Name: Rainmar "Rainy" Daye Age: 24 Pantheon: The Loa Divine Parent: Papa Legba
Appearance: African-American man of average height and athletic build; hair shaved close to the skull; clean-shaven face with square and hawkish profile. His clothes are mostly gym clothes, jeans, and t-shirts.
History: Rainy's early childhood was in Augusta, Georgia, where he lived with his single mother and grandmother. When Rainy was 12, his mother ended her military career and found a job as a physical therapist in Atlanta. Rainy was entranced with the size of the city. Unintimidated, he made friends fast and was a popular student. His mother encouraged Rainy to be an active child, and he took to self-defense and obstacle course training.
As he moved through his teen years, gym friends introduced him to parkour. He became a devotee of the sport, and began exploring more of the city, relying on his reliable sense of direction to find his way.
Eventually, Rainy's explorations led him to darker parts of the city. There, he encountered a group of more daring practitioners who called themselves the Midnight Runners. This group of young men took him to dangerous parts of the city where their skills and speed were necessary to avoid confrontations with territorial gangs. Rainy was puzzled by the occasional "stops" the group made until he figured out that the Midnight Runners made deliveries for a drug lord who relied on their unorthodox traveling style to bypass police patrols.
Gradually, Rainy was drawn in to the criminal underground in Atlanta. While he knew that he was participating in criminal activities, the excitement of moving around the city and avoiding capture was compelling to him. He was also captivated by the colorful – if dangerous - people of this world, and his friendly demeanor and knack for connecting with people helped him to avoid violent confrontations. Rainy eventually came to the attention of Benjamin M'wondo, a real estate investor better known as the drug kingpin Uncle Ben. Uncle Ben took a liking to Rainy, and offered him a job at the Bleeding Heart Hotel a swanky if disreputable place. Rainy was apprenticed as a doorman/concierge while still occasionally making deliveries.
It was on one such run that rainy became uncharacteristically and totally lost. The buildings seemed abandoned, the street signs were missing, and nothing looked familiar. His phone also had no service. After wandering for some time, Rainy came to an intersection lit only by a flickering streetlight. Leaning against the lamppost was a figure that chilled Rainy to the bone: an old man with a cane in one hand and a corncob pipe in the other, wearing an old straw hat and looking extremely amused. Rainy knew the figure only from old images his grandmother had in her old books: Papa Legba.
The old man spoke through Rainy's terror and explained his parentage and the basic ways of the worlds to him. While he was not entirely pleased at the associations Rainy had made, Legba explained that Rainy was at the start of a journey, and that he had not yet come to the important crossroads of his life.
After their long talk, Legba handed Rainy a gris gris bag. When Rainy asked what its purpose was, Legba only grinned his grin and said that it might help him find his way out of a jam every now and again.
Abilities/Skills: Rainy is a good athlete, relying on agility more than muscle. He has earned his brown belt in judo, and his experienced in parkour and obstacle course training. He is very personable and his gifted at bringing together people of disparate backgrounds.
Supernatural Abilities: Rainy can find his way around just about anywhere: a city, an amusement park, a skyscraper office building, a forest. He has an innate sense of the cardinal directions, and can remember the route taken and distance traveled when following an unfamiliar route. Rainy can find a route to a destination of his desire, be it a person or a place. Also, he has astonishingly good luck finding a cab, a bus, or an unlocked door when he needs one.
Birthrights: His gris gris bag, a small red flannel bag filled with herbs, spices and other unknown things. It is tied shut with a drawstring, and Papa Legba has warned Rainy to never open it. It carries a faint smell of a well-stocked spice rack, and possibly a whiff of more ancient things. Rainy keeps it around his heck, tucked under his clothing. He's discovered that what Rainy thinks is his desire is not always what the bag seems to think it is, and he has gone off in search of one thing only to encounter something completely different.
Yeah the whole Ragnarök thing is not that good explained in the books either but what you heard is also how I will aproach it. Ragnarök including the stuff with baldr is bound to happen. Loki is bound to be chained to a rock etc. I know it does not make that much sense but that is how we will handle it. Also the story will start with all of you beeing brought together by your pantheons. I also somehow was expecting at least one greek because they are so popular but I am actually suprised with the characters you guys made!
