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The bios need not be so extensive. We've just had a lot of time for this.
Nice, just take a look at the OOC and put up a CS. There is a lot of information there, but I'm sure there is still something I forgot. If you have any questions, feel free to ask. You don't need to mention how exactly your character joins this Assembly team, that will happen early in RP. (Though, you should probably make a character for which it would make sense to join an important and clandestine group such as that.)
(Sorry for the delayed response. I was refreshing my subscriptions page to check replies.)

In a sense, yes. The group we would be a part of would be more of a special forces type of organization, capable of handling a wide variety of situations. The story will involve dealing with threats, but there may be more to it than there appears. There is a reason for the title, after all.
Link to RP

This RP is set in a universe created by myself and a few friends. It is a mix of sci-fi and fantasy (admittedly, mostly sci-fi), and is focused around a set of characters of various species working to preserve galactic peace in a tense political environment, alongside combating rising threats in the galaxy. A description of the universe in which the RP takes place can be found in the OOC (link at the top). The aim is to have an RP with a lot of variety in what we do, both in combat and fighting, and in other tasks, with plenty of off-time for characters in between.
Name: Rareth'Jharn

Species: Rothian

Height: 7' 10"

Age: 612

Gender: Female

Appearance: Rareth has dark red eyes with black scales across most of her body, with the exception of the bands of red scales that run across the back of her body from her neck to her feet, including her tail and the back of her arms

Equipment: Armor with a similar aesthetic as this, but for a Rothian

Weapons: Energy Katana (contains a small fusion cell that, when activated, powers the already sharp blade with a green energy, producing intense heat and allowing the blade to cut through most materials.), dual energy daggers, Rothian pistol

Abilities: Rareth possesses considerable training in several forms of martial arts, both armed and unarmed, and is particularly deadly with a blade. She is a practiced acrobat with reflexes reflecting her fast-paced combat style. Her skill with conventional weapons such as combat rifles is good, but not exceptional. Her magic skills are limited, but specialized. She uses talents such as invisibility, teleportation, and telekinesis to augment her own fighting abilities or otherwise undermine her foes.

Background: Rareth was abandoned by her biological parents before she was even hatched. Security footage from the outskirts of the city of Threria on Rothia show her masked parents taking her as an egg and tossing her off of a steep cliff just outside the city, a common course of action for those wishing to avoid the punishment of bearing a child illegally. By all rights, she should have died. No one is sure how her egg even managed to survive the fall, let alone keeping her alive inside of it. Even more amazing was that the act was witnessed by two bystanders who not only managed to rescue the egg, but keep it safe until it hatched a few weeks later. The bystanders were Sira'Tharis and Aeral'Wryjorn, who would become Rareth's adopted mother and father. Even though they were complete strangers beforehand, finding the egg brought them together, and they were married within a few months. They filled out all of the proper paperwork to officially adopt the child, who they named Rareth'Jharn, which means "Miracle Being."

By taking DNA samples from Rareth, the authorities were able to determine who her biological parents were, but before they were able to make any arrests, her biological parents fled Rothian space and have not since been found.

Rareth's father, Aeral, was a concept designer for a local technology company, while her mother, Sira, was an officer of the Rothia Defense Force, which acts as both the police and military of Rothia. Throughout his entire childhood, Rareth was on good terms with both of her parents. In addition to the normal education all Rothians receive, both of her parents made sure to teach her every skill they could to give her an edge in life. Her father was always sure to keep him up-to-date on technological advancements, while her mother educated her in various forms of self-defense. In particular, she taught her forms of hand-to-hand and melee combat passed down to her from her family. For Sira, teaching her these skills was a matter of tradition, something her family would expect her to do. She came from a line of seasoned warriors going back thousands of years, so passing on her skills to her child was her duty.

Rareth's childhood proceeded mostly normally for some time, but early on when she was twenty-three, it was discovered that she had the ability to use magic. Since neither of her parents had any experience with magic, they hired a private tutor to instruct her in its use. She was not an exceptional mage, but she learned at a reasonable pace. When she hit the age of fourty, she received the mandatory basic military training of all Rothian citizens, but due to the teachings of both her mother and magic tutor, she ended up becoming the top of her class.

Just like all Rothians, Rareth attained maturity around age fifty and left her parents, and though she was more than qualified to become a soldier, or to work with technology, she had higher aspirations. She put in an application to join an organization known as the Rahn'Masser, or "enlightened army." The Rahn'Masser report directly to the Rahn'Saki themselves and are the single best defense the Rothians have to protect their society. Their ranks consist of the most skilled individuals of from across their species, from soldiers, to hacking experts, to diplomats, to assassins, and their goal is to preserve their society at all costs. For one who intends to take on a combat role within the Rahn'Masser, the interview process is grueling. Rareth had to prove her abilities were among the upper echelon of combat prowess. Much to the surprise of those evaluating her, she managed to pass each of their tests on an acceptable level, despite her young age, so she was accepted into the Rahn'Masser as an operative.

