Avatar of auspiciousPetal
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    1. auspiciousPetal 8 yrs ago

Status

Recent Statuses

6 yrs ago
Current Distractions.
4 likes
7 yrs ago
"Hate me so you can finally see what's good for you.."
1 like
7 yrs ago
"Don't you want me baby? Don't you want me, oh?"
2 likes
7 yrs ago
"Why don't you love me baby? Open up your heart tonight 'cause I could be all that you need."
7 yrs ago
"I would burn in the fire to see you on the other side, put my heart in your hands, to be beside you!"
1 like

Bio

>>BE THE FUCKING OPTIMISTIC NUT JOB

The Land Of Music And Sunlight, LOMAC for short, was BORING. There was practically no imps here, much to your utter despair. To your knowledge, everyone else had imps. Both your moirail Katana and your matesprit Coboli reported that their lands were overrun with the little monsters, but you had yet to find one single thing you could kill.

That did nothing to dampen your permanent optimism, however, and you gleefully wondered through your land before coming across your first temple. Finally! Something exciting. According to the others, there should be puzzles and treasure within it's deep recesses. With a big smile and your trademark giggle, you made your way inside.

It was there that you discovered three ogres, each the size of the staircase that your server player had built for you to reach your gate. In other words, tall and fucking monstrous. They occupied the entirety of the main room, one level down from where you've entered. You had a feeling they must have eaten a good portion of the smaller shale imps who you should have been fighting all along.

A wicked smile plays over your lips as you summon your FLOWER POWER SCALEMATE POUNDER from your Strife Specibus! You wasted no time in charging in, leaping off the high platform that was the entrance, your hammer raising high as you prepared to strike. You practically oozed excitement and fucking optimism as you began to utterly DESTROY those ogres, all the while giggling like a lovestruck school girl.

You finished them off with a squeal of excitement as you landed in the middle of the grist piles. "Hell f-f-fucking yes!!"

You are Poppii Dweler, and you just Fucked. Them. Up.


===> BE THE AUTHOR
Well, hi there!

As you can clearly tell, if you've read this far, I started this off with a Homestuck style character introduction, and a small bit of my typically writing. There isn't that much to say about me, honestly.

Most people refer to me as Stitches. This is the first site where I haven't based my username around some form of Stitches or Threads.

I identify as Rainbow Dragon Kitty, pronouns be fucking damned.

As of this September of 2016, I shall be twenty-one years of age.

I mostly enjoy writing Fantasy, Science Fiction (to a degree), and Slice of Life roleplays, though I can be convinced to try anything at LEAST once.

I've been writing, in roleplay style, for roughly six years. I know that doesn't seem like a lot, but I pride myself on the quality of my posts, even if it occasionally takes me FOR-FUCKING-EVER to respond.

Other than writing, my hobbies include traditional and digital art (both realism and anime styles. It depends on my mood), video games of the mostly RPG nature and an occasional FPS, and music. Music is kind of the THE REASON FOR MY FUCKING EXISTENCE ON THIS MISERABLE AND FORSAKEN PLANET the reason I live.

When it comes to music, I am eclectic to the max. My playlist includes everything from Maroon 5 to Silversun Pickups to Editors to Avenged Sevenfold to Nightwish and all the way to Enya. It would be pointless to try to list all of the music I listen to. There are not enough available characters on this bio left.

I am also an avid reader, and I am particularly fond of Laini Taylor, James Patterson, Terry Pratchet, Neil Gaiman, and Cassandra Clare.

My favorite movies are The Crow, The Labyrinth, Stardust, and literally anything Marvel.

I am part of several fandom's, the most prominent being Homestuck, Marvel, DC, and The Black Jewels series.


Most Recent Posts

Definitely in, babe. But you knew that already. Will have a CS up as soon as you do.
Name: Desdemona Grace

Age: 25 human years (roughly 22 draconian years)

Gender: Feminine

Race: Dragonite

Appearance: Desdemona was always considered tiny for her age and race back home, but in our dimension, she stands at a slightly shorter than average 5'3" and weighs in at 124lbs. Her frame is delicate underneath her curves, and she has long limbs, all ending in a delicate set of digits. Everything about her figure screams "fragility". Her face is round, almost oval in shape, and her facial features are delicate and soft. While she might not be the most beautiful of the Dragonite, she is still considered stunning by human standards, especially with her living fire hair.

Other things that set her apart from her fellow reptilians were her blue eyes and pale skin, strange colouring even by their genetic pool. She stood out too much to be considered attractive. But here? It's almost bizarre to her gow many catcalls she can get walking down the street in a city.

She has a tendency to ignore fashiontrends, mostly because she doesn't understand why someone would wear towering heels over a pair of comfortable and ass-kicking boots, or why they would suffocate themselves squeezinginto tiny dresses when jeans and a t-shirt are incredibly comfy. She likes to buy graphic Ts and skinny jeans with tears mostly, and tops it off with a zip up hoodie and a leather jacket. You couldn't get her back into a dress if you tried.

