Obligitary 'what is love' reference. *Starts jamming along to the damn good song.*
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10 yrs ago
I think I've found the right humour level for this forum. Brutal stabbings = OK, drug references = not OK. Good to know.
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10 yrs ago
Hands up if you want a way to move PM's into different folders en masse.
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10 yrs ago
I have come to another conclusion: If someone survives the first lot of stabbings, stab them again because you really don't need a witness to your attempted murder.
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10 yrs ago
If someone survives the first lot of stabbing, stab them again because they're clearly a witch and need to be killed.
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Bio
Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history.
For a start, SM armour is meticulously maintained. The techmarine would send this guy for a decade in the pain glove for his disrespect of the machine spirit, honestly. Touch that up, and I would also note that he shouldn't be a sarg. That would put him above in rank of literally everyone bar Aemillius himself, and that's a bit of a no-no.
I found litterally the perfect quote for Angelika: "Oh well done, really. You're not trying too hard, not at all. Seriously though, this. This is why Chaos will ultimately lose. Because it's just a sad cry for attention. 'Da Empawuh didna wub us enuff, Ima wock myself in my woom and cut my ahms wiff a wazuh bwade.'" -Angelika talking to a cultist, shortly before executing him
@Elgappa and @Andreyich- get those done and we'll probably get the ball rolling. Shame more couldn't join, but there's always ways to include new people.
For a start, the Inquisition lets you be a bit special snowflakes. Overall, depends how it's handled. If he defeats a couple of hives with bolter and chainsword, very snowflake. If he calls exterminatus (or suggests it should be called,) not that snowflakey.
HOMEWORLD: A rather odd case, Julius comes from a world similar to that of Holy Terra in the 2nd millenium. Whilst mostly industrialised, the planet is near the edge of the 'goldilocks' zone, and as such is covered in cold tundra, the average temperature at the equator never reaching above 10 degrees celcius. Its main export is soldiers for the Imperial Guard, but is otherwise a self-contained world near the edges of Imperial space, rarley having many issues. Growing up in one of the more industrialised areas, Julius' father and mother were both white collar workers, and he had a rather comfortable early life until they died in a genestealer cult uprsing.
AGE: 80 years. Has had his first juevenant treatment, so looks closer to thirty.
GENDER: Male.
APPEARANCE: Julius is a tall man, his height closing in on 6'2", and he weighs a fairly hefty 140kg, most of which is made up of toned muscle. Despite his age, the jeuvenant treatments have worked well, and he looks a good fourty to fifty years younger than he actually is. When he removes his armour, it reveals a rather compact form, which belies a rather strong man when he needs to be. His voice is quite soft and quie, although he has no qualms about raising it. When interrogating, the vox caster imbedded in his armour turns it into a harsh, grating sound deliberatly tuned to invoke fear in the person he is speaking to.
ROLE: Specialist (Chastener)
UNIFORM: His armour has been modified, although not extensively. An external vox caster can be extended over the mouthpeice, allowing for the voice change, and he has attached numerous boxes and cases to his hip, as well as a number of guardsman-issue ammunition pockets and holders to carry grenades and spare ammunition.
As well as this, he wears a set of flowing red robes from his days in the inquisition, which has white synth-fur around the hood and collar of it and coveres most of his armour. The robes have many bullet holes in it, and there is some obvious differences with the fabrics, where it's been repaired after a particularily nasty set of damage. Lastly, there are numerous purity seals attached to his armour, ranging from standard litagies praising the Emperor to detailed litanies on torture and a vast variety in between.
EXPERTISE: Intimidation Interrogation Heretic/Witch/Daemon knowledge Xenobiology, particularly Genestealer knowledge Emergency Medic Chemical usage Psychic knowledge Excellent Regicide player
EQUIPMENT: - Primary weapon: Autogun. Uses his own version painted black when he joined the Arbitres. Uses straight magazines in order to reload faster, and to reduce jam chance. Some of them have yellow marks in order to dictate that they are AP, others red to indicate incendiary. Unmarked simply means that it is regular, hollow-point ammunition. Does not use a firing pin, instead uses a pulse of plasma similar to the ones used in heavy bolters, further lowering jam chance. Lastly, his autogun also has a purity seal attached to the stock of it, on which is detailed a prayer to the machine god to prevent it from being angered at the changes it has undergone.
