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    1. CaptainCorwin 6 yrs ago

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6 yrs ago
Current Beauty is, as beauty does.
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So maybe not a god exactly, but I do need a celestial yearning for some smiting.
Do any of you know what a guild artisan's letter of introduction is used for? I have a feeling it isn't all that useful, but 1 of you lot could know something I don't.


It's a letter that proves who you are and what you can do
There are two important divisions of realms:that which is real, static, and that which is surreal, ever changing. The realization of this distinction was brought about by the first God, Re-al, denying it's changing nature and deciding to be material. From this body are two spoils: the world, Real,and the material Gods, the manifestations of Re-al's regrets that they were no longer an infinite number of forms for the inscrutable being. The other living Gods could not directly touch their superior who now occupied and constituted a realm of being that lay directly opposite theirs. Additionally, because the living Gods inhabit different sorts of black boxes, laboratories where possibilities are explored, convoluted, and thrown out, they had never touched each other as well. So they ejected from their essence sizable particles of themselves onto Re-al, desiring to see the result of their experimentation with that of the others. And so it happened, the second great realization: life.

To be sure, living god is a general term, as these deities represent life in all it's varied forms. However, there are a few that deserve mentioning above the rest. First, there is the pilgrimage couple, Merrick and Mara. Mara is known as the goddess of light and love, while her counterpart, Merrick, is known as the God of night and cunning. Though this couple brought life to Real in other forms, it is their journey, each starting at opposite ends, that is credited with the conception of sapient life. It was only after that that other deities began exploring the definite Real with a sapient avatar. Next, we remember the Arbiter, or Lord Ashura, or Ash as he is on the mortal plains, who gave to people the invention of the contract, an idea that certainly lays at the foundation of the safe, modern age. Lastly, of the most significant living Gods we cannot fail to mention Bellona, who originally appeared as a female but as records have revealed does vary in gender; this God is the originator of true war, the kind that goes beyond the need to feed the starving or to secure a land for one's people, a dominant God of destruction. These are the living Gods favored most by civilized races, yet they are more that are revered and set alongside even these.

The essence that descends to Real is not a God, but a demigod. They are capable of using their domain's magic autonomously within Real, and do not have access to latent magic like mortals do. Moreover, the type of arrival to Real varies for each living God. For example, in the case of Ash, you have an avatar, through and through, in each age critiquing the jurisprudence of the time. Unlike the others, Ash cannot hide, in some manner there is always in indication that he is among the people. Contrary to that style, the other three important living Gods arrive innocuously, possessing the bodies of ordinary looking mortals; with Merrick and Mara always living opposite of each other in the world, and Bellona living wherever war is thriving. Considering the sheer breadth of living Gods, demigods now make up about ten precent of the total population of Real, some obviously more important than others. As a result, nobody bats an eye when you say you are such a being, the once arbitrary value of their living divinity now outstripped a bit from innovations utilizing the material Gods. Yet, a true godling living up to the lofty title is as worthy as any noble destined for a legendary artifact.

Now, we get to the details of who your character can be. There are two classes of being available: demigods and mortals. Demigods have innate magic related to their domain; for example, an incarnation of Merrick has the ability to transform, and other abilities you might associate with a fantasy druid. However, mortals make use of a different kind of magic, that is called latent magic. They are able to swear a pact with any of a vast number of material Gods on Real and utilize the ability stored in the artifacts as an extension of their own abilities.

I will decide upon some variations of sapient races beyond just humans and a couple more gods as they are requested and try to make them fit in this world. Just say, " Hey, I'm interested." And I will establish a part of your divinity in this Real world.
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There are two important divisions of realms:that which is real, static, and that which is surreal, ever changing. The realization of this distinction was brought about by the first God, Re-al, denying it's changing nature and deciding to be material. From this body are two spoils: the world, Real,and the material Gods, the manifestations of Re-al's regrets that they were no longer an infinite number of forms for the inscrutable being. The other living Gods could not directly touch their superior who now occupied and constituted a realm of being that lay directly opposite theirs. Additionally, because the living Gods inhabit different sorts of black boxes, laboratories where possibilities are explored, convoluted, and thrown out, they had never touched each other as well. So they ejected from their essence sizable particles of themselves onto Re-al, desiring to see the result of their experimentation with that of the others. And so it happened, the second great realization: life.

