>Stuff Nex into backpack.
That could work, but would anyone want go though with the fight after they know they'll lose - as opposed to rolling and writing?
I assume "available dodge" would be like if you think it would hit 70% of the time then you'd roll a 10 sided dice and 7 out of 10 numbers results in a hit, one of them like a lucky strike. That seems like a perfectly reasonable way to fight as long as you guys can figure out why exactly it would have such a hit percentage, which could get complicated.
I'd fight battles knowing I'd lose if they are interesting.
Am I the only person who dosen't mind@Gwazi Magnum?