- Having worked with the inquisition for some 30 years, including training, he is well versed in the steps required for an Inquisitorial torturer. (Steps as followed)
Level ONE: Verbal. Light questioning to full blown, red faced, vein popping screams as spittle flies over the face of the heretic in (being put to) the question. No actual physical contact (spittle not included).
Level TWO: A polite verbal warning of further actions to come. Something along the lines of "TELL ME WHAT I WANT TO KNOW YOU FILTHY CHAOS FUCKING HERETIC OR I'LL BITE YOU WITH YOUR OWN INCISORS."
Level THREE: Minor physical torture (In the same way that a cigarette is a snack), followed by verbal interrogation. Usually carrying out the previous threat, and repeating level ONE.
Level FOUR: Light physical torture (In the same way that a small sandwich and a cup of coffee is a light lunch) and psychological manipulation (Preferably a repeat of level three on the loved ones of the torturee, as well as religious torment).
Level FIVE: Psychic interrogation (Now we're talking!) with light torture similar to the previous level (Maybe toss in some scarring, thumbscrews, a little minor mutilation and maiming). Yet boring verbal interrogation. The psychic interrogation is typically less than gentle, but no more severe than a moderate beating with an iron bar.
Level SIX: This is the fun part, taking psyhcological manipulation up a notch: Sensory deprivation! Except they don't toss you in a dark room if they can avoid it. Instead, they just use drugs, psychic techniques or Holy Technology to sever all your senses and leave you floating alone in the void. But don't worry, they continue to tie your body into pretzel-like shapes so you've got a healthy dose of holy pain to come back to. Sometimes they'll just toss you in a room with no food or water for a few days, or no food but filthy water for weeks instead.
Level SEVEN: Intensive psychic interrogation! This is the part where they go and find one of those unpleasant psykers, the ones who generally are viewed with disgust (and checked for possibly heresy, given that one hand is buried in their robes while they 'interrogate' you) by honest, Emperor fearing men. This is the one that leaves your mind in tatters, a ragged garment flapping in the wind. You may need a little time away from the pressures of work, study, heresy, dressing and feeding yourself after this one.
Level EIGHT: Use of drugs. Not regular drugs, or truth serums, or stuff that today would be labelled 'russian psychiatric medicine/industrial torture chemicals'. The psychic stuff that attunes your mind to a particular psychic frequency and sucks in all the pain on a planet to break you. The kind that make you think you're locked in an oubliette. The kind that put you back into sensory deprivation.. except for pain, which you feel to the maximum of your nerves ability to carry it.
Level NINE: Unrelenting torture! Usually only used if an Inquisitor has a birthday party planned, since it's easier to shoot the heretic. Torturers have endurance competitions with this one: How long can you keep them alive and sane? How long can you keep wielding the intestinal clamps before you cramp up?
Due to the unique circumstances surrounding them, he has never been able to properly execute step 9, 7 or drag in the victim's family for 3, however his vast variety of eqipment, detailed below, allows him enough flexibility to break almost everyone.
- Numerous drugs in syringes and auto-injectors, including neural pain simulators, psychic overclockers, aural, oral, nasal and optical dampeners and overclockers, 'truth' stimulants, various illegal stims, muscle relaxants and more. All syringes are carried in a small white bag, similar to that of a medic bag, which is clipped to his waist. Empty auto-injectors are attached to specialised holders next to the syringe case, with the chemicals injected through them held inside the bag as well. As well as these, he also has numerous pieces of 'traditional' torture, including numerous knives, an extendable baton (although this is minimally effective in combat, it is surprisingly effective at inflicting pain on those he interrogates,) a neural whip similar to that used by the Sisters Repentia, a set of pliers, a cordless power drill, and even a set of thumbscrews, as well as numerous more pieces of equipment contained within his specialised carrying case.