My initial idea was a happy-go-lucky son of Hades, but after reading the section about The Loa in the rulebook, a more compelling idea popped into my head, and I ran with it. :)
Question: Did anyone else stat iut the character stuff on the system first, than translate it to the sheet, or is that just me? Also
I did not. I've played other WW games, but not Scion. I did take a squint at the book after outlining my original character idea. It jolted me into putting aside that idea and going into a different direction, though.
Name: Rainmar "Rainy" Daye Age: 24 Pantheon: The Loa Divine Parent: Papa Legba
Appearance: African-American man of average height and athletic build; hair shaved close to the skull; clean-shaven face with square and hawkish profile. His clothes are mostly gym clothes, jeans, and t-shirts.
History: Rainy's early childhood was in Augusta, Georgia, where he lived with his single mother and grandmother. When Rainy was 12, his mother ended her military career and found a job as a physical therapist in Atlanta. Rainy was entranced with the size of the city. Unintimidated, he made friends fast and was a popular student. His mother encouraged Rainy to be an active child, and he took to self-defense and obstacle course training.
As he moved through his teen years, gym friends introduced him to parkour. He became a devotee of the sport, and began exploring more of the city, relying on his reliable sense of direction to find his way.
Eventually, Rainy's explorations led him to darker parts of the city. There, he encountered a group of more daring practitioners who called themselves the Midnight Runners. This group of young men took him to dangerous parts of the city where their skills and speed were necessary to avoid confrontations with territorial gangs. Rainy was puzzled by the occasional "stops" the group made until he figured out that the Midnight Runners made deliveries for a drug lord who relied on their unorthodox traveling style to bypass police patrols.
Gradually, Rainy was drawn in to the criminal underground in Atlanta. While he knew that he was participating in criminal activities, the excitement of moving around the city and avoiding capture was compelling to him. He was also captivated by the colorful – if dangerous - people of this world, and his friendly demeanor and knack for connecting with people helped him to avoid violent confrontations. Rainy eventually came to the attention of Benjamin M'wondo, a real estate investor better known as the drug kingpin Uncle Ben. Uncle Ben took a liking to Rainy, and offered him a job at the Bleeding Heart Hotel a swanky if disreputable place. Rainy was apprenticed as a doorman/concierge while still occasionally making deliveries.
It was on one such run that rainy became uncharacteristically and totally lost. The buildings seemed abandoned, the street signs were missing, and nothing looked familiar. His phone also had no service. After wandering for some time, Rainy came to an intersection lit only by a flickering streetlight. Leaning against the lamppost was a figure that chilled Rainy to the bone: an old man with a cane in one hand and a corncob pipe in the other, wearing an old straw hat and looking extremely amused. Rainy knew the figure only from old images his grandmother had in her old books: Papa Legba.
The old man spoke through Rainy's terror and explained his parentage and the basic ways of the worlds to him. While he was not entirely pleased at the associations Rainy had made, Legba explained that Rainy was at the start of a journey, and that he had not yet come to the important crossroads of his life.
After their long talk, Legba handed Rainy a gris gris bag. When Rainy asked what its purpose was, Legba only grinned his grin and said that it might help him find his way out of a jam every now and again.
Abilities/Skills: Rainy is a good athlete, relying on agility more than muscle. He has earned his brown belt in judo, and his experienced in parkour and obstacle course training. He is very personable and his gifted at bringing together people of disparate backgrounds.
Supernatural Abilities: Rainy can find his way around just about anywhere: a city, an amusement park, a skyscraper office building, a forest. He has an innate sense of the cardinal directions, and can remember the route taken and distance traveled when following an unfamiliar route. Rainy can find a route to a destination of his desire, be it a person or a place. Also, he has astonishingly good luck finding a cab, a bus, or an unlocked door when he needs one.
Birthrights: His gris gris bag, a small red flannel bag filled with herbs, spices and other unknown things. It is tied shut with a drawstring, and Papa Legba has warned Rainy to never open it. It carries a faint smell of a well-stocked spice rack, and possibly a whiff of more ancient things. Rainy keeps it around his heck, tucked under his clothing. He's discovered that what Rainy thinks is his desire is not always what the bag seems to think it is, and he has gone off in search of one thing only to encounter something completely different.
