These posts are set in two major regions, Mesathalassa and the Dusklands.
Mesathalassa is a continent that can be divided in three major regions. North Mesathalassa, a region of jagged mountains, thick jungles and endless rain and West Mesathalassa, of lush subtropical forests, swamps and fertile valleys, is inhabited mostly by humans. East Mesathallassa of sweeping plains and gentle shores* is mostly inhabited by Hain.
(*The east coast is as old as Galbar, while the west coast is very young, made when Toun flooded the world, making it so only the east has proper shorelines)
The Dusklands was a region of swamps modified by the influence of the god of darkness Julkofyr, when he created The Darkened Spires (the mountains east of the Dusklands) he, by side-effect, covered the region in dark clouds. Nevermind this, a human population still flourished on it. Though now that Ilunabar overtook The Darkened Spires, her influence is slowly casting away the darkness and replacing it with something much weirder and unwelcoming to humans.
Mesathalassa is a very isolated region, having stayed untouched by foreign powers like Alefpria or Xerxes, or even the intrigues of gods. The region as a whole places a certain value on freedom, free guilds and elected chieftains are common in the wilds, while even the larger states feel the need to justify their rule and be fair to their people. Of course it's no wonderland of freedom, though at the very least one won’t find themselves enslaved while visiting most of their city states.
Harbor Kingdoms in 0 PR
North Mesathalassa 60 PR
Political Map of West Mesathalassa 70 PR
Mesathalassa was first inhabited by the hain, who found themselves at home in the east coast, though many braved the harsher environments of the north or crossing the Halagan Mountains into the west, which at the time didn’t end in a sea, but in a dry wasteland.
Epochs later, humans arrived on Galbar, soon two groups reached Mesathalassa from their western homeland, those who braved the Dusklands and those who crossed the badlands. In such times there was no peace between Hain and Man, the hain being able to fight off the Duskmen, but losing all of the west and much of the north to the other group, later called Dawnmen.
The White Ocean’s creation dislodged humans from the region they had inhabited since their arrival on Galbar, two human ethnicities would arrive in Mesathalassa in great numbers, the Imga (translates to Sunmen) who came from a great tribal federation and the tribes of the Evemen, who had no option but to cross the flooding deserts. Isolated from the rest of the world until then, the Dawnmen were quickly subjugated by the greater numbers, knowledge and resources of the migrants, and the Hain as well, were pushed back fully from the west and north.
(Sunmen, Dawnmen, Evemen and Duskmen is an Imga invention that became the regional standard. Dusklander and Duskmen have the same meaning, but Sunlander means any human who was born outside of the dusklands.)
♦ Rise of Civilization
The first centers of advanced culture in the region were the Hain of the the east coast, shielded from the chaos in the west by the Halagan Mountains. Fibeslay was, and still is, one of its most influential villages.
Next came the Duskland’s Tsefo Valley civilization, a melting pot culture that started the unification of Dusklander culture.
The west’s rise of complex settlements was late in comparison to the rest of Mesathalassa, with Mesathalassa already being late in comparison to other continents. First appearing in the Hain and Dawnmen fortresses the Evemen tribes took over, to this day there is a concept of ‘old realms’ that separates kingdoms like Tabatha, Kris Forio and Grehvew from the newer ones.
Soon, however, new tribes started to settle in more bountiful grounds, the ocean, in particular, allied to the great woodworking skills of this people, led to a quick rise in population on the coast, resulting in the first Harbor Kingdoms, such as Krastas and Kodekzia.
Soon the Sunmen regions south followed. Igar-Kuri (also called Tri-Harbor) being the most notable example in the south and the largest Harbor Kingdom of the era. It was formed by the union of three smaller villages, conquered by a chieftain claiming to be the heir of the old kings of Imga, the memory of such times almost completely lost to the tribes until that point.
♦ Post-Realta Golden Age of the Harbor Kingdoms (0 to 25 PR)
The human populated west coast of Mesathalassa was mostly spared from the attack of the Realta, being an isolated human populated region, this helped the region to catch up with the rest of the world. Farming was starting to be developed in the region, with carrot and cassava farms.
At 0 PR, the most prominent Kingdoms were: Igar-Kuri, now a republic after banishing the kings of Imga who were on the brink of causing a civil war over succession. Kodekzia, the ancient harbor kingdom and center of the written language in the region. And Kivico, a young but prosperous harbor kingdom, built near a ruby gemstone mine.
