Hidden 9 yrs ago 9 yrs ago Post by Kingfisher
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Welcome to Santa Somabra




In a world where humanity has evolved alongside all manner of mythical creatures, Santa Somabra is a sleazy, crime ridden city in the American West; a filthy metropolis caught in a seemingly unending whirlwind of gang wars and criminal activity. Cars whiz past, and gawking passers-by shamble aimlessly down grimy roads, as unseen mob bosses plot to destroy one another. Santa Somabra is a bleak, soulless city, where the strong pray on the weak, and those who have been spat out by civilized society turn when they have nowhere left to go.

The great crime families and ruthless gangs dominate Santa Somabra, with the law enforcement sat comfortably in their pockets –either brought or scared into submission-. Ruzghul Elfchewer, two-headed ogre kingpin of the Martovanni family, is the big boss of Santa Somabra’s underworld, with wannabe contenders and bloodthirsty rivals endlessly snapping at his heels.

Those who make it in Santa Somabra do so by leaving all laws and moral codes in the dust, and stomping on whoever they can to climb up another crocked rung in the twisted social ladder.

In recent months, a new nefarious faction has emerged on the scene: The Forlorn Disciples. A bloodthirsty mob of the worst that Santa Somabra has to offer, the Forlorn Disciples have spread across Santa Somabra in a feral tide, launching vicious attacks seemingly at random. Showing the world how their understanding of the word ‘sadist’ has been grossly inadequate, The Disciples having been leaving the back alleys of Santa Somabra stricken with the defiled bodies of those who simply happened to be in the way, threatening to throw the power balance into disarray.

In an attempt to crush the problem at its source, the Martovanni family has offered a life changing cash bounty in return for information on the Forlorn Disciples, or the head of its mysterious leader.

OOC



The game takes place in a dreary noir setting, incorporating elements of the crime drama and fantasy genres, with the players able to choose from a wide roster of different mythical creatures, or play as a human character. Players may choose to take on the role of any member of society, be it a lowly thug, officer of the law, or a simple shop owner caught up in the struggle of getting by in Santa Somabra.

The growing threat of the horrific Forlorn Disciples presents a danger for everyone in Santa Somabra, and extends to every echelon of society. This does not, however, mean that every player must engage in the bounty hunt for the faction’s leader. Players are free to explore Santa Somabra, and all it has to offer, but the city’s newest faction will constantly be lurking in the shadows, threatening to run rampant if they are not dealt with.

Useful bits of information




• Magic is a risky and unpredictable business, with most preferring to use physical means to get their dirty work done. However, a few occult groups exist within Santa Sombra, giving sacrifices to otherworldly beings in return for demonic powers, and the occasional down-on-their-luck gambler will pray to some obscure trickster god in an attempt to fix a poker game. The most common use of magic is in distilled manners, such as placing charms on weapons to increase their lethalness, or reinforcing bank vault doors with protective wards.

• Large mythical beasts (Dragons, Gryphons, giants etc) tend to stick to more rural areas, and are very rarely found in large urban zones.

• Whilst real-life drugs exist in this setting, many fantasy-based illegal substances are prominent in Santa Somabra. Fairy Dust, Demon’s Blood, and Runez are a few examples.

• Whilst dabbling with demonic entities has always been a taboo subject, the Nazi’s use of hellish magics in World War II cemented the world’s view of witches and warlocks as being something to be shunned and hunted.

The Factions




The Rats- A combination of different street gangs, the Rats have no specialized area, and make their money from selling a wide variety of different guns and narcotics. Notorious for using the vast sewer networks beneath Santa Somabra as a means of moving their goods back and forth, the Rats are only a real threat in the more poverty-stricken parts of the city.

The Nyte Kyngs- An unruly faction of vampires who broke away from the larger crime families, The Nyte Kyngs are a small but vicious gang of nocturnal bloodsuckers, who control the Fairy Dust dens.

