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Name: Avatar

Species: Geth

Age: 376 years since program’s creation

Gender: N/A

Appearance:


Weapons/Equipment:
-Geth Pulse Rifle v3
-Geth Plasma SMG v3
-A combat platform with greater capabilities than a standard Geth unit.

Skills and Abilities: Like most Geth, it is a tech expert with strong hacking capabilities. It has tech-based abilities (incinerate, cryo blast, etc) and is equipped with a tactical cloak. Its advanced mobile platform is quite durable. As its body is made from tough alloys with powerful synthetic muscles, it is capable of strength beyond that of an organic of similar size. It also has the accuracy and reaction time one would expect from an advanced machine.

Background: For most of Avatar’s existence, it was but a single Geth program, with little more than rudimentary instincts and completely reliant upon the presence of other Geth to attain intelligence. That, however, changed in the midst of the Reaper War. In the aftermath of the battle with the Creator fleet at Rannoch, all Geth were given Reaper upgrades that uplifted them to become true A.I. Avatar was given its name by a group of organics it fought alongside during the Battle of Earth, and decided to keep that name in order to facilitate easier communication with organics.

After the end of the war, Avatar filled many roles. At first most of the Geth’s efforts were on rebuilding what was lost at Rannoch and helping the Creators resettle on the homeworld. The efficiency of the Geth’s planning coupled with the eagerness of the Quarians to re-establish their home made the process rather quick. Avatar spent a few years inhabiting the suits of Creators, mimicking the effects of viruses to help them to rebuild their immune systems. Over time, cities were erected on the surface of Rannoch, and more and more Creators were able to live without their suits, though most still chose to wear them due to tradition.

Eventually, Avatar’s role shifted away from rebuilding and into security. Due to the weakened state of the galaxy in the years after the war, piracy and other forms of crime were becoming increasingly common. All Geth were capable of combat when installed in the correct platform, but Avatar had a desire to help, and through years of fighting, it had developed memory shortcuts in relation to combat that would make it more effective than programs that had not incorporated said shortcuts. Avatar has served ever since as a combat platform, patrolling sectors near the borders of Geth/Quarian space, and sometimes even in the territories of other species, when requested.

Most recently, Avatar has been assigned to accompany a group of Creators who have been tasked with preparing the way for the first Quarian settlements in the Pylos Nebula. Avatar’s assigned mission is to discuss Geth habitation of the planet with the locals and make other preparations for the Geth. Any Geth could perform that task, but due to the dangerous nature of the Attican Traverse, they felt it appropriate to send a combat platform for additional protection.
"Of course." Meesei responded to Oswall with a nod. "Do all you can to keep the peace. I need to finalize the final pieces of my own investigation, after which I will return to guarding Harriet until the trial. For this, I would like to ask for your assistance, or rather that of a few members of your packs. I want to perform another test to reinforce the credibility of the test we performed to determine the time of Jerrick's poisoning. For this, I believe it would be appropriate to have members of each of your packs, including Harriet's, present so that no one can say the results were falsified. Preferably, I would like the members of this group to be familiar with alchemy. I understand that Darahil's packs seem to specialize in scholarly pursuits, but this is quite a large clan with many members. On that fact alone, I would guess that there are at least some individuals among other packs who are reasonably experienced in alchemy. Is this the case, and if so, could you have these people sent to me? I will ask Harriet separately for her representative." She requested.

Meesei wanted to stay with Harriet personally as much as possible, but this test needed to be performed. If Harriet wished, she could join Meesei in witnessing the test. Currently, Ahnasha and Lorag were guarding Harriet, while Rhazii was with Fendros and Sabine. After each of the lieutenants separated to be among their people, Meesei intended to collect Sabine, and likely Rhazii, while the others returned to guarding the lieutenants.
I had hoped Leon would post, though at this point, I suppose pretty much anyone could.
[I will make this post into a table of contents for characters]
It has been seventy-five years since the end of the Reaper War, with the sacrifice of Commander Shepard’s life, who managed to overcome the Reapers’ last attempts at indoctrination and avoided sabotaging the Crucible. Since the war, the face of the galaxy has changed immensely. Technology has improved from studying the Reapers, and the political dynamics of the galaxy has been reshaped. In addition to the Asari, Turians, Salarians, and Humans, the Quarians, Geth, Krogan, and Volus now have their own seats on the Citadel Council. The Batarians, having been greatly fractured during the Reaper War, have reformed into multiple factions with differing political stances. While none are directly at war with the Council, only one of these factions is cooperative enough to have an embassy on the Citadel. The Rachni are technically allies to the council, but are mostly separate from the rest of the galactic community. They have a single embassy on the Citadel, but there is rarely business that requires any communication or contact between the Rachni and other Citadel races. Most business involving the Rachni relates to scientists and scholars wishing to study them, to which they are generally accommodating.

