Avatar of DMZ
  • Last Seen: 1 yr ago
  • Old Guild Username: DMZ
  • Joined: 12 yrs ago
  • Posts: 397 (0.09 / day)
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    1. DMZ 12 yrs ago

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11 yrs ago
Current Running a fantasy RP(roleplayerguild.com/topics/7..), looking for more things to do.

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@vietmykeWait, so the plan _wasn't_ to just murder all of them? Well, darn.
@HexaflexagonWe have cookies and beer, I promise!
@ReaperI have a couple of ideas. Of course, most of those involve the rest surrendering...
@vietmykeDid I?

I revealed that there exists a certain subset of mechs that are piloted by a certain team of pilots. I'll keep the data under wraps until just a bit later.
Well, mah first post. I am not sure how y'all collaborate here, so I'd appreciate some advice so I can help move stuff along.
"Ghost, it's your time to go. Be ready to broadcast on the emergency frequency."
"Roger, beacon is coming online now. I hope it'll reach them. Fell a wee bit out of range of my cameras," replied a high pitched female voice, flipping a few switches to send commands to the hidden antennae. The panel briefly flashed to acknowledge the commands, and faded just as quickly, leaving the woman with no name sitting in her powered down machine, looking out towards the barely visible lake.

"Aight, ye Coalition dolts, as soon as we send out the signal, ye move in to keep a close eye on the situation, got me? Don't shoot em or try anything funny, and stay in cover. This ain't some UEE newbie squad we dealin' with. We need em alive," Ackerman said, almost yelling into the microphone at the two 'official' representatives of the Coalition on this wonderful little side adventure. How he hated working with some corporate fools who insisted on sending their own lackeys along with the mission to ensure it got done 'correctly'. He wouldn't lose sleep if they managed to catch a bullet or a sword to the cockpit, but it was best to cover all his bases to get paid.

"Bould, I hope ye've covered yourself well, the fools almost landed on top of ye there. Give em a minute to respond, and if we don't like what they have to say, put some holes in places where it won't kill em, or destroy the machines. For some reason they're needed alive." No answer came forth, as expected. The passive receivers would likely pick the message up, and if they didn't, Ackerman knew his team had drilled this since they first got the contract.

"Hit it Ghost!" he yelled. He could hear the woman scoff - she was only a few meters away from him, sitting in that open cockpit-, but moments later, the microphone in his hand came to life. Hooked to a long wire that ran all the way to the beacon set up earlier, it made detecting the actual source of the transmission almost impossible.

"Dearly beloved, -perhaps soon to be deceased- members of the UEE 101st. We respectfully ask that ye disengage all your weaponry and get out of your rusty tin cans, lest ye want to resemble the finest of swiss cheeses in a minute or so. If ye do, we'll make sure we get yer friend out o' his predicament and transport ye all safely to some warm lodgin', a pint o' two and the welcoming arms 'o the Coalition. If ye choose to disobey this simple suggestion and invitation to drink, the units surrounding ye will be forced to open fire with trained accuracy. Ye've got about 60 seconds to decide. If we detect yer mechs powerin' down, we'll treat ye with the utmost hospitality, scout's honour. If we don't, we'll just be taking yer tin cans with neat holes in the center. I don't want trouble with the famous 101st, but I got me a large stack 'o cash tellin' me what to do." The microphone clicked and fizzed as Ackerman threw it out of the cockpit and into a tree. The wire, as programmed, quickly started to incinerate, the sparks running away towards the beacon. With a smile on his face, Ackerman grabbed some old binoculars and peered out into the distance, hoping to catch a glimpse of the upcoming events. It was only when he heard the distant sound of engines that the mercenary switched his view and sighed, watching the two greenskins in their Ferir MkIIs slowly moving towards the three downed mechs, not even bothering to hide.

