Avatar of EliteCommander

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

He can move is what he can do. Pyromancy doesn't automatically hit. You could say that master Pyromancer can hit everything, which is true. A master Psychomancer wouldn't have trouble dealing with that guy either. Psychomancy gives you a hell of alot at low levels over everyone else.


You say that he can move, which is technically true, but how often is someone really going to be able to dodge an experienced mage? After years of experience, it's not like a mage is going to be incapable of aiming. A pyromancer could shoot an exploding fireball at their feet, an herbamancer can change the direction of vines on the fly, an electromancer has really fast moving projectiles, an aeromancer can just use the air around them. Dodging is a possibility, but there are a lot of abilities which really aren't that hard to aim.

You point out that psychomancy is a guaranteed hit, which is fair, but you also need to consider that a ward is a guaranteed defense For as long as you can maintain the ward, it will work against major psychomantic attacks. A ward can be broken, but as long as it is up, it has a 100% success rate. Trying to dodge a lightning bolt isn't anywhere near as certain.
I disagree with you entirely. It seems like you are way overestimating the abilities of psychomancers. There is no other Blood with the same kinds of counters. Just because you don't like wards, that doesn't mean they aren't an appropriate counter. Anyone can learn them, it won't detract much from your character's own magical learning, and they can block any major attacks. Because of wards, psychomancy is comparatively the weakest form of magic against nonmages. Think about it, what can the average guy do against an experienced pyromancer? Saying they don't just happen to have some counter pyromancy runes, there is nothing really they can do. In this world, mages that are experienced tend to dominate non-mages, that's just how it is. The same isn't true for psychomancers, as even non-mages can pick up wards. If you just keep piling on defenses, it will make the blood useless.

Edit: To clarify, I don't think you intend to bring down psychomancy to such a degree, but I don't think you are considering all of the factors that go into its balancing compared to other bloods. I think you may also be underestimating the comparative effectiveness of other bloods.
"I don't know, Meesei sent me to follow another. It's how I found the hunters. The other I was with went to warn the warband." Ahnasha explained quickly. As they reached the main chamber, it was obvious that word of the potential attack had already spread through the clan. Groups of people were heading in all directions; some deeper into the ruin, and others towards the entrance. The majority of them were not quite in a panic, but there was obviously fear in some of their eyes. They did have a defensible position, but the fact that they had never been attacked in such away meant that they really did not know what was going to happen. They still had their fortifications, and a defensive force, but it was worrying that so many of the clan's warriors were away. Ahnasha just hoped that Turala was able to warn Meesei and the others in time. If they could defend until they arrived, then they could counterattack and hit the hunters from both sides.

Kaleeth had picked up her mace and shield, and had quickly donned her armor before leaving the room. She was holding them somewhat nervously as she followed the other two. They had kept Leaps locked in the room, as that was likely where he would be safest. "Where do you think they will want me to go? Should I get another weapon?" She asked.

Ahnasha shook her head. "You should just stay with Sabine, Kaleeth. Just try to help protect Rhazii."

"O-okay." Kaleeth answered, lowering her head despondently. It was a feeling she hated, being useless like this. She had been training as hard as she could, but she just was not good enough to head into these fights against such tough enemies. At least, no one else seemed to think so. She hated that others would be risking themselves while she stayed back and did nothing, but at the very least, she could stay with Sabine and try to keep Rhazii calm.

Looking around for a moment, Ahnasha pointed to one of the groups heading deeper into the ruin. "Follow them, it looks like they are going somewhere safe. Please just...keep Rhazii safe."

I don't see electromancy and pyromancy as being too similar, as kinetic energy and electromagnetism are entirely different. If you start thinking about the potential applications of electromagnetism, I'm sure you can think of plenty of ways to differentiate it.
also, non psychomancers can have just as good of wards as psychomancers.
I find wards to be a sufficient defense. They don't detract greatly from training, and anyone can learn to have them.
I was under the impression that anyone could have wards, and that it wouldn't detract greatly from one's learning. If not, well...that's how it should be.
Wards are the defense against psychomancy. It is a specialized defense that any mage can access, in addition to the abilities of their own blood. All of the teachers and high level mages have them, and it hasn't seemed to have affected their learning.
<Snipped quote by EliteCommander>

Ah, but is it fair that one player is far more effective than another? What's the point of being an Herbamancer when you can just be a Psychomancer and have free, easy access to a cheap way to basically kill anyone?


It would be, if that were actually the case.
I disagree with you. This isn't a video game, power creep isn't really a bad thing here. Our enemies are as tough as the GMs want to make them, so having more capabilities just gives us more options. Reworking so many things isn't necessary, we just have to make sure that each blood has some good defenses.
© 2007-2026
BBCode Cheatsheet