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"I'll do what I can. Having such a large market might help. More vendors means more competition, and better chances of getting lower prices. Just don't expect a miracle or anything." Ahnasha said. She never liked to make any promises with her haggling ability, as there were always some shopkeepers who were very stubborn with pricing, but she felt like she stood a decent chance of getting what they needed. Kaleeth had no idea where to even begin when it came to saying what she wanted to do in the city, but after they finished buying whatever it was Fendros and Ahnasha needed, she knew she wanted to explore the city further. "I would love to come with you all. I don't know exactly what we can do, but I'm sure it will be exciting. I also know I want to get that ship's...stench out of these clothes. I don't like that we've had to be away from the water for so long." "Clothes? It's in my _fur_. I'd say you all are lucky on that." Ahnasha added with a chuckle. Lorag shrugged his shoulders. "Eh, why not? It's not like I'd be doin' anything here. I doubt we'll be doin' much of anything in the city either without coin, but you never know."
Now that they had finally settled into the inn, the pack had a moment to stop, rest, and plan out what to do next. It was early, but if there were any carriages leaving for Bruma, it was unlikely they would be able to secure spots for the entire pack on such short notice. As such, they would be staying for the night. Meesei would need to find and pay for passage on a carriage at some point before the end of the day, but she had some time to complete that task. For now, she was glad to have the freedom to walk around a place that was not confined to a few rooms. "After being trapped on that ship for the past month, I would love to see the city. Just keep in mind, we'll need to be conservative. I asked the innkeeper about average prices for carriages when I paid for our rooms. There is some variation, but not much. All of the coin we have will barely cover it. To give a safe margin, I would say we will likely have only ten coins leftover total. And in this city...well, you might be able to afford a small amount of the ingredients you need, I hope. Unfortunately, you may need to go without for a while, but we may receive some support once we reach...our destination. I wish there was more I could do." Meesei said regretfully. She had seen the pain that Ahnasha and Fendros were forced to suffer through, and she hated that they might be forced through it again soon.
By this point, awe had become Kaleeth's default expression. Were she not with friends, she likely would have been frightened at the sheer unfamiliarity of her surroundings. She had seen statues before in Ayleid and Argonian ruins, as well as some smaller ones in the cities they had visited, but this monument was far beyond any of those. Even with the brief explanation of what it was, she still had little understanding of the statue's history, but that did not prevent her from admiring it. She could not see too clearly from this distance, but it looked like it was highly detailed, even with individual scales. She supposed that would make sense if this Martin had become the statue, but she could not pretend to understand how that was possible. "I though Black Marsh had big creatures." Kaleeth commented, her general amazement not subsiding. "Something like this would be...scary. You said this is _a_ dragon, does that mean there are more of them somewhere?" She wondered. Meesei nodded. "Yes, there are. I am afraid I do not know a great deal about them though. They returned to Tamriel not too long ago, but they tend to live in the norther parts of Tamriel, like Skyrim. Last time we were in Cyrodiil, I did hear some rumors of dragons flying farther south, but I do not know if they were true. I do know that they are intelligent and ancient beings, and most interestingly, they have their own form of magic called shouting. I...do not remember the name for it in the dragon language. Unfortunately, shouting is not something one can just learn through casual study, so I cannot say much more about it." "Hmm, you said they returned to Tamriel recently? Where were they before?" Kaleeth questioned. "I...do not know that story, unfortunately. All of what I know of them comes from a book I read through a few years ago, and I was mostly focused on the shouting portion." Meesei answered.
Looking at Lorag, it would be hard to determine if he was as impressed with the sights around him. He had not been to the Imperial City before, but his expression was fairly neutral, even slightly annoyed when they had to push through thicker sections of the crowd by the docks. Then again, it wasn't as if anyone expected Lorag to walk around smiling, and it could have been that he was simply hiding that he was impressed. He kept a firm grip on Sabine's hand, as it would not be easy to find someone if they got lost in such a large and crowded place. Lorag started paying a bit more attention once the pack reached the Temple of the One. There were few who grew up in the Empire that did not know of the monument, or statue, or whatever it really was. Other than the White Gold Tower itself, it was probably the most impressive structure in the entire city, which was sufficient for Lorag to speak up. "Hmph, now that's something I'd like to have seen. Dagon shows up, starts knocking down buildings, stepping on soldiers, with an army of Daedra at his feet. Then all of the sudden, a giant dragon appears out of nowhere and starts goin' toe-to-toe with him. _That_ would be a fight to see. Two giants clawing each other to death for the fate of the world...that's how every war should end." Naturally, Kaleeth was overwhelmed with curiosity in general, but this massive temple in front of them seemed particularly interesting. She had heard of some of the beings and events Fendros described, such as Mehrunes Dagon and the Oblivion Crisis, but most of it was new to her. There was no way for her to ask all of the questions she wanted, or satisfy all of her curiosity, so she simply asked whatever came to mind. "What is a dragon?" She asked curiously.