This case also has three extremely rare pieces of equipment rarely seen out of the hands of xenos or astartes. These pieces of equipment are as follows:
- A small, very smooth and polished ball the size of a fist covered in xenos markings, and with no obvious way of using it. This ball takes in all psychic energy within a small radius, and reflects it back at the psyker equal to his or her abilites. Because of this, the more powerful the psyker the more dangerous the device is, although it has very little subtelty. To a normal human, this will not cause pain, despite the fact that all humans have a small amount of psychic energy, however it's effects work on anything else. The device can also be used to detect blanks, as well as any species with an unusually small influence on the warp, such as Tau. It is especially effective against psy-sensitive cultists and Eldar.
- He also has a device that can be broken down into a set of parts for ease of carrying. When fully assembled, the entire device looks like a back and neck brace, however with two long spikes coming out of it. These spikes are inserted so that the top one touches the brain stem of the subject, and the lower one goes into spinal grey matter, this not only causes the subject to dance and writhe in pain as their very pain nerves are stimulated, but also allows him to 'read the minds' of those the device is jacked into, by examining brain activities which are interpereted through a small screen attached to the device.
- Lastly, he also has another device which he has never had cause to use whilst in the arbitres, and it us unknown what the full capabilities of the device is. What is known however is that it is contained within a box no bigger than 13" across, which is kept at the very bottom of his carrying case.
- Memento: Mother's regicide set, travellers edition. Snaps shut with all of the peices contained inside.
- Memento: Badge from his inquisition days. Has the inquisition's 'I' on it.
BIOGRAPHY: As mentioned, Julius' formative years were quite peaceful, and he had a well-rounded basic education, although this was brought to an end when a genestealer cult started an uprising. Although PDF and IG forces fought against them and succeeded for some time, they were eventually called back and the planet deemed to be lost, especially in the face of an incoming hive fleet splinter. The Schola Progenium descended on the planet shortly before exterminatus was called, and Julius was swept up amongst many other youths.
It was quickly found that despite being a normal child in most respects, Julius had a unique mental condition that desensitised him to the suffering of others, and this quickly lead to him being fast-tracked to the chastener program, where he was taught the tools of the trade. This training took many shapes, from being taught various chemical mixtures and their effects on the human body, to the proper usages of various psychic equiptment, and even how to use reclaimed xenos items. He was also taught on the true nature of many xenos, and also given detailed training on xenobiology.
Whilst normally the training that chasteners undergo takes numerous years simply to desensitise the to-be chasteners to the horrors they will be inflicting whilst on the field, Julius' unique condition accelerated him through the processes, and he ended up becoming a fully Abritres far before his peers managed to be, and with flying colours to boot. This record lead a newly-promoted inquisitor to recruit him for his retinue, along with a small group that he would serve with for the next thirty years.
The other members in the retinue taught him a lot of what to expect during his lifetime, and it was here in which he not only learned the highly classified 9 steps of interrogation, but also many more practical skills that he hadn't been taught in the Schola. These included the proper identification of daemonic rituals and daemonhosts, the true nature of the warp, and many other peices of information that would lead to the average citizen simply being executed. These skills proved highly effective against multiple witches and mutants, and he showed particular brutality when dealing with any mutants, especially those thought to have been touched by genestealers, although this was rarely a group that he came into contact with, as his inquisitor was with the Ordo Hereticus, rather than xenos.
Unfortunatly, his time with the inquisition was cut short when his party was attacked by a large group of cultists, including two daemonhosts. Despite fending them off, they quickly found that a large-scale daemon summoning was taking place on the planet. Whilst summoning the Grey Knights, the Inquisitor they were attached to was slain, and after they were finally evacuated off of the planet after the threat had been largley dealt with, they were informed that the inquisiton would have no more use for them, unless such time as if another inquisitor would recruit them. After this, he was returned to the fold of the Arbitres, where he has continued to serve.
