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7 yrs ago
Hot dogs are already cooked. Might as well just sear them to add flavor.
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7 yrs ago
I love it when I catch up on my posting.
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7 yrs ago
If you take college seriously, it opens doors. Harvard and Hopkins makes it easier, but you can do well anywhere.
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7 yrs ago
Prefer to brainstorm on Discord for that reason.
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7 yrs ago
Windows 10 is very much like a German prison camp guard, "Ah, I see you are tryink to escape work fifteen minutes early, Herr Colonel Hogan, here ist an update zat vill stall you!"
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For the purpose of the story, have the companions already been elected as the new guardians? Or will they be at the beginning?


Just freshly raised up, fresh off the various rituals for confirmation and so forth. The faith of Udrau is a public faith, so many rituals done in Daran public life are "In the Eyes of Udrau" or "in Udrau's name" but it's not much of a faith otherwise, with any expansive beliefs or behavioral restrictions. It's more like Udrau is conceived of as a spirit of the place but one that has never spoken or acknowledged the worship.

It allows for a lot of other faiths in the setting, lol, and most Guardians presumably go through a ceremony of their faith if they wish, in addition to the one that gives praise to Udrau.

So this is the first meeting, and guess what, it's in the murder scene. We can take this -all- kinds of ways.
A Dwarf of the People

Dorin didn't walk, he marched. He stumped through the ancient Hall of Guardians in a way that was at odds with the way others tended to glide through, or prance through. He stumped through as perhaps even a deliberate slight to the lofty fookers that thought of this place as theirs.

His face was in a perpetually resting scowl and his eyes watched things with a calm stoicism that swept the room carefully. He'd been the target of assassins before. A professional troublemaker that irritated the wealthy and powerful was bound to run into them if he was worth a damn at all, after all.

His predecessors perhaps did the same, and he knew it.

A short boulder of a dwarf, he had the beard, a bristling black and red thing lovingly kempt in the ancient traditions of their people. Dwarven memories were the stone, it was said, and they did not forget their ancient ways or even language, they held grimly on despite the odds and the silence of the Gods.

But here, in the flickering of torchlight from sconces in the hallways, he broke custom with the axe that he carried over his shoulder. As just emerged from the Temple of Udrau and the cleansing rituals, and then a vigil at the shrine of Zhakah, the Lord of Under, to pray to a deity that had never answered, he then decided that the ancient formalities were not his formalities and he was a damned dwarf. And the pragmatic dwarven response to this state of affairs, with the bloodstains barely mopped up from the Hall he was about to enter, was to carry the fookin' axe.

Dorin Stoneskull was not a dwarf to be told no. And the greenclad Lichtors, young Purebloods clearly as nervous as he, were 'escorting him' with ceremonial staffs in hand. Three pairs of eyes moved down, up, back, forth, left and right, the place was columns, statues, nooks, crannies and scurrying servants here and there as fleeting shadows in the place as evening started to descend upon Dara.

He didn't wear a breastplate, though his back itched a bit at the exposure, but he did wear stout leather in strategic places along with the cloak and cotton long tunic that was light, airy and the standard attire, even for stubborn dwarves that claimed to not feel the heat, in Dara. Tanned, creased, muscled, squat and like a boulder, with that forceful stride, he still had a heart. He saw one of his escorts struggling to keep up and paused. At rest, a dwarf could be stock still. They were not graceful like elves, or light on their feet in the way of the wee folk, but dwarves could be unnaturally still, like the rocks themselves, when at rest, which wasn't often because they were industrious. But all dwarves could settle into a spot to focus on their work, they could bring themselves into the mode of finding immense joy in the rythmns of work. But they also were watchful, steady. And perhaps it was that steadiness that made them so still when they stopped.

"We'll wait up lad, mend the sandal then," he told the younger of his escorts, a pimple faced sweating youth barely old enough to be considered in puberty, if he judged right.

As usual, he was the earliest to the meeting. "We have time to wait a bit."

