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    1. Daglobster 10 yrs ago

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I'm pretty interested in this
@Daglobster I need a bit more on his criminal background.


Edited. There's now more in his history section about what exactly he did when he worked for the Hutts.
Application:

Name: Mealo Jevset
Species: Devaronian

(Typical example of his species)

Age: 28
Appearance:

Maelo's skin is a shade darker than what is normal for Devaronians, meaning that his skin approaches a reddish shade of purple instead of a deep red. His horns are decently sized, jet black, and are shaped like a bull's, if not shorter. Maelo keeps his horns exceptionally well groomed, although very recent situations have prevented him from exercising total care. His build is slim overall but packed with wiry muscle. Maelo also sports a small collection of scars along his body. Some of the most notable are an old blaster scar on his side and an long gash that runs horizontally across his nose. Recently acquired a new blaster scar on his leg when he was "apprehended."

Like the other males of his species, Maelo has sharp, devilish features that make him look sinister without any effort on his part. He has piercingly red eyes that glitter like rubies in dim light. When he smiles, his sharp, white teeth can be seen even in the dark.

Reason for Imprisonment:
-4 counts of smuggling contraband to and from Armania
-Endangering the life of a peacekeeping officer
-Posession of illegal weaponry
-2 counts of Drug possession
-Resisting arrest

Maelon was apprehended in a spaceport in Relti after a contact sold him out to the empire to line their own pockets. The stormtroopers raided the room he'd rented at a spaceport cantina and a bare-knuckle struggle ensued. He managed to get a few licks in but that would only add to his list of charges. Within the minute, he was shot in the leg, cuffed, and tazed for good measure. The stormtroopers dragged him out, tossed him into the back of a transport, and the rest is history.

Equipment:

His hands, feet, and whatever mining equipment and clothes he Imperials deem appropriate to give him. He knows for a fact that his ship, is still somewhere in Relti, probably in an Imperial impound lot.


Maelo's ship, a VCX-700 freighter. Maelo's particular model is for civilian use, and has had all of the weaponry stripped from it
in order to keep a lower profile in Imperial space. Despite its chunkiness, however, it sports a great engine, and Maelo's primary blockade running strategy is to start off slow, and then to speed up to unexpected speeds at critical moments.

Personality:

Maelo is a laid-back soul at heart, content to go through his life with a "live and let live" attitude. His few years with the Hutt cartel, however, have added in a healthy bit of skepticism combined with a learned distrust for strangers. He harbors very few racial prejudices, save for a healthy dislike of Klatoonians.

At first, he can come off as overbearing, perhaps even hostile, but once it's clear to him that new people aren't threats, he's quick to turn on his heels and become warm and friendly. He doesn't tend to assert himself a lot, but when he does he's as stubborn as a bull, and can often get caught up on a single issue for much longer that can be considered normal. He's bizarrely optimistic, sometimes to the chagrin of others, and he can find the silver lining to pretty much any situation.

A life spent wandering around has left Maelo dissatisfied with himself on a whole. He left Devaron to satiate his wanderlust, but seeing the galaxy at large has only made his thirst for adventure greater. Unfortunately, it looks like his adventures are on hold for now...

Skills:

Maelo isn't exactly what one would call a front-line combatant. He wore a blaster on his hip (before the imperials took it) but that was mostly bluster and less bite. Maelo can count the amount of times he's used his blaster on one hand. He is, however, very good at weaseling his way out of things, both verbally and physically. He very rarely panics, although that doesn't keep him from making the occasional brash decision. Maybe if he'd surrendered to those stormtroopers instead of trying to punch them, he wouldn't be in this mess. When he's confident of his odds, Maelo doesn't pull any punches. And while he isn't exactly a weightlifter, he can definitely rock someone's jaw if her puts enough effort into it.

Weaknesses:

He has a tendency to try and back out of things if they look bad or go wrong at the wrong moment. Physical comforts and pleasures are also Maelo's money-sink of choice. He enjoys his drinks, rowdy nights out, and narcotics (Especially death-sticks) perhaps a bit too much. He also has an inflated sense of confidence, and he firmly believes that he's a likeable guy, despite his potential to be quite unlikable at times.