The Reapers-A formidable mob-like gang, the Reapers are notorious for their brutal methods and the necrotic tattoos that cover their bodies. The Reapers have the monopoly on Runez in Santa Somabra.

The Rotfaces- Brought together by the wide-spread discrimination against undead citizens, the Rotfaces are a gang composed entirely of free-willed reanimated corpses. A tightknit community who detest the living, the Rotfaces work as information dealers, hitmen, and kidnappers for hire.

The Hunters-Seemingly a group of feral homeless people, when the moon is full the Hunters reveal their true, savage nature. The werewolf community of Santa Somabra tend to stick to the outskirts of the city, only traveling inwards to organize their monthly hunting sessions, where they chase their pray throughout the cracks and crevices of Santa Somabra.

The Nyctari family-An ancient society of vampric aristocrats, the Nyctari family have existed since the earliest days of humanity. Evolving alongside mankind, the Nyctari have spent an eternity praying on their weaker cousins; using the “inferior” races as thralls to further their malicious goals. In the modern day the Nyctari are a strictly organized crime syndicate, using their dark powers to extend their reach over Santa Somabra. The Nyctari control the red lights district, and the majority of the city’s human (and nonhuman) trafficking operations.

The Martovanni family-Splicing their thugs on potent demon’s blood, the Martovanni family possess the most lethal goons in all of Santa Somabra. Once a prominent mob of elven Italians, the Martovanni family was recently taken control of by the nefarious Ruzghul Elfchewer, whom uses fear to keep his new criminal empire together. The largest criminal faction in Santa Somabra, the Martovanni family has the monopoly on demon’s blood.

The Forlorn Disciples-What began as a few crazed preachers standing on dreary street corners has suddenly, and unforeseeably, transformed into an animalistic mob of psychotic monsters, hell-bent on spreading anarchy and destruction. Horrific, even by the standards of Santa Somabra, the Forlorn Disciples have no discernible motive, and appear to be driven by an all-consuming need to bring society to its knees.

Drugs and narcotics




Fairy dust- A bright yellow/gold powder, fairy dust induces an incredible high, which floods the nervous system with a euphoric flying sensation. Sending the user into a temporary comatose state of unageing, prolonged use of the drug can result in a permanent comma, with the victim remaining in the exact state they were in.

Runez-Injected through the neck, Runez grant the user the ability to unstably shift in and of a corporeal form, and to teleport short distances. Whilst incorporeal the user becomes invulnerable, however there is no way to control when this process happens. Runez junkies are characterized by the eerier tattoo-like marks that spread across their skin after prolonged use of the drug, which have a bright blue hue to them.

Demon’s Blood- A thick, dark red liquid, Demon’s blood is ingested by drinking, or being injected straight into the blood stream for a more potent high. Blustering the user’s strength, speed, and agility, first time users become practical super soldiers, whilst also experiencing an overwhelming sense of greatness and self-importance. However, over the time the prideful sensation is replaced by an intense rage, as users begin to hear the whispers of otherworldly beings in their ears, usually drawing them into a state of extreme paranoia.

Races




This is not a definite list of every mythological race that players have the option of portraying, although if you do wish to play a species that isn’t listed then please run it by the GM first. Humans are also a viable option, and make up the majority of the population of Santa Somabra.

Vampires- Dwellers of the night who feed on the blood of the races they deem beneath them, Vampires possess superhuman strength, keen regenerative abilities, and the ability to travel at speeds unachievable by humans. Permanently frozen at the state their body was in when they became a vampire, these nocturnal creatures are seemingly impervious to ageing, or dying of age-related ailments. Elders of vampric society have lived long enough to develop potent blood magic, being able to imprint their will upon those susceptible to suggestion; gathering their own harems of thralls who are fiercely loyal to their dark masters.

Whilst not, as the stories would have you believe, vulnerable to garlic or running water, the sun’s rays are lethal to all vampires –forcing them to operate exclusively during the night-. It is rumoured that those of exceptional faith can ward off these blood-suckers with icons of their respective gods, but this is most likely just hearsay.