That was not his happiest statement, and the two Lictors were not happy either. The doors to the Chamber, the center of the Hall of Guardians and reason for its existence, stood there, overwhelming, stout, carved with an oddly angular but flowing arrangement that spoke to a love of the metal being engraved. It was dwarven work, made with chisels, hammers, and other tools that Dorin forged. He could, for a while, pause to enjoy the thought of the work done in the past, perhaps as a way to escape the overwhelming sensation of dread that was attached to the chamber beyond. He was a guardian now, and they'd barely cleaned the blood of his predecessors off the floor.

There were only questions, and the questions already seemed to make more questions.

Piss.
I just popped a post up. I think, as a general rule, let's consider posts drafts so we can go back and tweak them or modify them a bit. I certainly intend to work that way because I don't want to let a grammatical mistake go, but I also sometimes am riding the creativity wave to get shit written in a push.
Thinking about a warrior priest or priestess and a self-stylized queen of thieves. I'll probably get them up today : )


Sounds awesome, I hope I left a lot of room for people to come up with some ideas. I also posted a character up. I'll probably work on a couple more items down the line, but I also have an initial short post ready to go.
Name: Dorin Stonehead

Race: Dwarf

Legend: The dwarves remain great builders and makers of things, but there was a time when, in their own underworld kingdoms, they were able to build unimpeded and their crafts became legendary. The cities are forgotten, their original names not even known and their locations are inevitably lost, though many an adventurer lusts after the idea of finding such a place, and many a dwarf have lost their lives to it.

The Stoneheads were never kings, but the common salt of dwarvendom. And yet, they remain. That is the tale, though there are many adventures to tell of beyond that.

Character Description: Dorin, or Dori to friends, Stonehead is considered one of the foremost troublemakers in Dara. Where there is a dispute between guilds and clans of dwarves over work, there is Dorin, using axe, hammer and pick, organizing other dwarves to resist the violence of Daran guilds, many of whom are racketeers and gangsters, with violence in turn. It might say that Dorin forced the Guilds back using a combination of dwarven grit, cunning and violence. Perhaps out of a combination of soft heart but utter calculation, he fed street urchins and even worked to build them better places to inhabit in return for their service as lookouts and spies against guilds. What resulted was that dwarven worksites were guarded while workers were able to work, instead of using able bodies as sentries, but the dwarves would hear the alarms, drop their tools and man the ramparts to repel the goons. Besides being one of the heroes that brought low Pykas and captured Cyrabassis in Melazus, he is well known for decapitating two assassins very quickly with his axe and then marching straight to the guild responsible to hurl their skulls against the gates and bellow a challenge, as other dwarves came to flood the square. They were well into destroying the guild house and storming it when the Khavi finally put a stop to it. The Guardians of the time, not amused, nonetheless conceded that Dorin was within his rights. The other guilds, taking note of how the destruction actually left another guild entirely crippled, decided to be more subtle next time.

They're oh-so delighted that Dorin is a guardian, and he's already openly carrying his axe, because Dorin is not subtle, but he is also not a rage case. But he is a relentless and ruthless enemy, despite a disdain for subtlety. He also is a dwarf to the core, he speaks straight and blunt, and he will let one know if they are, well, fookin' donged in the bloody 'ead. His sympathy is with the common people and he is, perhaps because he cannot hide his essential nature or sit back, popular among them.

Beyond that, his metalwork is known for its extreme quality, though he mostly makes tools for other dwarves.
So I got the OOC up, I'll be popping in a couple of character stubs myself.

roleplayerguild.com/topics/191899-the…

If you haven't seen the 1982 Conan the Barbarian by John Milius, you need to. Because this RP is written as a spiritual sequel to that in a lot of ways, and uses the same exact themes.

Character Creation:

There are four things to know about the character. These don't have to be ultra long, but some of these things might well need extrapolation, so the degree of detail you want to throw in is up to you. I don't do 'minimum' length nonsense. ;)



Name: Duh.

Race: So, as indicated previously, there are fantasy races, but they've all sort of reverted to a mortal lifespan even if they were, as the elves, allgedly semi-divine. Divinity no longer speaks in this world, though many have gone insane trying to hear the voice of the gods again. In fact, there's a degree of superstition around being cursed for seeking to disturb them, if they even exist.

Legend: A bit of folklore, ancient and perhaps not even remembered well, from song or saga, that somehow relates to your character. The same way Frodo Baggins was unaware of all that passed in the Silmarillion, so too we do not need the character to actually be aware of this -- in fact, it's more fun to have them not know, or know only bits and bobs.