It was also during his time in the inquisiton where he met Sorotias Acolyte Cassiel, with whom he ended up in a relationship with during his time with her in the retinue. Cassiel later became a Sorotias Cleric, and the two often see each othe both in the field and whenever their down times happen to coincide. Despite this, the relationship between the two has cooled greatly, although the the two still have some amount of loyalty to one another, and Julius has remained faithful to her during the years they have been together.
Upon his return to the Arbitres, Julius found himself swamped, his skills and reputation leading to numerous Judges wanting him on their teams. Judge Caluto finally took notice of him, however, during an investigation on a hive world suspected of being infested by genestealers. Upon his squad capturing a member of the cult, and subsequently discovering they had taken the magnus prisoner, Julius became one of the few interrogators to ever psychically break a high-mastery psyker, although it took multiple weeks of near-constant pressure to do so. Upon returning to the Precint-Fortress, he was informed that he would be transferring to Strike Team Omicron, and was only given a short amount of time in which to get ready.
PERSONALITY: Julius' condition leaves him in an odd state with response to personality. Whilst he can abstractly care for both his squad and civilians, he often has difficulty in fully caring about losses. Because of this, many he has served with consider him cold. Despite this, he has no issue with displaying other emotions, and is a fairly placid man, although he is stern and uncompromising when on the field.
MISCELLANEOUS: Although this may be obvious, Julius has a burning hatred of anything related to those that were resposible for the destruction of his home planet, and many of those who have seen him dealing with them have reported that he often seems more interested in causing harm to them rather than extracting information.
"You heard the news? Half of England is flooded out!"
Welcome to New Dawn! The idea behind this is simple; after a mass flood in England, basically wiping out half of the country, heroes have dawned in the waters. Already personalities have dawned, with two standing out in particular: Aurora, a 'traditional' hero who's bright yellow and orange costume has already become famous, and Stalker, responsible for hospital workers being pushed even harder as looters and criminals turn up with broken bones and a distinctive 's' slashed into their shoulders.
You, who have been nurturing powers for a long time, has finally been given an opportunity to shine. Will you help out as another beacon, or will you become another whispered name in the criminal underworld? Or, perhaps, will you hire your powerful abilities out to the highest bidder in order to make that sweet, sweet cash?
Characters actions will have effects on the game world; if the majority of characters are brutal anti-heroes or supervillans, then regulation to monitor and control supers will be lobbied for, and anti-super protests will occur. On the flip side, if the characters are all heroes, then public opinion will be slanted in favour of them. So? What do you think?
Ok, so this is a largly complete WIP should you need ideas on how much I would like too see. This has slightly more detail than I would expect (what with Aemillius being the man you're serving under,) however the general gist is the same.
Name: Aemillius Praeatoria
Homeworld: Ophelia VII is possibly one of the most sacred worlds the Imperium has outside of Holy Terra itself, a world where the Emperor himself once fought his chaotic children, and the home of the Holy Synod. Its actual population of people living year-round is small, mostly consisting of the Sorotias chapters there and a number of caretakers, but a steady stream of pilgrims to the world ensure that it is always bustling.
Age: 387
Gender: Male
Height and weight: 7’5”, 243kg
Alignment: The Inquisition
Speciality: Lord-Inquisitor
Appearance: Underneath the layers of robes and armour that normally clad the Inquisitor is an imposing and powerful figure. Having had specialised implants to increase his height, and spent years building his physique, Aemillius stands at a towering 7'5", allowing him to resemble an Astartes outside of their armour, and with a weight of 243kg to match, it is not hard to see why many citizens who meet Aemillius think that he is one of the vaunted soldiers.
Having undergone countless jeuvenant treatments across his life, and having recently had one before the events on Macradius occurred have left Aemillius looking closer to forty than he does four hundred, with fair skin and jet black hair only marred by the occasional streak of grey running through it. Said hair is kept short, only reaching down to graze the tips of his ears, and is matched by the dark shadow of heavy stubble spread across most of his chin.
Below his face lies a scarred yet muscular body, the unremovable markings of battles fought criss-crossing his chest, back and legs, including a particularly nasty gash that runs down along the side of his leg, earned from an encounter when he was an Interrogator, although this has long since stopped bothering him, much like all the other wounds.
