There was no point in trying to keep up with a horse, and so when Carpenter returned to her side, once more in the form of a canine, Annabelle took off for the larger group. Strength in numbers, and all that, never mind the fact that Serafaye was being roped along by Yinha down the alley anyways. Dashing off to try catching up to the trio, she came to halt as she rounded a corner and found them accosted by a wall of spearmen. Annabelle hugged the corner, eyes peering around the side just in time to catch the sight of a much larger man's hand stopping short of Serafaye's face. It looked and sounded as if he had smashed his hand into the side of a stone pillar.
Perhaps... that was where the girl's strengths shined. Still, being unable to carry a weapon or cast magic, she was still just dead weight, much as she'd be able to shrug off anything else coming for her, from what she could tell. Besides the spearwall before them, the scout group from the main road might end up finding them there as well, pinching them in the alleyway. They needed some kind of trick or strategy... fast.
"Big lizard man... do you think you could toss me onto the roof? Or at least give me a boost? If I can get behind them... maybe... maybe I can disrupt them enough to make for a better way forward. It's... all I can think of. Or perhaps, bind them before they notice me with some magic."
Specialization: [ODDBALL][BLOOD] Annabelle manipulates blood -plain and simple. Drawing it in whipping strands, or flinging it as a crystallized shard, her element is used in much the same way as a Water specialist would. Fortunately for other magical girls and monsters, it seems her purview is limited only to blood which she can see, or her own; she won't be crushing someone's organs simply by looking at them. However, an interesting quality of it is her ability to draw strength from allies who verbally agree to the action, as if welcoming a vampire into their home.
By sacrificing her own health, Anne can bolster her manipulation of blood itself, be it her own or another's. She has never had to test the depths she can take it, but Anne assumes she could put herself on death's door to weave incredibly powerful magicks.
Weapon: [Melee/Ranged - "Red Clouds"] Annabelle's weapon "Red Clouds", appears to any eye as a mere greatsword, but hides within its many folds the ability to transform into a massive arcane firearm -and not in the way you might expect. Red Clouds' power draws upon Anne's own, and that means through her blood. Rather than hosting a menagerie of complex machinery beneath, it holds a reservoir of blood which can at any time burst from its cage and envelop the weapon, turning it into the crystalline red form of a large-caliber cannon.
Transforming is not its only ability, however, and the blood she supplies to Red Clouds can also simply increase the cutting strength of the weapon. Coupled with her Third Eye Power, the mere striking of this weapon upon her foes can instantly reveal useful bits of information to her about the target.
Power: [THIRD EYE] [Utterances of the Crawling Blood] At the temporary expense of her health, Annabelle can saturate the battlefield with nigh-on invisible strands of her blood. Intangible to physical touch, they serve as a kind of arcane, pervasive measurement device which relays all kinds of information to her. From the heart rate of another entity, to the merest increase in magical power, Anne can maintain an incredible level of awareness in the area. One would be hard-pressed to try striking with the intent of being undetected or unexpected. Outside of battle, a weave of these strands is held close to her body. It's power range is diminished in this form, but requires next to no effort for her to maintain.
Perks: [Enhanced Sustenance] - Anne's specialization has trained her body, physically, to be adept in manipulating her own physiology. Her cells run more efficiently, to the point where they both require and spend less energy to do the same things another magical girl would. Useful as it is in a tight and prolonged situation, Anne nevertheless has three meals a day more often than not, and isn't wanting for more. Sometimes you just like to eat, right? [Dual Weapon] - Unusual transformative properties allow her weapon to morph into a fully-functional arcane firearm. [Absolute Direction] - The details of how Anne manages to have such a keen sense for where things are around the city is a closely-kept secret. Regardless of the medium, Anne can be relied on to search for particular objects or people, so long as it's something she understands, of course. [Interdimensional Home] - A well-designed and furnished apartment that Anne likes to call the "Strifeless". She has only one rule for guests; leave behind your troubles before stepping inside. There are plenty of places to crash on, despite it being only a studio. A wall is dedicated to candid photographs she has taken with other friendly magical girls. [Hammerspace Handbag] - Worn as a sidebag, Anne keeps a number of small but useful items for nay occasion. [Ally - 'Big Sis'] - Anne's superior, the experienced magical girl known to her only as "Big Sis", serves as her connection to the deepest, darkest corners of the US government. She is the one who freed her from the shackles of a life serving the Puchuu, and gave her the opportunity to fight for humanity itself. While warm and smiling, Anne is sure that Big Sis hides a lot of skeletons in her closet. [Blood Magic] - Anne's specialization allows her to fuel her magic with her own blood, not just with another's. In fact, she is most potent when sacrificing her own health in battle.