Character description: History, personality, and everything else.


Lore Stub Creation:

To create a piece of lore, write up the title of the piece and describe the item, as in the 0th post. Then post up for us to comment and/or canonize as a part of the setting. Please be cognizant of the format being used, but don't worry about coding it for me, just gimme dat text.

Character Creation:

There are four things to know about the character. These don't have to be ultra long, but some of these things might well need extrapolation, so the degree of detail you want to throw in is up to you. I don't do 'minimum' length nonsense. ;)



Name: Duh.

Race So, as indicated previously, there are fantasy races, but they've all sort of reverted to a mortal lifespan even if they were, as the elves, allgedly semi-divine. Divinity no longer speaks in this world, though many have gone insane trying to hear the voice of the gods again. In fact, there's a degree of superstition around being cursed for seeking to disturb them, if they even exist.

Legend: A bit of folklore, ancient and perhaps not even remembered well, from song or saga, that somehow relates to your character. The same way Frodo Baggins was unaware of all that passed in the Silmarillion, so too we do not need the character to actually be aware of this -- in fact, it's more fun to have them not know, or know only bits and bobs.

Character description: History, personality, and everything else.



For much discussion of plot and lore. I know I work easier with discussion.

Lore

If it ain't here, it's not official yet. ;) But no worries, we're keeping it calm.

Places and Cultures



People







Organizations




Events




TL;DR Summary:
  • Theme is similar to the work of Robert Howard.
  • Fantasy; we start with low fantasy but are coming into an awakening of high fantasy elements and beings. The legends return.
  • Dark Ages tech level seems perfect for this setting, incidentally.
  • The Guardians of Dara, the ruling body of the city have been slain in horrific fashion and it is up to the successors of the Guardians not only to steady the city in these tough times, but find out how their predecessors were slain.
  • The new Guardians are the characters; veteran adventurers that rode together at one point to bring down King Pykas of Selander and his minion, the sorcerer Cyrabassis, while still young.
  • They faced magical beasts that were the stuff of tales, but people took it for the boasting of drunks and the characters stopped discussing this brief brush with magic.
  • The characters have since retired from adventuring. As heroes in Dara they were offered all sorts of opportunities -- in each person's own way they've managed to be successful, though in some very different fields.
  • On the other hand, they have different viewpoints, interests and belief. The characters should disagree on some things, perhaps fundamentally. Some in the group are allies and others are enemies. This is meant to promote a degree of strife between characters, and hard decision making.
  • I am allowing different races, but the differences are cultural; everyone's lost the magic -- it's the stuff of myth and superstition. These races have the same lifespan as humanity, but different cultural beliefs and practices, and obviously different physical characteristics, but they too do not have magic. Let's also say that interbreeding is absolutely possible, and some really interesting stuff can happen there. It's also worth noting that abilities and powers are latent in various bloodlines, some of them mythical beings that no longer exist. But it's unlikely that any but a very few odd ducks really remember all that lore.
  • Just a note, let's avoid modern naming conventions in favor of working with syllables and sounds to create something that sounds different. No Devons, Chrises or Bobs. :)
  • See the character tab for instructions on how to create characters and lore items to support those characters.

In Character Info:
Dara is an ancient city, one that has fallen on hard times and has survived much. The re-establishment of trade routes and an influx of foreigners has given the city a new vitality in these times, and it is seeing a turnaround in her fortunes.

Twenty years ago, a band of young, green adventurers were swept up in Dara's finest hour, a defense against the legions of King Pykas of Selander, who threatened to take the entire region by force in an ambitious effort to forge a huge kingdom out of a gaggle of dusty, ancient city states on the continent of Aluth.

He was assisted in this endeavor by an advisor by the name of Cyrabassis, an attainted and disavowed priest of Hazathalra whose dark reputation for ritual and sorcery was known far and wide. Many victories were attributed to his dark arts, though most would say that such things were coincidental -- fortuitous weather, people falling asleep. These were explainable, to a point. In the end, it was the characters that brought Cyrabassis low -- they raided into his lair, the catacombs beneath ancient ruins, and brought him out in chains, gagged and blinded, battered, bloodied and shaking from the things they saw despite their victory. King Pykas, also involved in the fell ritual the characters disrupted, was slain, as were things that were only in the realm of legend. To ensure the secrets of the place, known as Melazus, stayed buried, they flooded the place with water diverted from the River Dara and caused it to be buried in mud and muck forevermore.

