Name of nation: Pirate Confederation ( Unofficial Name) No official name exists Species: Mostly human, other random humanoid species mixed in there Description of government: There are three Pirate clan that make up the Pirate confederation. Each has its own laws and standards for residence or visitation.
Bibracate- Is the most tame of the three pirate clans, its citizens enjoy an almost normal quality of life and standard of living. Everything short of murder ( and even sometimes that is ok) is outlawed, and vigilante justice is common.
Helveti- The Helveti are probably the most secretive of the three clans, requiring its citizens to pledge allegiance to the royal family through both tribute and ritual. They revere the royal family as deities and have a religion based around them. They are often fanatical and are considered rather weird by the rest of the clans. This is the only clan to charge a visitation fee for entering their territory without special permits.
Averni- The people of Averni live in squalor, etching a horrible existence out of the burned out cities and stations that dot their territory. There is no law or regulation in this sector and open piracy is common even amongst local traffic not clearly bearing identification. A ruling class of gangs lead this clan, and power struggles are common.
Description of military: The clans, with the exception of the Helveti, have no professional military service. Pirate bands or admirals my join together from time to time, but there is no standing military. The Helveti is the only clan to maintain a professional military force. The force consists of a moderate army and navy with a small marine component. The Helveti army is known to be under equipped and have poor morale, with most of the attention going to the navy and elite marine force.
Technological Overview: The different clan have varying technological strengths. The Bibracate and Helveti both maintain a research branch, but the Averni rely on stealing a reverse engineering equipment. The people from all three clans are very proficient in “Mcgivering” repairs and equipment. Pirates are extremely resourceful, if you put enough pirates infant of a problem they will find a solution.
Cultural Overview: Bibracate- This clan is the closest resemblance to “normal” life in the pirate territories. You can find any of the three clans in the Bibracte territory, which is considered a neutral zone.
-Helveti- Their religion is the focus of everyday life, citizens pray three times a day in public sessions to the royal family. Any act of blasphemy or ill will towards the royal family is considered treason and is punishable by death. Vistors are assigned government minder and are followed and watched throughout their entire trip
Averni- There is no set culture for these people, most etch a living out of the land and hope that raiders don’t descend upon them. For those unlucky enough to live on a station, their quest for survival often gets especially desperate. There are only a handful of actual population centers in this territory.
History: The territory used to be a collection of mining and other natural resource colonies. The five planets that make up the system continue to have active high yield mines and other factories that make up most of the economy of the confederation. Other: The entire pirate territory spans one star system, border security depends on where you enter from.
Government Type: Pirate Republic Leadership: Lead by a council of four elder captains. Persons of Importance(Optional): Captain Lucien Von Bromhel ( The Bromhel Collective) Captain Varrik Klare ( Dead Vacuum) Captain Lourdes ( Popular Front) Admiral Ingvard Van Duurk ( Regulum Solaris) Homeworld(s) of Origin: The Lunar states have no homeworld but exist on a multitude of orbital stations. Its citizens mainly come from the Aurolian Federations and the Concordant. Holdings: The Lunar states hold a collection of large to small space stations orbiting the Jaruin moon. The territory between these stations are heavily monitored and are regularly patrolled by pirates. Population Demographics: -80% Human -15% Ishkaan -5% Other
History: When government authority erodes in a region, enterprising groups will try to fill the power vacuum. This has been proven by different groups throughout the history of evolution and the Federation was no different. The stations were already a refugee focal point, a place to go if you did not have the wealth to get to Aurolia or the Concordant. The poor, fugitives and ex-convicts made up the populations of the many service based stations. Work was mostly hard labor based and the pay was less the adequate, making life on the stations prison like and inhumane at times. The stations have always been isolated and self reliant, most were run properly and their inhabitants enjoyed a adequate quality of life. As the civil war started on Aurolia, supplies and aid stopped reaching the lunar stations. The situation was made worse when more refugees fleeing the violence arrived, stretching the nonexistent supplies the stations had. Anarchy followed and Omega station, a raw materials processing plant, was taken over by a group calling themselves “Regulum Solaris”. Made up of mostly disgruntled miners and military deserters, they established power quickly under the command of Ingvard Van Duurk. Once word of the coup reached the other stations, citizens revolted and the took control of their respective stations. The stations acted independently for a little bit until the initial problems of famine and disease came up again. The need for cooperation was obvious and it didn’t take long for these groups of refugees to seek each other out. Factions were formed, the Regulum Solaris grew and new factions like “ Dead Vacuum” and “ The Bromhel Collective” were formed. These new factions acted as nations and traded both externally and internally. Everyone was expecting these factions to tear each other apart over territory and resources. As pirate activity increased in the region, the possibility of war between the factions became even more feasible. One man, the Ex Federation Captain Lourdes, formed his own faction and offered to establish a pirate republic. The other faction leaders, who were also very aware of the resource problem, agreed and the region surrendered to the collective rule of the four factions.
Military: The Lunar states relies on an army of privateers to defend the area, these forces can be as limited as a gunboat or as diverse as an balanced armada with landing forces. Due to the diversity of the population, tactics, procedures and from both The Federation and the Concordant can be expected.
Other: The Popular Front faction is the only Semi-legal faction in the Lunar States. This is also the only faction that trades with other nations, the rest of the states trade exclusively on the black market.
Hmmm, what if a collection or one of the Lunar orbital stations broke away from the republic and turned into a pirate collective. Threatening trade and shipping from the moon colonies.