Should characters be a realistic human age, or can they be hundreds of years old?
How powerful is "too powerful?" Do you mean minor abilities like seeing in the dark or conjuring a breeze, or somewhat-more powerful abilities like lifting a car over your head, or telepathy?
Themes Disillusionment, cynicism, ethics vs. pragmatism, redemption, fear of uncontrollable change, survival in a hostile world
Appearance Leonardo is a tallish man of Italian decent, with a lean, sinewy, athletic build. He has blue eyes and short dark hair & beard, both with touches of gray. There are definitely wolfish aspects to his appearance: his overall countenance is wolfish: a narrow face with pointed chin, prominent cheekbones, ears somewhat pointed (and rather hairy when he doesn't shave them), and prominent canines. He is rather hirsute, and his feet have tough, claw-like toenails.
Costume Lupo wears a combat outfit stolen from U.S. Army R&D. It's a Kevlar-reinforced full-body suit with artificial chromatophores that can adjust to be camouflage for anything from night actions to Arctic missions. (When not activated, the suit is a uniform charcoal gray.) It has many pockets for miscellaneous gear. Lupo prefers to go barefoot.
Personality Leo can come across as tense and world-weary, peppering his conversation with cynical observations. He can be charming in a rugged sort of way, but has flashes of a foul temper and a despondent outlook on life. He is slow to trust anyone, but also wishes to re-establish "normal" relationships with people that he largely left behind as a result of his work. He is strongly protective of those he sees as defenseless.
Backstory Leo grew up in a small Missouri college town. Both his parents were professors with a strong love of the outdoors that Leo developed as well. Times got tougher for Leo when he was twelve, when his dad suddenly left. He spent much more time wandering the wilderness outside of town, sometimes even camping by himself overnights. Leo and his mom stayed close even through his tough teen years, and the combination of school sports and outdoor activities were important outlets for the frustration and anger he felt towards his father. Leo wanted to attend college, but money was a problem. He joined ROTC as a way of affording school and serving his country.
Leo did very well in the ROTC program, and showed a natural talent for reconnaissance and covert missions. After his term of service expired, he was recruited by the Defense Intelligence Agency, and entered the world of espionage. While initially not as exciting as he'd imagined, Leo trained hard and was eventually made a covert field agent. He felt he was doing what was best for the U.S., and that the work he did was rough, but ultimately honorable. He earned a reputation for being tough and smart, and was especially prized for his ability to thrive indefinitely in wilderness areas
This feeling began to change after a mission in Venezuela that involved capturing Miguel Villahermosa, a leader of a terrorist faction that the U.S. wanted for interrogation. Both the faction and the Venezuelan secret police both preferred that Villahermosa be dead than interrogated, and he and Leo had to hide out in the jungle for several days. During this time, Villahermosa told stories about interactions between his organization and various U.S. covert agencies. Sometimes they received aid in the form of money and weapons. Sometimes, they were sued to launder illegally funds. Sometimes they were hunted to near-extermination. It all depended on the particular agency and the politics of the moment – or worse, the caprices of operations leaders.
While Leo told Villahermosa that his stories were lies, ultimately, he released him, only to see him killed by his own men shortly afterwards. After that, Leo started keeping his ear to the ground more, and began hearing rumors of illegal activity sponsored but the DIA. Leo wanted to collect evidence that there was corruption in the agency, but before he could amass anything of value, the course of his life swerved drastically.
Leo fell victim to an IED in Estonia. Weak but whole, he awakened in a hospital where he discovered that he had been in a coma for several months. To his horror, his body had begun changing while he had been comatose. He was kept in isolation while anonymous military doctors attempted to figure out what was happening to him. Tests showed a whole range of physical improvements: speed, strength, reflexes, senses, immune system. His capacity for physical exertion was nearly limitless.
In spite of these amazing improvements, Leo felt revulsed by the changes in his body. He was much more hirsute than he had been; his feet were tough, clawed deformities; his ears were kind of pointed and furry; and his teeth… Leo felt as if he were slowly turning into an animal, and the doctors had no idea if his transformation was a one-time thing, or a slow, ongoing process.