Technically considered a disease, official law enforcement guidelines state that Vampires should be hunted with extreme prejudice. Despite their enhanced capabilities, most smart Vampires tend to keep their dark secret guarded, for fear of attracting unwanted attention. Despite this, the Nyte Kyngs openly flaunt their vampirism.

Werewolves-Vicious half-man/half-wolf beasts, Werewolves are few in number, but possess immense animalistic speed and strength, making them a force to be reckoned with. Blessed with formidable senses, Werewolves can track their prey with ease, but prefer to stay away from urban neighbourhoods, mostly due to the fact that the huge variety of potent smells and noises overwhelm them, leaving them potentially vulnerable.

All Werewolves, whether they wish to or not, transform into their lycan form on the full moon. If presented with life-threatening danger, most Werewolves will involuntarily shift into their lycan form. Those who have poor self-control may find themselves transforming into their true forms when angered.

Despised by almost all of Santa Somabra, the monthly raids that the Hunters lead on the citizens of the city has given them a monstrous reputation, and law enforcement agencies well pay handsomely for known werewolves, alive or dead.
Elves-Tall and graceful, these humanoids generally resemble –what most would consider- to be extremely attractive humans, but with pointed ears. Possessing a lifespan several times that of a human, the Elves have evolved alongside mankind, with most communities housing a fair balance of Elves and humans.

Considered by some to be father-figures to humanity, and by others to be elitist fascists, attitudes towards elves vary depending on the community.

Undead- Reanimated by the most shunned form of magic, Necromancy, the undead are rotting husks of their former selves, forced to shamble through their miserable un-lives. Whilst mindless undead do exist, players will take control of sentient undead, who’ve managed to obtain their freewill, or were raised as being free willed to begin with.

The lowest of the low, Undead are almost universally rejected by all but the most benevolent of society.

Orcs-Brutish, rough-looking, creatures, Orcs have an appearance considered monstrous by most humans. Tall and hunched, with great tusks and sickly green skin, Orcs often find themselves filling the roll of enforcers in the criminal underworld. It has taken society many hundreds of years to allow the Orcs to dwell within their midst, and it will be hundreds more before they become properly accepted.
Having become known for being lazy and prone to violence, many Orcs find it difficult to shake the scummy reputation that the worst of their species have given them.

Goblins-Small, gremlin-like creatures, Goblins have huge pointed ears, stubby limbs, and knife-like teeth.
Considered to be dishonest and heartless, Goblins are regarded as untrustworthy rodents-like creatures by most of Santa Somabra.

Ogres- Ginormous beasts of monstrous proportions, these creatures tower above the other races. Ogres love two things; Fighting and Eating, and tend to be immensely strong and fat. Most Ogres are extremely dim-witted, although there are some intelligent Ogres. A few Ogres have been known to have multiple heads, each one possessing its own personality.

Generally considered little better than beasts, Ogres are accepted as a necessity in terms of security work, but are rarely welcomed into non-Ogre communities, with a few exceptions.

Character Sheet


To begin with, each player may submit one character sheet. Once they have ‘proven’ themselves (by engaging in roleplay, being active OOCly etc) they may apply for a second character. You may play up to three characters.

Name/Nicknames:

Race: (The species of the character you wish to play)

Age:

Appearance: (Short, physical description of your character/picture/both)

Personality: (A couple of paragraphs to describe how your character behaves, and what drives them)

Bio: (A brief synopsis of what got your character to this point, and where they fit in to Santa Somabra)

Other: (Any other notes, pieces of information, etc that you wish to include)
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Hidden 9 yrs ago Post by fantasyfan28
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Nightshade

Race: Elf

Age:318

Appearance: She stands at 5ft 11inches in height, she is in fantastic physical shape, extrememly athletic and nimble, she is well aware of her physical features and often highlights her stunning eyes with various shades of eyeshadows.
Nightshade has no problem with flaunting her assets if she thinks they will help her get the better side of any deals she makes.

