Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
  • VMs: 0
  • Username history
    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

In Mahz's Dev Journal 11 yrs ago Forum: News
I do like knowing how many characters my post has. It gives me an accurate indicator of size.
Hi! Thanks for all the hard work you're putting into bringing this site back to what it was. ^.^ I was wondering if you plan to make it so you can click a PM and go to the last post like it used to be. Haha. It's a bit tiring having to scroll and scroll to get to the last post. Not a huge deal, but I know a few of my friends really liked it that way more. Or maybe it could be changed to show the newest post at the top instead of the bottom when it comes to PMs. Something. <3
Click the chain-like symbol next to the name of the latest poster in the PM, and it takes you directly to that post.
We've been having a few requests for this. Perhaps it needs to be made more obvious and intuitive for users. Some kind of sign or label should do it.
P.S. I personally like the dark-coloured background. Of course, I would agree that some of the bright white parts don't look the best,although it may not help that some of said elements are built in to the browser (eg. the scroll bars which pop up in oversized signatures or in the post editor).
These parts are NOT "part of the browser" - the browser only falls back to determining the styling of these elements when these are not set by the site (or when the browser has been explicitly told to override the styling). A few lines in the CSS file (or whatever is used for styling the site) could easily fix these sidebars for you.
Ah, I did not know this. My apologies for my ignorance. In that case, making scrollbars which match the colour scheme of the Guild would be a nice and hopefully simple stylistic feature, partnered with a similar colour scheme for the editor.
Possession and other forms of mind control are perfectly valid means of obtaining slaves.
Technically, you're meant to use human servants/slaves. If absolutely necessary, you could get away with transmuting humans into some imp equivalent (which is what I have observed Cav has done for The Flesh, which is understandable because there is little or no believable way to get humans to work for that abomination without dying). If you have no means of obtaining human help now, what you could do is build your Heart yourself (at minimum you can find some shack/cave and enchant some rock and call that your Heart, although you might do something fancier with Runes), then create minions to go enslave human workers. If you are near the Ashmarch or Kythnos, then enslaving some of their inhabitants or tricking them to do your dirty work would be easier than the Cypriots. Hey, you could even break out a bunch of prisoners/slaves from those people and put them to work as your own. Of course, you could always go the more traditional route of simply enslaving villages and, until you get your own industry going, pillaging all supplies from villages, but that would have the drawback of drawing a lot of unwanted attention rather quickly. You may be able to get away with snatching a few individual farmers, provided you somehow shield their minds from Reginaldus' detection. Considering that Emily and co are aware there is someone who pries on them in their sleep, they may consider it a good idea to shield their Dungeon from such intrusions (using Runes, probably), which would incidentally serve the purpose of hiding workers too provided they don't escape. These are just suggestions, of course. Ultimately it's up to you how you want to tackle it.
Reginaldus also woke with a start from the psychic shout. He was breathing heavily and for a moment fear flitted over his eyes. Never, for over two hundred years, had he been caught inside someone else's mind. And never had he ever encountered such a mind possessed, consensually inhabited, even, by such spirits. And why had he never noticed this girl before? All this worried him deeply, so he got up to pace for a few moments to calm his nerves. His position as most powerful being in the land was challenged by this girl's presence, and as such he felt threatened. However, he soon calmed down. Even if this girl and her resident spirits rivaled him in direct magical power, he still held a great advantage, for he had the kingdom of Cyprus under his command while this girl was lost in an unfamiliar land. Plus, he knew more about her than she knew about him, although that was still insufficient to determine what she would do next. For all he knew, this girl might inhabit the land quietly without raising a challenge, although that was uncertain. Plus, this girl seems to need to sleep, which again puts him at the upper hand, for Reginaldus was confident in his dominance over all who slept under his watch. Feeling in control once more, Reginaldus exited his bedroom to get breakfast before attending to the business of the day. He would have to keep an eye on that girl, but at the same time he would have to do so carefully to avoid provoking her and her spirits further.
In Mahz's Dev Journal 11 yrs ago Forum: News
I tried to think of ways to show rolls nicely inline with IC posts, but didn't come up with much.
The only way I can think of, besides an obtrusive block code, is to use the acronym/abbr html tag to display the dice roll on hover. So you could make a custom BBCode that takes the roll ID, displays the roll results in the hover, and then let someone write their action (as a result of the roll) inside the tag. Similar to the implementation of URL=, but hover instead of link.
I agree. If you are going for an integrated dice roller, you may as well have special BBCode which you just enter the roll ID and it shows and links to that roll. Such a link would also provide access to the relevant part of the rolls history. Why not have, under the rolls tab or in your widget, a button which inserts the roll into the post? Like the quote button. P.S. I personally like the dark-coloured background. Of course, I would agree that some of the bright white parts don't look the best, although it may not help that some of said elements are built in to the browser (eg. the scroll bars which pop up in oversized signatures or in the post editor). P.P.S. There is no [noparse][/noparse] in the BBCode Cheat Sheat (that noparsing the noparse tags claimed there was a misalignment error, btw, although I don't blame it). Neither are there tables. Were there meant to be tabs too?
In Sanctuary 11 yrs ago Forum: Casual Roleplay
We've all been busy, except for me, but I'm living on a timetable on the other side of the world to all you guys so I suppose that's to be expected. P.S. I've just noticed the new banners. They're cool.
In Sanctuary 11 yrs ago Forum: Casual Roleplay
Sage appears to be a bit of a bottleneck here.
In Sanctuary 11 yrs ago Forum: Casual Roleplay
I'm still here. I've just been waiting until I needed to post as Zachary again (ie. when Ishigo and him are contacted about the stolen shuttle)
In Mahz's Dev Journal 11 yrs ago Forum: News
@Mahz, When you implement the notifications for the Mention system, I have noticed one thing which could possibly cause unwanted behaviour. You will need to make sure that @Mentions in Convos don't send notifications. It would be inconvenient to receive a notification for a thread which you can not access (since aside from notifying people, @Mentions are also good for linking to people). Just something to watch out for when developing. I'm not sure if you had thought of that already, but I thought I'd bring it up.
In Mahz's Dev Journal 11 yrs ago Forum: News
If you do grant GMs the power over posts in their thread (something which could possibly be abused), then a system which puts the post in a large hider would be safest, for it allows the post to be hidden from view but still available to be read if need be. But a Report button to call a mod to a particular post would be a good idea too. How about give the mods the power to put posts in large hiders? Another tool in their toolbox.
Hiders are BBCode. Put the post in a hider, and I can just go in and edit my post to remove it. Take away my edit powers, you say? That also removes the right for someone to have control over their own posts, it's effectively deleted them (as you can find most deleted posts anyways through cached versions at Google or via the Wayback machine).
By large hider, I meant something which functioned in a similar way as a hider, not a BBCode hider (although I wasn't clear). Some option which hides the whole post's contents until you click on it. Whether such an option would be useful or not, though, I'm not sure.
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