Kodekzia was a natural rival to Kivico, and soon created a pact with Igar-Kuri to isolate their rival. It didn’t work, it just created a new will on the Kivico royalty to flexibilize their realm.
New realms and cities were being created all through the coast and inner lands. At the same time, the rise of farming was causing some trouble to these Harbor Kingdoms, before their society was simple, a chieftain owned the harbor and the citizens owned the ships, now with farms societal order was not so simple, and the struggles were starting to dim the freedom of the common person of the realms.
The Theocracy of Mirny, in particular, became a sore reminder of this reality, as the workforce it used to claim the riches of the mines in its land was actually analogue to slavery, a concept that was abominable to the locals. Yet, as the source of bronze to the local realms, no realm dared to object the actions of the mad priestess who led Mirny.
♦ The Court of Chickens (26 PR to 40 PR)
After their expulsion from Igar-Kuri, the two successors to the king of Imga attempt to build successor states, nicknamed Imganae (Older Imga) and Imganana (Younger Imga), a joke on the two feuding brothers, Thanfong and Rok.
While irrelevant in comparison to other Sunmen realms, such as Igar-Kuri and Mirny, their descendants would be the cause of the first large conflict in Mesathalassa.
It started as a dispute between two neutral villages, in such times tamed animals were still rare, so when a chicken of one farmer was killed while eating the crops of another farmer, a discussion started. These villages had been in the sight of the ambitions successor realms, so they were quick to try to aid to peacefully solve the situation, only to cause it to spiral out of control, soon, the two would finally start their inevitable war.
Imganae was cut off from the sea, so it sent a caravan northward to gather weapons from Mirny. This was trouble to Krastas and Jan, two harbor kingdoms whose wealth was exporting the landlocked Mirny’s goods through the sea, yet both were also rivals, so they could not act together to reach their common goal, suspicious grew and resulted in a war between both as Krastas moved to besiege Mirny just to be sneak attacked by Jan.
Further north, the small village of Puperute suffered a revolution, when local Kodekzia backed lords tried to remove a garden dedicated to Elysium to plant crops the local faithful rose trying to mimic the theocracy of Mirny. Kodekzia aimed at an unification of the northwest and to them this was a slap on the face, their armies marched forward and burned the village to the ground.
This was seen as an act of tyranny, though it kept the ‘allied’ realms of Grehvew and Tabatha in line. The council was paranoid over Kivico south, and, thinking their armies would be located far from their northern borders due to the wars, they marched towards the city with the casus belli of having found proof Kivico was the one behind the Puperute rebellion.
As the largest realm of its time, it seemed to Kodekzia that such an act would be a quick ordeal. But Kivico was not only led by a noble and wise king, but his three daughters were equally genial, one in the field of diplomacy, one in the field of science and the last one, Sheru, or “The Ogre of Kivico” in the military field. The larger armies of Kodekzia broke like waves against a rock, and soon, it was Kodekzia, not Kivico, who was besieged.
With its great wealth, Kodekzia entered in a panic mode, much like many other realms down south, and as such, decided to hire mercenaries from the wildlands and the Dusklands. Of such, the Dzamo Pura, led by Tihtzin, was the most famous and successful.
He evened the field between Kivico and Kodekzia, avoiding total collapse, and being a key part in breaking the siege of Kodekzia. Upon entering the large Harbor Kingdom, famous for its libraries, he found some works by other Dusklanders who had gone south. These texts, allied to the differences he saw between his culture and the local “Sunlander” cultures, helped him to rethink how he saw his own homeland.
By 40 PR the war started to cool off, not by decisive victory, but by fatigue. Kodekzia had regained territories and avoided total collapse, but it had spent its wealth on mercenaries, when payment failed they attempt to betray them, only for the Dzamo Pura to take over Tabatha (Declaring an independent realm that lasted five years). This led to most of the other realms leaving their sphere and for a coup to happen, ousting the council and declaring a full monarchy. Mirny, despite starting the war besieged, grew in influence overtaking many territories of both enemy and allied nation. The two realms of Imga were unified under the Rok family. Kivico itself became a much more prominent nation, asserting themselves over Jan and Krastas and having weakened their rival Kodekzia to an absurd extent.