To be sure, living god is a general term, as these deities represent life in all it's varied forms. However, there are a few that deserve mentioning above the rest. First, there is the pilgrimage couple, Merrick and Mara. Mara is known as the goddess of light and love, while her counterpart, Merrick, is known as the God of night and cunning. Though this couple brought life to Real in other forms, it is their journey, each starting at opposite ends, that is credited with the conception of sapient life. It was only after that that other deities began exploring the definite Real with a sapient avatar. Next, we remember the Arbiter, or Lord Ashura, or Ash as he is on the mortal plains, who gave to people the invention of the contract, an idea that certainly lays at the foundation of the safe, modern age. Lastly, of the most significant living Gods we cannot fail to mention Bellona, who originally appeared as a female but as records have revealed does vary in gender; this God is the originator of true war, the kind that goes beyond the need to feed the starving or to secure a land for one's people, a dominant God of destruction. These are the living Gods favored most by civilized races, yet they are more that are revered and set alongside even these.

The essence that descends to Real is not a God, but a demigod. They are capable of using their domain's magic autonomously within Real, and do not have access to latent magic like mortals do. Moreover, the type of arrival to Real varies for each living God. For example, in the case of Ash, you have an avatar, through and through, in each age critiquing the jurisprudence of the time. Unlike the others, Ash cannot hide, in some manner there is always in indication that he is among the people. Contrary to that style, the other three important living Gods arrive innocuously, possessing the bodies of ordinary looking mortals; with Merrick and Mara always living opposite of each other in the world, and Bellona living wherever war is thriving. Considering the sheer breadth of living Gods, demigods now make up about ten precent of the total population of Real, some obviously more important than others. As a result, nobody bats an eye when you say you are such a being, the once arbitrary value of their living divinity now outstripped a bit from innovations utilizing the material Gods. Yet, a true godling living up to the lofty title is as worthy as any noble destined for a legendary artifact.

Now, we get to the details of who your character can be. There are two classes of being available: demigods and mortals. Demigods have innate magic related to their domain; for example, an incarnation of Merrick has the ability to transform, and other abilities you might associate with a fantasy druid. However, mortals make use of a different kind of magic, that is called latent magic. They are able to swear a pact with any of a vast number of material Gods on Real and utilize the ability stored in the artifacts as an extension of their own abilities.

I will decide upon some variations of sapient races beyond just humans and a couple more gods as they are requested and try to make them fit in this world. Just say, " Hey, I'm interested." And I will establish a part of your divinity in this Real world.
What I remember
There are things that I do not remember.
Being a babe and toddler, of a time so supremely adored.
Because of this they say you cannot help but be their ward.
I do not remember this, but I know.
From door to door I go, not disturbing the space in my mind, the precious flow.
Such things are routine, I do not remember them, but I know.
As a rule I am not like the others, only I know that I know in the way that I know.
I have no brothers, not kin from which I draw remembrance;
no faces of lovers, different instances of me, holding monopoly, on knowledge of me.
No, because even I don't know me.
I remember my cognition of the night, an expanse of fanciful things.
Not a chance, but for sure I know, I am that feared night, a dismembered thing.
To remember, and not know: the lethargy of finite existence.
The energy brought down by hallowed rays,to be absorbed by my twilight sky and naked moon.
Each and every one of us; we remember and know, the shared phenomena of decay.
Despite all the knowledge we may gather and remember, there are things to do.
I must remember to remember; there will be no reminder of my bling,
or a film to bring.
Blowing up as smoke,I will not remember, or know.
Breath to breath, this life blows

Just draw grids with appropriately labeled dots.
The character I'm thinking of is a bit campaign dependent. He is a Tiefling summoner whose dedicated his life to the research of Devils and the denizens of the Nine Hells in an effort to discover his infernal ancestor's true name and free his family from the dark contract his ancestor had bound them to many generations ago. He will be a Conjuration Wizard with considerations of branching into Fiend Warlock territory to further establish the flavor of a Devil Binder.

If anyone has a problem with the nature of my character in regards to theirs, please notify me, as I am happy to change into something less edging into evil territory. While he won’t be evil, himself, he will have heavy ties to Devils, and if that may be concerning for others to deal with for their own characters, I’ll be fine with using a different character concept altogether.


My character will definitely have a problem with evil. That said, people might argue he is evil at times, but hey, who was blinded by the light? Not you. It was him, and that means he is a champion of Justice. Who cares if he's willing to blow up a town if that means killing his enemies?
My character travels around, vanquishing evil without hesitation on his patron's orders. He doesn't particularly care for one place over another, especially after his stint in jail. If someone needs to be blasted, he's there.
Notice
this poem is protected by room surveillance.
the exit is the left
ton the Right exit.
not of fun yes monkeys can type
and this means that the donkey inside of you can too.
paper got you downnnnnn
please your writing consultant with successive pen pricks
If its not red dont worry
stab and stab again if at first we dont bleed

I have an idea. A half-demon man letting off some steam after a bad day is spotted by a human at a moment when his horns are still protruding.
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