After more months of tests, Leo was pronounced fit for duty, and assigned to a new section. His handler, Lt. Colonel Glenford Banks, had a reputation for ruthlessness that bordered on depravity. He and Leo disliked one another on sight. Banks assigned Leo progressively more brutally difficult missions, some of which seemed to be suicidally hopeless. Leo always prevailed due to his new abilities, which seemed only to further aggravate Banks. His only ally was a former Army tech, Lydia Jupiter, who Leo had once saved from certain death. She now worked for a firm that developed advanced combat tools for the military, and she had enough pull that Leo was often assigned advanced equipment to field test.
Leo's final mission was in The Ukraine, where he was assigned to lead an assault on a terrorist cell that was planning an attack on an international economic summit in Kiev. The group's hideout was hidden in a forested area, disguised as a church. It was only after the attack was underway that Leo realized that the intel had been wrong: it really was a church, and Leo, unable to stop the men on his team, had to resort to attacking them to stop the massacre.
The attack and its aftermath ruined Leo's career, especially as Banks made him the scapegoat for the disaster. Leo has since gleaned tidbits that Banks sent him to the church intentionally, but he does not have any proof.
After a thorough debriefing, Leo resigned from the DIA, under the condition that he report regularly back to the agency's hospital for tests regarding his condition. Leo returned home, to contemplate the next stage of his life. Unfortunately, he wasn't given much time.
The first assassination attempt came less than a month after he returned to Missouri. Returning from a camping trip, Leo's car was run off the road. Although dazed, Leo was able to exit the car after it hit a tree, and was ready for the operatives who approached to ensure his death. The second attempt nearly killed both him and his mother, and only his keen sense of smell enabled him to detect the presence of explosives seconds before the bomb went off in their car.
Leo knew he needed to leave home and lay low for a while, to try to get a handle on who was trying to kill him. By this time, he had gotten sick of the abuses of power he had experienced and decided he needed to do something about it. Using gear "borrowed" from Lydia Jupiter's R&R shop, he began wandering the country, fighting crime, interfering with illicit government operations, and occasionally doing favors for other current or former operatives. As a nod to his Italian heritage, he took the name Lupo (Italian for "wolf").
As much as he enjoys a life of solitude, he also craves companionship, along with a chance to redeem himself from his clandestine service, much of which he now looks upon as having been villainous. There are many questions he wishes answers for: how did he get his abilities? Will he continue to transform physically? Who exactly is after him, and why?
Superpowers
Endurance – Lupo's greatest power his ability to sustain physical exertion. While he is not truly tireless, his stamina is many orders of magnitude higher than that of a trained soldier. He can run at full speed for over an hour, and jog for many hours at a time. He has done thousands of push-ups at a time. He is also extremely resistant to pain and is difficult to knock unconscious. Lupo still needs sleep, but he can stay awake for more than three days before suffering any adverse effects.
Strength – He is strong enough to tip over a bus, but not strong enough to lift one over his head.
Speed and reflexes – Lupo can run about 30 MPH, and his reflexes are very quick. He is also extremely stealthy.
Enhanced senses – Lupo's hearing and eyesight are extremely keen, and his sense of smell approaches that of a canine's. He has good night vision, but cannot see in absolute darkness.
Health – While not a regenerator, Lupo heals more quickly than the typical person. He is extremely resistant (though not immune) to invading micro-organisms (he has resorted to eating carrion in the wild without ill effect). He is resistant to extreme weather conditions.
Chromo-suit – Lupo's combat suit, as described above.
Talents and Interests
Outdoorsmanship – Leo was a skilled outdoorsman prior to his transformation, and he is quite capable of living without supplies or gear in a wilderness environment for an extended period of time (given such basics as access to water and some sort of available food, of course).
Soldier skills – Leo is a trained soldier, and is capable of identifying and using a variety of military items and weapons. He is familiar with military tactics and procedures.
Espionage skills – Leo is a trained covert operative, and is familiar with principles and stratagems of the trade, along with equipment, geopolitical systems, and a working knowledge of "who's who" in the espionage world.