Benefits: [Free agent] - Anne's prime directive is the protection and preservation of innocent human lives. To this end, she has free reign in determining how to best go about doing this, plus or minus some suggestions by her superior. [Supplier] - With the Us government !behind her, Anne can secure almost anything mundane in nature, provided she can convince her superior that it's necessary. Five-star meals every night are unlikely to pass.
Drawbacks: [Alone] - ...But not quite. With the tiny backing of a half-unsanctioned US military body behind her, she is far more alone than those magical girls under the thumb of greater forces, but no less a part of something bigger than herself.
Fighting Style: Annabelle is fast and unrelenting -the nature of her magic is like a ticking clock, and in that doomed nature does she fight with every fiber. As her vitality is drained, things must end quickly before her initial advantage is diminished by a conversely disadvantaged healthiness. Her strikes are brutal, direct, always aiming to thoroughly destroy the target before it can test her dwindling stamina. Close-quarters or at a range, the ferocity of her attacks is never different. Blood is thick, and in the quality her comparisons to water are similarly shifted. Where someone of more graceful design would flow like a river through the battlefield, Annabelle is like a mudslide, rolling over anything and everything, but flowing through nonetheless. To call her a brute would be a mistake -even a mudslide is difficult to avoid if it's already upon you.
Personality: Perhaps reflecting her mission statement, Annabelle is a congenial young lady who loves other people. Making friends is not merely a boon to completing her duty as a NEXT agent, but is what she genuinely loves to do regardless. Her preponderance of smiles and quicker-than-most comfort with hugging makes her someone that is difficult to hate unless you're a grump. Generous and kind to anyone who can muster a measure of respect and friendliness back to her, Annabelle is also a great ally to have, rarely turning down a plea for help. In turn, those she calls friends receive only her utmost effort... and her utmost violence.
Against evil, or anything that would do harm to the innocent, she is merciless and cruel, savoring in the quashing of things that would disrupt the otherwise warm life she seeks for herself and society at large. To her, monsters and evil-doers deserve nothing but to be turned into a river of flesh sailing down its own blood into the sewer drains. Betrayal is, unfortunately, something she would call 'evil', and one would be careful not to do such a thing to her. It wouldn't be inaccurate to call her a yandere whose obsession clings to friends, rather than a lover.
History: It was a cold afternoon. The park was empty. No one was willing to go out and play, or jog, or eat when the weather was so dreary. Annabelle was out, though. Tucked away in a warm coat, she felt the nip in her thighs dressed in her shorts and thighighs, but didn't seem to mind. Her chin was buried into the collar of the coat, her hands in the pockets.
She was simply traveling from a friend's house back home, unable to get a ride back. There, on the hill, was an odd sight. It looked as if someone had left their stuffed toy beneath a tree, sitting alongside what looked like a... sword. Perhaps one of those foam *ERF toys? The weird structure of it certainly looked comical enough, like a movie prop for some Kamen-type show.
Anne walked up cautiously to the thing, more curious about the weapon than the stuffed animal. But as she reached for it... the toy's head turned to look up at her. She jerked back.
"Aha. Well that was certainly quick. I didn't need to look long. You girls just drop right into our laps like it's destiny. It is destiny, isn't it?" It spoke. At least, she heard it. The small creature's mouth did not move, but she heard it. Anne looked around, thinking at first that this thing was simply stuffed with a walkie-talkie. It turned and walked closer to Anne in a fashion unbecoming of the usual crappy toys she's seen in commercials. It walked... like it was a living breathing thing.
"Tell me, Annabelle, have you ever wanted to have superpowers? To fight real bad guys?"
She was taken aback and speechless. Her hands had long since been removed from her pockets, and were now vaguely shielding herself from the strangeness.
"What kind of robot is this?" she asked to herself.
"Oh, I'm no robot. I'm very real, actually. I'm a puchuu, here to make you a magical girl. Or perhaps... you're here to become one."
"I'm not sure what you mean. Is this part of a TV show?" she asked, still defiant of the supernatural nature of the scene.
"My my. What a bother. Always so oblivious. I suppose it's not your fault. Let's not beat around the bush. I have a magical weapon here without an owner, and it needs to be put into the right hands to fight against evil!"
Anne's eyes followed to the sword. It looked... suddenly quite deadly and genuinely sharp then. Too real to be a toy.
