Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 6501 (1.58 / day)
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    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts



I am assuming this is the completed version?
@Crow Broken in what way?
There's one hole in the logic I notice, @Crow. Perhaps not even a hole, I just have some difficulty figuring it.

A two year old learning how to hunt... so this


(for lack of a better example)

Who in normal human terms would have difficulties walking normally, learned to hunt?

I find the age frame a little too young to imagine them learning how to hunt and the like, especially a really little kid like that catching fish.

That's my only bone. Take it as you will. I like the concept, but I find it difficult to wrap my mind around some of the details.

Will the magician be represented in the roleplay? Or simply an NPC target that isn't used?
Just me or has this place suddenly come down to... two people?
Villains, in my view, should be forged from the settings and backstories they come from. In some instances you could have them created knowing absolutely nothing but an insatiable lust for <x, war, food..> like the levvies from supernatural. Or, and what may end up as more interesting of a character, you have ones that came from a situation that changed them. Some event, influence by another, discovering something to change their philosophy. They could be driven to a single cause that people would think is evil but really comes down to your perspective (revenge, perhaps).

You could also have an anti-hero character, or someone who isn't necessarily evil, but takes causes that would be to the majority morally incorrect to reach a just end or at least something that they feel would make the world better. In the end, I think it all comes down to the motive.

I'm hoping that tackled the asked questions, just something to think about.
<Snipped quote by ArenaSnow>

All of that looks kick-ass.

I'll think up something for the actual plot of the roleplay while the war is going on. Like I said in a previous post, the war is in the background for the most part and likely will only be brought up in passing. I was thinking that the group of characters involved will uncover a conspiracy dating all the way back to when more advanced technology started being made, which, since we're adding other planets and aliens into the mix, might have to do with first contact with another species. If we go this route, it'll have a somewhat happy ending. With a war going on and the truth to a centuries old mystery being uncovered, the Empire might be forced to give up the war as not to cause an all-out revolution (everyone against them) or they might be forced to give their people more freedom. Kinda bare bones, but any thoughts?


Want me to do some tinkering with that? :)

Or have you a master plan..
'Mornin, my dear idiot!

Welcome :)
Damn shame :/
Eh... kind of.
Yeah... I'm going through my roleplays to see what I'll be keeping and dumping, things are cranked up a notch outside RPG in the form of helping set up a site for a community :)
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