Personality: Nightshade is as callous and as deadly as her name, image and reputation suggest. She will kill anyone for the right amount of money, has no qualms with selling enchanted items, narcotics and weapons to any of the various gang members. She is very aloof in her dealings, making sure that whoever she deals with understands that it is only because she allowed the transactions to commence in the first place.

Alone in a world dominated mostly by men, Night has made use of her feminine wiles and charms numerous times, although she would kill anyone in an instant if they were to utter any of this in her presence. She has hardened herself to the daily killings, rapings and gang related crimes that happen right outside her door. She does have a soft side though, any orphans that happen to be around her shop when she is ready to leave, will more often or not be given a handful of coins or several days worth of food.

Bio: She has been the proud owner of the finest pawnbrokers shop for a long time, it seems that her, along with the "Broken Cutlass" have been a permanent fixture in the squalor and misery of the slums. Night lives alone, in a small apartment above the shop, although her numerous caches of hidden wealth could have her living in luxury, she remains adamant that if she lives in luxury she will lose her edge, and in her line of work, she needs to be on the top of her game.

She is a highly competent shopkeeper, keeping her customers satisfied with her fair prices and dealings, however this is not how she has earnt the majority of her wealth. Nightshade is one of the deadliest assassins, she is often called on when the local mob bosses want their problems taken care of. Skilled in unarmed combat, swordplay, knifeplay and educated in a lot of different types of poisons, she is not a female to be messed with.

Other: Nightshade's shop, "the Broken Cutlass" sits on top of an abandoned railway station, it is also home to her secret benefactor and long time ally, a red dragon known as "Furien", He knows all of the secrets throughout the slums, and major players of all the families. He is also the one who gives her the name of her latest target.
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Hidden 9 yrs ago Post by Kingfisher
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@fantasyfan28 Nightshade is approved! Really digging her so far. Feel free to chuck her CS into the characters tab.
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Looking forward to seeing all the other characters that will be joining us in this dark fantasy world.
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Hidden 9 yrs ago Post by Nightwarden
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Decided to alter a few things about my werewolf - basically, I'm re-using a character concept I've used once before.

Also gender and personality have been swapped.
Hidden 9 yrs ago 9 yrs ago Post by Nightwarden
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Dagmar Hahn


“Monster. . . ? Ah, those are fighting words, my dear! I’d mind my tone, if I were you - prices aren’t the only thing I can cleave in two, you see!”
Dagmar


Alias: Monarch

Race: Pure-blooded werewolf

Age: 27

Occupation: Information broker





Bio: A purveyor of prevarication. A master of misdirection. A liar. A cheat. A professional ass with more credentials than scruples.

Donning both a skeleton-print mask and the moniker Monarch, Dagmar’s been running covert information operations - everything from blackmail to bartering to besieging distinguished corporations with a battalion of threats and taunts - since his mid-teens. An artisan by trade, he prides himself on weaving only the most ridiculous, devastating tales; he’ll turn an absent-minded typographical error on an advertisement into a conspiracy devoted to the conquering and eventual mutiny of every prominent family, company, and crime syndicate within the immediate vicinity.

He slanders his opposition with reckless abandon - those who pursue honest labor bear the “truth” of most matters, and therefore pose the greatest threat - delights in publicizing leaked secrets for the entire world to see, and generally possesses approximate knowledge of most of the illicit happenstances cropping up within Santa Somabra’s borders. All of these he’ll share for a fairly hefty price - altruism is certainly a handy attribute, but a virtuous nature doesn’t pay the rent. He is a dastardly, despicable bastard, but he’s a businessman first and foremost.

However, he may be persuaded into cashing in a certain favor or two and ruining someone entirely free of charge, depending on the nature of the request and the client in question. If he encountered two babies with two different pieces of candy, he’d distract the babies, steal the candy, and swap the pieces just to watch them fight.