Rareth worked as an operative for decades, performing missions such as espionage, sabotage, and, on occasion, assassination. Her skills and abilities gave her an average success rate higher than many operative that had been working for the agency for centuries, which allowed her to rise through the ranks very quickly. After only one hundred and fifty years as an operative, Rareth managed to gain a title that the vast majority never achieve: Datius, which means "guardian" in the Rothian language. It is a title set apart from the other ranks within the organization; those who attain the title are recognized as the best in Rothian special forces and are trusted to carry out missions that are too high risk for other operatives. Only Datius are allowed to carry out assassinations outside of Rothian space, as well as any other mission that could cause political incidents. They are an organization shrouded in secrecy, but at the same time are legends in popular culture.
It has been twenty years since the formation of the Assembly, and the galaxy is in a transitional stage. Three primary factions, the Rothians, Humans, and The Sovereignty, in addition to a smaller associate race, the Dirophyds, work to shape the future of the galaxy to varying ends. Our characters are specialists from many races and backgrounds who have been assigned to a newly formed, cross-species initiative designed to handle threats to galactic peace and stability.

The first known contact between two spacefaring species was between the Rothians and Humans almost a thousand years ago. Although both had encountered simple alien life before, the discovery of an entire other civilization was somewhat of a shock to both. The two species engaged in trade and generally peaceful relations for several hundred years. The discovery of the Dirophyds about fifty years ago by the Rothians changed little, but the discovery of the Sovereignty, however, carried profound impacts across the known galaxy. The first meeting of the Humans and Sovereignty sparked a war that lasted around seven years, and eventually involved all known species. By its end, billions were dead, and several planets were irreversably devastated. Once the Rothians joined forces with the Humans, the Sovereignty was pushed back enough that both sides agreed to a treaty that, among other things, formed the Assembly of Pax, a cross-species governmental organization meant to prevent another war of its kind from occurring again.

Universe Information:

Neutrium: Neutrium is the matter form of an energy field, called the neutrium field, that is omnipresent and mostly evenly distributed through the universe. It is a solid at room temperature and is formed in high intensity, high energy locations where the neutrium field condenses, such as neutron stars, supernovae, and the accretion disks of active black holes. It may also be found in small quantities in places such as asteroid fields, as it is often a byproduct of solar system formation. Its usefulness to the galaxy is undeniable, as without it, galactic civilization could not exist. Under the right conditions, neutrium can excite the energy field in ways that seem to bend the fabric of the universe itself. With neutrium, a ship can bend space around it, creating a "bubble" that allows the vessel to reach its much faster than light could travel the same distance. Under different conditions, neutrium can have other effects, not all of which are well understood, despite considerable research on the subject.

Magic: "Magic" is a phenomena created by the brain of an individual interacting with the neutrium field to create reality-bending results.. The mechanisms behind it are much more well-understood than in ancient times, so to most people, it has no supernatural appearance, but the supersticious title of magic has been in common vernacular for centuries. Magic users can mentally manipulate the neutrium field in a large variety of ways, such as the creation of heat by exciting molecules, manipulation of electromagnetic forces to create electricity, telekinesis, and countless other forms of magic. Extended use of such abilities can be exhausting, depending on training, but are often rather potent. Not everyone can use magic, however. Only individuals born with the ability can manipulate the neutrium field in any capacity. The exact reason why individuals are or are not born with the ability to use magic is not entirely understood. It is genetic, but is not guaranteed to pass down to a child, and those with no family history of magic use can occasionally be born with the ability. A species must be exposed to neutrium at some point for magic to begin to manifest in the population, and the brains of magic users contain small amounts of neutrium, but exposure to the substance at any point during development does not influence the chance of the child becoming a magic user in any way. It is theorized that the neutrium may form in the brains of magic users via small interactions with the neutrium field.

Implants: Prosthetics and implants are relatively common throughout the galaxy, though most can only match the the natural capabilities of the body for those who have been injured or otherwise disabled. Expensive "normal" implants can sometimes impart a very slight improvement over natural function, but it is the neutrium-based implants that can provide real improvement. Using neutrium to more easily interact with the brain, these implants are capable of providing significant improvements over almost any aspect of the body. Some can heighten muscular strength and bone density to lead to much greater strength, while others can improve endurance or regeneration to unnatural levels. Some implants can provide enhanced mental function as well, such as through improved reaction times or occular implants that provide a convenient, intelligent HUD. Drawbacks to these implants include not only the expense required to recieve them, but the restrictions on who can use them. Because the implants make use of neutrium to operate, the bodies of those with the capability to use magic will reject the implants, so magic and advanced implants cannot be used simultaneously. A good deal of research has been focused onto creating powerful implants that magic-users can use, but there have been no useful results as of yet.