Cyrabassis disappeared years ago from his captivity, and had not been heard from since. In that time, the characters somewhat forgot what they saw, rationalized it away or just simply stopped talking about it rather than face the ridicule and the skepticism as they went about their subsequent business, establishing themselves in positions of wealth, power and influence within Dara.

Dara has since flourished -- others have come to the place, like the characters, to make their fortunes in the dusty hinterlands, this forgotten and ancient land that still serves as a crossroad of spice and other trade goods. The region is tumultuous -- it wasn't at peace before Pykas tried to conquer it and it hasn't been since Pykas died, but Dara is confident once more, as it recaptures its old, dimly remembered glory and rebuilds itself into something better.

Despite these good times, there are rumors from the North of shadows and flame, of things the grandmothers told their children, or which drunkards boasted of in the wineshops; handsigns are made to ward them off, but they have never been seen -- everyone knows it is merely imagination, and these things can't possibly be true. The stories are fragmentary and varied.

Then the Guardians are slain in council by something, their bodies strewn apart in their chambers in a monstrous fashion, rent into fleshy shreds.

New Guardians are chosen -- in their fear, and reflecting the esteem they hold the outlanders that came to help bring in a new age in Dara, they choose the heroes that saved the city in its last hour of need. This diverse group, all living within the city, but who have gone their own ways and sometimes have found each other at odds now must come together and not only steady Dara in her time of need, but also, they must face the past.

Because they had seen the sort of monster that could do this before. In Melazus.

Out of Character Info:
The characters are older, retired adventurers, long since gone their own ways in retirement or independent business. They are influential people in various ways, be it wealth or position or a combination of the two. They can hold posts in the city, such as high priest of a given temple or as a commander of a group of the guards (Not all of 'em. :)) or as the head of a guild (thieves?) or trading house. There are a lot of options.

There is no -obvious- magic -- as indicated, it is a shocking and legendary thing, and these characters were scarred by what they saw. Deities do -not- generally answer calls (though they can, since there is magic in this setting) in a public fashion, though a character may hear from one once in a decade if they are a devoted servant.

Or perhaps I should say that there is no magic yet. You should absolutely reserve potential for it in your characters if you want, and not rule out the supernatural, but they are coming to it as neophyes. A mystic character with a hint of the mystery of magic to them, perhaps enshrouded in ritual and passed down superstition from their culture/family is acceptable, like a palm reader or someone with a tarot deck -- it works, but it can be explained away. No fireballs.

I am allowing races; elves, dwarves and so forth, but their lifespans are human and their magic is a little remembered dream of the dawn times, not their day to day dealings. They venerate the things they venerate as a source of cultural pride, but they are not magically adept. There are orcs, of course, what would we do without 'em, and goblinoid races, but they are in the same state, though they are in the same boat-- the gods only whisper in the ears of their few chosen, but the power is a well run dry.

Of course, as I indicated, the RP is about what happens when that power once again flows, when the well can be drawn from again. But the theme I want to convey is the shock of the characters as they face the legendary spring into form.

I know this mirrors George R.R. Martin in a sense, but this stuff stems from the works of other authors that are colleagues, like Robert Jordan, or authors that predate him like Robert Howard or H.P. Lovecraft.

The region of the setting of Dara, the continent of Aluth, is a drier/more arid sort of place. Think Israel and Lebanon, or perhaps Armenia and Iran -- these places have their lush spots of green, and Dara is also such a place, sitting on the banks of the River Dara, which it is named for. But there are other parts that are rocky and hilly badlands, desert wadis and dry places in general. It is a region of city states and trade wars and fights over commerce, an exciting and sometimes amoral place of danger and mystery.

The characters, of course, ought to be foreigners of various sorts -- and not only that, they should definitely -not- agree on how things are done. Some love each other, others loathe each other, but they are, for better or for worse, the Guardians of Dara.


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