♦ Southern Invasion (44PR to 49PR)
During the Court of Chickens, Imganana contracted Deer Rider mercenaries from the south, seeing what happened with Kodekzia, they overpaid to be safe. This had the opposite effect, as the mercenaries’ tales of the wealth of Mesathalassa were spread far among the Deer Rider tribes, and four years later, a small band arrived. Defenses were still set from the times of the war, so, the horde simply ravaged the countryside of the south. The one realm to fall was Mirny, the mad priestess Dahleria had built her realm on intrigue, it was not only lacking in defense, but she tried to play the horde leaders like local lords, which failed terribly, ending in the destruction of her realm.
In the south, King Xabud of the Rok Family, leader of Imga, made a valiant effort to keep his land safe, and, unlike many other kings, he succeeded. The people saw him as a protector, not a coward. With this popularity, he pushed forward important reforms that would have set Imga for the future.
Would have, because the loot of Mirny only further fueled the ambition of the southern tribes, a larger, monumental host, that moved all the way from the tribes that had been displaced by dwarves, struck, killing Xabud and the entire Rok clan, overtaking the south and quickly moving north. It was by Sheru and the other princess of Kivico (Though now her sister was queen) effort that the conquest stopped at the walls of Igar-Kuri. Though the raiders remained in the conquered Imga territories.
♦ The Reign of Runza Thanfong (50PR to 61PR)
When Xabud re-unified the two successor states of Imga, he made sure to destroy the family rival to Rok, the Thanfongs. All but one, Runza, who had been kidnapped and sold into slavery when she was a child had been killed. She had since escaped captivity and returned to Imga just at the hordes had lost. The chieftain of the horde, thinking Imganana’s fortress would be dangerous, moved to the ruined state of Imganae, Runza’s homeland, making it easier for her to set-up a ruthless trap that killed him and his whole family.
While taking the role of a liberator to get the people on her side, Runza was also willing to accomodate with some of the raiders, after all, she needed all the resources she could in the upcoming war which was not only to push out the other armies of the horde, not only to unify all of Imga as it was, but to expand it further, creating a kingdom in the image of what it was meant to be, she was not queen of a land, she was queen of a people.
She kept true to her words, and for the next decade, would make Imga into the largest realm of Mesathalassa and one of the largest ones mankind has seen, she re-absorbed lost lands, she conquered rogue states related to her ancestors, she took the role of a conqueror when the unifier excuse didn’t work for some of the most prosperous lands like Mirny. The crown jewel of her conquests would be Igar-Kuri, only then would the kingdom be complete, all of the north and her many dissidents, led by Sheru of Kivico, who was old at this point but still sharp, made a stand against her in the city, and Runza brought them down.
However, in the siege she became ill, initially it was what looked like a simple cold, but it got worse and worse, and after an agonizing week, she was gone, and so was the dream of an unified Imga as generals picked what was left.
West Mesathalassa in 70 PR
What started as a gold age ended in a dark one, the age of rising harbor kingdoms and promises of greatness is long past. Kivico stands alone as the sole winner of the three great wars that ravaged the region, yet, fearing a collapse similar to its neighbours, they now focus inward and towards isolation.
Imga is now a region of feuding warlords, the peace Runza conquered twisted, the roads built for trade now used only by marching soldiers. Kodekzia struggles to regain their pre-coup standing, for almost thirty years they have done so, but where once stood helpless villages, now stand new rising rivals. The initial bounty agriculture brought was lot to rising populations, now many have barely enough to survive, the flow of technology grinded to a halt thanks to the war exhaustion but the flow of ideas did not, radical religious thought and ideas about government are whispered in the great harbors.
The Dusklands in 70 PR
The approaching ‘oddlands’ forced most dusklander populations to their borders, but thanks to great acts in the last decades, they didn’t devolve into desperate clashing tribes, but instead a great confederation emerged to keep the peace. In such an environment, new though flourished. The priest Mavadzugji, first to transfer the dusklander language into the written form, started a group called Tsefo, which at first focused only on bringing foreign knowledge into the lands under the dusk and writing down its people’s history, but later evolved into a center of political and religious thought.
A new sense of unity, inspired by Runza’s rule in the south, now unites most of the dusklander under the name of Dzanya, but as the time to leave behind the vanishing dusklands and walk where the sun shine comes, many do not know what to do. Mavadzugji has radical ideas about a new centralized society, many oppose him and instead want to keep the ancestral clan society that has, so far, always worked, others want to emulate the kingdoms of the south, there are those who simply reject any sense of unity whatsoever and see people like Mavadzugji as tools of tyranny.