The Assembly of Pax: Formed after the end of the war with the Sovereignty, the Assembly is a united government organization headquartered on the neutral world of Pax. Humans, Rothians, and the Sovereignty all provide delegates to represent their interests in the Assembly. The Dirophyds are considered a part of the Assembly and do have some representation, but are not yet populous enough, or organized enough to recieve full representation. The Assembly establishes basic constants for use throughout the galaxy, such as a standard calendar, currency, and measurement systems, as well as regulating anything relating to how the various civilizations interact with one another. Each species is completely autonomous withing their own borders, and no Assembly law can govern matters that occur within a species' own space, with their own citizens, that does not influence another species, unless a mutually-agreed upon treaty specifies that it does. Assembly law applies in situations that involve interactons between the governments, individuals, and other entities of different civilizations.
Assembly Species:









Character Sheet:

Name:

Species:

Height:

Age:

Gender:

Appearance:

Equipment:

Skills/Abilities:

Background:
Accepted Characters:

Rareth'Jharn - EliteCommander

Shuo Yunyu - cqbexpt

Bitheroi Notiri - Balmung1100

Ashley Munroy - Hailfire

Jayrin 'August' Augustin - Lightbox

Dante Newell - reganza

Srath'Thane - Fatal Error 1337

Natalia “Coin” Ricard - baskets

Opus - Kyelin

Ilari Evpraksiyi - Antagonist

Shkitliktuit Tasthagk - Muttonhawk

Telmeck'Rorta - Leon5431
Even before he said anything, it was easy to tell that Zharanthixil was unimpressed. He held his arms crossed over his chest while letting out a low growl. "You think to come to me and speak to me about honor? About my own intentions? You might be so conceited to think this is all about you, but it is not. You are merely a single pest in a larger swarm. Your 'friends,' that Breton, that Dunmer, that traitorous Saxhleel, all are threats as far as I am concerned. I have experienced the 'friendship' of outsiders, I have witnessed with my own eyes the effects of your motivations."

As he spoke, Zharanthixil walked over to one of the shrines along the walls and lifted up the Argonian skull off of its stake. He looked into its eye sockets for a few moments and let out a soft sigh before marching over to Janius and practically shoving the skull into his arms. "Perhaps you wish to revel in the 'accomplishments' of those who came before you, is that it? Perhaps it will satisfy you to know that the skull you hold belonged to one of the most fearless defenders of his people that I have had the pleasure to know, and that his life was snuffed out by one of your kind? I bet it would make you smile to hear that he fought to his last breath to protect a group of hatchlings, only to be beheaded before their young eyes."

With growing anger, the Master-Hunter stomped over to another shrine for another skull, then forced it into Janius' arms as well, atop the other one. His face was filled with a great deal of emotion, both anger and sadness, and he spoke at nearly a yell. "Or perhaps Nathrisk's skull would be more to your liking? She was treeminder of our village; a wise woman, and a generous soul. When the attack came, she embraced her own teachings of peace and refused to fight, instead deciding to talk to her attackers. To reason with them. Oh, but do not worry, she was rewarded for her devotion with a sword through her heart."

The last skull Zharanthixil approached he did not take to Janius, but instead picked up and stared into its empty eyes. For a moment, the anger in his expression seemed to fade completely, with depression taking its place. His voice became much more solemn, though the rage was still definitely present. "Perhaps my own suffering will give you greater amusement? My mother, the one who gave life to me, cared for me, and provided for me, cut down in her prime while her son watched. Her murderers were not content to simply kill her quickly. They let her bleed, they violated her in ways I do not care to repeat. After witnessing what happened to her, never did I think I would have to see someone I care so much about be violated in the same way again." Zharanthixil turned his head to lock eyes with Janius. "Then you showed up."
We can pick up again with the trial once the conversation with Zharanthixil is over.
Zharanthixil stood up and cast his gaze onto Kaleeth. "Was it not enough that you allowed him to corrupt you, that now you have to bring him here disturb me in my own home?"

The Master-Hunter took a few steps forward. His demeanor was angered, but not necessarily aggressive in a violent sense. He let out a soft hiss as he eyed Janius for a few moments in silence. Despite his attitude, he did not appear nearly as enraged as he did by the river. Time had helped to calm him to some extent, but his beliefs about Imperials were not something that one could expect to change easily. "I have no reason to speak to you. I respect the Elder and Treeminder, but they are too short-sighted to see the threat you pose. I have seen what happens when Saxhleel provide hospitality to outsiders. You take our gifts, then stab us in the back with them when we are not looking. I do not know what you intend to do to us with this ritual, but I promise you, I will not let you take us by surprise. I will die for this village, and I will most certainly kill for it."
"We have many practice weapons available, even something like the swords that are popular with outsiders. I will bring at least one of each. Unless your preference is for something especially exotic, you should be able to pick something you are comfortable with. I will go collect them now while we await your opponent." Thorantilth answered reassuringly as he stepped away back towards the village.
Zharanthixil was sitting on his knees as if meditating with his back to the door when Janius entered, and his daughter close behind. He was not wearing his armor as he was before, revealing a dozen or so heavy scars along his back, consistent with marks from a whip or lash. Like most Argonian huts, the interior was open and mostly plain, apart from a few decorative tapestries. The only exception were seven of what appeared to be shrines positioned evenly along the walls. They consisted of feathers and animal skins arranged around a wooden stake, each with an Argonian skull resting on top.

The moment Zharanthixil heard someone enter, he turned around, locked eyes with Janius, and immediately bared his teeth. "I did not invite you into my home." He warned with an agitated glare.
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