to a Childhood friendship with "The Hunter's Company" member known as 'BlackHawk'. Pathos is also known as an acquaintance of the Russian Hero known as Impulse.

Personality: Mason can often appear to be very cold and calculating upon first impression. He's a deep thinker who enjoys being alone, but he is far from a social outcast. After first impressions, Mason is a carefree spirit who will speak with anyone. When he suits up though, first impressions is all you'll get. He is not trusting of Non-Humans and is leery of them. He views the world as a beautiful place, and strongly believe that non-humans are the cause of most of their strife. He is independent and can be evasive with others. He enjoys adventure, but his priorities are set with protecting Primordial Earth. He always does what he thinks is right, although he can get into some gray areas. He believes his abilities are a gift and with it comes the responsibility of protecting his kind. His greatest fear is not being able to protect his remaining family. He has many nightmares about his past, and often can become blinded by vengeance given the opportunity. He is a perfectionist and hates to screw up. He'll continue to pursue a goal till he gets it. His greatest virtues are Patience and Dilligence. His personality, although commonly persistent has been known to change briefly based on his abilities.

Origins: In the year 2019, a strange occurrence shook the Earth. In the deep ends of space, a rare sight took place among planetary alignments. This set of planets aligned perfectly creating a momentary wormhole releasing a Giant Rock that would be known as 'The Primordial Rock'. It was a prison for ancient evils that had been locked away since times long past. Coming through the wormhole, much of the rock broke apart and many of these struck the earth in the form of meteors. Now scattered throughout the earth and space, the evils began to wake and take siege.

However, this was not all that the rocks held. Many secrets lined the rocks and humans began to discover their own past. Civilizations that existed long ago, that they held no record of till now. Among these secrets, ancient powers and bloodlines were released upon the earth, affecting many people and awakening beings that had been in a long slumber. It was a brave new world.

Among such humans affected, was a woman by the name of Sonja Rodriguez, who happened upon a very unique piece of the rock. A triangular stone, as black as night. A mesmerizing array of colors trickled back and forth within the rock. Then, as she touched the rock, her world was changed forever. A Primordial magic was released into her bloodline. She began to be able to see a spectrum of colors she had never seen before, but this wasn't all. She found that she also was able to create and mold this color. She became the first molder, of what she would call "Prism".

She would spend years behind closed doors molding Prism, and studying it. Soon, however, she gave birth to a child who would also develop her unique gift. However, bringing a child into this new dangerous world made her heart grieve. She attempted to live normally, and raise the child that way. It was easier said than done though, as her dreams in the night were filled with a draw to a greater destiny. She resisted.

As the earth changed, great cities flourished in the new times, creating large empires upon the earth. Things were destroyed and things were created. Her home became part of a desolate wasteland outside the cities, though she remained with her husband, raising a family outside of the grip of these empires. Times were different, and so the family took on Archery as a means to survival and hunting. Miguel, his father often struggled with such task soon became a home-body. Riddled with Depression, he would soon end his own life.

Sonja and Mason were supernaturally skilled with archery. They loved it, and their ability to see things that normal people couldn't, helped them in this. They were more than able to provide for themselves, his younger sister, Gloria, and his uncle, Carlos.

Mason, would become a trouble maker in his youth, after his father's passing. His uncle didn't help matters, as we was rather unruly as well, mixed up with many gangs that tormented the outer wastelands of the new Primordial Earth. He did not have the same appreciation for lifestyle that his parents had. He became a desolate island, independent in his search for something more. He wanted to set himself apart. Sonja wasn't fooled though. It was the draw that she experienced herself.

At the age of 16, everything would change. A Dormant Primordial rock erupted within one of the great cities; Houston-1923. From this rock, powerful creatures emerged, leaving the city in ruins. Millions died. The force of the creatures from within that rock nearly wiped out the entirety of South American. Times for his family were just becoming rougher, as even animals became rare because of the creatures. American forces would eventually stop the force of creatures that had come from the Houston-1923 rock, but it left everything south of it in wreckage.

