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It was refreshing to have a job where the pay was individual. Shared pay always ended up making things more complicated than they needed to be. Sirka certainly liked her credits, but she wasn't stupid. Going through a mission looking for ways to betray one's allies was a good way to get killed. As for the mission itself, it was different, but definitely interesting. Fighting in caves, in tight quarters, and without blasters, seemed like it would push things far in her favor. She wasn't really concerned with how they were getting the planet, as that wasn't her job. Her stills were in ground combat, or boarding if it was needed, but someone else could handle the piloting.

"So they probably won't have blasters either, at least not reliable ones? Good, that'll make my job real simple. They could be carrying slugthrowers or something; it's what I would do if I were them. Still, it would only make it a little harder. Anyway, you can count me in for this job. The pay's good, and I can do what you're asking from me." Sirka commented before glancing to a few of the others. Some of them didn't seem like they were going to be great in open combat, so she wasn't sure if all of them would be so willing to step foot on an Imperial prison colony, but she supposed they all had some sort of skills for this.
Bungie didn't have as good of a track record with me. They did have Halo, and if they made another Halo, I'm sure it would be a great Halo game. However, they went with a new IP, with an entirely new concept and playstyle. It seems they weren't as good at making that type of game.
So far, no ES or Fallout title has disappointed me in the past 11 years. I am starting to develop trust for Bethesda's track record, but I avoid hype all the same, for my own sanity.
We are in a pretty bad situation. There is no cover in the room, and while the enemy currently also does not have cover, there will be enemies on the second level above who will be in a much better position. Unless they immediately abandon their charges and run for the door, I would not expect all ten Human soldiers to survive. I would, however, expect some survivors. If they are already somewhat close to the door, they stand a better chance.
Rareth shrugged her shoulders. "I haven't heard that much is wrong with them. At least, no worse than anywhere else. They are a lot more divided than Rothia, but then again, so are most other places.' Rareth commented.

Ghirn stepped closer to the door as he addressed the team. "I can say with reasonable certainty that the local authorities will not give you issues. As for the local population, it is up to your own judgment on how to mitigate any potential dangers. Just remember who it is you are representing. Your actions will reflect upon the image of the Assembly." He warned. "Now, if all of you who are not remaining with this team could follow me, I need to give you your next assignments. For now, everyone else can relax, but be ready to leave soon."

After Ghirn stepped out of the room, all of those leaving the team followed suit. Rareth wandered over to the couch in the center of the room and sat down, leaning back as she let out a sigh. "Well, it seems like at least most of us are sticking together. I never really talked to the others anyway."
Ssarak's sin is easily wrath.
Avatar, Voira, Raa, and RK were among the last to make their way to the designated chamber for the meeting. For the whole walk to the chamber, Avatar was analyzing every byte of data it could observe that could be related to the locals or their security. The abnormal set of events which had occurred thusfar it had deemed sufficient to warrant heightened precautions.

As they stepped into the chamber, Avatar performed an immediate visual scan of its surroundings. Overall, the council delegation numbered thirty, with half of those present being security personnel. The majority of the security for this meeting had been given by the Human Systems Alliance, though most of the other members of the delegation consisted of other Citadel species. Presently, the local security force was equal in size, but Avatar could not visually locate any of the local negotiators. The chamber itself was notably large; being approximately 2.4 times the size required to accommodate the number of expected participants. Mostly, the area they were in was open, apart from tables, chairs, and a complimentary food and drink vendor. However, there was also a second level to the chamber 3.18 meters above the floor which consisted of a platform that encircled the entire chamber, connected across the middle by three walkways. There was currently no one on the second level, though Avatar could see doors leading to the level above them from outside of the chamber.

Just as Avatar was about to attempt to locate the lead Quarian diplomat, it, and everyone else from the Council delegation, received a priority communication for the Turian cruiser, Invector, the primary escort for the colony ships. However, before anything could be said, the channel was suddenly closed. Immediately, Avatar attempted to re-open a channel with the cruiser, with no results. "Attempting communications with Turian vessel...3,687 attempts failed...5,882 failed attempts with all allied vessels. Testing internal radio communications..." Avatar began, pausing for only an instant as it sent a communication query to RK in order to confirm that the radio was functioning within the station. When it succeeded, Avatar concluded that all attempts at communication outside the station were being blocked, but radio signals could still be sent and received within the station. This was ideal for coordinating an ambush. "...successful. Probability of intentional communications disruption: 92%." Avatar warned.

At the same time, many of the local security personnel in the room noticed the confused reactions of the Citadel delegation after the incoming communication was suddenly cut short. The Turian guard to the right of the door nearest to Avatar shifted uncomfortably as he brought his hand up to his earpiece. "Ma'am, we need to do this now. Yes, I'm sure."

After only a few moments, the local guards started rushing to the doors they were guarding, locking them down. Judging hostile intent to be likely, Avatar reacted quickly. As the Turian was about to reach the console next to the door, Avatar used its omni-tool to initiate an overload on the guard's shields, sending out a burst of electricity that immediately drained his shields and stunned him momentarily. Before he could recover, Avatar rushed him, delivering a heavy blow to his head in order to incapacitate or kill him. Without knowing the specifications of his helmet, Avatar could not estimate his chance of survival, but given the force delivered by its powerful synthetic muscles, internal hemorrhaging and fractures of the skull were likely.

"Alert: immediate retreat recommended." Avatar announced to its allies as it grabbed the shotgun which the Turian had been holding. The local guards had their weapons trained on the crowd, shouting at them not to move. Some of the Council representatives were attempting to escape, but most, especially those too far from the one remaining exit, were too afraid to move. The representatives' security too had their weapons on the local guards, but given that the room was open, with little cover, heavy casualties could be expected on both sides once they opened fire. On the second floor above them, Avatar could detect the sound of doors opening. If the locals had indeed intended an ambush, it was likely that more enemy reinforcements were incoming.
Again, Meesei needed to be careful with her words. The crowd had stopped turning on one another, but now Meesei had to make sure they did not give into paranoia. While not as bad as open violence between groups, a widespread fear of magically-influenced traitors was something she wished to avoid. She could not simply say that there was no possibility of other traitors, as that was simply untrue. However, she had to give them some satisfactory answer.

"As I said, magically influencing someone's mind is neither easy, quick, nor common. It is not as if there is going to be a traitor around every corner. There are ways of detecting said magic, though the examination also takes time. The most telling clue is simply behavior; is the person acting against the clan? Information gathering, sabotage, and the like would all work for the benefit of our enemy. However, the most important thing to keep in mind is that you should not take the enforcement of suspicions into your own hands. The attack on Oswall demonstrates how dangerous such vigilantism can be. I just urge you not to give into paranoia. Be cautious, and if you fear there really is a danger, report your suspicions to your leaders, but remember that there can be many innocent explanations for 'suspicious' behavior. I am sure that many of you can think back to something you have done that, if witnessed by the wrong person at the wrong time, would be considered suspicious." Meesei warned.
There are four feral vampires left, right? I assume you'll make a post to give all the reactions, Lucius?

I can only assume one vampire is shaking his fist at the sky, cursing at the meal just out of his reach.
"Well...yes and no." Tarentek answered, pausing briefly to figure out how to word his response. "I know how to make a lot of different clothing items from scavenged materials or animal hides. I know how to make belts, pouches, even articles thick enough to provide some protection. I know how to make the things I might need in the field, and have done so before, but, I don't really know how to make the kind of clothes you would wear every day. I don't know how to weave cloth or anything like that. I just purchased my clothes from a tailor." He explained.
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