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    1. berd 7 yrs ago

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Ayse stiffled a yawn as she waited for the meeting to start. One one hand she was worried that it would look like boredom had overtaken her or that she didn't really care about these proceedings. On the other she didn't really care what impression the others gathered around this fine table got of her.

Four hours. That was how long she'd stood in a quarantine tent near the bridge the previous night, pumping what humble fire she could into the dying man within. Under the direction of one of the church's chief chiurgeons she'd used her power in tandem with the chief's to burn away the corruption that ate away at the hapless adventurer. Their efforts ultimately failed though. The corruption, whatever it was, simply sprang anew on the flesh they cleansed. His screams and agony... They couldn't even give him a sedative as their combined power only served to burn that away too.

Afterwards she'd volunteered to burn the body and send the man's soul back to the candle's flame. It was the least she could do. Afterwards she'd tried to rest, sleep, but it proved elusive as dreams of the Hoquin sharing the same fate invaded retellings of happier times and memories. Such things served as a stark reminder of why the guild had incorporated this new grouping policy. If the man had companions to bolster and help him he might have been saved.

Thoroughly tired of such depressing thoughts, Ayse tried to perk herself up and poured a cup of tea and added six sugars. Sweet, yes, but if loving the sweetness was a crime then she'd gladly wear the shackles. So, with a little more enthusiasm, she focused on the positives. One that seemed the most thrilling, at least to her coin purse, was the tax and fee reduction. Twenty percent was nothing to roll her eyes at. Given time and luck it could open up her future prospects with Hoquin. Despite his absence it was still nice to plan for their future together.

With her papers quickly and neatly signed, as if she had an alternative, she took stock of the room. Many others seemed to as well. Of particular note was the Lycan. His tone... Something about it rubbed her the wrong way. The assumption of command. Perhaps it was a bit of her sour history with Bern creeping in, but she disliked the implied notion that they could teach him some new tricks of their own. She reserved her judgement though, as always. From the boyish knight to the orc and the insect ridden girl to the almost too plain woman she would come to know as Sylvia, each had a reason for being here and a story to tell. She hoped that she'd get the chance. To help the ball roll in that direction she decided that maybe some more pointed introductions were in order. She waited for the others to finish their forms and the personal conversations to die down before she rose from her seat to talk to those assembled.

"It might help, now that we aren't all so distracted, to tell each other a little about ourselves. Where we've been, what we've done or still do, and why we're here. I know it's a little invasive, but we're all going to be working together from this point on. Getting to know each other and our expectations. Since I made the suggestion, I'll go first."

"My name is Ayse Temer. I'm a member of the Church of the Endless Ones and a part of the church's Order of the Salamander. I mostly help out with the sick and the wounded that come back from the Rifts. My specialty is burning away maledictions and infirmities, though if I need to I can sear flesh just as easily as purify it. As for the why... well... I'm looking for my fiance. I hope to find him in whatever Rift he's lost himself in."

She caught herself looking down at the table in embarrassment. Of course she had to be the one to go first and for what must seem like a silly reason. She did say that they needed to know more about each other. What better way fro them to know her that the thing that drove her the most.

"I don't want any of you to think that as soon as I find him I'll quit the adventurer's life. I'm building my future here and I'd like to think I'll help all of you do the same."

With her piece said, Ayse took her seat and waited for the next speaker to begin, if any chose to follow her example at all.
Hey guys. Letting you know I'm still alive. The RP start just fell on my work week. 12-13 hour days, three days in a row, tends to bump up pretty hard against my free time. After today I should be able to write something.
How about, The Great Concord?

Y'know, since we're mostly different species.

EDIT: Your avatar's expression, makes your words seem meaningless. Its also kinda funny.


True, but we aren't great yet. Might make us sound pompous to the casual observer.

How about The Impellere?

It's Latin and means "To push forcefully, to strike against, and to set in motion." Each of our characters have a goal that we pursue individually, but as a group. Then, later, when our goal is the goal of the overall plot it still works to unify us in the pursuit of that.


I made my changes to my character sheet. Hopefully everything's in order now.
@Zelosse

This actually does clear up some things for me.

1. I was under the impression that the Infinity Bridge was the tower in total. I'll push Vernon's bit into the city like you suggested and maybe expand on his motivations. Expanding on Bern might be good too...

2. I meant that array of abilities to show more what she could do over time. This was me being unclear so I'll edit it down like you suggested. I wasn't looking to make her all powerful out of the gate. Steamrolling your enemies when you are a low level adventurer is never any fun... unless they really deserve it.

3. This gives me a better idea of what Ayse probably does for the church. Somebody who can burn away diseases and the like would be helpful for returning travelers or new visitors. Nobody wants the black plague coming to Apothicus through a rift.

The time dilation fits pretty well for what I had intended for the compass. I mean, under normal circumstances it should have shown her the way. I also agree with limitations and uniqueness. The best characters are the ones that find the right balance between the two. Hopefully I get it right, lol.