As time has passed, many species are once again looking to expand. The Quarians in particular, who have for the past few decades been restricted to a few colonies around Rannoch, are looking for new settlements. Striking a deal with the Turians and Humans, the first cluster they have chosen for settlement is the Pylos Nebula. The Turians and Quarians intend to jointly colonize planets in the area, while the Humans provide support and colonize their own worlds. Each have their own, separate reasons for agreeing, but they are not the only ones with an interest in the area.

Our characters will be involved, in some form or another, in the colonization of the Pylos Nebula. Not only are the Quarians, Turians, and Humans all involved, but the Asari helped to negotiate the deal between them, and private business ventures are becoming involved as well. While they all intend for it to be a peaceful settlement of these worlds, complications shall arise which will require those with specialized skills, in combat and otherwise, if the venture is to be successful.

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In the seventy-five years since the end of the Reaper War, much has changed for many of the species within the galactic community.

Humans – Like all species, Humanity faced a significant loss of population in the war, but in the decades of relative peace, have recovered significantly. Their military strength has surpassed its pre-war levels, both in terms of technology, and overall size. Apart from a greater willingness to cooperate with other Citadel races, thanks to the united effort to liberate Earth during the war, their cultures have not changed a great deal.

Asari – Because all species have benefited from the study of Reaper technology, the Asari no longer have technological superiority over the other species. As a result, they have emphasized even more greatly their role as diplomats. They have restored many of their old planets, and while their long life cycles have not allowed them to repopulate as quickly as most other species, their society has recovered.

Turians and Volus – The Hierarchy’s role as the military protectors of Citadel space has not been lost, but rather is now being shared with Humanity. Fortunately, the bonds that were formed during the Reaper War finally outweigh the tensions that were created during First Contact. Diplomatic relations between the Turians and Humanity are not always perfect, but with the Asari as mediators, the two species enjoy cooperative relations. With most Citadel races, their relations are similar. There are some tensions remaining between the Turians and Krogan, but they have not come close to war. The Volus are still part of the Hierarchy, but now that they have their own seat on the Council, they have gained more influence in the galaxy, though business is still their most common trade. Since the Volus representative on the Council still represents the Hierarchy, the Volus do not receive a separate vote in council matters from the Turians.

Salarians – Like the Asari and Turians, the Salarians have retained their prior role among the Citadel species, though their intelligence networks now serve all council races. Their relations with the Krogan are not always amicable, but they are better than before the Reaper War…marginally. Due to their relatively quick life cycle, they have repopulated fairly quickly.

Krogan – Now that they have a seat on the Citadel Council, the Krogan have more influence in the galaxy than at any other point in their history. Relations with pretty much every other Citadel race have been strained at some point in time, particularly with Turians and Salarians, but under the leadership of Clan Urdnot, the peace has been maintained. With the Genophage cured, there are now more Krogan than there have ever been. Thanks to the large number of abandoned worlds from the war, space has not yet become a problem, though it is an issue on the horizon. Since studying the Reapers has revealed how to close mass relays once opened, there has been talk of allowing the Krogan to open new relays for settlement once they are in need of new worlds. As expected, the Krogan are quite powerful militarily. Their forces generally stay within their own territory and do not serve as a peacekeeping force like the Turians or Humans, but whenever an incident requires a sufficiently large military response, the Krogan often volunteer to take care of it.

Quarians and Geth – Life has changed dramatically for the Quarians since the war. Rannoch, as well as the historical Quarian colonies in the area, have been resettled, giving them a homeworld once more. As a council species, they are now a part of galactic government and decision-making. In addition, with the aid of the Geth, their immune systems have returned to the same strength as before they were first forced from Rannoch. After hundreds of years, the suits they wear have been engrained in their culture, so most still wear them, but they are no longer necessary. Not all Quarians wear full helmets, and those that do often do not always keep their suits entirely sealed unless it is necessary. Because they were building their settlements from the ground up since the end of the war, they do not have as much territory as most other Citadel species, but they are now looking to expand. For the Geth, their existence has also been fundamentally altered. Whereas before the Geth relied on each other for intelligence, the upgrades they received during the Reaper War made all Geth programs into complete, individual AI. Geth can now operate entirely independently, and even form personalities. Overall, their society might be described as being more fragmented now, but for all intents and purposes, they still operate as a collective, making choices as a complete democracy with no form of social hierarchy. Most Geth live in space stations orbiting above Rannoch, as they have no desire or need for expansion. However, they have aided and continue to aid their creators, the Quarians, in the rebuilding and expansion of their colonies. Since the Quarians and Geth represent the same interests, their votes do not count separately in Council matters.

Hanar and Drell – Not much has changed for the Hanar since the end of the Reaper War, largely due to their isolationist tendencies. They have established a few new colonies, and have made efforts to bolster their automated defenses after weaknesses were revealed in the systems during the Reaper war. The Compact between the Drell and Hanar has not faltered, and many Drell still loyally serve the Hanar. The greatest change for the Drell has been in addressing their former leading cause of death: Kepral’s Syndrome. Although it has not been entirely cured, treatments now exist that can extend a victim’s life far beyond what was formerly possible for one suffering from the condition.

