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Goodnight. Next time, we can probably get everyone loaded on the ship.
After a few seconds, Orub gave a single, simple nod. He stood up to his feet, then put his hands down flat on the table in front of him. "Alright then. We have our agreement; half and half. If your buyer is as well-paying as you say, we'll all make out of this with a few chests of gold to line our pockets. We have our deal, you have your ships, and you have the location of these slaves. There's no sense in waiting around here any longer. Follow me and I'll bring you to my ship. Tell my navigator where to take us, and we'll all be on our way."

---

Ma'tanza's sympathy for Tzirret did not diminish with his explanation of his experiences in the Bruma clan. They had not been entirely negative, but the thought that he had been essentially alone for so long did make her feel bad for him. Many lycans had been through pain and trauma, usually involving their turning, but clans were meant to be a source of support, not fear. It sounded like his situation did improve over time, but that did not stop her from giving him a hug to comfort him.

"Aw, that sounds terrible. But...at least you have friends now, though. At least it got better. Ma'tanza met most of her friends pretty quickly after she got here. Bheja, Qa'habi, they were both this one's friends within a year. There are a lot of others she is not sure that you've met yet, but it would take a while to list everyone." She answered.

Orub maintained his firm stare at Gallus, and overall, was unbudging both literally and metaphorically. "No, it ain't nothin' to sniff at, but neither is actually gettin' your product out of Elsweyr. I don't know if you're aware, since Colors put us into contact, but it ain't exactly easy to find ships willing and able to take on a small town's worth of slaves, especially without some up front guarantee. You should feel lucky that I'm settling for just a cut of the profits here. Most won't take a job without some up front payment."

Leaning back in his chair, it was obvious that the Orc had made up his mind. "You know, the longer we sit here arguing 'bout it, the better of an idea that's staring to sound. Maybe we should make this agreement soon, yeah?"

---

Ma'tanza's saddened expression became more sympathetic when Tzirret mentioned his lack of foster parents. Walking up beside him, she put a hand on his back and leaned forward as she looked into his eyes. "No one became your new parents? Ma'tanza...would not have expected that. It just...seems like something that every clan would do. This one has been happy in the clan for as long as she has been here. She has friends and family, and rarely went hungry. Everyone was always so helpful to their clan-mates too. Well, not always, but usually. If Ma'tanza wanted to learn something, she just had to find the right person to ask. Did you...have any kind of friends or family?"

Orub was silent for a few, tense seconds, apart from the rhythmic tapping of his fingernail against the table. He looked over at a parchment on the table just to his right, then back to Gallus. "That is a lot of coin, yeah, but this is a lot of risk. You're wantin' two of my ships two take you pretty much all the way across Tamriel, and straight past Black Marsh too. Those lizards keep a keen eye out for slavers, especially on the ships goin' north. Of course, I can do it, but I'm either going to need some pay up front, or a bigger cut. Considering that you're not gonna be gettin' a single coin if you can't your stock all the way up to Morrowind...I want half. And if your buyer doesn't pay for whatever reason when we get there, I still get half the stock. And no Senche either, just the marketable ones."

"Ah, come on Orub. It's me we're talking about here. You know Black Marsh never gave me any trouble, and my buyers almost always paid. You can trust me." Colors responded, maintaining a friendly tone. It did not really matter what deal they made, but he knew well that Orub would expect him to try to pay as little as possible.

Orub grunted. "You're a friend, Colors, but you're also a slimy lizard. I've got to make sure I get what I'm due. It's half or nothing."

---

"No, it is alright. A lot of cubs get new parents when they are found by the clan." Ma'tanza explained. Finally, she was able to lay out the last of her shakles, so she walked over to Tzirret to wait for him to finish his.

"Ma'tanza knows that her father was not the one who, um, fathered her, but...she still thinks of him as her 'real' father too. A parent is someone who loves you, and raises you. Someone who makes sure you're as prepared as you can be for being an adult. If you think about it that way...all of the clan's children have real parents." She reasoned as she tried to bring her expression into a smile.
Meesei gave a nod to Gallus. They had prepared thoroughly for this meeting, so Meesei had indeed performed a count of the clan's members, both in total, and just of those who were posing as slaves. Even having been cut down significantly in number, the Senchal clan was still about the same size the Bruma clan had been three years prior. "By our last count before we left camp, our stock numbers two hundred and fourteen heads, with thirteen of those being Senche." She answered simply and directly.

The Orc leaned back in his chair, raising his eyebrow at the number. There were a few moments where he seemed to be performing the calculations in his head, but the total seemed to impress him. "Well, that's quite a bit of gold we're talkin' about here."

Colors gave a grin. "We captured close to an entire one of those wandering tribes in the desert, plus some more on the way here. I wouldn't have gone out in that gods forsaken wasteland if it hadn't been worth it."

"Hmph, well you might get a ship back after all." Orub huffed. Leaning forward in his char once more, he clasped his hands together and leaned onto the table. "Alright, let's talk price."