"With our success, I would say _first_ mission is quite accurate. We have proved our team is effective, so barring any political issues, I would guess this will not be our last time working together." Rareth reasoned. It could be that their team could be divided if the Assembly decided to expand the program, especially if politicians were in charge of structuring it. However, if given intelligent leadership, there was a good chance their team would stay together. Rareth was not greatly concerned about her health, but she had no intention to accept unnecessary risk. Looking over to Shuo, she gave him a slight nod. "Shuo, can I trust you do handle the debriefing with the Captain? I need to head straight to the infirmary. You can join me there, Shiva. It would be appreciated. I will write my report when I am able." She explained. "Also, after all of our remaining duties for the day are complete, I would like you all to meet me in my quarters. I have something important I would like to speak to you all about."
I know you wanted to do some things in the city, so I'll let you guide the way from here.
Kaleeth clearly had a hard time responding. Even with the walls hiding its base, the tower was colossal. She wondered at what it would be like for her to be at its top and look out over the land. It would probably be better to ask what she _couldn't_ see, rather than what she could.She had always been impressed by the old Ayleid ruins in Black Marsh, but this gave her a whole new respect for what they could do, as she remembered Janius telling her that it was them who originally built it. She wondered how a race that could have created such an impressive structure could have ever died out. "I...I...I don't. This is just..." She stammered, finally taking her eyes off of the tower to look around the docks around them. It was so densely packed with people, she wondered if there were more people here than in all of Thorn. Fortunately, being as social of an individual as she was, she was not afraid of even large crowds. More than anything, she was amazed. "There is just...so much of _everything_ here." While not nearly as amazed as Kaleeth, Ahnasha was clearly impressed by the sight as well. For Rhazii, he had been in enough cities and crowded places since his birth that he was not as afraid of large crowds as some other children, but even so, he seemed uncomfortable enough to hold on tightly to his mother. At the very least, he was not crying out at the top of his lungs. Upon Fendros' question, Ahnasha shook her head, still looking out over the sights with a slight grin. "No, I have never seen it except from a distance. The most I ever traveled when I lived in Leyawiin was to Bravil. I think you and Janius know more about this place than any of the rest of us." Nirasi gave a satisfied laugh upon seeing Kaleeth's reaction. "Ah, knew that'd be worth it. Well, good luck on whatever in Oblivion y'all are doin' here. I need to get to unloadin' cargo. Ah, but who knows, maybe we'll get a drink together before we set sail?" She commented, not awaiting a response before she walked off.
"Don't worry about me. It was survivable to begin with, and Shiva's aid was fast and effective. I'll probably be fine even without more help." Rareth answered Telmeck before giving a quick glance to Shiva. "Not that I don't still want it, of course." Once the hold's depressurization was complete, Ashley opened up the cargo ramp, allowing the team to get inside and take their seats. Only the Hummingbird's hold was depressurized, since the captive they had rescued earlier was still aboard in another room, but it would still take a few moments to repressurize it completely. Given the chaos aboard the station, however, Ashley did not wait around for the process to finish. Instead, she closed up the loading ramp and took off without a moment's delay. Taking Shiva's advice, Rareth breathed slowly and moved little as they waited for the pressure to return to the hold. With no one saying anything through the radio, the only thing she could hear for a few moments were her own, slightly irregular breaths. Eventually, sounds from outside her suit started to return as the pressure normalized, until the point where Rareth was finally able to remove her helmet safely. Rareth took a deep breath of the fresh air, or at least fresh compared to the recycled air of her suit. As many times as she had walked into danger, it was always a relief to be out of it. While she imagined that no sentient being particularly liked putting their lives on the line, Rothians in particular held an aversion to danger. "Perhaps not completely ideal, but a success nonetheless. At least, we all accomplished our objectives. It's up to the rest of the fleet to recover the hostages safely. Hopefully, they will also be able to capture a few of these rebels for interrogation. But we've done our part. You all performed admirably." Rareth commented. Looking down, she started to run her hand over the fresh scar of her wound. Now that they were not in a vacuum, her suit was no longer constricted over it, and it was once again visible.
