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9 days ago
Current I feel sorry for you if you let AI generate ANY of your prose. Real hack work. That goes for images too.
6 likes
18 days ago
They should give me the power to blow up homophobes with my mind, I think
6 likes
26 days ago
Dead internet theory doesn't really feel like a theory sometimes
2 likes
1 mo ago
Walked along the sand dunes of the Sahara desert for 40 days and 40 nights with nothing but a pack of Newports and a fifth of Henny. I really do this shit
4 likes
8 mos ago
These cops are interrogating me about an ounce of weed as if I didn't kill an Applebee's hostess two miles away
8 likes

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OK so, this is just a general, somewhat bare-bones idea for a roleplay. I got this idea based off this quote I heard:
"When the old you is dead and gone, you're gonna have to own up to whatever is left." That quote was from Deadman Wonderland, and in Deadman Wonderland, they have blood-based powers, and if they use it to much... Well, they die of blood loss.
That really got me thinking. What if, there was a world with superpowers, but all the powers had costs? Very deadly costs. Say you have telepathy. But the more and more you use it, the more you read minds, telepathically talk, the more it drives you insane, breaks you, makes you immoral, evil, whatever it is you don't want to be in the world.
Anybody interested?
I'm interested...
Appearance:

Clothing usually worn: West usually wears a grey jacket with blue and red highlights at the shoulders and end of the sleeves. On the front of this jacket he was four holsters in which he keeps his flintlock pistols stored. He also wears a tough leather belt to which his sword, throwing knives, ammo pouch, and gunpowder pouch, are attached. On his belt and jacket he also keeps several boxes of playing cards.
Anything different from appearance than what is seen above: He has a small tattoo in the shape of an eagle under his eye, his says this tattoo helps with his marksmanship.
Name: Morris Westview(He prefers to be called "West", because he dislikes the name Morris[thinks it's too fancy] and Westview is technically two words, so he shortened it to West and goes by that.)
Title: West the Marksman
Gender: Male
Age: 27
Country of Origin: Born in England, but has traveled all over.
Race: Witch
Siphon: Childhood Wonder and Amazement
Magic:
West has several magical decks of playing cards. The cards themselves are not magical, but he can channel his magic through them to devastating effect on his enemies, or some useful help for his allies.
For one thing, West can magically change what the card he is holding in his hand is. That's not to say he could turn a card into a bullet, but to say that he can change it from an Ace of Spades to a King of Hearts.
West has explosive cards, that upon contact with an object that they've been thrown at, will cause a small explosion.
West have cards that deal major concussive force, ranging from feeling like you've been punched rather hard to several horse-power of force.
West has cards that, when thrown into the ground, will project a 5x5 magical barrier for thirty seconds.
West has cards he calls "Sticky Cards" he can attach these cards to almost anything, and they will virtually without fail, stick. He can always sense the location of his sticky cards if he focuses on them.
Skills: Card throwing, knife throwing, marksmanship, card tricks, and he's learning his way around a sword.
Personality: Blunt, Joking, Creative, Cocky, Superstitious
History:
West was born in England to his mother, who was a witch, and his absent father. He lived in England until he was seven, at which point his mother revealed to West that she was indeed a witch, causing West to take up magic himself. As West's magical power grew, his mother decided staying in England wouldn't be a good idea for them, as they would be discovered eventually. They went to france and soon begin traveling, even with brief stints in The New World. Eventually, when West was twenty, West, his mother, and a family friend whom had they had been traveling with were in England once again, after a bad experience in one part of France, and his mother and family friend were captured by Clergymen and burnt at the stake. But West managed to flee, eventually making it back to the New World and continuing to move around a great deal. Eventually he heard of Azga's caravan and joined up as a caravan guard and user of card tricks.
Caravan Duties: West is a caravan guard. He also provides side-show entertainment for children during the carnival in the form of card tricks.
Theme song: Keasby Nights by Streetlight Manifesto

Loves: Cards, kids.
Likes: Music(particularly horns), reading, his guns.
Dislikes: People who make fun of him being superstitious, politics, staying in any one place for too long.
Hates: Assholes, the clergy.

