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    1. Crosswire 10 yrs ago

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9 yrs ago
Current Trying to find spoopy games to play for Halloween.
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9 yrs ago
Doing good.
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@LexiconHooray for compromise :D
@LexiconAgain I'd prefer if you didn't specify any details regarding other, unconnected Tales. However if it's just something small then it's fine provided you're willing to change a player comes along who wants to play Peter diffrently then you described.

@OddsbodAh, so it's just a 'disable' move then? Alright I can get behind that. As long as it can only affect one spell/magic type attack at a time, it's good to go. Wouldn't very balanced if she could simply disable every means of magical attack her enemy had.

Loving hearing how everyone's character sheets are in progress. There's no rush though, take your time.
@OddsbodAbsolutely lovely. Normally I'm not a huge fan of passive characters since they're a bitch and a half to get involved in plots, but considering the power at Eissens disposal I could see more then a few people scheming to strip her of the power she holds without the messy complications that come with it. So she'll get dragged into things regardless of her desire to become involved. It's just a matter of time.

My only real complaint is the Campr spell. What do you mean "prevent its master from invoking it again in the immediate future"? I'd a more through explanation of that that entails.

Once that's settled Eissen is accepted in my book.

First, what Tales are considered authority figures in the New World?


Honestly Lexi the Tales in the roleplay are probably asking themselves the sames thing. When everyone comes from different roots and every other Tale used to be a Prince or Princess or some other royalty back in the Homeland, who has any kind of right or mandate to lead?

The smartest, most charismatic Tales who can unify the community?

The strongest, most powerful Tales capable of directly enforcing their rule?

The 'pure' of heart with the best intentions and squeakiest of reputations?


That's pretty much the central conflict of the roleplay.

Like Drag said at the moment there's really no power structure outside of a loose council, and even then they don't have any official authority. Outside of the Crier, maybe a few sheriffs of sort, there's no strictly enforced law outside of self-policing and self regulating amongst the community itself. There's no one in charge and no real safety net should things go to shit.

That's why the community is a powder keg just begging for people to start playing with matches. It's a glorified free for all where people with honest, selfish, or outright frightening intentions have a chance to take control through a variety of means. Force, manipulation, mass appeal, legitimate election, est.

So Boogie has just as much of a right of becoming leader as anyone else.

As for mentioning Merlin, Tom Thumb, and Peter Cottontail, it's alright as long as you don't go establishing details about them. I wouldn't want someone coming along to claim those characters with a specific idea in mind only to be told that someone (with a character unrelated to the characters in question) already established key details.

"Yeah those ideas are nice and all but the Boogey Man's player already decided that Merlin was a senile nudist, Tom Thumb was a miniature cannibal, and Peter Cottontail is a cracked out junky who draws furry porn online for a living."

So passing mentions are fine as long as you don't entail to establish any major relationships or specific details regarding those characters.



This is gonna be fun!
@UtraxI really like Chupa. She's well written and you clearly get across her abilities, weaknesses, relations, and profession. Her backstory is a tad short for my tastes, but given her 'young' nature of her Tale and the amount of info the sheet gets across I'd say that it's not an issue.

Chupa is accepted in my book, but I'd like you to wait for Drag's word before you post her up in the Character topic. Given that they liked your post I'm sure you're fine I just don't want to deprive Drag of a chance to give input.

Pairing her up with the Mothman is really cute and kind of neat that you put the two 'cryptids' in a relationship with one another.

I like to imagine since B.B is the local hired muscle that it's their unofficial job to wrestle down and tussle with Chupa if she gets boozes up and loses all control when her boymothfriend isn't around XD.
Glad to see everyone here! I'll be looking over sheets here shortly, but ultimately I'd like to wait on Drag's final say since they might have a different insight into a character then I do.

@MissCapnCrunch Well I made my Big Bad Wolf female so if I said no I'd be setting a double standard. I'm not sure what Drag has to say on the matter, but they didn't take any issue when I did it. So I'll say that players can gender bend fairy tale characters, especially if they're unspecified or vague in gender, but it has to be for some kind of reason or at least have an interesting application.

For example I changed the Big Bad Wolf into a girl to get across how skewed the fairy tale was from the actual events that played out to show how it was more or less a frame job by Little Red. So the gender change had a narrative purpose of sorts. Plus I feel with beast/animal Tales it's easier to justify a gender bend since, let's be honest, it'd be easy to assume the gender of a dragon or even a talking wild animal unless it clearly stated what it was. It's not like Zoologists prance around the fields of fairy tale land lifting up the legs of woodland creatures.

At least I don't think they do...

Since Bambi is an animal (and has a name that could pass for a girls) you could potentially get away with it. However I'd prefer if players didn't just change the gender of a character because they feel they can't play as a boy or a girl.

Don't run away from opportunities to write and experiment with new or unfamiliar types of characters. If you're aiming for a specific behavior or feel for a character, then at the end of the day gender is usually superfluous outside of physical appearances and details regarding biology.

Boys and girls can be loving, carrying, violent, psychotic, possessive, greedy, selfish, self serving, noble, self sacrificing, and countless other things. The only difference is that one can pee standing up and the other can wear dresses.

However if it's a matter of "I feel I'd have more fun with this character if they were a girl or a boy, est" then we can work something out. Ultimately me and Drag want to encourage interesting writing and for everyone to have fun with their characters.

roleplayerguild.com/topics/162937-who-..