Most of the population has been moving to north mesathalassa, as it had enough free space for colonies to be made, however, with so many people, an eventual migration into the crowded west mesathalassa is inevitable, sunlanders and dusklanders alike fear such event, sunlanders and dusklanders alike see the opportunity in this delicate moment.
Glossary / Characters / Locations
- Dusklands / Dzanya
Dzanya: A word with two meanings. One is a delicate flower native to the dusklands, the other is a generic demonym for everything dusklander related. The later user was popularized recently.
Dzanyavehar: A neologism with fuses the worh veh and har, people and land, leading to a meaning close to People’s Land, or nation. First user unknown, but the word was found in a clay tablet by the mercenary Tihtzin.
Dusklands: Lands north of Mesathalassa, under the darkness created by Julkofyr
Oddlands: Once Julkofyr’s influence was overtaken by Ilunabar, this started to replace the dusklands.
Tsefo: A type of seed that used to be the staple food the dusklander population. Also the name of a region where the dusklander culture first started and the name of a group of priests led by Mavadzugji.
Mavadzugji: Alive. Secret son of the mercenary general Tihtzin and the sunlander princess Sheru of Kivico. Radical priest who was obsessed with writing down the history of the dusklands and bringing it up to date with the rest of the world. Creator of the first written language, leader of the Tsefo.
Tihtzin: Dead. Mercenary general who fought in the Court of Chikens and gained great fame in both the sunlands and the dusklands.
Batsami: Alive. A bright young woman whose mother housed Mavadzugji. Not a priestess, but she took the role of Manyadjir of the Tsefo.
Manyadjir: Dusklander families are very specialized, so it was common for them to adopt teen and young adults of other families for access to their skills. In recent times it gained a new meaning, closer to a ‘manager’ of a group, a neutral person who overlooks its needs.
Topami Clan: A falling house who once held great power from north and south. Notable members are Kadja Topami, who is irrelevant to this story in particular and Tura Topami, priestess and loyal member of the Tsefo, inventor of the first codex-style books.
Dyetzu Clan: A powerful military clan who was one of the central pieces keeping Mutaraka’s confederation of tribes united. A rising family from when the Tsefo valley was consumed by the oddlands, their notable members are Llapur Dyetzu, famous general who has been fighting the firstlander tribes in the sunlands and his younger brother Tsilluhan Dyetzu.
Tsir Clan: A clan from the Papuratsura, the shore of the dusklands which are cut off from the rest by mountains. The only clan that is truly friendly towards the confederation, which is too cut off to try to integrate the Papuratsura tribes. Rofotzan Tsir is a follower of Mavadzugji.
Huro Clan: An important Tsefo Valley era clan who has lost most of their importance. To be led by the young Funmih Huro.
Ruhtseke Clan: A minor clan that gained most of their prestige by being loyal to the Dyetzu clan. Tavitse, good friend of Llapur Dyetzu, is its current head. Tavitse has a young half-sunlander bastard daughter called Fernya.
Tzemeh Clan: A clan from the rich obsidian mines near the mountains of the duskland. Mostly composed of rich merchants, but has been investing in the military side.
Tzeba and Pihati: Both Alive. Two brothers who became prestigious during the wars to establish Mutaraka’s confederation of tribes, the older one, Tzeba is the most likely successor to Mutaraka.
Mutaraka: Alive. Chieftain who united most tribes still in the dusklands in a great confederation to avoid having the dusklanders fight amongst themselves as they fled the oddlands.
Firstlander: Dusklands tribes who left as soon as the oddlands started to spread, in 1 PR. Many are against the confederation and the Tsefo, others are more open towards it.
Regjurnyarha Clan: A firstlander clan which housed Mavadzugji in his stay in the south. Kadja Regjurnyarha married a sunlander hunter who had ties into the ancient order of the shamans.
- West/North Mesathalassa
Susah: Largest settlement in the North, a large village and home to the Hunter Guild.
Hunters: The only truly large scale organized group in the north, a splinter group of the southern shamans with less magical assets but better organization. They have lodges in most human villages in the north, where they share information and train new members.
Shamans: A group of mystics from the Halagan mountains, used to hold great power, but have been extinct in a great disaster, the few survivors escaping north, to the hunters and the abbey.
Halagan Mountains: A mountain range that divides west, north and east Mesathalassa.
The Abbey: A personal project of a trader foreign to Mesathalassa, a temple to a goddess called Yekoloria and house to countless written texts and maps from all over the fractal ocean.