Abilities: As a female Dragonite, Desdy lacks the ability to shift into a reptilian form. This by no means makes her defenseless. In addition to having diamond hard skin like the scales of a male Dragonite, her nails can rake through steal like tinfoil, she can generate absurd amounts of heat from her core, and she is learning how to spit fire. The latter usually leaves her absolutely exhausted and with a sore throat for several days.

Weapon(s): Back in her own realm, Desdemona would have been required to wear a full suit of armour and carry at least a sword, shield, and a few dozen homecooked variety bombs. But here on Primary Earth, all she needs is 6" skinny knife that she keeps tucked into her boots and a can of pepper spray in her purse.

Personality:At her core, Desdemona is gentle and serious. She has a great sense of humor, but rarely applies it to her actual conversations. She is generally straight forward, always answering questions with absolute conviction. She is generally very open to people, except when her past is touched upon. She has no difficulties trusting people at face value, but once her trust is broken. It is rarely earned again. She is loyal to the end, and if you earn her friendship or love, she would never willingly abandon you.

Although she is generally a peaceful, and frankly sweet, person, she has been known to flare up and become a force of anger unlike any other. Although she has a playful side that she displays in private, she is polite and calm around people in public.

Biography: Desdemona's home realm is known to the inhabitants as Delfi. It is a paralleling world that mirrors the shaping of Primary Earth, with just two major difference. Instead of being inhabitated by humans, it's the home to the Dragonites, a ruthless race that killed off many of the other sentient races inhabiting it. Those who don't learn to play the part of the ruthless killers are exiled and tend to die quickly. Their children are raises believing that being different is bad.

The second difference? The world is barren and scorched dry. The Dragonite had their own furtile lands in different patches of the world. Other than for mating and celebrations, Dragonite families kept apart. They had a tendency to kill anyone not related to them or mating with them if they spent too much time together. Families sometimes spread as far as 500 miles from each other.

Desdy, one of three fledglings born to a prominent bloodline, was, to say the least, a disappointment to her parents. The only girl, tiny, and a daydreamer. Her mother, who was the primary caretaker of the fledglings, cracked down on her the hardest, vut it never really made a difference. She grew up curious of other races, of different worlds, and would frequently sleep longer than needed in order to maximize her time beyind the bridges.

As she grew to adulthood, she becane increasingly strange to her race. Compassionate, gentle, and always smiling. It would have been fine had her family had just kept her hidden away. A special celebration was beginning, and there was no way to keep her hidden any longer.

The coming of age celebration was held only once every twenty years, as there was a three year period in which fledglings were born, and is considered one of the most significant events in a Dragonite's life. It was the day they left their nests and made ones of their own. It was the day they met their mates.

Desdemona, who was mostly ignored due to her tiny size, turned down every potential mate who did come her way. Word spread quickly at celebrations like this, and soon the atmosphere took a turn to something darker. Cruel eyes were cast upon her as she stood her ground, her refusals adamant. The first sign of violence was a shove from behind that sent her sprawling on the hard ground. Then, as she tried to stand back up, a foot smashed her hand. She shook both events off, and keeping her hand tucked into her pocket, continued on.

The first stone came as a surprise. It grazed her cheekbone and left a slight abrasion that stung. One wince as she touched the wound, and it was over. Rocks and angry threats went flying through the air, scratching her armour and bruising her exposed skin. She didn't wait long before taking off into the scorching desert.

The isolation was a blessing for as long as it lasted. Occassionally, one would find her. She never let them get close enough to grab her or to follow her. One male seemed particularly set on hunting her down. She knew there was a way to escape, but she didn't have the required power to do it on her own.

It needed a blast of fire from a male Dragonite.

So she waited at the edge of the plains near the mountains for him to catch up to her. It didn't take long. He found her in only two short days. But when he finally had her cornered, he did... absolutely nothing. Desdemona couldn't believe it. This stupid Dragonite had hunted her for months across the desert plains, juat to sit there and stare at her? He wasn't even going to bother to attack??

The girl drew her sword and charged at the male, provoking him into shooting a warning blast at her. With the precision of days of practice, she swung her blade into the fire and sliced through it, tearing a rip in the air that quickly sucked in every bit of fire. With a smile, she stabbed her sword into the ground and saluted the male before waltzing through the hole and into her new world.

And for a while, she was free.

And then, he found her in her sleep.

And the hunt began again.
Name: Adeleen Marquez

Age: 31

Gender: Feminine

Race: Dragonite

Basic Appearance

Hair: A rich red somewhere between auburn and orange shines off each strand of the messy shoulder length waves that spill over Adeleen's shoulders when loose, though usually tied back in a loose braid.

Facial Hair: None.