"You want me... to be like one of those anime girls, all cutesy and magical?" she hummed.
"Now you're catching on. It's easy! All you have to do is pick it up, and you'll be well on your way to an amazing adventure."
She was still skeptical, but the bizarre appearance of this little creature, the brazenness with which it spoke, and the dichotomy of the sword all told her this was either a strange choice of reality TV theme, or it was... the truth. Anne approached the sword and hesitated for a few seconds before lifting it up. The blade slid out of the dirt, clean as a whistle. It was heavy, and then it became lighter. It almost felt... weightless, and yet the solid build betrayed that feeling. Cold hard steel.
"What am I suppo-" Anne stopped short as she turned back to the puchuu. Without a sound, a tall girl with long, blonde braids was standing there. In her clenched fist was the small white creature, strangled worse than any creature had the right to survive from. She was smiling at Anne, uncaring of the mangled furball she so violently crushed.
Were the woman instead a more intimidating man, she might have been more inclined to lift her new weapon up, but she was instead perplexed.
"Hello, Annabelle. Nice to meet you. I'm glad I caught you in time," the young lady said. She was dressed in a kind of modified military uniform, looking halfway between a race queen and an officer. Unceremoniously she threw her hand up, tossing the white creature aside before manifesting a handgun out of thin air. Three well-placed shots pelted the creature in its oversized head before it could even hit the ground. It exploded, but there was neither blood nor gore. It fell limply onto the grass.
"Don't worry about that thing. It was never your friend. How about you listen to a fellow human instead?" The woman smiled more warmly than anyone had ever smiled at Annabelle before. She was inviting. She wanted to trust her.
Name: Valentine Achill Age: 18 Gender: Female Appearance: Character Sheet
Specialization: [DARKNESS] Valentine's specialization is an all-out offense on her victim's senses and courage. If Darkness is an element used to achieve stealth, then Valentine is so potent in its effects that the very nature of it spread from her own body into the surrounding world. Valentine does not skulk about, dancing from shadow to shadow, she makes everything shadow. Valentine can cause entire rooms to become a void of blackness, or lay curses upon specific individuals to cast them into blindness. Even worse, the realms she creates come chock full of horrors -malignant, skittering monstrosities that give no quarter to the prey stuck in their void.
Weapon: [Ranged - "The Wretched"] A bulky revolver of pure chrome. Utilizing the weapon requires preparation, as is not especially effective for prolonged battles. Valentine can compress her mana into pre-made shells for the gun, but can only fit nine shots into the revolving barrel. Limited in immediately available shots, it makes up for the drawback with utterly devastating firepower.
Power: [TENTACLES] [Razorbath] Unfortunately for others, Valentines writhing tentacles aren't the smooth kind -they're the barbed wire kind. Though they are unlikely to be used as useful extra arms for picking up items or grapple-hooking her to higher spots, they are effective as additional weapons. Razor sharp and flexible, even passing glances by the wires are enough to savage their targets. Woeth be the victim who is snared head to toe in their violence.
Perks: [Sorcery] - Even before becoming a magical girl, Valentine was already unraveling the secrets hidden within reality. It was unfortunate for that said dabbling ended with her own unintended, current predicament. [Flexibility] - Perhaps it is because of the horrific nature of her powers that Valentine quickly found her body to be capable of easily freaking others out with her uncanny flexibility. [Healing Artifact] - A reminder of the power that Big Sis has over her, the artifact contains the imprisoned Horror which had initially give her the powers of a magical girl. Now relegated to the status of a mere utility trinket, Valentine can channel mana into it to forcibly draw out a healing aura from the horror. [Fated] - Valentine can't even begin to understand her task, but she could feel it in the back of her head when the horror first spoke with her. Perhaps it is because the thing is now imprisoned that she can't quite get a grip on what her destiny was supposed to be. [Gifted] - Normally the Darkness element is known to be a domain of stealth and debuffs, but Valentine has managed to channel the nature of fear into the shadows, spawning horrible creatures to assail her enemies within the blackness. [Ally] - Big Sis is Valentine's 'ally' if only because she gives her things and tells her what to do. Valentine knows what lies behind the government official's eyes, and it is not something she truly wants to serve. Nevertheless, she begrudgingly follows orders, never mind that she was given no other choice. [Familiar] - A black doberman dog named "Maskim". Capable of shifting into a human form for short periods of time.
