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Alright Soooo here it is,
I'm an old man (post 30's) who has been at the RP game since I was in Middle School. Happily Married and a huge Nerd. My main interests for RP's and such are Medieval Realistic Fantasy, As in no one person wielding a massive 200 lb weapon in one hand or going way over the top with crazy 25 hit combos in the air. I like things to play out as they would normally of course with magic, magic is always fun. I also like Futuristic Space (Star Wars, Mass Effect, and almost anything involving some sort of Mech). I work a crap ton and cant really get into a real post every day but I do try. If you think you got something I might like hit me up.

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I can see where your coming from with it BK and support roles are always nice, But for now I'm going to say you'll still need to stick to three magic skill points. Can't just make the exception because your a support class and then have someone else come in complaining that they don't get as many. For now I would say pick one Element to have dabbled in and as long as you put effort into learning about the others with in IC posts I don't see why you couldn't get the knowledge of other elements quickly enough.

Jon: go ahead and make a CS.

And again with the side note. We need some range guys :) Magic, Bows, Flintlock Rifle I just need some ranged guys :)
BKburke: Well enchanting with actual elements is really only useful on weapons and such so focusing on one side element would be alright. and even then looking back onto it Enchanting isn't much of an offensive magic type. So are you making him as a support character who kinda just comes along for the ride or is he going to be able to help in combat.

drallinix: Ya that would be fine, if you can come up with a good reason of being able to get out of Hieledran. Remember Isolationists with crazy religious zealots getting away isn't easy.
drallinix: really going with your fighting style Hieledran would be the best, but that does require a bit of bio changing to fit, but if you just want to change the nation feel free to choose any you want.

BKburke: Only thing I see is the amount of magic you control. In the magic section I stated 3 points in magic to start. So I would say Journeyman in Enchantment, then Novice in one other element and not being able to dabble in multiple elements at the time. Other than that I would say he looks good.
Anyway, I'm going to be working on the first post and I should have the first post if the IC up by the end of the day
Well after that here is where I am at, since I didn't even know Rusalka's character was part vampire ill just throw the monster to human ratio out the door. Now maybe your master could be a member of the Blackguard with a similar condition, so he took pity on you were others would have killed you (work off of the werewolf's pack thing). The that is where your training comes from. As for settling down maybe having the home and wife while in the Blakguard with no real retirement stage just the times when he was off duty, or maybe for a period of time his skills as a blacksmith were needed more than for him as a fighter (doubtful, but could give you time off). And then once your family was dead you track the Vampire out of Hieledran and join with the group of Blackguard sent to join the Hunters with the plan to hunt him down and kill him.

With this you can keep being a werewolf and all that such, but i would say switch the strength part to not super human use enhanced. werewolves are strong, but they are more known for their speed, and scenes more than strength.

As for the guns, flintlock would be fine, sure it is powerful and will do some damage (killing little things almost instantly) but that only works if you hit the target in the right place and Flintlocks aren't known for their accuracy.
Well going with the European theme I can understand, but Hieledran is a very small isolated nation so traveling in and out wouldn't be easy. And with the Blackguard finding out first off they are the hunters and with it being the full moon they would be out in force and with any sign of them in an area the Blackguard would be on the hunt and any "survivors" that they found wouldn't remain that way for long if a mark was found. If you want to keep your character mainly as is I would say taking out the werewolf part. Make your master into one of the Blackguard and make it so your training more incorporated into the lore of Hieledran. Your character would then easily be able to receive the training required to be an assassin (because really there isn't a need for someone based on stealth and speed to be able to lift 300 lbs) and then you would then be able to join the hunters and leave Hieledran as a part of Jocelyn's group.
As for joining Yes Red I am still accepting so go ahead and make a cs.

P.S. if you don't mind we need some range! a mage or some sort of bowman would be excellent. Hell, i'll even allow some sort of rifleman if you can fit the character into Hieledran lore (although it would be somewhat of a musket no super cool gun)
I don't know. I'm kinda torn on the idea for a few reasons. First off I don't see your character fitting into the Theocracy of Hieledran, mainly because the nation is so small and so devoted to the religion it would be incredibly hard for someone like your master to work outside of the church as a monster hunter as Blackguard would hunt down any promising individuals and force them to join them. Also if the Blackguard got any sort of hint that there was a werewolf masquerading as a human you would be put on trial held until the full moon with no way to get your potion, transform and be killed on the spot, If they even waited that long (religious fanatics do that stuff you know). As for a nation I would think somewhere else would fit, Vampires, werewolves, and all that stuff aren't exclusive to Hieledran that is just a place where they are very potent.

Then as for the werewolf part in itself. I do like the idea of trying to suppress the power and all that jazz, but I did ask that you PM me to ask about special cases. and with that being said I already have someone coming in who would have Demon blood and goes through the hiding it, plus my own character's Dragon ordeal. I accepted the demon because it wouldn't be fair of me to say nope I'm the only one who gets cool powers, but I'm reluctant to accept a third as our (if everyone fills out a cs who has said they would do so) 3 of 9 of our hunters would be of monster blood and well although I do believe if one was found out the other two would move to help him. it makes the kinda rare breed of "specials" not so rare. So for the moment I don't want to take in another monster, but if the Demon Blood guy decides not to join, or we get a few more "regulars" in by tomorrow afternoon I'll take you on as a werewolf. All I'll need is Rusalka's say on if your character would of been able to make it in Hieledran, because I am under the impression that it wouldn't work so well but its his/her nation and he/she would know better than me. and if Rusalka says no its no biggy just switch to somewhere else.
We are still accepting, please feel free to post a CS
The Order of Hunters was formed over 500 years ago when mankind first came together as a whole to combat the powerful dragon Ragnos. And with the combined efforts of man the beast fell proving that mankind did not have to fear these beasts. Since then the Order has stood against the monsters and beasts that come from the Dead Lands plaguing mankind's existance. And although Mankind's own worst enemy seems to be itself the Order has not stepped in to settle matters between the Human Nations wanting staying neutral and unbiased in the situations. In order to combat the monsters and beasts that roam the Dead Lands the Order is always willing to take any able bodied talent that is willing to sacrifice its life to rid Mankind of these threats.

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