Eyes: Eyes as golden as a pirate's coin and as round as them adorn Adeleen's thin face.

Build: Both of the twins posses the same thin and aristocratic figures, though Adeleen's contains more wiry muscle than her brother's due to her extensive training. They both posses the long, slender fingers that look more suited to a musician than a warrior and a "diplomat".

Height: Adeleen is 5'9", just shy of matching her brother's height.

Weight: Despite the extra height her brother holds over her, she has more in the way of weight, at 145 lbs.

Special Features: Both twins posses scaling down their backs and little spikes on the back of their necks. They are not very sharp, but rather little hard nubs.

Combat Credentials

Combat Style: An agressive and forward style that works best with her claymore or a long sword. Adeleen balances her heavy hitting attacks with careful planning and keen observation to avoid being out maneuvered with her slower weapons. On the off chance that she loses her sword, or must fight a large number of enemies, she resorts to her matching long daggers, where she is able to incorporate speediness and cleverness in her fast paced assualts.

Physical Abilities: Adeleen is a powerhouse of strength. Training with heavy weapons and working in a smith's shop as a child has lent her a physical strength that not many expect. She is flexible, and rather speedy for her size.

Supernatural Abilities: Adeleen is more gifted in this aspect than her brother, with an ability to drastically lower temperatures around her and to manipulate most liquids.

Gear:

Satchel- A leather bag with a single long strap. It has five interior pockets, two exterior pockets, and is roughly two feet by four feet in area.

Money Bag- Adeleen's bag is firey red with a pattern of overlapping green scales.

Knit Hat and Gloves- a pair of grey gloves and matching hat knit for her
By her foster mother before she and Aiden left home.

Miscellaneous Items of Note: A single vial containing a bright blue syrup. It measures roughly four inches in length and is no more than half an inch around.

Armor

Armor Description: As the duo's fighter, Adeleen has the good armour. Her steel plate armour consists of a breast plate, back plate, a skirt of tassets, greaves, poleyns, gauntlets, and couters.

But thats a lot of super heavy shit.

So she usually only wears typical, lightweight leather body armour, specifically a long sleeved vest and gloves.

Armor Abilities: Abilities? Other than being hard as fuck and super durable? Nah. No abilities.

Additional:

Main Weapon

Weapon Description: A claymore with a special sheath that hangs over juat one shoulder. It makes for easy unmounting and drawing.

Weapon Abilities: Again with the abilities. She can freeze things and manipulate them. Why does she need special weapons?

Additional Weapons

Weapon Description: Two long bladed knives, almost short swords in length, sheathed in the outer edge of each boot. The handles poke out for easy retrival.

Weapon Abilities: None.

Name: Aiden Marquez

Age: 31

Gender: Masculine

Race: Dragonite

Basic Appearance

Hair: Aiden's hair is of a darker shade, more a true red than his sister's. He keeps it a little on the linger side, so that it brushes his collar and covers his ears. The fine strands lay with the slightest of curve in.

Facial Hair: None.

Eyes: Aiden's eyes resemble a golden brown, like the colour of wheat during the summer, and are heavy lidded

Build: Both of the twins posses the same thin and aristocratic figures, with Aiden having a more "delicate" appearance. They both posses the long, slender fingers that look more suited to a musician than a warrior and a "diplomat".

Height: Aiden is 5'11", just barely taller than his twin.

Weight: Despite his taller stature, he weighs less than his sister, at 138lbs.

Special Features: Both twins posses scaling down their backs and little spikes on the back of their necks. They are not very sharp, but rather little hard nubs.

Combat Credentials

Combat Style: Aiden is the long range fighter, and his main weapon is a longbow. He prefers to be in the distance, rather than in close quarters. He tends to cover his sister from a distance. When pressed with no other choice, he uses a swift and elegant style, with a lot of flourishes and graceful evasions. He prefers to be on the defensive rather than the offensive when in close battle.

Physical Abilities: Aideen, while not as strong as his sister, is far more graceful and fast, his movements fluid and flexible. He moves as though dancing during battle.

Supernatural Abilities: He has slight telepathic abilities that he shares wih his sister. The two cannot read thoughts, but project their own to others.

Gear

Coat- a long coat of black velvety material made for him by his foster mother before he and Adeleen left home.

Money Bag- His bag is a sparkling blue with thin embroidery of a dragon on it in orange.

Back Satchel- a two and a half foot by three foot bag with a single, not so long strap for shoulder carrying. I has a single internal pocket and two side pouches.

Miscellaneous Items of Note: A singular vial of sparkling red syrup. It is roughly three inches in length and a half inch around.

Armor

Armor Description: Aiden only makes use of basic leather body armour, in the form of a long, sleeve less vest worn under his plain clothes. He enjoys the challenge of fighting with no armour.

Armor Abilities: None.