Benefits: [Free agent] - Valentine has been leashed into aiding the US government, though Big Sis will claim it is for humanity as a whole. To this end, anything beneficial to that mission is free for Valentine to take up, though she is still under a stern thumb. [Supplier] - With the US government !behind her, Valentine can secure almost anything mundane in nature, provided she can convince her superior that it's necessary. A million bucks is probably not on the table of options.
Drawbacks: [Alone] - ...But not quite. With the comparatively tiny backing of a half-unsanctioned US military body behind her, she is far more alone than those magical girls under the thumb of greater forces, but no less a part of something bigger than herself.
Fighting Style: Rather than relying on skill or strength, Valentine relies on casting her targets into a state wherein they are unable to fight back. Once her target is just right -just the right amount of lost, just the right amount of unaware, just the right amount of inundated- Valentine strikes with focused, powerful attacks. Before and after, she is evasive and defensive, always waiting for the right moment. Face-to-face, she is less than capable, and so Valentine actively avoids such confrontations. If she cannot avoid it, she uses everything in her arsenal to break combat and reset.
Personality: Short of temper and patience, Valentine is quick to lash out, and difficult to make friends with. she appears as the kind of young woman who clearly doesn't want to make friends, or else finds it very hard to muster the will to... or perhaps its a lack of courage. If one is around her long enough, they can clue in on her jumpy nature. Despite her specialization, Valentine is easily startled by things she doesn't immediately expect. The veil of toughness collapses during horror movies, or when spooked by hiding individuals looking to prank her.
Valentine definitely tries to hide this part of her, and a few well-placed but undeserved punches usually serves her well in dissuading what few friends she has from trying to pull something on her again. Though she protests a lot, and seems lazy, ultimately a good kick or urging can get her onto her feet. She hates staying in one place for long, anyways.
History: If she had it her own way, she'd just be a sorceress. If she had it her own way, she'd still be learning whatever the hell she wanted. If she had her own way... she wouldn't be tossed about this stormy underworld.
Valentine was once a simply curious, and perhaps devilish young lady who had both a profusion of time and the lack of sense to stay out of trouble, which she spent on diving into that which normal humans weren't supposed to. For her efforts and flagrance, Valentine was rewarded with servitude under a Horror, turning her into a magical girl pawn to be used for whatever alien means her 'patron' prescribed. She nevertheless considered herself fortunate that this was her fate, as opposed to a sudden loss of sanity or life to the cosmic entity.
But even that change in lifestyle was not enough, it seemed, and the universe saw it fit to throw her further astray with a much closer-to-home entity in the form of the US government, and a woman whose eyes never truly looked as friendly as they tried to seem.
Another magical girl by the name of 'Big Sis' approached Valentine and dictated the ultimatum; join her group, or be hunted down for her status as the servant of an evil entity. What an option. Of course, Valentine couldn't complain if but in that she now had to serve such a scary lady and the government, of all things, but ultimately she couldn't care less who it was. It wasn't as if she was living a free life anyways.
Valentine joined the NEXT Shadow Unit begrudgingly. Parts of being a servant to the horror -namely being able to work alone- still appealed to her. The horror that once pulled her strings was summarily 'taken care of' as Big Sis described it, and Valentine did not question things when a strangely familiar sensation came to her after Big Sis placed a peculiar artifact into her hands one day. That was the end of that chapter.
Emergency start [Ally] and [Sorcery] chosen as Emergency start perks, allowing me to shift naturally-rolled Sorcery perk to opposite table, thus gaining [Familiar] as well.
Also, look at @Asuras everyone! Being all active and getting their post for the week out RIGHT AFTER the weekly update! Now that's a dedicated and good little player right there!
*headpats for Asuras*
I literally just happened to be visiting RpG a minute after you posted and wasn't busy, so...
"Hello, Sir Paladin," Annabelle replied with apparent surety that 'Paladin' was actually his real name. Letting out a confused little hum, she tilted her head slightly at Vani as they walked. "Shadow beast thing? You mean Carpenter here? I can assure you he is not dangerous. He is quite amicable to other people, in fact!" she said cheerily before pausing.
"Is there something wrong with him? Also..." Annabelle reached out with her free hand to pat upon Vani's pauldrons, "We'll make it out alive. Let's not consider the alternative until it becomes more certain, yea?"
Annabelle's attention suddenly whipped behind at the sound of a frantic shout; she had missed sight of a soldier in the alley. Damn. Turning her sword back upon the Galanonian soldier, she appeared ready for a quick fight against the greatly outnumbered scout. He certainly was brave to flag them down with no backup. She didn't want kill him if she didn't have to, which gave her an idea.