---

Ma'tanza returned to her work setting out the shackles as Tzirret spoke; although, there were not many more left to place before they would be finished. "Oh, Ma'tanza's childhood was nothing special. This one and her family grew up on a moon sugar farm just outside Torval. It was this one's mother, father, and all three of us. Ma'tanza was nine years of age when we were attacked by feral werelions. S'nishi fought them off, but...well the three of us survived. S'nishi took care of us for the next two years until we found the clan. We wouldn't have made it without her."
I'm probably going to have Tir meeting someone to turn in a bounty. That person could be pretty much anywhere.
Say, where is that Tiss'shar DJ right now?
I now need to decide where to come into the RP.
Name – Tir-Nem--Saral
Species – Tiss’shar
Gender - Female
Age - 30
Occupation – Independent Bounty Hunter/Mercenary

Appearance

Tir possesses light green scales with black bands across her back, and a muscular build. Her left forearm has been replaced with a mechanical substitute with similar anatomy to the original. Although, it does not possess synthflesh and is instead covered in simple black plating to protect its inner workings.

Apparel – Like most Tiss’shar, Tir typically wears only a simple tool belt with various pouches and a holster around her waist, along with a bandolier, depending on what is needed.

Weapons – Tir carries one standard DD6 blaster pistol, a vibroblade (which is kept sheathed on her bandolier), and a small knife, which can be stored inside a hidden pocket in one of her pouches.

Equipment – A credit chip, datapad, and small, assorted parts which can be used for simple repairs. Her prosthetic forearm is more durable than normal, but does not provide a strength advantage over her natural body.

Skills

  • Tir’s greatest combat skills are in melee and unarmed fighting. Her natural strength and agility lend themselves to close quarters encounters, and she has heightened reaction times which she attributes to her alacrity implant.
  • Tir is certainly not a bad shot with her blaster, but is not specialized in ranged combat.
  • She possesses limited repair skills pertaining to her equipment, such as her mechanical arm and her weapons.
  • Tir is capable of speaking Basic, Huttese, and the Tiss’shar language.




Flaws – Other than minor repair abilities, Tir does not possess many practical non-combat skills.
Contrary to most bounty hunters, Tir not only dislikes seeing the suffering of others, but is willing to go out of her way to help them. While noble, this can cause her problems in the harsh criminal underworld of level 3030. She will do what she can to help the innocent, often at her own expense, but the sheer number of people in need around her is draining both physically and financially.

Personality – Tir is not a person without some vices. She drinks, gambles, and engages in other petty distractions, and of course, her career does involve killing from time to time. However, she does have strong altruistic tendencies. She is charitable to others, and more than willing to socialize. However, she is generally openly hostile to those with speciesist tendencies.

Goals - Tir seeks to lessen the suffering of those around her in whatever capacity she can, and since many of the organizations around her are corrupt, she often works independently. As well, she has taken a particular stance against the Pure Hand, and many of the bounties she accepts target their members. Overall, she seeks to be a force of justice in the unjust world around her.

Backstory – Tir-Nem-Saral was raised on Coruscant, though she never had a strong relationship with her parents. They had little to do with her as a hatchling, and through her teenage years, much of her learning was mostly independent. However, she did have friends, and a mentor named Aroya. She was a Twi’lek, also from Coruscant, who was a kind and generous, if idealistic soul. It was from her that taught Tir most of what she knows of fighting, and how to survive in the less civilized parts of the galaxy.

While not a member of the Republic’s military in any form, both Aroya and Tir aided the Republic during the clone wars. Mostly, they worked running supplies to the places that desperately needed them. It was during one of these supply runs that she lost her hand, and part of her forearm. It happened as a result of an ambush by pirates, who had been allowed to grow in numbers and strength as a result of the war. It took her time to come to terms with the injury, but luckily, she was in a position to be able to get a mechanical replacement. The now-useless remainder of her forearm was amputated, then replaced with a mechanical limb that replicated the design and functionality of the original. Regardless, their supply runs during the war did eventually come to an end and, although they remained friends, Tir and Aroya went their separate ways.

After the end of the war, Tir settled down in Coruscant’s underworld. Pro-human sentiment was on the steady rise in the fledgling Empire, so she was more comfortable being away from their influence. With her combat skills, she naturally settled into a career using that martial prowess. At first, she tried her hand at being a bodyguard to support herself, but found that many of the clients she was meant to be protecting were too unsavory for her liking. As a result, she began favoring work which allowed her to operate at least mostly independently.

Since Tir was not a person who could accept the suffering around her, let alone actually aid it, it took time for her to get a feel for what kind of work she could be comfortable in accepting. Eventually, she found that bounty hunting could be an acceptable career. Although there was no real organized government in level 3030, the rivalries between the various gangs and larger criminal syndicates meant that they often placed bounties on troublesome members of opposing organizations. These were bounties that Tir usually had no moral objection to claiming, and in the process, could allow her to give some justice to the victims that her targets had wronged. In particular, she has a distaste for the Pure Hand for the suffering they have caused the area’s non-human population. Since they would consider her an enemy simply by virtue of her species, she is often among the first to accept bounties against their members.