Edit: Also, before I forget, Can you tell me a bit more about the Endless Ones?
Ok, I changed some bits, took out the surge, and added two more minor NPCs.

@berd I'm ok with it, and the race coming through the rift, just the timeline needs to remain consistent.


@berd keep in mind that the infinity stone and the surrounding town have onlyou really been around for 60/70 years. Nor would it fluctuate the way you describe.


Ok, I'll take that stuff out. I wasn't sure if that kind of world building was allowed.



Name: Ayse Temer

Age: 23

Race: Human

Appearance: Ayse's appearance meets what one would expect from a Salamander of the Endless Ones; a red, scaled, long coat over a white chiton. Her gray eyes only reinforce this image as they smolder like coals when the flames come to her call.

Equipment: Scarlet coat, clerical tunic, sandals, engagement ring, charred staff, dagger, traveler's pack, and a planar compass.

Personality: Ayse is warm, inviting, and carries herself with an easy and unhurried manner. She loves getting to meet new people and hearing their stories as much as she enjoys telling some of her own. She's willing to give almost anyone the benefit of the doubt provided that they treat her the same. It would be wrong to assume this is naivete. Her anger can burn just as hot as the flames she commands.

History: A lifelong native of Apothicus, Ayse was promised to the Endless Ones. This wasn't necessarily a bad thing. Like many other families who lived on the edge of poverty, having a child promised to the church meant one less mouth to feed and a mark of prestige. It left Ayse without any support save for the cold doctrine of the church, unfortunately. She withdrew into herself, isolated as she was, and would have ended up as nothing more than a lowly scribe or clerk if not for a particular misadventure.

Vernon Rouse, a former friend of her mentor Bern Green, sought to gain access to the church's financial records through less than official means. Vernon wanted the documents destroyed so he could begin spreading rumors about misappropriated funds by the church's senior members. Without the documents they wouldn't be able to prove he was lying and he could extort them for money as he wished. The lack of papers would only make them look more guilty, like they were trying to cover it up.

He and some of his associates kidnapped Ayse to force Green to hand over the documents and fled to their hideout in the sewers. Everything had gone spectacularly except for the chance intervention of a tribe of sewer goblins. The fighting was vicious and Vernon's gang was forced to flee, leaving Ayse behind. As all this was happening Bern, unwilling to risk his position within the church for a simple neophyte, informed his superiors of Vernon's desire for the records and Ayse's abduction. He would be safe no matter what happened and from his perspective finding Ayse was the problem of the city's guards now.

Hoquin, a meln boy who was a fellow captive who tried to intervene when he'd heard the whole plot, got left behind with Ayse. Together they braved the tunnels, warrens, pipes in an attempt to return home. Ayse learned much from Hoquin about navigating the under-city and found a solid core of resilience she never knew she had. She discovered her aspect of fire as well and used her new control over flame to protect them in their trek.

Upon their return to the city proper they filled in the gaps in Vernon's plot, although the man still managed to slip through the fingers of justice and remains at large today. Bern, craven as his attitude was, maintained his position as an instructor. Ayse was admitted into the Order of the Salamander and was chosen help heal and purify travelers from the Infinity Bridge. Hoquin was taken in by the Adventures Guild and stayed in touch with her after the ordeal. Their friendship eventually blossomed into a love that resulted in Hoquin's proposal.

Promising to marry her once his latest guild run finished, Hoquin left, but never came back. His soul never returned to the blood crystal and his gear never showed up at the Magi Emporium. He's still out there, somewhere, and Ayse refuses to believe that he would just take off and leave her. Now she travels out into the unknown hoping to find him again.

Guild Ranking: Wood

Misc:
Aspect- A reflection of the true self connected to the greater whole of reality. Aspects are concepts made manifest and allow their users to tap into their innate magic.

Ayse's magic- Her flame is that of the purifier. She can burn away disease, wounds, and the wretched alike. It is a small flame to be sure, but fire readily grows when given the proper fuel.

Meln-

Tall and lithe humanoids that were trapped on this world after being left behind by a rift. They are nimble, quick runners, and good climbers, traits that make them ideal scouts for surveying new terrain. The rediscovery of their old home and people, lost among the infinity, has been the goal of many meln. It occupies a mythical place in their history, not unlike Avalon or Eden.

Planar compass- Unlike normal compasses, which align according to magnetism, a planar compasses point towards a particular person, place, or thing. To activate it, the bearer must procure something intimately related to the thing they are looking for and insert that item into the compass. For Ayse it was a shaving of Hoquin's blood crystal.

Goals: To find Hoquin and beginning their life together. She travels in the hope that in some rift her compass will react and lead her to her love.
@Guilty Spark@Hammerman

I think we should just make our characters. If we're too similar or anything then we can make modifications and talk it out with some more definitive ideas behind us.
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