Elcor –Dekuuna was all but destroyed during the Reaper War, with very few survivors, and the ones who did survive the war made up a fraction of their former population. As such, the modern Elcor still have a long way to go in order to return their civilization to its former strength. Their slow nature and life cycle means that their population is recovering very slowly, but their cautious and long-term planning has made it stable. Currently, their only world is Dekunna, which has a moderate population.

Batarians – With the complete destruction of the Hegemony, Batarian civilization was left broken and fragmented after the Reaper War. Compared to the Elcor, the Batarian population is recovering more quickly, but they possess no single central government. Instead, multiple Batarian factions have arisen in different parts of the Terminus systems, as well as one in the Attican Traverse. These factions carry varying political views, with only one being cooperative to the council. This faction, known as the Batarian Collective, possesses an embassy on the Citadel.

Vorcha – Virtually nothing has changed for the Vorcha since the Reaper War.

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Technology: Study into the remains of Reapers, in addition to natural progression, has led to improvements in overall technology since the Reaper war. An example the ability to create stronger mass effect fields, along with all of the potential applications that allows, such as more powerful weapons, stronger shields, and faster FTL drives. A major improvement in small arms has been an increase in the efficiency of cooling technology. Firearms can still use thermal clips to quickly cool down, but if no thermal clips are available, one can simply wait for the weapon to cool on its own.

(If you have any ideas for specific improvements in technology, feel free to make suggestions.)

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Ssarak Dyreackthanose

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Ssarak nodded. "That is a valid point; most of them may not be prone to thinking rationally under duress at the moment. Though it may be easier to fight them in groups, it may be risky to wait for them to separate. If we wait, the others may return and we could find ourselves outnumbered by less intoxicated foes." He reasoned. He still did not like that they were going to be outnumbered regardless, but with a proper plan of attack, they could push the odds more to their favor.

"Very well, if we are going to attack now, we should plan our attack. As you said, eliminating their leader first would be our best bet. From what directions would you two prefer to strike? For myself, I believe I can surprise them with a high angle of attack. I can back off, then fly up above the trees and use them to hide from their line of sight. Once you attack, their focus will be on you, so I will likely be able to eliminate at least one target without much resistance. If you haven't killed the leader by that point, it would certainly be him. Otherwise, I could focus on the next largest threat." Ssarak suggested.
Meesei gave a brief nod to Oswall before turning her attention to the crowd. "You can be assured that Jerrick's successor will be one of your own, likely one of the lieutenants. Succession will be a top priority after the traitor, whoever it might be, has been charged, along with Jerrick's funeral. We would decide this sooner, but it would not be appropriate to do so before the trial has concluded." She explained.

Meesei did not know for how long she would need to remain to answer questions, but she stood ready to answer them for as long as required. Keeping the peace amongst the clan's members was the ultimate goal of this announcement, so putting to rest whatever concerns and fears they had was worth the time required.
"I, uh, I wouldn't call this calm, really. I'm not exactly panicking, but..." Tarentek responded. His breathing felt almost as rapid as his heart rate, but he as least wasn't completely frozen anymore. He saw the sea ahead of them, though he still found it best to keep his eyes on the horizon.

Now that he was in a marginally better state of mind, he was able to focus on something other than the thought of falling. At this height, he could see in quite a far distance in all directions, enough to spark a thought in his mind to keep him distracted. "How high can you go? From the Human works we translated, we learned that the Earth is like a ball; rounded. If you go high enough, you can actually see it. Have you saw the curving of the horizon before? I'm not sure how high you have to go, or if you can even reach that height." He asked. Although this was the first time since they took off that he had said anything not related to his very present fear, it was obvious from his tone that he was still quite nervous.
Tarentek managed not to close his eyes as they took off. In fact, they were about as wide open as they could possibly be from fear. As Onyx suggested, he kept his eyes fixed on the horizon, apart from the brief moment she turned him to look at the mountains behind them. "Ah this is...okay, okay, okay, just...okay. I need to...okay." Tarentek repeated, unable to collect his thoughts into rational sentences. His heart was absolutely racing, but he tried to follow Onyx's advice as best as he could.

"You don't want me to be as stiff? Okay, I'll try, but you also said not to move around as much. How much should I be moving, or...not moving? This is all just....I can see everything from here. It's terrifying and amazing. Seeing the world like this is beyond beautiful, but if you let go of me right now, I would die. I just can't get that thought out of my head." He said, putting his focus into the conversation instead of the flight.
"That sounds...terrifying. I think I'm glad I don't have wings now; being pushed off of a cliff doesn't sound appealing. Anyway, I'll try to look for some redeeming quality in all of this. That, or I'll just close...or, well, no, closing my eyes won't get me any closer to overcoming this. Maybe I can just focus on the view; I'm sure it will be spectacular." Tarentek commented. When Onyx grabbed him, he felt himself become more nervous, if that was even possible. His mind was screaming at him that this was a bad idea, but for his own sake, he had to get over this fear.

Tarentek let out a deep breath. "Okay, I'm ready."
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