The forum is up everyone! Some things are still a little bit rough writing wise, but it's all mostly down for pat. Come on in and get to work.
Map of the Tale's Neighborhood




When your character is accepted and posted in the character section you get to decide where on the map your Tale lives and what property they have if any. Most Tales likely live in one of the three apartment complexes available, but those with the cash can have their very own home. Houseboats are also available for the more aquatically inclined individuals. Those who are too poor to own even the crappiest of apartments can always sleep in the cemetery or in the park.

Me and Drag would like to encourage players to establish places of business. Stores, shops, seedy bars, if your character has a profession then why not give them some kind of establishment? With your help the community the tales are in can actually feel lived in.

Here is what is currently on the map:

TABLE

#1 Homeland Apartments: A tall building that in the middle of the night looks like it's made of gold and marble, with it's sleek fake-marble exterior and the large windows that often glow a rich yellow from the lights inside. Spacious, professionally made, and well serviced this complex is well suited for those used to living comfortably. It's not cheap, not by a long shot, but if you have the scratch then living her might be a good idea if you don't want the hassle of owning a home.

#2 The Goody Basket: A quaint little corner store just down the street from Homeland apartments that sells freshly baked sweets and pastries. It's not very big but it has tables out front for eating and a colorful interior that makes it easy to see what's on sale. Even those standing down wind can often smell the sweet aromas wafting out the open door of the shop. Inviting passers by to stop and get something to eat like some kind of siren scent. It's own by Red who seems to take a lot of pride in the store.

#3 Hundred Acre Housing Complex: Made of crumbling brick and darkening wood the Hundred Ace Housing Complex is the best place to go if you have no money, no qualms with rats, and aren't too attached to things like working plumbing and heat. Best of all it's just down the road from the cemetery so if you happen to decide to kill yourself or somehow end up viciously dismembered in your apartment, it's just a short trip to dispose of your body!

The Hundred Acre Housing Complex is a large building with small rooms, feeling like a sardine can with somehow less real estate value. This is where most of the poor Tales live and where some of the worst stuff in the community tends to start. With ugly cramped rooms, little to no maintenance, and an awful air it's only a slightly better alternative to living out on the streets.

#4 Community Graveyard Lot: Just down the street from the low-rent apartment complex is the community Graveyard where all the Tales who have and will die are buried. While it's not old it certainly looks that way, with poorly kept grave stones and weeds springing up from the dirt like outstretched hands. The only thing keeping the graves safe is a large black iron fence with a pointed top and an anti-thieving enchantment that only works when it wants too.

#5, 6, & 7 Nevermore Central Park: Nevermore Park is the only green in the sea of reds, greys, and ugly steel silvers of the city. It's large with three different sections separated by road to walk through and enjoy. While it's benches have splinters and there's almost always trash somewhere on the ground, Tales can't help but enjoy being in the park. The young trees and soft emerald grasses whisper of pleasant nostalgia's that not seem like they never happened.

The part is divided into the Central (5), West (6), and East (7) Parks. They're mostly the same but the Central Park tends to be where a lot of the homeless tales tend to gather and sleep as it's foliage is thick enough that people aren't willing to find them in the foreboding darkness.

#8 The Docks: The part of the community that leads out onto the water. Houseboats take up some docks, offering housing to the aquatic tales who still aren't fond of dry land, but sailboats and the occasional shipping fright can be found here. Stinking of fish and corrugated metal shipping containers there is always work to be found at the docks for those willing to break their backs or the law to make some scratch.

#9, 9.1, 9.2 Sections of Abandoned Buildings: Large swathes of the community where virtually no one but criminals and the homeless go. Abandoned buildings, office buildings, even a few factories that never really got off the ground. It's a quiet, unnerving part of the community. The ideal place to go if you need to do something you don't want anyone to see or hear...

#10 Reine Apartments: The middle class housing for the Tales community. It's average and pretty generic, but it's got a middling price for a place to sleep that doesn't writhe with roaches and rats.

#11 Boogie’s Beans: Boogie's Beans is a large red brick building with a distinctive roof covered in dark green tiles. The interior has a high-ceiling and is divided into several sections. The first and largest is the dining area, which has enough booths and whitewood tables to accommodate one hundred patrons. While the booths are bolted down, the circular tables can be moved aside to create an open space that’s perfect for dancing or large gatherings. The kitchen and bathrooms can be found to the left of the dining area, though they’re separated by thick walls.

Rebecca Sinclair’s office is next to the kitchen, and there’s a concealed trapdoor behind her desk that leads down to the basement. On the opposite side of the building, patrons can find a bar made of polished oak that serves coffee, alcohol, and a variety of snacks and sweets. Last but not least, there’s a small wooden stage set against the cafe's far wall.

Unless she’s hired other entertainment for the night, Rebecca Sinclair will usually play a few songs on the black jazz piano perpetually occupying the stage. It’s also worth noting that the lights within the cafe’ are always dimmed, creating a strangely intimate and refined atmosphere. Heavy cloth curtains dyed a striking shade of maroon cover all the windows, and the employees of Boogie’s Beans know better than to touch the drapes without approval from their supervisors or Rebecca Sinclair herself.

#12 Gains and Games Gym: A large two story gym designed to appeal to a wide audience. It features several sports areas and a few arcade games focused on cardio-- such as the punching bag and bicycle racer-- combined with a traditional gym weight room. Also included is an indoor running track, two basketball courts, three racketball rooms, and an Olympic sized pool.





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