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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
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2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
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Alright, starting my NS in the Chars. Holy shit I think this is going to be huge >_>
Uber WIP'd

The Archduchy of Ostvinberg



NATIONAL
-Capital: Lorrhaven
-Government Type: Technocratic Meritocracy
-Currency: Ostvinberg Marks
-Population: 870,120
-Unique Trait #1: Mountain Keep - As much of Ostvinberg is underground and in a mountain, attempting to seige it is an absolutely monstrous task. The location is highly defendable and has many natural and constructed defenses. Additionally, there are an innumerable number of subertainian tunnels which can be used to ferry troops, supplies and lead ambushes from.

-Unique Trait #2: Epic Craftsmen - Ostvinberg boasts the best craftsmen around, not only able to create masterwork items, but an epic city. Intricate stoneworks, colorful jewels and legendary

-Unique Flaw #1:

-Unique Flaw #2

GEOGRAPHICAL

Ostvinberg is a city built into the Valinitine Mountain on the Dragon Spine. The air is cold and the snow is heavy at the peaks and visitors note that for much of the year, its seems to be stuck in an endless winter. However, once you get to the foot of the mountains, there are boreal forests which provide the wood, wild game and crops for the city. As such, many farming villages are situated on these fertile lands (by Ostvinberg's standards anyways).



-Major Towns/Colonies:
Ostvinberg
Forgeworld
-Major Castles/Fortresses:
-Buildings of Interest:
-Geographic Features of Interest:
-Territory Description:

RACIAL
-Majority Race: Velfrites
-Majority Race Description:

A cousin to humans, Homo Fatorious, or "Velfrites" exhibit many traits atypical of that of a bipedal human despite looking similar. The most notable difference between between us and our Velfrite relatives is how sharply bowed back their lower legs are, often giving the appearance of the "spring feet". These feet combined with natural altitude training make the Velfrite incredible runners, some of which are able to out run wild animals.

The second notable difference is in the face of a Velfrite. They are often born with simple geometric markings on their faces, most often cheeks or temples, in various shades of black and grey that seem to get lighter with age. Their hair is another point to mention as "streaks" or "highlights" of certain, vivd colors are often present naturally with males favoring warmer colors and females the opposite. Ironically, the "base" hair color is black or some version of it. A smaller detail to note is that Velfrite facial structures seem to be skinnier and sharper, a trait shared with their ears and is contradicted by small, rounder noses.

While they are no natural masters at arcane arts and magic, they seem to posses a skill with it on level with humans if not slightly higher. While no sound reason has been found behind this gap, its often assumed that the barely noticeable sub-dermal patterns found on the rest of their body, more natural and intricate than the simple geometric marks found on their face, as some correlation. This theory is supported with notes of how these lines "glow" when magic is used in the vicinity of Velfite and how master Velfrite mages emit a halation of light around them.
Extracted from "An Account of the Beings and Creatures of Avara" by Ririon Valenburg


-Minority Races:
Humans

-Minority Race Characteristics:
Average Homo Sapians. What do you expect? Humans with dragon blood?

RELIGION & MAGIC
-State Religion: Valinitism
-Religious Information:

Our divine lord take up no shape of mortal man nor otherworldly beast. Instead, Lord Valinitine is the heart and soul of the towering epic of golems, claiming the Blackiron Mountain as his majestic throne.

Some will say he is weak in comparison to the gods of the Old Way, the man-god Justinin or the Demons of the Red Pantheon, but his can not be further than the truth. He is our godly lord, and we are humble mortal before his power. His shell shields us, his words guide us, his very existence powers our great industry. It as been from his words which we have claimed the title of the most technological race of Avara!

Thus, we are in infinite debt to our Lord Valinitine and us, the Holy Machina Order works to slowly repay the debt as so one day we may join him one day in Raninthian Vale. It is our duty to to serve, protect and tend to Valinitism's needs. Our nation works to rebuild him to his former glory with each passing day, spreading the wealth of technology and advancement to other backwater lands. Valinitine desire nothing but the protection of this world's mortals which he loves and accepts as his own in preparation for the Great Plague. The Holy Machina Order has worked for generations in all levels of society, from charity to administration and from healing to researching; will you accept the blessed mantle of the Order and serve your lord and savior Valinitine as your forefathers have?
Grand Architect Deckon Terahlineare's Speech to the masses in 197 YL


-Religion Demographics:
Valinitism has almost a complete grasp over the nation, being deeply intertwined with the industrial strength of the Union. The heathens who do no follow the teachings of Valinitine are aggressively incited to convert but are otherwise left alone and often pay higher taxes. However, should a disaster occur, the nonbelievers are often scapegoats.

-Holy Relics In Possession:

-Holy Sites Under Control:
Alalvion Arsenal
Valinitine himself
Blackiron Mountain

-Magical Schools and Curriculum: (What forms of magic are common?)

MILITARY

Velfyre feilds an interesting if not unorthodox types of infantry. Melee and close range troops often wear a steel cuirass with a soft leather pad on the inside or a coat of plates over chainmail. Longer ranged units are given lighter armor ranging from hardened gambesons to a straight coat of plates.

The natural physic of Velfirites are not suited for horseback, at least not without extreme training and saddle modification. Thus, the idea of horse riding is an abandoned concept. In its place, various chariots and wagons are used in its place. While slower and less maneuverable, they provide even more explody firy bits to get shot at the enemy.

There is a huge stigma to use "only the most advance technology" in the army, even if older weapons work better. Their hybrid units aren't exceptional at either range or melee, range units are out of the question for anything that move too fast at them and what few true melee units they can have are either too lightly armored for extended fighting or are incredibly expensive and hard to get.



NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch: Grandmaster Leonhard von Glücliche
-Military Chief (If applicable): Marshal Simone Laagier
-Religious Head (If Applicable): Grand Architect Deckon Baumeister
-Persons of interest:

CULTURAL
-History:


-Historical Relations and Greivances

Vrent - Tensions/Uneasy

-Cultural Notes
"Me momma told meh I be prettyin' yo"
Nice philosophy, Edg3 L0rd.
"This is my happy face"
Greetings! Have a fishy stick!

I'm so fresh, Mr Clean is jealous
-19
Sorry but I'm going to have to pull out of this. Good luck to y'all tho! ^^
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