Mason had come face to face with the life his parents had tried to protect him from. He would pack his things and head north, with his family, all the while, discovering his own path that was beginning to open up to him. He wanted to be one of the heroes. One of the ones, that since the landing of the primordial rocks, had stood up with great ability and fought for the lively-hood of humans.

Humans were stretching across the stars in this period, and as the galaxy soon became a much bigger place, these heroes were stretched thin. Earth was becoming a place of decay as Primordial creatures began taking reign. Someone needed to stand up. Mason knew he had to, he just needed to figure out how.

It was in the wreckage of his old home, in the wastelands of Mexico, that he would discover his mother's journal on his abilities. Following her journal, he happened upon the Primordial rock that had released the Black Prism that had given his mother and eventually him, powers. Inside the rock, he'd find much more, and learn that the placement of the rocks was no coincidence at all. Inside the rock were the belongings of his own bloodline passed down from Ancient times. The Beginnings. The Hero, Pathos: The Prismatic Archer would be born.

Equipment:

Chroma, The Rainbow Arc - A bow/dual sword Hybrid weapon fashioned by Mason's Ancestors. The bow was fashioned out of an intricate lacing of prism over the course of years, creating a near impenetrable weapon. The bow uses the user's own Prism as the source of string, causing a durable string that produces accurate, high velocity, and impact of arrows. The arrows itself are formed from the user's own prism as well. (See abilities for more information of Arrows) The ends of the bow are heavily sharp and serrated blades. The bow is 62" long, making the blades about 25" each. The bow can be pulled apart at the center, using prism, to form two blades for close range combat.

Prism Guard - (See image above) The Prism Guard, is in a common style of Mason's Ancestors. The material is mostly leather and cloth, integrated with Prism strands to create an extremely flexible and light outfit that also adds much needed protection. Not as strong as Heavy plate armor, but durable enough to withstand medium blows.

Skills/Combat:

Dual-Weapon: During close combat, Mason typically resorts to using Chroma as dual blades. He is decently skilled in this, but it isn't his preferred method of fighting, nor would he be able to out-dual a master at Dual Weaponry.

Archery: Mason's primary skill set lies in his Archery skills. It is nearly second nature to him, and made even more deadly by his abilities. He's able to stand toe to toe with the most skilled Archers that exist.

Trapsmithing: While no expert in delicate trapsmithing, he is an expert at Traps commonly used by hunters. Mason often will use a mixture of his environment and abilities to form traps for his enemies.

Lockpicking: Picked up from his youthful days, Mason knows how to pick most non-magical locks. Again, his abilities come in handy as he can adjust the pick in his hand to the lock, should the pick be made from Prism.

First Aid: This was his mother's expertise, but Mason certainly learned a few tricks along the way, even to the point of being able to perform a very minor surgery for the removal of blood clots. Sometimes strange, but always useful.

Hunting/Guerilla Tactics: Mason grew up hunting for food, and uses many similar tactics in his fighting style. He is no amateur at using his environment to suit him, and often avoids close-hand combat unless absolutely required. His speed and maneuverability are of his greatest attributes.

Botany/Zoology: Growing up in the wilds of Mexico, he became very familiar with plant and animal life. Before his passing, Mason's father often taught him. He's very familiar with earth based plants and animals, and is able to discern enough about foreign ones to make good judgments on them if they are new to him.

Powers/Abilities: Mason's specific abilities allow him to naturally see a broad spectrum of colors, even outside the normal human spectrum. Not only can he see these colors, but most of them, he is able to create (Called Prism), and depending on the colors, they have different properties. While Mason can craft any color he needs in small amounts, if he can visually see a color, he can draw from that and create much more Prism. If the color is not visible to him, then he could interact with the emotion tied with that color to produce it. However, he must be careful not to overdo it, or else he could enter a 'Giist Stage', called that for it's effect of breaking an emotional barrier that then begins to overtake the user's soul with the emotion, at it's strongest levels. In this stage, he can create large amounts of Prism of the specific corresponding color, and small amounts of those closest to it in the color spectrum, but other's become difficult, if not impossible to make. The Giist stage can often be reversed after a period of rest, or high concentration on an opposite emotion. Visually, The Giist causes the user's halo in the eyes to break and overflow the eye with the specific color being used. It then begins to take over the pigment in the skin. Large amounts of prism created of a specific color can often make the user feel a specific way.