He has the self-preservation instincts of a rat, and rarely does things for anybody out of the kindness of his heart. If you want his help, you need to earn it.

History:

Maelo's time on his homeworld of Devaron was boring, at least to his younger self. He constantly dreamed of going from planet to planet, living a life of uncertainty and adventure. But in order to get out, he needed credits. It started with small jobs, taking paltry amounts of credits to ferry minor "deliveries" between buyer and seller on Devaron. This, combined with a steady job on the side, allowed him to scrape together enough credits for his first scrap heap of a starship when he was around 20. After a long, lonely night spent walking on the vines of Devaron, he decided. After persistently asking, he managed to get his first off-world assignment from the local Hutt.

And so, he started doing runs, seeing more and more of the galaxy. In terms of what he's actually done, there isn't that much to say apart from smuggling. He considered taking other lines of work, but he found smuggling to be the closest thing he'd ever found to his "true calling."

Sure, it didn't pay the best, and Maelo's had to run more blockades than he's comfortable with, but it lets him scratch his itch for travel and adventure. Also, because of his "avoid violence" attitude and a little bit of luck, Maelo hasn't actually killed anyone in his line of work. He's shot at others, and can even recount the time where he actually hit someone and downed them, but he didn't stick around long enough to see if he'd killed them.

It doesn't stop him from thinking about it, though.

And so, his desire for wanderlust appeased, eight years working for the Hutts (and anyone elsewent by faster than you could snap your fingers and Maelo has fallen into a bit of a hole. He wandered from planet to planet, making money from deliveries and immediately spending it on drinks and merriment before taking off for the next assignment. He's continued working for the hutts (and anyone else who forks over credits for "deliveries") but he's managed to stay solely within the smuggling business.

Recently, he was tasked with making a drop on a relatively new little rock called Armania. All seemed to go well, until he was sold out by his contact, who disappeared into the night as stormtroopers raided his rented cantina room.

Things got ugly for a few moments, but Maelo had managed to throw just enough punches to add onto his list of charges and to qualify him for a vengeful beat down and tazing from the stormtroopers apprehending him. He woke up in a jail cell, and before he could ask what his charges were, he was tried, cuffed, and put on a transport to become a slave.

He hasn't taken all that well to it. He tries to stay out of trouble as much as possible, but it doesn't change the fact that every day is a potentially fatal grind. He fears that if he spends too long in this hellhole, a tunnel's going to collapse on him and kill him eventually.
@Crosswire

Yeah, I did X_X

It was 1 AM when I found this thread so when I saw that like I just kinda hemorrhaged out my character before I fell asleep and lost the idea.

I don't wanna clutter up the interest check so I'll edit her appropriately with the new information I have and PM you the new CS

Sorry!!!!!!!!!!!!
Charlotte "Bad Mother" Hestley

Guard Corporal

◤≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡◥[/center]
24 | Mixed (White/African) | Female

◇Physical Description◇

Charlotte stands at 5 feet and eleven inches tall and with a build that looks like it may have been softer once. Nowadays, all the softness has been chiseled away, and while she isn't flat by any means, her build leans more towards boyish. Her skin is a light coffee color, topped with neck-length curly black hair that she usually keeps in a tight bun. Despite her build, her facial features remain soft, and she has expressive green eyes that always seem to be slightly widened.

She has a small scar that runs alongside and above her left eyebrow, as well as a gunshot scar just a few inches above her navel.

◇Personality Elements◇

  • Loyal to her friends and superiors.
  • Open-hearted and minded.
  • Still believes there's good in the world.
  • Distrustful of those from outside the Equestrian colonies.
  • Haunted by memories.
  • Terrified of centipedes.
  • Has conflicted feelings about the re-education programs, however she understands it's the only solution so far.
  • Secretly a bit of a sadist. (There's just something about pulling the trigger and dropping a threat that brings her a measure of peace.)