Grehvew: A village which became rich thanks to Dusklander trade, localized right on the border, its an exampe of an Eveman old home.
Eveman, Dawnmen, Sunmen, Duskmen: Imga’s classification of the human ethnicities of Mesathalassa. Dawnmen were the first humans in the region, mostly extinct and absorbed; Duskmen are the dusklanders; Eveman are the population of North and Northwest Mesathalassa and Imga are the populations of Southwest Mesathalassa.
Old Home: Villages built over Hain and Dawnmen ruins, most notoriously, Grehvew and Tabata. Exist in contrast to the newer Harbor Towns and Harbor Kingdoms.
Tabata: A fortress in the middle of drylands, strategic point of the passage between West and North Mesathalassa. Was home to Tihtzin’s revolt for half a decade, before he was forced back into the dusklands.
Harbor Kingdom: A form of government where a family holds the harbor but others own the boats. A very informal form of government where the king provides infrastructure. Has struggled to adapt to farming, leading the way to more common, more authoritarian, kingdoms.
Vascogne: A mystical trader family, the head of the family holds in them a spirit called The Griffin, which holds all the information collected by the family and is able to compute great amounts of data.
Kodekzia: Important northern Harbor Kingdom, and one of the oldest. Home to the largest library in Mesathalassa, in clear decadence for the last 30 years, but once held plans to unifty the northwest.
Kivico: The gemstone of Mesathalassa, the Ruby, the most stable and currently the largest Harbor Kingdom, though even it has lost some land in the last few years. It is a noble republic, where the better off families elect new rulers every decade.
Sheru “the ogre” of Kivico: Dead. One of the three princess who held Kivico for decades, leading it to a golden age, was the shield and sword of the land. Mother of Mavadzugji, born from a secret meeting with Tihtzin, who led opposing forces during the Court of Chickens.
Mirny: A rich mining region for copper, tin and silver, once home to a theocracy led by an Elysian priestess, the closest Mesathalassa has ever been to slavery. The radicals were exiled over many wars, but it remains the target of economical, cultural and religious ambition.
Elysianism: The exaltation of the goddess Elysium over all others, a fringe but vocal religion in human Mesathalassa and the Dusklands.
Igar-Kuri: The largest city, once the home of the Imga kingdom, it was quick to expel its nobles and become a full republic.
Imga: An ancient tribal kingdom which is said to have been home to all sunmen before the flooding that created the White Ocean, was resurrected in Igar-Kuri by a chieftain but his two sons were expelled when they threatened civil war, they founded two rivaling kingdoms, which were unified in the Court of Chikens, destroyed in the Raindeer Invasion, reformed under Runza Thanfong, where it become, for a short time, one of the largest and most prosperous lands.
The Flooding: When Toun created the White Ocean, he carelessly targed the landing spot where humans had first arrived from Arcon.
Court of Chikens: The great war which involved most Harbor Kingdoms, all starting in a dispute over a killed animal in disputed territory between the two successor states of Imga.
Raindeer Invasion: Raindeer Riders from the cold south, used as mercenaries in the Court of Chikens, returned, sacked and occupied most of the southwest a decade later.
Runza Thanfong: Dead. Genial ruler who liberated Imga from the Raindeer Riders, reformed the kingdom, united most of the Sunmen / Imga realms with the exception of the wildlands near the Halagan Mountains. Queen to one of the largest realms known to man, died tragically as her project neared its end, not in battle, but from sickness. Her philosophical and cultural impact resonated all the way north, into the Dusklands.
Wildlands: Tribal lands too far from the civilization of the Harbor Kingdoms, home of the shamans, the innkeeps, and of countless wandering tribes. Once a land of lush jungles, it has started to dry up thanks to the changes brought by the war of the elementals.
Innkeeps: Related to the shamans, these were fortified locations in the wildlands where tribes would settle around when they were not wandering. The locations looked quite simple, but impressively, they all shared information with each other on a continental level.
Further Information in the Wiki: Dusklands and Mesathalassa Open to answering questions in the OOC or PMs.
Deborah woke up and almost took out her gun to shoot at the noisy TV. Why was this necessary? She hated alarms, she truly did. Another thing she hated was a strong headache, which was exactly what she felt today. "Ugh... I overused my magic yesterday." it was an annoying feeling on the back of her head that made her mind feel shallow, as if being a human had suddenly become a shore so her mind had just reverted to something lesser.
