Avatar of Antarctic Termite
  • Last Seen: 2 yrs ago
  • Old Guild Username: Antarctic Termite
  • Joined: 12 yrs ago
  • Posts: 3688 (0.81 / day)
  • VMs: 1
  • Username history
    1. Antarctic Termite 12 yrs ago
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Status

Recent Statuses

8 yrs ago
Current ( ͡° ͜ʖ ͡°)
1 like
8 yrs ago
If you're not trying to romance the Pokemon, what's the fucking point?
7 likes
8 yrs ago
Can't help but read 'woah' as a regular 'wuh', but 'whoa' as a deep, masculine 'HOO-AH!'
1 like
8 yrs ago
That's patently untrue. I planted some potassium the other day, and no matter how much I watered it, all I got was explosions.
2 likes
9 yrs ago
on holiday for five days. if you need me, toss a rock into the fuckin' desert and I'll whisper in your dreams
3 likes

Bio

According to the IRC, I'm a low-grade troll. They're probably not wrong.

Most Recent Posts

An Intelligence roll while Geckle searches his memory, I think. I'll post as soon as I can and just say that Geckle was taking time to search his memory if I can't get GM information by then, is that ok? Or does it hold us up?
Will post IC if I can finish both something there and an intro in DungeonWorld tonight.

Done. Let's see if I can illegally smuggle Griselda into Saro. c:
Fixing irrigation is hard and time-consuming.

@Jay, we are manipulating the course of species here, not individuals, so... You might need to explain that further or change it, and check to see if it doesn't conflict with any other Intent.

As for the changing-landscape idea, I'm going to tweak the system and put it up to the players to vote on tomorrow (nice delay there). Personally I'd much prefer it if you designed species that terraformed as part of their life processes, Arrakian Sandworm style, and what actions you could take for or against other species depended on your creativity in using your own various species as tools. Would that be overcomplicating the system, or would it provide pressure to develop your organisms creatively? Up to you guys.

Anyway, bottom line of what I'd like us to be doing here is this: Constantly change the available life to suit our wishes and meet necessities, putting pressure on other players to change in response, in whatever way they please; to play a complicated game of chess with organisms as pieces, that gets steadily more interconnected and beautiful until I nuke it with magic and we start again from what scraps we can glean. The question is if giving the Entities a way to directly alter non-organic parts of the planet be helpful or detrimental to sustaining this kind of roleplaying environment.
All I see is words

words everywhere

I should stop trying to do anything when it's this hot. ._.
Kyelin said
One interesting ability an Entity could have might be manipulating there species on a subtle level once they are settled and stable. Kind of like when, say, a God might suddenly draw their species to migrate to a safer area, or maybe they could cause extinction events prematurely. Say once an era to wipe out competition around them, or to 'wipe the slate clean' and get their Spheres back to 100% immediately, for emergencies.


You can murder your own species if you're creative enough- Cancer, for example, is a mutation which you can trigger with each generation, although as usual if a species is not heavily influenced by your sphere, it will tend towards survival (survivors reproduce, pass on surviving genes, and so on). Also, instinctive behaviour is under your control. So, for example, changing a population's navigation instinct to avoid a predatory species is cool- But the other species may change likewise to follow, especially if they're being controlled by another Entity.

Haemonculus said
I think Antarctic is only able to control the whole mass extinction bits like asteroids and nasty stuff like... I can't... there... just... uh... asteroids.


Boom.


Leotamer said


Get back to you on this one.

tobiax said No. Deep One wants to go all Robo-Cop on things that don't cooperate (so it seems). That Which Moves (need to change that name, maybe...) would allow things to be out of its control, and accepts that things can't be. It asserts that sometimes things need to be "weak", "imperfect", or at the bottom of the food chain. It understands that not everything's connected.


That's what it's like, not what it's trying to do.
Hm... Looks like Geckle appears to be the only one with Intelligence above 9 and a Charisma below 12, but we have a lot of bulk and dexterity. This looks like a fun little rabble. c:
Leotamer said
A few quick questions: Is our spheres at 100? And is there is any going to be any entity progression or just species progression? I think having it so that our spheres gradually increase and having unique abilities could be fun. Though it is just a thought.


Your Sphere starts out 100% unused, so you can use it as you would at any other point in the game, although the only thing that's there for you to change is your 'starting point' of amoeba things. As soon as you begin to create changes and separate species, that Sphere will split quickly. However, I might change the percentage mechanic slightly so that no-one is operating at full power at the very beginning, only reaching that point when the amount of species present on the planet stabilises. I'll burn that bridge when I get to it. >_<

As for unique abilities... The only thing Entities can do is watch things, and use their Sphere. The active part of the roleplay is the species they manipulate, which can have all kinds of abilities and will interact with each other in all kinds of ways, so... What kind of abilities would the Entities have, exactly? I'm all ears.

xAsunaWolfx said
Ill do a CS tomorrow, apparently i am "atuna" right (as leo pointed out on skype xD)? Id preferto be awolf but hey, i guess either way it works? And i thought no one was replying to me...until i realized there was a second page xD


...Asuna. Yes. Asuna. I can spell. Definitely. Maybe. Sorry. ._.
Well, posting from a 3DS could be tricky...

Anyway, very much liking our Sower and the Jowls, l'd love to see them in action. I'll begin as soon as I can then. Let's see if we can maintain activity like this in-character.

Atuna, we are always accepting newcomers to my harem- Uh, roleplay. Welcome aboard.

Tobiax, I'm finding That Which Moves's Intent confusing... Is it trying to create a more comfortable world for other life, or trying to create a stable biosphere? The Deep One already appears to have that in mind, so you may want to clarify.

With regards to starting, I think I need to stress that we will not be controlling bacteria or archaea at any point. They are omnipresent and do all the things bacteria do on Earth, but they would be complicated and unfamiliar to roleplay. As stated, the roleplay begins with the start of complex cells, not the start of life in general, or of multicellular life (we take that step ourselves whenever we wish). This is to keep the start-up smooth and to stop us from getting stuck in wibbley-wobbly-slimey-wimey extremely small-scale stuff. If you want to take on adaptations that could only have occured in the simple cell stage, you can do so by consuming bacteria that's already there and stealing their genes while you're an amoeba. Sorry Science.
*lurks endlessly :3*
Leotamer said
Him being the the "Chaos One" is actually not intended, but I am sticking with it. It was going to be "The Chaotic One" but I didn't like how it sounded, and then it was the "The Being of Chaos" which was just to long, so I went to change it back to the "The Chaotic One" but "Chaos One" just sounds better.

Also, I kind presumed my character would be the one trying to mess everyone up, but I am more so a trickster than a flat out antagonist.

I am fine starting as soon as possible. If new people show up, great. It would lead to an interesting dynamic is the entities changed as the players did (So long as the RP lives.) Like how entities can just appear and disappear and reappear at random. It would give an explaination for the flow of players though an RP and would add to the world building a lot.


Alright, makes sense then. We do need a few meddlesome players to generate drama and this is just fine. >:3

That's a dynamic I very much do intend to use. Player dropouts and difficulty of entry can stall a roleplay very quickly, so this is one of my schemes to hopefully this circumvent the problem to some degree. Newcomers can take control of NPC species at any time.

Anyway, it's all in the first post now, so... We have an Entity that hates barren spaces, another that wants to design a stable biosphere and eventually a perfect organism (XENOMORPH PLS), one that wants to conquer every frontier, and a trickster character that messes around with things. Good selection.
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