Additional:

Main Weapon

Weapon Description: A longbow made of stained ash. It is roughly 5'9" from tip to tip, on the smaller range. He uses 30 in arrows, the typical lengrh for a longbow, made of popular wood, painted black with goose fletching, and tipped in steel arrowheads.

Weapon Abilities: None.

Additional Weapons

Weapon Description: A beautifully made bisento, with a matching stained ash used for the staff portion of the weapon.

Weapon Abilities: None

The twins do not have parents. They were found near a lake in the woods close to a small village in Lorica. The villagers knew right away where the babies had come from, though, due to the scaling and spikes on their backs. They were children of the Dragonite clans who lived in the mountains to the west. Rarely were any of their people seen this far east, and never had they seen children. A lonely couple who managed a farm on the edge of the woods took the twins in with the intent of raising them.

They progressed quickly, barely needing teaching. They grasped language and arthimatics early on, and could speak complete scentances before they were three years old. By five, they were already faster and stronger than any other children their age. They grew stronger and taller than normal children, and were intelligent beyond their years.

As they grew older, they developed what appeared to others as a psychic link. When one was told some new bit of information, the other would know it almost instantly. When one would try their hand at something the other was proficient at, they would perform nearly as well. They would often complete each others sentances from different rooms in the house and would join in conversations when enetering the room, even though the topic had ended a few minutes prior.

Though they spent most of their days helping on the farm, tending to the animals and harvesting the field, they made time to enjoy their individual hobbies. While Adeleen would practice sword fighting in the barn as a tween with some of the neighboring boys, Aiden preferred to sit on the sideline and pretend to watch with his nose buried in a book.

As they approached their early teens, their foster parents realized they were already far beyond their small country town. They held onto them for as long as possible, as parents do, but as they approached the age of sixteen, they sent them into the city to live with relatives until they were prepared to drift on their own.

The two entered vastly different areas of expertise, with Adeleen quickly mastering close comabt skills and gaining a fierceness that shook her opponents, while Aiden developed a stinging intellect and silver tongue that left others baffled with empty pockets. He became involved in city politics, while Adeleen rapidly approached a knighthood. Everyone assumed they would move into a small cottage together and continue to gain ranks within the capital.

Until they gathered their things and left the city, Adeleen a trained swordswoman and Aiden a skilled diplomat and politician. They wandered west toward the mountains, and weren't seen or heard from for several years. They were presumed dead for years after, and their foster parents assumed they had simply gone home to their own people.

They wandered back to the same village they had been found at nearly five years later. People pressed them for details of the western lands, where no one dared go for fear of angering the Dragonite clans who lived there. Their answer was always the same, however, and after the sixtith time of being told, "It was rather warm." with a cryptic smile, they gave up asking.

After a few weeks of catching up with their foster parents, who had finally been able to have a child of their own, they headed east once more, this time by ship. With a small set of adventurers, they set out for the next continent, rumored to be far larger than their own. The twins were eager to see new people, new cultures, and- most importantly- to eat new foods.

This was not to be quite yet, as three months into their voyage, their ship was attacked by pirates. Taken hostage by the sea faring people, the now twenty eight year old twins had their weapons, their armour, and all their possessions stripped from them before being thrown into a cell. Barely a day into their capture, a few of the less savory of their captors wandered below deck with the ill intents regarding Adeleen, one of the first woman they had seen in months. Their first mistake was opening the door. The second mistake was assuming she was just any old girl.

In a few seconds, the first pirate was disarmed and flat on his back, likely with a concussion, and the second pinned to a corner with a sword at his throat. Aiden was quick to free himself using the unconcious one's knife, and the two lead a jailbreak, arming their fellow voyagers before storming the deck. Though their escape was thwarted, the captian was impressed with their fighting and agreed to release them when they came to land. Until then, the two agreed to join the pirates as crew.

By the time they had reached shore, they had made a pretty penny pirating, and had been given their things back. And thus, the twins arrived in Ranna. They have spent the last few years learning the culture and honing their skills.

Name: Hotaru Okamoto

Magical Girl Alias: Banshee

Age: 17

Personality: Fiesty, fierce, and dedicated to protecting all those ahe meets, Hotaru tends to jump headlong into battle before anyone else. She seems to care less about ratings in the sense of popularity and more for the boost of energy they provide her with while fighting. She can be seen as stubborn, because she never backs down. Many people have told her that she has too much of a temper, and well as that she's too smart for her own good.

On a more personal level, Hotaru is compassionate and devoted. She loves life, the world, and people. The type of person who marvels at everything and appreciates this chance she has to fight back and save it all from destruction. She is almost eternally upbeat and always encourages others to do their best to be strong.

Biography:
~5 Years Prior~
The rain fell steadily faster on the windowpane as the wellwishers packed up, until soon only Hotaru and her father remained. The silence between them was tense, unspoken words ready to burst. Her father turned slightly, back straightening as he prepared himself to launch into a long tirade, but the girl beat him to it. In a soft, quiet voice barely audible over the rain, she whispered to him, "I'm sorry. I didn't mean to do it."