Instead of rushing to the breakfast, she took a long shower, trying to relax her body, before dressing up in a more practical outfit than the one yesterday, jacket with pants, sword and pistol on her belt, the necklace with the image a of a griffin made of gold and amethyst, the symbol of her family's chivalrous order, indicating she was in the fighting branch of the house. Still looking stylish, albeit also very tired, she went down the staircases without saying a word, preparing some tea and setting aside some biscuits, a light breakfast to help to start the day.
She hated to isolate herself from the others, but at the same time, she hated interacting when she wasn't feeling sure of herself, it could lead to unnecessary behavior, making it so she had to spend the time in which she was 100% dealing with what she has done when she wasn't in such a good shape. Still, when the topic of the Kappas was brought up, she had to address it.
"The village sounds interesting, and yes, I guess there is something going on with the Kappa, after all, why wouldn't they remove the creatures themselves. It could be a test." she said to Lucas. Hmm, I wouldn’t say stating some demons are cool is that reprehensible, after all, it's common to find wolves and lions cool as well, and both of those are as willing to end a young child as some lesser demons.” she added with a shrug. In the end, she preferred that mindset as she felt less of a glorified butcher.
Deborah waited patiently as everybody made their introductions, arms crossed and smiling, looking the best she could as everyone stared at each other getting their first impressions. The mood had been nice yet tense, everyone seemed friendly, wishes of friendship along with fears of injury and death. She smiled softly as Alexandria ran head first into a faux pas, one that did not involve her undergarments for once, though it was a question that everyone was likely thinking as well.
"Yes, pardon the curiosity, but it is a bit peculiar. Is it a case of a total lack of magical sensibility or you just didn't adapt well to your house's traditional teachings?" she questioned, so her new friend would not be lone in her act. Though she suspected it was likely not the former case, being exceptional was the baseline for the school, and magic didn't always need to be sparks and fireworks, her own magic was quite discreet and focused on her senses and memory, for example, if she had developed it on its own instead of inheriting it she could have lived her whole life without noticing her own magical skills.
The pleasant mood was completely soured by that cute silver-haired boy she had seen so many times, it seemed he was a quite sensitive person, acting irrationally to the point his first act was to try to bully the blind girl. If she was not in a good mood she would have lost any goodwill towards him, though the day had been nice, with Alex's shenanigans and nobody bringing up any saint her family might have slain, so she perceived it more on the side of pitiful. So she chuckled dismissively at the act, though many took offense, including Alexandria.
Lucas was the last to present himself, and he brought a point of her interest. "I am interested in seeing that pond, seems like a waste that nobody can use it, plus, a pond so mystical to house Kappas ought to have some nice proprieties in its water. Yet, I am unsure if this is quite a Pokemon knowledge zone, Mr. Pikachu, I am sure Kappas fall in Youkai Watch or Shin Megami Tensei?" she smiled briefly before stopping herself. "Jokes aside, Alex is right, this is no video game. If violence was a possible solution, I am sure the veterans or the staff would have applied it already, it's not like Kappa are apex creatures, so I am left wondering why nothing is done. It could be cultural and religious respect, it could be a test or even a ruthless filter for overly curious students, but this is just guesswork...
She turned towards the direction of the kitchen, though her vision was blocked by a wall. "Oh, the water is ready. Just a minute." she quickly left and after some moments, returned. In her hand, a bowl of Anko, sweet red bean paste. It was mostly for herself, though she couldn't help but to take a spoon and offer it to the Petit Princess. "Here, taste this~" she said, holding the spoon near Alex's face.
As soon as the first hint of a silhouette appeared, Deborah sighed, placing her knife back and relaxing her face, though the pout remained, no longer a reflex of her aiming, the expression was there due to the fact she just had had the wrong reaction, she had trusted the raw data too much. Of course, she had already fixed the mistake, but pointing a weapon at the wrong target was unacceptable.
"Memorandum to work on the Antikythera's context recognition and to schedule instinct taming training sessions." she told herself, letting her magic make sure she would not forget it. Then she stopped and fully relaxed, just in time for the headmaster to step into the light and introduce himself.
Of all the things he said, the kappa business was what truly had hit her, it was already bad if it was a pool, but if he referred to a hot spring, that would be a disgrace, as it was something Deborah looked forward to in her first trip to Japan.