"Carpenter!" she said with an elated whisper to the familiar beside her. The canid blob nodded and broke into a lightning sprint for the soldier before leaping up and morphing once again. His amorphous body aimed right for the soldier's head to latch around it like some kind of sci-fi alien -hopefully Carpenter could at least block his voice long enough for someone to deliver a merciful knock-out strike, and they could continue on their way.
The VTOL's belly scraped along the ground, passing sparks and small bursts of flame as the metal behemoth rubbed against concrete. It made it down with some bends and bruises, but maintained a perfectly fly-able form in the end. Chariot had Thunderer still over a shoulder, though he had managed to get himself onto his own two feet by then. Quiet words were exchanged, and then she nodded to the Supporter before letting him hold himself up. With a quick hop, she made it up onto the airship's bay, and was moving into the cockpit.
"Damnit I'll do it then!" she shouted to the team. With the cockpit drone already dispatched, she easily fit into the seat, though her legs were a little cramped considering her greaves. Settling her longsword sheathe beside her, she placed her hands over the various controls lightly, as if testing whatever memory she had of flying.
"Alright... alright. Not too different. Not too bad, but... what's this one...?" Chariot muttered to herself. "Whatever. Everyone on board!"
When the team had hopped on, Chariot pushed a throttle, blasting the VTOL's rockets into life as it slowly lifted off. Much as she wanted to simply rise to the skyline, they'd all be sitting ducks up there. That meant navigating between the buildings, which she was not too fond of. No time for hesitation. Chariot pushed the airship into forward motion, flying down the streets thirty feet above the ground. It was just narrow enough that she had to constantly shift the stick, lest one of the engines come into contact with a solid wall. For a moment, it seemed as if their speed, combined with the immediate lack of enemies, meant that they were in the clear, and would reach the other side of the city in no time, but a peculiar feeling soon dismissed such notions.
Everyone's vision seemed to distort here and there, as if the simulation was failing to keep up with their speed, or perhaps their activity itself. The VTOL itself disappeared in brief flashes, leaving them flying through the air upon invisible seats for seconds at a time. Chariot caught herself from simply dropping the controls each time, but yelped nevertheless. Diver's voice came over the communications link.
"Sorry everyone. It looks like the simulation is experiencing some... technical difficulties. We're trying to f-f-f," the voice cut off into a mess of static, repeating sounds. The VTOL disappeared permanently, and soon the entire world around them began to fade into that plain white, endless plain as when they had first arrived. Their sense of forward motion disappeared, though they remained still in their same positions, paralyzed but aware.
"Wh-what's going on...? Guys, can you still hear me?" Chariot asked.
And then, blackness.
Everyone's eyes opened -their real eyes. They were back on the Retra headquarters, inside of the closed pods. A minute passed, and then they opened. Diver stood in the center of the room with a sorry look to her face, feeling guilty of something. Biting her lip, she spoke to the operators as they pulled out of their groggy, disoriented states to the real world.
"Oh my... I'm sorry everyone. It looks like the simulation didn't... quite know how to handle your actions," she said.
"We didn't test some of the modules for vehicular flight. Didn't have time," said one of the engineers working nearer to the room's entrance.
"I suppose there's some merit to finding an avenue for breaking the simulation," Diver chuckled, rubbing her neck. "What did you all think, otherwise?"
Well that certainly settled it in Annabelle's mind. Serafaye had been mentally afflicted in some capacity. She had not an inkling of how to undo the curse or confusion, but that was hardly the most pressing point at the moment anyways; the rest of the suddenly inflated team was already heading out to escape the ruins, or otherwise was prepared to do so. Annabelle nodded down to Carpenter and made into a brisk jog, making sure to keep pace but not to exhaust herself too thoroughly at the start.
Carpenter morphed into the shape of a small canid creature, its limbs lithe and long, and easily kept alongside Annabelle's movements. Serafaye's strange walking speed caught her attention for but a moment, but she dismissed it as just another feature to the heavens-sent girl. No doubt they'd all come to understand a good deal more quirks and powers the girl had. While she was confident Serafaye's power exceeded her own, her strange behavior and confusion worried Annabelle as to her usefulness. If they encountered soldiers, would Serafaye even be able to muster a single spell?
Annabelle kept towards the front of the group as much as she could, eyes alert for any other adventurers or soldiers skulking in the corners of the ruined city. If there was to be a fight, she wanted to be the first to take them on; getting Serafaye out was her top priority then. Something about her introduction and confusion felt familiar...