Glass
Alright, I changed it to the following:
"Arenar has what would seem to an observer a low-level for of multiple personality disorder, though it is not a disorder given that he can switch between these two personalities basically at will."
Basically what I'm trying to say is his alter ego is different enough that it would seem to a casual observer that he has multiple personality disorder, when in fact he does not, just an alter-ego he uses to keep his other activities somewhat secret.
Name: Arenar Maro

Alias: The Archer/The Hood

Race: Imperial

Age: 29

Gender(I noticed this was omitted from the CS...):Male.

Appearance:

Some things are slightly different than seem in the image, aside from a small amount of stubble Arenar has no facial hair, and clothing wise he is sometimes seen wearing his leather armor with black hood. Arenar stands about about six foot one.

Personality:
Arenar's key character trait is undoubtedly his sense of justice. He has a very clean-cut sense of right and wrong, completely black and white with no room for compromise. He finds any sort of crime completely immoral and will go out of his way to punish those who commit crimes for any sort of reason. The only crimes he excuses are his own, which include murder and vigilantism, due to his constant pursuit of'justice' via means of tracking down and killing or severely wounding criminals. He disagrees with the law system of the Empire, as he believes they do not punish criminals enough.
Arenar has what would seem to an observer a low-level for of multiple personality disorder, though it is not a disorder given that he can switch between these two personalities basically at will. Arernar, a little while after being forced to kill a guard who was chasing him for the murder of a criminal by his arrow, decided that he would need an alter-ego to keep his "night-time activities" from messing with his daily life. As such, when he puts on his black hood and begins calling himself "Hood" or "Archer" he tends to act as though a different person from who he actually is.
When not wearing his hood, Arenar tends to be reclusive and keeps social contact to a minimum. If you do get a chance to talk to him, he will be soft spoken and generally refrains from commenting on much else other than recent happenings. But sometimes if you are attempting to discuss politics or the law with Arernar, if you look in his eyes it looks as though he is suffering some major inner pain from not shouting at you about his political and social views. When wearing his hood, Arenar is very upfront about his views on politics and the law, and will openly bad mouth those who disagree with his views on 'justice' including the Empire, or any he considers 'friend' which as of now, are none.
Generally speaking, Arenar really doesn't like people, as he considers them a distraction, as with almost everything else. Everything to Arenar is a distraction from the pursuit of justice, including being forced to hunt in order to earn money to keep himself alive. Arenar also trusts absolutely no one except himself. No matter how long he has known any person, he always believes that deep in their heart there may be some darkness, an ulterior motive, or just something wrong. As such he dislikes having to work with others, and will never trust others with anything, not even his equipment, let alone his life.
Equipment:
-Steel Bow
-Two steel daggers
-Leather armor
-50 Steel Arrows and Quiver
-Plain black hood
-Hunting Kit(Consisting of tools necessary for skinning and cleaning any kills.)
-10 lockpicks

Class: Acrobat

Occupation: Hunter/Vigilante

Brief History:
Arenar was born in Whiterun in Skyrim. His mother died in childbirth, and his father was a sickly fellow, who was generally unable to assist him past his first ten years of life. Living in Whiterun he was constantly plagued by bullies, which he learned to fight off with his fists and will, as well as tax hounds, to which he learned how to shoot a bow and arrow to make a living for himself from killing game. At age sixteen he was assaulted by a dozen boys who wanted revenge for past beatings(granted, well deserved beatings) at the hands of Arenar. it was at that point Arenar chose to defend himself with his bow. After killing of wounding many of the boys beyond recognition, Arenar realized what he had done. Most people would be horrified. But Arenar felt a sense of pride. He had slain unjust people, coming to claim their false sense of justice. But that would happen no more.
Arenar fled Skyrim, making for the city of Kvatch some distance away. After building up a small amount of gold and more suitable equipment, Arenar became a professional hunter. In the day he hunted game in order to make a living for himself, but at night he hunted those he deemed 'wicked'. He traveled for some time hunting criminals, at some point along the way adopting his alter ego, before finally returning to Kvatch at age 27. He managed to purchase a small home there, and the one known as "The Hood" or "The Archer" has become an urban legend there. They say here hunts criminals with his bow and arrow. The town is generally divided in their stance on this "Hood" character, but few believe he exists anyway. Although it would explain the string of bow and arrow murders involving thieves and other criminals...

Birth Sign: The Thief.
Bumped.
Sounds cool. I'm in.
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