Moving into the forest, towards their dormitory, the heiress was pleased to see it was a quite pleasant and elegant looking building. She followed in the middle of the group, with no rush in mind. Once inside, it was time for quick scouting, her eyes quickly capturing the names of games and books available, as well as taking note of the layout of the building, all that while Alex and Ryanne started the round of introductions. By coincidence, she moved into the kitchen along with Levi, not to raid it, but to take note of its supplies. "Excuse me, Mr. Hall, I will just take a brief look!" she said as she approached, looking over his shoulder and into the fridge. The roll call had allowed her to know at least the surname of each student, Antikythera was tailored to notice the most minute of facial expressions, such as the ones that come by instinct when one hears their name.
"Mostly local vegetables and fruit, lacking in dairy and meat variety, a rich selection of spices... But alas, No wine..." she told herself as she continued her analysis, before turning around. "Ah well, autre pays, autre coutume. Good thing I memorized a few cookbooks on local recipes." going to the oven and starting to heat up some water, she would not patiently wait for it, however, instead, she left the kitchen, seeking to rejoin the main group.
Back onto the main room, she moved to Alexandria's side, seeing the introductions still being made, she joined them. "I am Deborah of house Nibelung. I look forward to working with you."
Drakus's answers made her blink rapidly when he mentioned her being on his 'way' "Monsieur, I am leaning against a railing." her hand raised to above her shoulder and pointed towards the horizon behind her. "And that is the sea. A quite frigid one too."
Conversation then shifted back to her side. With a raised eyebrow and a smug half-smile, Deborah looked down at Alexandria, turning a bit while still leaning against the rail. "Ah, that is quite a question, isn't it? One side of me thinks answers to questions such as these are earned, the other half is getting quite embarrassed with the intensity of that stare towards my thighs." she answered in good fun.
She then stared upward, looking puzzled. "This wind is getting faster than the average of this region, I also do not recall any weather forecast predicting any anomaly of this sort." as she spoke, her eyes had a soft glow, she looked to the side and the wind became even stronger, and to top that, it started to wail, or something of the sort. "Ah, this is definitely not the usual."
Her rapier and her gun were away, stored among the luggage, though since her magical power was not offensive, she always had at least one weapon on her, so raising up her coat a bit, 'hot pants' being the answer to Alexandria's question, she picked up a small silver knife hanging on the side, staring into the dark with a soft pout and a squint.
Deborah's eyes turned from the crowd back to the Lionheart, she had heard that name before, as it was typical for students of the great houses. "Ah, La petite princesse. Delighted to meet you. I am Deborah Nibelung, Scion from Burgundy, France." she then placed a hand in her own hips, raising one eyebrow. "Oh, and thank you for the worry, but I have the modesty issue covered well. You see, it's all not unlike a battle, you need situation awareness, to know where your body stands, to know from where enemies could be looking, to account for natural hazards. Oh! And, of course, resource management, you need to reach your objective using the least resources, but you cannot risk a shortage." as she spoke, she turned around and stepped back to face Alex, leaning her back against some railing.
"But fret not, you can always count on your allies to cover your flanks in such battles." she placed a hand on her torso, before doing a little finger gun with said hand, pointing towards Mei as she had just approached. "The rearguard as well."
Her eyes then continued to scan the surroundings, eventually sighting a silver-haired, golden-eyed, student. She remembered seeing him in the halls, and once again she had met his gaze, though she had also noticed him looking at Alex before. "Hello again." they had, of course, never talked to each other before, the words were an acknowledgment of the other passenger scout.
► Déborah Nibelung ► Sailing to The School of Death
Antikythera was a spell of contradictions and ironies. So many times it robbed Deborah of the pleasure to be found in hobbies and daily activities, yet, in a situation such as the one she found herself in, it paradoxically could make her the least bored woman among all the passengers of the ship. With its memory enhancement, all Deborah had to do was to focus and sipping imaginary tea would be as 'real' to her senses as consuming the real thing. She could spend the rest of the trip rewatching moves on the blank walls of her room, or replaying games in a non-existent handheld console. But this was not a trip for pleasure, it was a business trip, and as such, the heiress much preferred to spend her time in the few areas where one was allowed to stand outside of her room, memorizing the face of her future colleagues.
Eventually, she grew tired, and returned to her room to sleep, only to be woken up by a rude crash-like sound. Unfortunately, Antikythera slept along with her, some of her family could keep it always aware of its surroundings, but not her, so the origin and moment of the sound were lost to her. She did some maths in her mind and waited two minutes and twenty-six seconds in her room before leaving, aiming for the perfect balance between avoiding the crowd of curious students and not being too late to the party.