He’s fairly reticent about most facets of his past, but one can infer that, like most residents of good ol’ Satan Soma-blah(a nickname of his own invention), his upbringing wasn’t all diamond-studded delicacies on a silver platter. A black cloud of rumors swirls around his questionable background like vultures on carrion. The mainstream rumors allege the being known as Monarch has had contact with the Hunters, and the underground whispers say there's a price on his head as large as the werewolf who demands it. Snitches get stitches, as the saying goes.

He carries a pocket watch - anchored on a golden chain - containing a photograph of a young man with vivid red hair, a wide, radiant grin, and tart green eyes alight with the coy glimmer of mischief. Perhaps this impish fellow plays an important role in Dagmar’s life?

Other:
  • Dagmar simply abhors the color red. Naturally, he makes a concerted effort to wear it as often as possible.
  • Due to Dagmar’s disdain for combat, and the physical enhancements born of his lycanthropic lineage, he remains unarmed at all times. He can't abide heedless bloodshed - has a difficult time maintaining a steady hold on his faculties when he gets a whiff of freshly-spilled blood, you see - and he loathes the acrid reek of gunpowder.
  • So as not to remain totally defenseless - he can’t exactly toss someone across a room without arousing some suspicion - Dagmar’s chosen a weapon complementary to his flair for unconventionality. He carries a small bag of individually-wrapped sour candies, most of which contain a deadly poison. The green ones are commonly regarded as the worst, most sordid, vilest-tasting flavor ever to desecrate the sanctity of candy itself, and those are the only ones not tainted. (The green ones are Dagmar’s favorite, and the only ones he’ll eat, so this does wonders for dropping his target’s guard.)
  • Dagmar has imbibed demon's blood only three times in his entire life - during three extremely dire situations, of course - and all of those times were the only instances in which he instigated the ensuing carnage. He's still haunted by the aftereffects to this day.

Hidden 9 yrs ago Post by Mystic
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Is being a human an option?
Hidden 9 yrs ago Post by XSilentWingsX
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Thinking about a bar owner/fence for stolen goods character, who may or may not be a vampire. Who possibly has a past with a vampire gang? Not sure, I'm still working it out.
Hidden 9 yrs ago 9 yrs ago Post by potatochipgolem
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@Mystic I'd think so, though so far they seem to be the minority of character ideas. No one wants to play a Human anymore these days ...so I'm going to play one, maybe even one who's slightly racist against non-humans (except elves, cuz they are purty) just to mess with you guys. :>.
Hidden 9 yrs ago 9 yrs ago Post by Mystic
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@Mystic I'd think so, though so far they seem to be the minority of character ideas. No one wants to play a Human anymore these days ...so I'm going to play one, maybe even one who's slightly racist against non-humans (except elves, cuz they are purty) just to mess with you guys. :>.


I recall it being an option in the interest check, but it wasn't really elaborated upon. I for one adore playing humans. In a world that has a bunch of supernatural-esque beings and traits especially.
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@Nightwarden Dagmar is very much accepted. Great work BTW! Put him in the characters tab whenever convenient.

Is being a human an option?


Yep, being human is viable. There's a couple sentences in the races section where I put that.

Thinking about a bar owner/fence for stolen goods character, who may or may not be a vampire. Who possibly has a past with a vampire gang? Not sure, I'm still working it out.


Awesome, can't wait to see what you come up with.
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@Mystic Indeed! Humans ftw!

@Kingfisher I have posted in the character tabs. Is that alright? This is still a work in progress and I'll be formatting things so it looks better
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@potatochipgolem the character tab is intended for approved CSs, but I definitely approve of him, so you may as well just keep it there.
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Work panned into a double shift, will possibly have my character up in the morning or afternoon.
I told myself I wasn't going to create a vampire, but I was inspired by a particular series and thus, my lady was created. She'll be fun.