A hand raced through the air before Hotaru could react, striking her cheek and sending her sprawling into the hospital floor. The sting hadn't faded when her father, in a tense and controlled voice, began. "It doesn't matter what you meant to do, Taru. What happened, happened. There is no undoing this. Do you understand that? That you can't go back and stop it from having happened? All of this... it is on you now."

"Father, please! You know I would never hurt her intentionally, it was an accident, I was just sca-"

"Control yourself, Taru."

"-red and I didn't know what to do and I- I- I-"

A hand covered her mouth, stopping the small vibrations that had been trembling through the air. The girl looked up with wide forest coloured eyes as she struggled to hold back tears. The man looking down at her had no sympathy in his eyes, nor love; only a stern, simmering anger that he was desperately trying to repress.

"Control. Maybe if we had taught you that from the start, none of this would have happened. You need to be educated on how to control this. How can you expect to live any kind of life if everytime you are afraid, you hurt someone with your voice?"

Slowly, he lifted his hand off her mouth. Images were running through her head. The open front door, the man in the black hoodie who's face was always missing, her mother running in front of her and trying to push her back. Scared and confused, Hotaru run to the end of the hall and cowered in the corner, watching her mother try to take the man down. But she wasn't winning, and the noise in her head was too much to take anymore... so she let it out in one long screech. Photos hanging on the wall shattered, and both her mother and the man were sent flying through the air. The man crashed through the door, while her mother hit the railing on the staircase. When Hotaru tried to stop screaming, she found she couldn't and that her power had taken over her. The twelve year old screamed until she fell unconcious.

"How can I have any life? I'm a freak." The two stared at each other in a silent standoff. With a sigh, her father caved and looked down. He reached a hand into his jacket and pulled out an official looking letter, holding it out for Hotaru to read. The girl looked at it intensely, the first words visable before she had even reached out to take it. 'We believe that it would be in both your and your daughter's best interest for her to be transferred immediately.' "That's it then? You're going to hand me off to some strangers and forget I exist?"

"WHAT OTHER CHOICE DO I HAVE? I CAN'T RAISE YOU. I CAN'T HELP YOU, HOTARU." The rage that had been simmering broke free as he threw the papers at her feet, his breathing becoming heavy as he tried to gain control again. "You... are too dangerous to be around Satoshi. What if you hurt him? He's only five. I can't... I can't take care of both of you, Taru."

The girl nodded and stared at the ground as it set in. She had known from a young age that her father was afraid of her. Her mother had been her one ally, and now she couldn't help her anymore- not laying in a coma in the hospital. She knew the likelihood of her mother waking up was slim. She was alone after all. "When do I leave?"
Primary Power:

~Shatter Speech~

Hotaru has an interesting power. It is innate, and cannot be supressed since it's activation, and seems to grow in power as time passes. Her voice causes vibrations that rack the body of her opponents and cause internal damage. It can do as little as causing minor balance issues and nosebleeds to various internal damages and side effects. Viens and arteries rupture first and cause extreme internal bleeding, and then the organs will begin to stress. It can cause vomiting, and if the wrong things get torn, it can cause paralysis, both temporarily and permanently. It hurts her to use her powers, eventually. It causes weakness, tiredness, rupturing vocal cords, and eventually blackouts. The strain on her body can cause random bruising and bosebleeds. It takes her up to a day to recharge.

Secondary Power:

~Balance Break~

By humming, she can cause the vibrations to travel through her body. This is especially useful if she is touching her opponent but risks hurting herself with backlash if she uses her primary power. The vibrations are forced off her skin and onto her enemy, which causes balance issues and confusion, as though they had spun around in circles.

Tertiary Skill:

~Kickboxing With A Twist~

Although her powers are intense, and tend to be overkill on some opponents, it doesn't actually KILL. Therefore, she uses a "customized" version of kickboxing and a pair of spiked brass knuckles to finish them off.

Hyper Power:

~Vibration Tornado~

When about to die, use your biggest gun you have left. In Banshee's case, that would the Vibration Tornado. It's caused when she channels every bit of spareable energy she has into her skin and voice. She spins like a top, and the vibrations rise off her in loops that quikly escalate to a tornado. She pushes it in the direction of her opponent with a quick use of her Shatter Speech. It causes immediate internal bleeding and rupturing, as well as paralysis, to anything in its path. It leaves her with just enough adrenaline and energy to finish them off with her knuckles before she passes out and reverts to her normal form.

She sleeps for three to five days directly after, and is rendered mute and powerless for up to two weeks, though it typically is fully recovered by a week if she takes care of herself.