Basic Prism Listed in order on the Spectrum:

Paryl: By dilating the pupils so far that the whites of the eyes disappear the user can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum. Paryl is on the spectrum between X-ray and Gamma. Paryl users have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. Paryl can be a destructive force, attacking living cells. Gas is easier to create than liquid, and liquid easier than solid. The is no Primary Emotion.

Ultra-Violet: Made of wavelengths shorter than most human eyes can see, superviolet prism is invisible Solid, but not as strong as blue or green, superviolet is the subtlest prism. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield. The Emotional effects of superviolet tend to create a removed outlook. They appreciate irony and sarcasm and are sometimes cold. The Primary emotion for Ultra Violet is Pensiveness.

Violet: Violet prism is similar to blue; hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. Violet however, can often be much stronger, and able to penetrate otherwise unbreakable armor. Violet takes longer and more concentration to create though. Like Blue, Violet causes it's user to become orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important. Then like Super-Violet, Violet can often be Cold. The Primary emotion is Sadness.

Blue: Blue prism is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. Blue's emotional effects cause the user to be orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy become important. The Primary emotion is Amazement.

Green: Green prism is springy and flexible as it is hard. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Green is are wild and free. Causes the user to don't so much disrespect authority as not even recognize it. The Primary emotion for Green is both Terror and Admiration

Yellow: Yellow prism is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other prism, extending the durability of prism structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest prism of all. This takes time and concentration. Yellow causes it's user to tend to be clear thinkers, intellect and emotion in perfect balance. The Primary emotion is Joy. Due to it's state, this only way to form a yellow giist is purely out of a desire to do so.

Orange: Orange prism is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Orange can cause the user to become artistic, brilliant in understanding other people’s emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange prism can also be used to create hexes, altering others emotions. The Primary emotion of Orange is Vigilance.

Red: Red prism is sticky, gooey, and extremely flammable. Red can often work with Infared or with mundane tools to make bombs. Red can be used to catastrophic effect in battle. Red can make the user become quick tempered, impulsive, lusty, and love destruction. The Primary emotion for Red is Rage.

Infrared: By dilating his eyes fully, the user can see heat, allowing them to see (to an extent) in the dark. He can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Infared causes the user to be passionate in all ways, the most purely emotional of all the prisms. The is no Primary emotion for Infared, except for passion.

Chi: Chi often appears in others as life force. Chi is one of the only of the Prism that he has seen others, outside of his bloodline, use. Though while most people can use it, they can't traditionally see it. His Chi can be used to communicate across long distances. It can be used to heal in an at rest state of mind, along with concentration. He is also able to enter a dream like state, that allows him to essentially astral project and see inside the minds of others. Other practical uses include being able to use chi himself to deflect the chi of others. Creating chi can create a very strong feeling of empathy towards others, in some cases this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin).

White: Not much is known or understood about White Prism. Unkown

Black: Not much is known or understood about Black Prism. It can be created by drawing on darkness or through hatred. While it is formed originally as a thick liquid, it's form and density can be adjusted by the user. Black Prism cannot be used with other prisms. It drains any energy it comes in contact with, including life force. Mason can only form a very small amount of it currently as it can create a mental, physical, and emotional toll on it's user. It's primary use is the ability to trap fragments of very specific souls For the use in the Paradoxical Prism. The souls can tap into a specific color.

Paradoxical Unlockable Colors yet to be tapped by Mason: (Storyline Colors)

Amber: Unkown

Indigo: Unkown

Ruby: Unkown

Emerald: Unkown

Gold: Unkown

Silver: Unkown

And more...
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