I hope you don't mind a bit of history and lore to back-bone my character, a bit is needed considering typical longevity.
Hidden 9 yrs ago Post by LoneSparrow
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Name: Lilith Altessa

Alias: “The Predator”

Race: Human

Age: 26

Appearance: Standing at 5’9”, her time with the Reapers has honed her physique into a thing of beauty, both in terms of appeal and combat. Unafraid to show off the eery markings caused by the injection of her Runez, Lilith wears usually rather revealing outfits. She knows the distraction she poses to others, and utilises this fact when she strikes at her prey.

Personality: Working with the Reapers for many years, and honing her abilities with the Runez injected into her body, Lilith has become as ruthless and brutal as the best of them. Though she no longer works directly as a Reaper, she still does their bidding, tied down by their control of the Runez in the city. Of course, that isn’t to say she’s not enjoying it. After all, she didn’t pick the her nickname.

Bio: A former drug addict and street rat, Lilith barely survived the harsh, monster-filled environment of Santa Somabra. Scuttling through the alleyways and hiding out in the shadows, she had gotten into many a scrape with the local ‘wildlife’, a few scars cropping up from the less pleasant encounters. Living on the edge, Lilith’s life would have been one disaster after another, if it hadn’t been for her angelic saviour. Ironically, this ‘angel’ was in fact a member of the Reapers, and saw her tenacity and will to survive as strong assets for their goals.

Enlisting at a young age, only 17 when she first joined the Reapers, Lilith began cleaning up her act, for the most part anyway, where she once was addicted to the sweet release of other drugs, she suddenly and quickly became infatuated with the power that Runez gave her. Her neck quickly riddled with dots where the Runez had been injected, and her skin began to glow with the characteristic tattoo-like markings that signified one as a Reaper.

As she worked, she quickly gained a name for herself, the ruthless killer who always hit her target, no matter how long it took. By her 25th birthday, she had quickly climbed the ranks of the notorious gang, her name igniting fear in the hearts of many a Santa Somabra citizen. Eventually however, she realised the Reapers were tying her down, and took a backseat to their dealings, becoming more of a shadow agent for their interests. Keeping within their good graces for the steady supply of Runez, Lilith now hunts the streets, doing the bidding of the Reapers while still looking for more thrills to spice up her new, dangerous life.

Other: Lilith has some skill with hand-to-hand combat, though she prefers to utilise her weaponry. Whether up close and personal with her falchion (a personal weapon with embroidery carved into the hilt and a select few gems encrusted into the crossguard), or from a distance with her AMT Hardballer pistol (though she does enjoy using it for juicy executions), Lilith will use everything within her arsenal to take down her target.
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@LoneSparrow Lilith is approved. Really digging her CS, and can't wait to see her in action. Put her in the characters tab whenever's convenient.
Hidden 9 yrs ago Post by LoneSparrow
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@KingfisherShe's a fiesty one, she is. xD I put her over in the character tab, ready and waiting for action.
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Hidden 9 yrs ago Post by Kingfisher
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Work panned into a double shift, will possibly have my character up in the morning or afternoon.
I told myself I wasn't going to create a vampire, but I was inspired by a particular series and thus, my lady was created. She'll be fun.

I hope you don't mind a bit of history and lore to back-bone my character, a bit is needed considering typical longevity.


Not at all! I have great admiration for people who go that extra mile when crafting their characters. I'll look forwards to seeing your CS.

On a side note; which vampire series was that? I've been looking for some good vampire novels to...sink my teeth in to.
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Not at all! I have great admiration for people who go that extra mile when crafting their characters. I'll look forwards to seeing your CS.

On a side note; which vampire series was that? I've been looking for some good vampire novels to...sink my teeth in to.


If you're not already familiar with it, I was inspired by Anne Rice's Vampire Chronicles. My job gives me a lot of free time, so I was reading Blood and Gold on a break and the character literally hit me that way when I finished it - again.
Hidden 9 yrs ago Post by potatochipgolem
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@potatochipgolem the character tab is intended for approved CSs, but I definitely approve of him, so you may as well just keep it there.


Yeay! Woot. I'll be done with the formatting soon too so it's easier on the eyes, everyone else's character page is so pretty with pics and all ...I can't loose out!
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