Clutch Power:

~Fists of Rage~

By channeling the fear and anger of people around her into herself, Banshee can create giant projections of her brass knuckles. The size depends on the levels of negative emotions surrounding her, as well as the power behind them. She doesn't get long with them, maybe eight minutes tops before they shut down and leave her a defenseless pile on the street. She has to make them count.

Appearance:

(Image coming)

Appearance After Transformation:

(Image coming)
==> BE THE GIRL WITH THE HEADPHONES.

Your name is ARIA DOLTON, and you are by far the OLDEST MEMBER OF YOUR TEAM. You have been AVOIDING LEAVING YOUR ROOM for quite some time now, seeing as how your AUNT FREQUENTLY AMBUSHES YOU WITH STRIFE, and you'd rather not tear the new skirt you made. Did you mention that you love CLOTHING AND FASHION? No? What about your NONDISCRIMINATING taste in MUSIC? You forgot that too? Ah, well. Now everyone knows.

What will you do?

You go immediately to grab your MP3 PLAYER and plug in your headphones. You're not sure why you took it put to begin with. The SLEEK, PURPLE DEVICE WHICH DOUBLES AS YOUR MESSAGING DEVICE almost never leaves your hands. It is your single most favorite possession. In addition to your Mp3 player, you also grab the nearby PAINTBRUSH, which you allocate to your STRIFE SPECIBUS. You're going to need it if you plan to leave your room.
Name: Loni Ky

Age: 32

Sex: Female

Personality: Stoic, sharp, and thoughtful are terms that have been used to describe her before. Other terms used have been bitch, psycho, and stubborn. Loni has a powerful personality- headstrong, fierce, but collected. She rarely, if ever looses her temper around others. She displays only what she wants. She weilds her intelligence and sharp wit as a weapon in her daily life, while holding back the frustration that gradually builds up behind the surface.

Beneath the facade lies a flaming tornado of molten fire spinning around a core of steel. Stress and frustration have caused her fuse to become short, and she frequently blazes up internally. She's stubborn to the core, and never gives up or concedes: to do so would be to turn her back on the ideals and decisions that brought her to where she is now.

Description: Lani is a fairly taller than average woman, standing at 5'11". She carries herself in an easy, light manner. One might say she moves with a silent grace, like a predator ready to strike.

Equipment: During work hours, she can constantly be seen carrying a simple, brown briefcase. Several people have tried to open it in the past juat to find a biometric lock, old fashioned number lock, and a voice recognition lock. She never leaves it alone long enough for it to be opened.

In addition, she carries two plasma pistols on her belt, as well as an old fashioned long knife, for protection. All three seem to be custom made, though through several public demonstrations, it has been made clear her guns fire normal plasma rounds.

History: The knocking on the front door echoed through the small house. The architect looked up from the files displayed across the holotop of the table to where his wife sat in the room behind him. "Fiona, would you mind getting that? I think I'm finally making some progress on this."

She gave him a soft smile and set aside her screen before disappearing aroubd the corner. He turned his attention back to the table, barely paying any attention to the voices behind him, nor how they were getting closer. "Gregory."

His wife sounded shell shocked, and that was enough for him to break attention from the plans before him. Standing beside his wife was a figure that turned his blood cold. Foreman Loni Ky stood a good half foot taller than his wife, an imposing figure in comparison. Her arms were crossed, and her pose seemed relaxed, but he had tensed up the moment he had laid his eyes on her. Her presence was rarely a good thing in his experience.

"Foreman Ky... what brings you here so lat-."

"I'm terribly sorry to break this to you, Dr. Pioloni, but you're being evicted." Her tone was curt and lacking emotion, dropping the news as though she were telling him it was going to rain. "You're also being fired."

The man sat baffled as Loni strode forward, her long legs carrying her up to the table in a matter of seconds. She leaned over it and examined the plans quietly. "Funny. I don't remember you having clearance for these plans. In fact, you've been obtaining many things that you don't have clearance to be seeing." Her gaze turned from the table to him, the intent clear in their heavy, green weight.

"Please, let Fiona leave. She hasn't seen anything, and she won't say a word to anyone-" Loni seated herself on the table with a sigh and drew her gun, pressing it to the side of his temple. His wife shrieked, cowering into the wall with a terrified look on her face.

"Look, as touching as this is, I have a meeting in an hour on the other side of town. The fact is, you know far too much. You dug into things that you never should have touched. And now, you have to pay the price. Unfortunately, so does she." She cocked the gun into ready and asjusted her grip. "Goodbye, Dr. Pioloni. Goodbye, Mrs. Pioloni."

She fired one round and then quickly turned and fired another. Silence, and then a sigh. Lani pulled a small screwn from her pocket and tapped on it. A live video link pulled up. The man on the otherside was mostly dressed in a tight hazmat type suit, his face mask sitting on the table next to him. "Morning, Foreman Ky. My team is ready to begin whenever you're clear of the building."