Fresher, however, is his right arm, where everything above the elbow was mangled during an encounter on Macradius and since replaced by a complicated web of artificial muscle and plasteel that provides much the same functionality as it did when it was flesh. Whilst it has taken some getting used to, Aemillius can once again aim and fire properly with his hand, although there are times when he can unconsciously lapse into his old firing position, pulling off his shots.
Uniform: Despite what some might call rather radical leanings, Aemillius doesn't shirk the traditional garb of a witchhunter. The clerical-style beaver hat that is common among his fellows almost never leaves his head, although the dark leather cloak has been replaced with one that is almost crimson in colouring, left loose so that it flows behind him. Said cloak can be detached as needed to prevent it from getting tangled up or yanked upon in combat, and it is ringed at the top with a thick line of white faux-fur, in which is concealed a heating device similar to that found on Valhallans.
What truly protects him, however, is the artificer armour he proudly wears into battle. Quite how he obtained it is unknown, (as is how he obtained much of his equipment,) however those who have seen it deflecting round after round away from the Inquisitor himself as he forges into combat can attest to its protection. The armour itself is painted almost pitch black with white and gold highlighting, although it proudly displays a marble coloured symbol of the Inquisition on the breast of it. A number of purity seals also cover the armour, and the amulet that generates his conversion shield can be magnetically 'clipped' near his head should he not be wearing the helmet.
Armament: Like most of his order, Aemillius has a number of weapons to his name, although he rarely takes them all into battle. There are however, a number of pieces of equipment that he will almost always be seen with. Attached to a bracer across his chest is a ripper pistol, an inferno pistol and a bolt pistol, each of them with their own individual markings and purity seals attached to them. The inferno pistol is held at the top of the bracer, and on it is engraved the words ”For the witch”, on the ripper pistol, which is held in the middle of the bracer, is ”For the mutant” and on the bolt pistol is ”For the heretic”. All of this is inscribed in High Gothic, much like the writings on the purity seals that dot his armament.
His smallest weapon is one that he has had for a long time; and that is a small ring he wears on his left index should he be out of his armour, or wrought into the same place should he be wearing it, in which is contained a Jokaero digi-weapon. When properly aimed, it fires a melta-blast equal to that of the multi-melta, capable of shredding even tanks if aimed properly.
Furthermore, even when ‘disarmed,’ he is never truly without a weapon. His conversion-field generating amulet can be discharged, removing the protection it has on him and instead propelling it outwards in a sphere of destruction. Said sphere is without any grace or subtly, however it injures people very effectively. Upon discharging his amulet it requires a number of days to be fully restored.
Perhaps, however, the most unusual of all the weapons he has is his sword, whilst it normally seems to be just that; a power sword, upon it being drawn for combat it awakens the bloodletter trapped inside it, causing the blade itself to be charged with rage. A dangerous weapon for even Aemillius himself to wield, it is even more lethal when pointed at his enemies.
Personality/Demeanour: What kind of person is your character exactly? A paragraph is needed, although more is fine.
Biography: It is unknown who Aemillius’ father is; although the likelihood is that he was a simple pilgrim passing through the area, and never knew that the women who would become Aemillius’ mother was pregnant at all. His mother was a figure for a very short amount of time in Aemillius’ life; by the age of six, the boy was on his own, and was quickly scooped up by a Sorotias cleric, who handed the young boy over to the Schola Progenium. Although earmarked to become a Commissar, a Lord-Inquisitor who feared he would be dying soon decided to take in a number of promising scholars in order to train them as his spiritual successors, including the young Aemillius. Whilst it was unknown why exactly he was picked above the others, it is known that he was one of the few members who survived the brutal first few years of trials. Eventually making it to be one of the two remaining Acolytes of his who became full Interrogators.
Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history.
<div style="white-space:pre-wrap;">Just a stranger in a strange land... Nah, not really. Born in SA, Moved to the UK. Warhammer 40K fanatic and devourer of sci-fi and fantasy fiction, loves 20th century history. </div>