◇Biography◇

Charlotte was born into a military family, to a mother that worked at ONI (US Office of Naval Intelligence) and a father who was stationed in Florida at the time of The Rending. She spent most of her time with her father, living and going to school wherever he was stationed. She had trouble makig friends, and as such was mostly withdrawn and more concerned with being independent. By the time she was 13, she could cook and clean for herself, and her father had given her an M1911 handgun for her 14th birthday for her to own when she "got older."

She only knew of her mother because her father had told her. Apparently, she'd chosen a career at ONI over the family life.

She had just turned 13 when the Equestrians made first contact, and her life became a blur at that point. Her father was redeployed every few months as US Command struggled to address the novel issue that foreign entities could now teleport directly into their cities. Unsurprisingly, she found herself fascinated by the Equestrians and their magic.

She was 14 and home alone when the world was plunged into terror. When the screams died down enough outside, she waited for her father. For anyone, really, but nobody came, and after several days of hiding indoors, she was forced to leave the house to survive. She took the gun her dad gave her for her 13th birthday and braved the horrors of the outside world.

When the Equestrian search parties looking for survivors found her, she was in depressing shape. Malnourished, traumatized from months of a living nightmare, and desensitized to the horror.

After reform and re-education, Charlotte decided she wanted to help the Equestrians reclaim her world. She remembers no specific moment of the nightmare she lived, but as the years went by, she started to remember more.

Her 21st birthday rolled around and she joined the Guard and started training. When her Equestrian drill sergeant asked her for her name, she cheekily responded with "Bad Mother" as an attempted play on Equestrian naming conventions.

The nickname stuck.

As she's racked up time in the Guard, the memories started to become more concrete, especially during those rare few times she goes beyond the wall. She deals with them as they come.

Currently, she has around three years of service in the Guard, and has some experience fighting mutated horrors and bandits, although she's more used to helping keep the peace.

◇Skills and Talents◇

Charlotte is a soldier above all. She knows how to read a situation and make the right call, and has a solid mind for tactics. She is proficient with firearms in general, and is also trained in survival techniques, stealth, and athletics. Socially, she does well at parties and similar gatherings.

◇Relics, Spells, and Techniques◇

Charlotte has only one special ability, and it's her "survivor's endurance." She survived The Rending and the months after by her lonesome, and just when things seemed bleakest and death seemed to call her name, she pulled through and survived. In dire situations, Charlotte can keep herself extraordinarily calm or tank through serious injuries although she has her limits, and if pushed too far she might do something irrational in her desperation.

◇Gear◇


-Tactical Vest W/ Kevlar Plating that covers torso and shoulders
-Kevlar plating for arms and legs as well
-Kevlar helmet with drop-down visor and built-in radio.
-gas mask designed to fit into the helmet's shape, seals helmet when used.
-Belly rig with magazine pouches (four M16A1 magazines taped together into pairs of two) (Three M1911 handgun magazines)
-M16A1 assault rifle with adjustable combat sight (x1-x4) and removable bayonet (See knife below)
-Ka-bar bayonet with knuckle guard. (Doubles as utility knife. Charlotte usually keeps the knife off the gun but will fix that bayonet if things get bad enough)
-Soldier's rucksack for whenever her duties take her beyond the settlement's boundaries (Bedroll, compass, weapon maintennance kit, handheld magic detector, journal, water canteen.)
-3 pairs of adjustsble cuffs. (Usable on humans/ponies)
-1 Unicorn horn-dampener (for apprehending those dang unicorns)

*edited because I just saw your reply to my question*

I'll take that like as a yes, then. Will have a character made soon.
I'm definitely interested. If you don't mind, I'll make a character soon. I have passing knowledge of the MLP-verse but the setting seems interesting. Say one of these re-educated children wanted to become a soldier, do the pony overlords accept humans into their military / have special units for them?
Color me interested. Will each group of people follow their own story or are we seperate groups working towards the same thing/in the same area?
Oh. Can't say I can make a character in time so I guess not :I
This looks interesting. Is there still space?
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