Leaving, she immediately noticed the architecture of the land and the stars in the night sky above, last she remembered they were past her "homeland" of France and near Spain, now, they were definitely near Japan. In her burgundy colored coat with long boots covering most of her legs, she was quite comfortable.
She spent some time noticing her surroundings, before noticing a situation to her left. "Madam, be a bit more careful" With a soft smile, she grabbed the sides of a student's skirt, bringing it down a bit. "Else everyone on the deck might discover what color of lingerie you are wearing." she glanced back facing anyone who was looking at Alexandria with a soft judgemental smirk.
Name: Déborah Nibelung Nicknames/Alias: Age: 16 Gender: Female Nationality: French Hometown: Dijon Date of Birth: 9/9 Appearance:
Height: 1.80cm Weight: 70kg Status: Scion
Weapon of Choice: Rapier and Pistol Magic: Antikythera Data Magic Clairvoyance and precognition based on information storage, crossing data, finding patterns.
Strengths: She is always somewhat prepared no matter the situation. Even if the enemy she is facing is entirely new and has no recorded weak points, Antikythera still helps with acts such as aiming and dodging. Deborah herself is a clever and willful girl, very outgoing and self-assured, she has a strong presence.
Weaknesses: She needs proper back-up, Antikythera is a great source of information, but sometimes that information will come out as inevitable defeat if what she needs to do is beyond the limits of her body, which is not physically enhanced by magic. Deborah comes out as aloof and hard to approach, she has a hard time chit-chatting about the more casual topics and she does not take well to people who act irrational, though her interpretation of what counts as that is quite wide.
Fears: The biggest one is, of course, the 0% chances and dead ends she can detect with her magic, especially when she isn’t sure it's just an issue with the way she is using the magic. She fears regret a whole lot, not making the right decision and suffering for that. She also fears boredom, a dangerous reality when her magic takes away the joy of a lot of things.
Personality: Deborah is a confident and elegant sort of woman, looking a few years above her age, she is the type of person who always seems to have a smile on her face yet rarely seems warm to anyone. She might seem like a no-nonsense type, which she is for important topics, but in truth, she is actually quite likely to get completely fascinated by the simplest of things, especially if it's something the Antikythera ‘s analysis can’t ruin for her. She doesn’t care about house prestige, only personal distinction, after all, being the ancestor of a great fisherman won’t put a single fish in your plate, as such she is quite friendly to greenhorns (in her own distanced way) despite having the looks of someone who would despise them, provided they, of course, accept she knows what is best, as she doesn’t take criticism very lightly.
Likes: Ancient cultures Sparring Gardens Fashion Fleur and style Good food Chill and cute games
Dislikes: Bring up family history Disagreement without reason Arrogance Utilitarian thoughts Brutishness Movies, TV series, most games, TV sports, most books
Backstory: Despite being a Scion family, Deborah’s house is an ancient one, with ties all the way down to ancient Greece as a cadet branch of Strigiform. The branching happened over a desire to simplify and standardize the clairvoyance and precognition magic traditional to the house, culminating in the Antikythera machine. Her family has been historically very reserved, yet somewhat infamous, as in the past they were very keen on stopping magic from being used for political reasons, which mostly dealt with corrupted nobles, though could also include, say, a certain French national heroine and saint, as the perceived crime was not siding with demons, but using any sort of magic against normal humans.
All this was long past by the time Deborah was born, however, and she grew in a house of great wealth and isolation, her family was lenient towards behavior, always a bit indulgent, but very strict in their lessons and demands, nothing below exceptional was acceptable. Deborah didn’t mind that, from a young age she found joy in success and the act of exploring her magical powers to be quite interesting.
Internal tournaments between members of the house were common, and Deborah quickly rose among the ranks with the clever use of the Antikythera magic, establishing herself quickly as one of the rising heirs to the family. Her house hadn’t gone to the School of Death for a few generations, preferring to keep training homegrown, so it was a bit of a shock when the girl announced her intention to apply to the school.
Hobbies/Interests: Gardening Programming Drawing
Other: Thanks to her magic, she can quickly learn the basics of languages or basic skills, the more she interacts with it, the more data is added to the Antikythera library. This is limited however in the sense she can just copy what she saw, it takes time to actually learn something so she can create new things. (As in, she can play certain memorized songs on a piano, but can’t compose something new)