(Note: Depending on if my character's summoner can join the RP, I may need to make a few edits to his backstory.) Name: Ignis Appearance: As an incorporeal entity, Ignis can take on whatever form he chooses, but most commonly, he prefers the form of a dragon. In his complete form, he has [this](http://fc08.deviantart.net/fs70/i/2012/206/5/b/dragon_age_origins__winged_drake_by_the_bloody_hunter-d58jter.jpg) shape, roughly the size of a human, but is translucent like a ghost, with a red tint. Although, he tends to float around in the air, his form sometimes incomplete, such as having his front half appear as a dragon, while his back becomes a wispy, ghost like tail. In a fight, he often engulfs himself in flame, such as in this [image](http://s1.zerochan.net/Fire.Dragon.600.420841.jpg). Age: 500-600, by his estimate. Skills and Abilities: Spirit of Heat and Energy- Ignis has the capability of manipulating and amplifying heat energy. Applications of this include igniting the air into flame, warming objects, and drawing heat from the environment into himself. As an incorporeal being, he can take on the form of heat energy itself, becoming invisible to the naked eye and able to transfer himself through objects. As he is not precisely a spirit of _fire_ he cannot create fire from nothing, but the oxygen in the air is generally sufficient for combustion. When in a warm environment or near sources of heat, Ignis can draw the energy into himself to become stronger, and his abilities more effective. Conversely, cold environments offer him less energy, and his abilities weaken. Most forms of magic apart from fire and heat can harm him, but ice and cold magic are particularly effective. Although, in many cases, he can also harm them just the same. To his summoner, he grants the ability to manipulate heat energy. Creative- Ignis is an intelligent and intuitive spirit. His constant mischief over the centuries has granted him a wide range of experience with different aspects of the world, as well as a knack for finding inventive solutions to problems. Mostly, he uses this creativity to find new and exciting ways to play pranks on others, but he can be persuaded to use it for more helpful purposes. Backstory: Ignis does not quite recall when and where he was created, he can only guess that he was born in fire, or at least somewhere _really_ hot. He has been roaming the world for over five hundred years, and has hardly matured at all in that time. Ignis is an energetic, mischievous, and troublemaking spirit. A favorite pastime of his is to find interesting ways to play jokes on others, something which never seems to grow old to him. He greatly enjoys travel and adventure, and despises being alone. As such, it was natural that he would begin to seek out summoners. Through the centuries, Ignis has made countless pacts with many summoners. Each had slightly different terms with different kinds of people, but in general, his reason for entering into each of them was simply to facilitate his love for adventure and need for camaraderie. He has never had any great goal or purpose and does not find wandering aimlessly to be entertaining, so he defers to his summoner for that goal. He has bound himself to everything from soldiers to entertainers, and rarely regrets his choice. He has learned to follow and observe potential summoners for quite a while before committing to a pact, as he wants to be sure his summoner is someone he could call a friend. Three years ago, Ignis formed a pact with Victoria Lark. after months of observing her, and other potential summoners.. As usual, he requested only that she facilitate his need for adventure. He could not simply demand that she become his friend, but he did stipulate that she could not prevent him from socializing with others, and that she should expect him to be around _all_ the time, if he chooses. While she is quite different from himself, he has thusfar enjoyed his time with her and does not regret his choice.
User Name: EliteCommander Character Name: Ssarak Dyreackthanose Age: 27 Mageblood type: Lues Mageblood Favored Magic class: Psychomancy Previous Magic Training: Mostly self-taught, with some training from elders in his clan. Race: Esyire Appearance: [http://www.deviantart.com/art/Your-Soul-is-Mine-147402964](http://www.deviantart.com/art/Your-Soul-is-Mine-147402964) with much larger wings in relation to the body and this: [http://www.deviantart.com/art/Comish-So-Close-397900213](http://www.deviantart.com/art/Comish-So-Close-397900213) armor, but black in color and with full gauntlets and boots. Short Bio: Ssarak, being an almost eight foot tall Esyire, looks even at a glance to be a seasoned warrior. It was a role he was born into, a role that shaped his entire life. He was born into clan Dyre, in a nomadic village in the Eastern Scorched Lands. His father Taraesar, like himself, was born with Lues Mageblood and was a proud warrior of their clan. Lues blood was rare among the Dyre clan, and due to the stigma they held against Noxomancy, most of that blood pursued Psychomancy. Ssarak would have been trained in the use of his mageblood by his father, but unfortunately, he perished in battle early in Ssarak’s life. Since Taraesar had been the only practicing Psychomancer in his village, he was left to learn to use his gifts by his own devices, receiving only basic training in the use of mageblood from the clan elders. In the Dyre clan, all warriors must have and be able to use magic, so no matter how skilled he became in mundane combat, he would have been ultimately rejected if he could not learn to control his blood. Nevertheless, his fervor for his training allowed him to learn enough to become a warrior his father could be proud of by the time he came of age. Despite his intense training, Ssarak is more skilled in martial combat than with magic. He inherited in arms and armor from his father, who