"Give me five minutes. It shouldn't be too difficult. Two clean shots. Not much for cleanup, so it shouldn't take long." She strode with easy, soft steps out of the small house through the still ajar front door, tucking her pistol back into its holster. So far, the day was going as planned. She could only hope it would continue to.
Name and Titles: Shifter Regent, Azreal

Age: 591 {Remember, remember, the 5th of November... long before Guy Fawkes tried to blow people up.}

Gender: Male

Personality: Sullen, witty, and intimidating. Azreal's prescence brings with it an air of seriousness and silence that fills entire buildings. At his core, he is a very fierce person, but he wields an iron fist over his fiery temper. He exudes knowledge and experience, so much so that many fall quiet when he approaches. When he speaks, it's with a great intensity, however soft it may sound. He is torn, in his soul, everytime that Aradia is taken from him again. It's caused nearly irreparable damage.

Buried beneath all of this is the part of him that returns everytime Ara does. Compassion and contentness begin to show again. He steps out of the dark overcast that clings to him long enough to smile again. Devotion and loyalty are two of his primary traits, both of which are the culprits to the change in him.

Due to Ara's return, he's become more extroverted, engaging with people again of his own will. Although he's still surly and dark, there's a noticeable lightness around him again. And although no one has come right out and said it, the council suspects that he has found her. It's only a matter of time until he tells them.

Powers: Shifter's magic is distinctly different from a Witch's, in that it is more diverse. The very first thing that a Warlock does when he joins the Shifter sect is pick an animal companion. He bonds with it, and is gifted traits from it as well as the ability to speak to animals. They can see through each other's eyes, and have a telepathic bond that grows the older they get.

In Az's case, his Fenrik gave him the keen hearing, stealth and agility of a fox. He can hear conversations from two doors down, is rarely caught when tracking people down, and is far faster than average. Some of his fellow Shifters tell tales of a speeding streak of red that catches you off gaurd as he breezes past them. "And damn that bastard, he's never even winded."

Fenrik and Az have been together for nearly their entire lives. Az was only seven when they met. Therefore, their telepathic bond is beyond anything that had existed befoee. While some Shifters are careless and go through multiple companions, Ax has been careful. Other than Ara, Fenrik is all he has left. The grey fox has learned a great deal of human language from Az. He can't do something so silly as talk or write, but he can understand conversations.

In addition to the animal companion, Shifters train in what they call "natural magics"; aka, the ability to manipulate elements. Azreal is particularly skilled in fire and air based spells, and not so much at water or earth.

Flame manipulation- Fire manipulation allows Az the ability to direct flames. He can do so in any degree, from causing the flames to burn faster, to forcing them to spiral through the air.

Heat Generation- Heat generation does exactly as it says: It allows the user to raise the temperature of the air around them to a desired temperature.

Flash Bomb- If something ignites anywhere in Az's vicinity, he can cause the newborn flame to spark to a full flame size in less than a second. This also causes a drop in breathable air nearby for just as long.

Detonator- Detonator is a form of concussive fire ball explosion. This is created by packing extra flames and energy into a small, compact ball, and throwing it at a target. Upon collision, the ball explodes outward, releasing the energy trapped inside. Sometimes causes hearing damage.

Flame Generation- Another self explanatory title, flame generation allows Az to spark flames from nothing.

Wind Manipulation- Allows him to telepathically direct the air current in a manner of his choosing. He can create soft breezes or torando force winds.

Cacoon- creates a cushioning of wind around an object to protect it from impact during a collision.

Deflector- uses a short, sharp blast of air to deflect any physical attack or spell. Though rare, it can cause a backlash of the attack to his aggressor.

Flight- Err, well, it's close enough. By bending the way the air currents move into a spiral around a person, he can make them hover and soar through the air. It only lasts as long as his concentration does.

Fire Devil: A combination if both his Wind Manipulation and his Flame Generation. With them, he can create a spiraling tower of flaming death. It takes a lot out of him, and he can't do it more than once a day, maximum. It last for about 10 minutes, setting fire to anything that it sucks up, before fading out.

Biography: When he started out, he started with nothing. No family, no history, and no name. He was seven years old, with no recollection of anything before waking up in the field. Standing above him was a fox, it's nose tapping his forehead, as though trying to rouse him. A soft sound in his head, steadily growing louder. He pushed himself to his knees, and the fox curled at his side.

"Up."

With no past experiences, Az thought nothing of the fact that a tiny fox was speaking to him. It's head pushed at his side again, and he stood to his feet. No shoes, dirty clothes, a strange ring, and ragged hair. And so, with prompting from the fox, he walked. He walked until he reached the nearest town, a small village in Lithuania. Whike the people were kind, he didn't feel right staying long. At the advice of the fix, newly named Fenrik, he joined a traveling faire.