There was a desire to see to it that Serafaye didn't suffer a kind of fate she had herself all those years ago.
To others, it seemed as if an issue of poor communication. Annabelle surmised that many of the things this 'Serafaye' was talking about was half made from the language of the gods, or perhaps this 'other plane' as Cecilia described it. But the longer that Serafaye continued to act with clear confusion and bewilderment, the more Annabelle felt that the girl was ultimately simply sick and manic. She'd never heard of an 'Omnistorm' or 'Severanoxis'; they certainly seemed like words to describe something truly awful or powerful. Had she been cursed or afflicted in some way?
Annabelle had, of course, made it down much the same way as Cecilia, and approached Serafaye after she'd spontaneously groped at Cecilia's cheeks. Forgetting the lizardman's attempts at touching her, Annabelle shot for Serafaye's hands, grabbing them tenderly in her own if she would let her, and spoke with a soft, caring tone.
"Did this 'Severanoxis' hurt you? Do you need the healing of a mage, perhaps? You look so very bewildered. Hysterical, even. I do not know what it is like to be 'Serafaye' in her home plane, but you seem like you need help in ours," she said with a worried smile. "My name is Annabelle. We can help you figure out what is going on, if you would have us."
In those short few seconds that the team had put together a plan and then worked to carry it out, the entire lobby floor had already been turned into the image of a well-worn battlefield. Nearly every surface imaginable had become blackened and chipped from gunfire. Were the bullets of this world not of a different design, the lobby would have undoubtedly been filled with smoke from projectile explosions as well.
Chariot was nearly ready to give Thunderer a heavy dosage of Originium healing, but she held the Arts back as she witnessed Vlad's swift application. It was a rugged solution, but it worked. Nevertheless, Thunderer appeared still incapable of rising to his feet for combat just yet. Chariot gave his shoulder a pat, and then retrieved her shortsword, ready for battle.
Thanks to her wide-reaching and severe action, Thrones managed to prone every last droid, and even caused the VTOL to lurch a foot before its engines kicked in more power to offset the sudden shifting. Though prone, some of the more well-positioned drones managed to let off some wayward shots, of course nowhere near striking any of the Operators, even as they moved in to slay the inundated robots. Ten seconds was plenty of time for them to dispatch the unarmored enemies, and as soon as Thrones released her grip, they were once more left with a moment's respite from being assailed.
The same, however, could not be said for Feral. While the VTOL did not utilize any suddenly-appearing vehicle mounted gunnery, she wasn't completely safe. The operator caught hold onto the ledge of the VTOL's bay, still lifted up from when the droids had dropped down. Lifting herself up into the bay platform, it appeared all of the active droids had already been dropped save for two -two which, while initially inactive with their heads bowed and their backs locked onto a hanging mechanism, suddenly sparked to life. The clamps holding them in place released, and their metal feet hit the floor of the VTOL's interior with a clang.
Their sides had holstered firearms, but they opted instead to pull machetes from slots in their hips to attack her, likely cautious of opening fire inside the VTOL. They swung at her in tight space, but proved all too easy to kill. However Feral might have dispatched them, she was left with an entire aircraft to hijack.
The cockpit was accessible, and immediately visible to her in the two-seater craft were two droids locked into the control array. The cockpit seemed as if equipped to handle Ancient operation, with buttons, mechanisms, steering controls and the like, but which were currently occupied by legless machines strapped to the pilot seats.
In the distance, another alarm blared. The next round was incoming.
[center][img]https://i.imgur.com/Bfyk08P.png[/img]
[youtube]https://www.youtube.com/watch?v=yEBNruYiLXM[/youtube]
[hr]
[i][color=#e60000]Call me:[/color][/i] Asuras
[i][color=#e60000]I like:[/color][/i] Urban Fantasy, High Fantasy, Anime Aesthetics
[i][color=#e60000]I play:[/color][/i] Anything. Mostly women.
I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/Bfyk08P.png" /><br><br><iframe src="//youtube.com/embed/yEBNruYiLXM?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><hr class="bb-hr"><br><br><span class="bb-i"><font color="#e60000">Call me:</font></span> Asuras<br><br><span class="bb-i"><font color="#e60000">I like:</font></span> Urban Fantasy, High Fantasy, Anime Aesthetics<br><br><span class="bb-i"><font color="#e60000">I play:</font></span> Anything. Mostly women.<br><br>I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.</div></div>