crafted them by his own hand. Ssarak has a good deal of physical strength to back up his axe, and though he was at a disadvantage with magic compared to his fellow warriors, he was generally intelligent with its use. Since he lacked a proper tutor, Ssarak’s casting was inefficient, but he was able to teach himself to create a number of different types of illusions that could be used for misdirection in combat. He was less successful with the more direct applications of psychomancy, as the only minds he can have a forceful, direct influence on are those of simple creatures. Part of Ssarak’s duty as a warrior was to escort trading groups between the Dyre’s villages and Felldor. The relationship between the Dyre and the Esyire who settled in the city was sparse, but peaceful. They traded from time to time for resources the Dyre could not gather on their own, so Ssarak received more exposure to outside cultures than most of his village. He became somewhat familiar with the territories of other races beyond the Scorched Lands through these trips to the cities, but he was still very much focused on the needs of his own people. Most of Ssarak’s early career was wrapped up with fighting the Dyre’s rival clan, the Xhoth. The two clans had been at odds for generations, and since they were far too large of clans for large-scale warfare, neither made significant attacks. His village was one of the most active in the fighting. Ssarak survived several battles with them, but he never felt proud of those achievements. In his eyes, he was simply a participant, unable to really influence the tide of the conflict. He longed to be the warrior his father was, to be the hero that could end the conflict in its entirety. While in his early twenties, Ssarak found a wife and had children of his own, but secretly, he was still dissatisfied with his life. He loved his family, but still desperately wanted to bring an end to the conflict that consumed his village. After years of conflict, he finally thought he found the answer. For as long as they had been fighting, it had been a battle strictly between their warriors. Ssarak viewed the Xhoth as a plague upon the land, one that deserved to be wiped out completely. Over the course of a few months, he drummed up enough support from his fellow warriors, mostly younger ones, to plan an attack to completely wipe out a Xhoth village. Both clans had several villages, but Ssarak hoped that, by eliminating one entirely, it would push the war enough in their favor to finish it once and for all. Under the cover of darkness, Ssarak and the warriors who supported him made their way to the outskirts of the village. Ssarak took a small team with him and used his skills with misdirection to stealthily eliminate a few of the lookouts. His team then proceeded to slit the throats of as many warriors as they could find before they were discovered. Ssarak then sounded the horn to signal the attack. The battle was quick but bloody. About half of Ssarak’s force was killed, but they won the battle. Instead of taking prisoners and accepting the village’s surrender, they slaughtered everyone they found, save for a few that managed to escape. Once they returned and reported their actions, there was an intense debate among the village’s leadership. They had violated the honor that had driven their warfare for generations, but enough of their warriors had supported Ssarak’s plan that they could not be punished outright. The debate had been raging for about a week when they received word of an impending Xhoth attack on a neighboring village. Ssarak was among the men who was sent to aid them, but to their surprise, they found no Xhoth forces anywhere in the area, and the village they had been sent to protect had no knowledge of this attack. They returned home as quickly as possible only to find it in ruins. Evidently, messenger who informed them of the supposed Xhoth attack had betrayed them to get the majority of their warriors away from the village. The few survivors explained that the few soldiers remaining had not been enough to defend from by the massive attack by the Xhoth. Just as in Ssarak’s attack, they killed everyone indiscriminately…including all of Ssarak’s family. Ssarak was overwhelmed with grief and anger. He wanted to personally execute the traitor responsible, but was powerless to do anything to attain his vengeance. He considered suicidally attacking the Xhoth alone in the hopes of killing as many as possible before being killed himself, but he eventually decided to leave his people entirely. Many of his clan resented him and the other soldiers who took part in the initial attack, but he simply wanted to be away from it all. Ssarak left the Scorched Lands and wandered for a while, acting as a mercenary for about two years to support himself. During that time, the anger he felt toward the Xhoth had been replaced by immense regret. It had been his actions that had instigated the Xhoth’s attack, his fault that his family was dead. He continues to wander from place to place, unsure of what to do. Part of him wants redemption, but mostly, he believes himself a lost cause. After hearing of a College that could teach him to use his mage blood more effectively, he decided it would be as good of a place as any to begin a new chapter of his life. Good Attributes: As an Esyire, he is capable of flight. He has a great deal of strength and is a rather intelligent individual, capable of planning tactically to make the best use of the skills he has. Bad Attributes: Ever since the traumatic event that caused him to exile himself from his home, he has been prone to fits of rage that can severely impact his judgment and make him more violent than normal. Reminders of his family can also lead to episodes of depression that harm his ability to motivate himself. Secret Word: Rebirth
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