The owners quickly discovered the boy had a way with animals, and apprenticed him to the animal trainer. It was during his stay there that a Warlock approached him the first time. He explained to the then teenaged Az what they were, and asked him to come join the sect. The boy was quick to decline. He was waiting for something, although he wasn't aware of what.

He spent nearly a century jumping between different circuses and faires, traveling across Europe and Asia. He never stayed long enough for them to realize he didn't really age, but long enough to keep his reputation up. He developed new acts, bonded with dozens of animals, and taught Fenrik languages in his spare time. Eventually, he joined a traveling faire in Britain with strong Witch ties.

It was there that his life really began.

During the entire performance, he could feel her eyes on him. He almost set one of the tigers on fire by accident watching her back. As soon as the show ended, he rushed out to find her, but she was gone already. An ache began to build in his chest as he ealked down the row of merchants. Her eyes had captivated him, and without them, he felt dizzy and struck.

A sift voice in the crowd caught his ear from a few stalls away. The way it cleared his head left him sure. He pushed his way though the crowd just as the lovely girl picked up a necklace. Something in her gaze had changed as she had looked at it. And then, as if she felt his presence, she looked up at him.

Three feet away.

Her eyes were green, and he was lost in them forever more.

Appearance:
Name and Titles: Aradia Gates, Regent Enchantress, Ruby Coven Chieftess.

Age: Currently, 25

Gender: Feminine

Personality: A tad shy, a bit quiet. She's generally upbeat and hyped, always a whirlwind of energy, but her manic energy can quickly transform into a fiery anger. She's not the type to hold grudges, however, and is quick to forgive her friends, and even her enemies. She has a positive outlook on life, always pointing out how things could be worse.

Quite a bit of this is a mask.

At her core, Ara is depressed and lonely. She has an unfulfillable need to make everyone happy, to suppress her own unhappiness. She has always felt out of place and out of time, as though she doesn't belong where she has found herself to be.

Since meeting Az in her newest life, some of her has healed. More of the positivity is real, and she seems calmer to those around her. The slow transformation into the woman she was before her first death has begun.

Powers: Ara, though a powerful Enchantress, has barely scratched the surface of her powers. She's only had a few months of training with Az to prepare her, and even though she grows in power every day, there is no guarantee she will survive

Illusions- Ara can create vivid hallucinations that cloud reality for those they are inflicted on with just a few words.

Touch of Clarity- by channeling her piwer into her touch, she can help clear a person's mind of pain and other troubling clouds. It leaves a soothing feeling and an ease of thought. For those who suffer insanity, it allows a few moments of sane clarity.

Diamond Shield- A quick, gesture activated spell that casts a field around her and those with her to protect them from harm. It can hold as long as she can and is as hard as diamonds.

Blast of Light- Her only offensive spell, currently, creates a tornado of blinding light that surrounds the opponent. It's extensively gesture activated spell that requires signing runes and throwing them.

As she's still being trained, her powers will expand. She will slowly become adept at more magics, just as she was before.

Biography: Once, a long time ago, there was a girl. She was born in Greece in the early 1600s, during the rise of the Ottoman empire. Her father's postion as a tax collector kept her family in a privileged life. And beyond that, nothing.

There was absolutely nothing special avout her life. She wasn't exceptionally beautiful, nor was she highly gifted in any of the arts. She was, quite simply an ordinary girl who stumbled into something extraordinary when her family took a trip. They traveled to Britain for her father's job promotion, and during this trip, they went to a passing faire. This particular one was well known for its animal trainer, a man that people claimed could speak directly to the animals and get them to do anything.

His show was just as they were told it would be: phenomenal. The man had tigers and lions leaping through rings and elephants balancing on top of one another on lamp post sized poles. He rarely spoke, and when he did, ot was to tell his animals good work before moving onto the next trick. But while her family was enthralled by the performance, the girl herself was enchanted by the man commanding them. There was something about him, a pull that dragged her in.

After the show, she became sepearted from her parents and younger siblings in the small market. In her attempts to find them, she came across a small both selling a very special necklace.

But that's all ancient history.

The fact that this girl later married the animal tamer, who turned out to be an extremely powerful Shifter, is not important. Nor is the story of how the two began to teavel, and how they adopted a young witch from Siberia. How they met all of their friends and helped establish a Hierarchy for their people is not currently important.

This woman collected the most powerful of witches and placed them at the head if the largest covens to help guide them and keep them in line. She established a small castle in France in the early 1700s and kept council there alongside her husband. She was a powerful, wise woman who changed the lives of her people for the better. With her help, the witches flourished and grew. They were able to save young girls from being burned alive, they were able to keep small towns hidden for entire covens to live in solely due to her brilliance and leadership.

And she is not the woman this story is about, even though she is.

Because after her death, she became a hundred different people, until she finally became the young woman she is today. And although she is the same, she is not. That doesn't mean she will stay this way for long, though.

Appearance:
In Sgrub 7 yrs ago Forum: Casual Roleplay




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