Avatar of Asuras
  • Last Seen: 5 mos ago
  • Old Guild Username: Asuras
  • Joined: 12 yrs ago
  • Posts: 1367 (0.30 / day)
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  • Username history
    1. Asuras 12 yrs ago
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6 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
3 likes

Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

I dunno what your PC is going to be, but if it's going to be hers then app that CS ASAP! I wanna bang be a gentleman and introduce myself to her!


Already made my CS. Sooooorry.


I like her style. Anyone wanna make a CS for her so Gren can hit on her?


Yoink.
I'm good at science. I have the best science. Scientists tell me my science is great, and they love it.

Yes there is another user named Asura, and they've been around about as long as I have on RpG. We're not related, and I rue his decision to make a name so similar to mine. B:

So my method of convincing is submitting a CS and seeing of people like it? A regular submission, then. xD
How many images of men with no necks do I need then, to convince a half-dozen more to convince you?

Joking aside I've always been into RWBY roleplays but every single one has fallen flat on its face within a few posting rounds, victim of the "First Day of School" roleplay openings that kill practically everything. I've eyed this one for quite awhile but held off from asking because I could tell it was really full, but at this point my eagerness to participate in a RWBY roleplay doing well got the better of me.
Perhaps this image of a man with no neck will change your decision.

Waiting list still in effect?
Alright so I'm going to do this a little differently than normal. As our opening post (or rather, YOUR opening post) I would like to see the following things (think of this like a writing prompt):

  • Your character has awoken to a new day, and goes through whatever morning routine they require.
  • Introduce one or two side-characters that are important to your character.
  • At some point during their day, they encounter a Primordial somewhere outside. The encounter is solo; no one else is with them at the time. A Primordial is a strange amorphous black creature, kind of like a shadow sticking out of the ground (about human height, two white eyes). They are harmless and disappear very quickly upon being encountered. Legend holds that encountering one is an omen of future adventure and danger. Normally they are found only in the deepest depths of the earth in man-made environments (i.e, mines, tombs), and so finding one above ground seems especially strange.
  • Someone brings your character a letter addressed solely to them. For those of Mecrundyr, it is signed by numerous Republic leaders. For Kerenza, it is signed by numerous members of the Council of Ten. For Wei, it is signed by the Supreme Empress. The letter describes how the associated organization has seen ability in your character, and its relation to the prophecy. They wish for you to accept an appointment to a new organization being formed between the regions of the world as leaders; essentially, the generals of your own armies, working together for a common purpose. (For Wei, the letter will seem very roundabout and insincere)


Instead of an opening post from the GM, I'd like to see you all post with these prompts in mind, after which the first short "arc" will be meeting with fellow leaders to discuss the coming events. If you've got any question just tag me!

For the sake of not having to redo plot things with a new character, I'm going to ask that you stick with Edwyrd. I do not mind at all that multiple people are from Mecrundyr.
World Map has been updated once more with all mentioned locations. The only thing unmarked is the Republic of Tyre. Flamelord, if you would like to, could you mark where the Republics borders go on the map? :3

Also to everyone; please place your CS's in the character sheet tab of the thread.
@Flamelord
Good good. Looks good. Lemme give you a few complications for Edwyrd and the Republic of Tyre:

  • Almost all of the fourteen republics were reluctant to bring a force against Baelwill, save for one republic in particular, residing on the western side of Mecrundyr; the Republic of Neerie has vocally condemned the other Republics for failing to carry out their duty in helping the rest of the world, including the Republic of Tyr and the capable merchant families within it. Some Republics have begun to stir a bit more, encouraging others to act.
  • The Tyr Republic seems to be encountering some shifts in power structure. Tyr's chancellor Nermud Hroanvod appears both ailing and politically weak within his own nation. In the face of mounting danger, other leadership figures have begun to seize instances of power where they can.


@Zombehs
Also good. Complications:

  • It should be obvious but I'll say it anyways; Willow has gained great momentum in unifying wildfolk, but there are still numerous clans that have refused (to varying degrees) to unite with him, much less to cease hostility on Mecrundyr civilization. He is at odds with another packlord named "Carcass" that leads a sizeable group of clans nearby the Burned Forest.
  • The merchant family willow had made allegiance with is the Varon family of the Neerie Republic in the west. It's clear to Willow much of his being granted power and amnesty comes from their desire to wage war on Baelwill, and they need the werefolk.


@Click This
Complications!

  • The head of the Grand Alliance of Mecrundyr was those in power of the Republic of Neerie (now mentioned twice in this post x3). Though the initial invasion failed and Cynthia's mentor killed in action, the Neerie Republic still looks to Cephalon sort of 'expecting' that it still aligns itself with the cause. While they have not yet confronted Cynthia about her standing, she can expect they will soon.
  • Unfortunately for Cephalon, the last remaining "Great Beast" of the known world still lives in the northern seas. Prior to Baelwill's departure, great companies of knights practically lived their lives on the open seas here, perpetually attempting to hunt and kill the leviathan known as "Rakjinokoriol" or more colloquially, "Mecrundyr's Bane". While the knights had effectively pushed the beast into hiding, their retreat has seen the monstrous kraken return to activity in the north seas, much to Cephalon's chagrin.


@Psyker Landshark
Complications

  • The fleet that his edler brother had taken upon the Jushibaki Empire during the first invasion was a majority of the navy's units. With it set aflame, The Shin Empire was left with considerably fewer vessels at its disposal (though Junli made do with them during his own invasion of the Jushibaki coastline. Eight years later, while efforts have been made to restore numbers, the empire is still disadvantaged at sea.
  • The Shin Empire, in terms of Ju Ren Kyo lands, is completely surrounded by supporters of the Supreme Empress. Save for sailing to the western regions and traveling up and around the bridge to Ju Ren Kyo, the Shin empire has no paths onto Ju Ren Kyo that do not involve passing through supportive empires.
  • Shin's economy is at odds with the Rokon Empire located in Ju Ren Kyo's southern desert. After Baelwill's retreat the empire has shown -extreme- mobilization to improve its own economy, becoming a huge merchant nation in the short few years. The swiftness and fairness with which business occurs in Rokon makes it a favorable destination for merchants of the West, especially given the large number of roads being built leading north into Ju Ren Kyo.


@ERode
Complications

  • During Baelwill's retreat, a large number of Baelwill knights were known to have retreated into the mountains north of the Western Loreletonne pass (pictured as the grey line). It is presumed they have holed up in an old, abandoned mountain castle somewhere in the circled area. Number estimates in the hundreds, though that is from witness reports during the retreat. It is unknown if they have reinforced themselves or abandoned the area. puu.sh/r9cR7/b7e7f129f7.jpg
  • The Duchy of Tarconis is home to the Verdigrisian Tower of Kings upon Loreletonne, the spiritual successor to Baelwill's equivalent. Though far less grandiose in scale, it is still a national treasure, where time-honored knights adhering to the ancient Baelwill tradition still come to die. As such, a decent portion of Tarconis' people living nearby the mountain in segregated portions of the city are more "friendly" with Baelwill rule. Other Duchies are at odds with their presence, and the Fiergaul Duchy in particular seems quite adamant about both eliminating them and the shrine as a sort of display of independence.


Note that the above complications are not necessarily the only ones, and that more may appear as I consider them.

With 5 players I'll begin my efforts to get the IC started! Bear with me!
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