"Looks like a good day fer some Coalition burgers."
Meriv paced to the doors and peaked out, watching the undead spellcaster battling with the ever growing numbers of soldiers and now priests, monks and wizards. He turned back to Keystone with his usual radiant smile. "You could not be in a safer place, my friend! The Thay Enclave is one of the most secure places in all of the Realms, even if our doors appear open and unguarded," he mused. "I suggest you let the good people of Telflamm do what they do best with the great aid that my friends are providing, and we should be rid of this problem soon. Now, what did you have to sell? The timestop scroll, I presume?" he asked, seeming completely unconcerned with the events outside.

Glith failed to cast his second offensive spell, growing tired and -for the first time in years- weary. Some other magic was at work, rapidly draining him of power. He could see the larger masses of soldiers, wizards and even monks massing all around him, but they stayed back. The wizards were doing most of the work, he knew. The knight gritted his teeth and stopped his newest spell, accepting his fate. With a loud growl, he fell into casting one last spell...
Practicing the movemens taught to him by the grandmaster, Keystone felt the improvements immediately. His muscles tensed slightly quicker the more he practiced, his reaction times shortened and his punches, while hitting nothing but air, had a lot more strength to them.

The Thay Enclave was somehow emptier than it had been the day before, but Meriv was there as usual, busy scribbling something on a piece of parchment. The moment Keystone set foot inside the room, Meriv's eyes darted up to regard the monk with utmost suspicion, quickly replaced by that same beaming smile he wore the day before.
"You've come to reconsider not selling the scroll, yes? As you have undoubtedly seen by your own experience, nobody in Telflamm gives better prices than we do! Especially now, with all this tumult around the city," he chortled. The shopkeeper briefly bent down to finish what he was writing, rolled up the parchment and walked over to Keystone, no, to someone behind Keystone, the monk realized. Behind him were two men, dressed in night-blue battle-gear, but wearing no weapons. One of them, a large, well built man, took the parchment, bowed to Meriv, then Keystone, and both left the premises without a sound, vanishing into thin air the moment they stepped out of the door.

"Aer, get me some potatoes, we're to make baked potatoes for half the garrison today!" yelled a portly woman, stirring a kettle with enough force to twist metal. The boy ran over to the closet, trying unsuccessfully to tug the heavy wooden door open. "Ma, the door won-"the boy managed to yell when the door suddenly gave way, sending him flying across the room. Grunting and with a sore back, he crawled back to his knees and froze in shock. For there was a skull - an empty skull!- staring at him, encased in a great metal helmet with horns that nearly scraped the ceiling, while the armoured skull was bending forward! The boy's shock only increased when he saw mummies, -shambling mummies!- behind the large suit of armour.

The animated skill lifted an armoured glove to where its mouth was supposed to be, putting one metal finger in front of its teeth. The boy nodded, shaking with fear, as the undead took a heavy step into the room. The procession of mummies followed the armoured skull, and the boy heard a stifled yelp as they went into the kitchen.
Several terrifying minutes later, the last of the mummies shambled past the scared boy, and he dared crawl into the kitchen, his legs too shaky to stand. The boy's eyes went wide when he looked at the pot, with the heavy wooden ladle still inside it...

"Alarm! Intrusion in the city!" yelled an unlucky guard, right before his cries turned into gurgles, neck crushed by a metal glove. Glith dropped the poor sod on the ground and gazed at the unremarkable looking structure with two large, open doors, and two men walking out of them. Shrugging off the many mental and magical attacks cast by the weaker wizards, the knight took several heavy steps towards the Enclave and stopped. No matter what he did, he could not take another step. Glith gave a low grunt and began casting, bidding his zombies to cause chaos around him, which they did with uncanny effectiveness. The inscription on the sword glowed bright, making the weapon light, almost weightless.

In the Enclave, Keystone felt a sudden burst of fear as Kaylee's presence grew weaker. A faint recollection of the wall she had shown him earlier blinked in and out of the monk's mind before the spirit's presence vanished, leaving the monk with a noticeable empty spot where she had been.
@Astarael42Replied to you.
The Statue Formerly Known as Reverin


I lol'd.
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