As a bounty hunter, Tir has been able to both earn the credits to support herself, and eliminate individuals who cause suffering to the more innocent locals. However, she has many times also been forced to do nothing about injustice because it was out of her capability to change. Since most criminal organizations view bounty hunters simply as tools, or guns for hire, she has not made herself a target of those syndicates, other than the Pure Hand. However, if she were to expand her work to become more of a vigilante, she would not be able to continue her work for long.
Name – Tir-Nem--Saral
Species – Tiss’shar
Gender - Female
Age - 30
Occupation – Independent Bounty Hunter/Mercenary

Appearance

Tir possesses light green scales with black bands across her back, and a muscular build. Her left forearm has been replaced with a mechanical substitute with similar anatomy to the original. Although, it does not possess synthflesh and is instead covered in simple black plating to protect its inner workings.

Apparel – Like most Tiss’shar, Tir typically wears only a simple tool belt with various pouches and a holster around her waist, along with a bandolier, depending on what is needed.

Weapons – Tir carries one standard DD6 blaster pistol, a vibroblade (which is kept sheathed on her bandolier), and a small knife, which can be stored inside a hidden pocket in one of her pouches.

Equipment – A credit chip, datapad, and small, assorted parts which can be used for simple repairs. Her prosthetic forearm is more durable than normal, but does not provide a strength advantage over her natural body.

Skills
  • Tir’s greatest combat skills are in melee and unarmed fighting. Her natural strength and agility lend themselves to close quarters encounters, and she has heightened reaction times which she attributes to her alacrity implant.
  • Tir is certainly not a bad shot with her blaster, but is not specialized in ranged combat.
  • She possesses limited repair skills pertaining to her equipment, such as her mechanical arm and her weapons.
  • Tir is capable of speaking Basic, Huttese, and the Tiss’shar language.




Flaws – Other than minor repair abilities, Tir does not possess many practical non-combat skills.
Contrary to most bounty hunters, Tir not only dislikes seeing the suffering of others, but is willing to go out of her way to help them. While noble, this can cause her problems in the harsh criminal underworld of level 3030. She will do what she can to help the innocent, often at her own expense, but the sheer number of people in need around her is draining both physically and financially.

Personality – Tir is not a person without some vices. She drinks, gambles, and engages in other petty distractions, and of course, her career does involve killing from time to time. However, she does have strong altruistic tendencies. She is charitable to others, and more than willing to socialize. However, she is generally openly hostile to those with speciesist tendencies.

Goals - Tir seeks to lessen the suffering of those around her in whatever capacity she can, and since many of the organizations around her are corrupt, she often works independently. As well, she has taken a particular stance against the Pure Hand, and many of the bounties she accepts target their members. Overall, she seeks to be a force of justice in the unjust world around her.

Backstory – Tir-Nem-Saral was raised on Coruscant, though she never had a strong relationship with her parents. They had little to do with her as a hatchling, and through her teenage years, much of her learning was mostly independent. However, she did have friends, and a mentor named Aroya. She was a Twi’lek, also from Coruscant, who was a kind and generous, if idealistic soul. It was from her that taught Tir most of what she knows of fighting, and how to survive in the less civilized parts of the galaxy.

While not a member of the Republic’s military in any form, both Aroya and Tir aided the Republic during the clone wars. Mostly, they worked running supplies to the places that desperately needed them. It was during one of these supply runs that she lost her hand, and part of her forearm. It happened as a result of an ambush by pirates, who had been allowed to grow in numbers and strength as a result of the war. It took her time to come to terms with the injury, but luckily, she was in a position to be able to get a mechanical replacement. The now-useless remainder of her forearm was amputated, then replaced with a mechanical limb that replicated the design and functionality of the original. Regardless, their supply runs during the war did eventually come to an end and, although they remained friends, Tir and Aroya went their separate ways.

After the end of the war, Tir settled down in Coruscant’s underworld. Pro-human sentiment was on the steady rise in the fledgling Empire, so she was more comfortable being away from their influence. With her combat skills, she naturally settled into a career using that martial prowess. At first, she tried her hand at being a bodyguard to support herself, but found that many of the clients she was meant to be protecting were too unsavory for her liking. As a result, she began favoring work which allowed her to operate at least mostly independently.

Since Tir was not a person who could accept the suffering around her, let alone actually aid it, it took time for her to get a feel for what kind of work she could be comfortable in accepting. Eventually, she found that bounty hunting could be an acceptable career. Although there was no real organized government in level 3030, the rivalries between the various gangs and larger criminal syndicates meant that they often placed bounties on troublesome members of opposing organizations. These were bounties that Tir usually had no moral objection to claiming, and in the process, could allow her to give some justice to the victims that her targets had wronged. In particular, she has a distaste for the Pure Hand for the suffering they have caused the area’s non-human population. Since they would consider her an enemy simply by virtue of her species, she is often among the first to accept bounties against their members.

As a bounty hunter, Tir has been able to both earn the credits to support herself, and eliminate individuals who cause suffering to the more innocent locals. However, she has many times also been forced to do nothing about injustice because it was out of her capability to change. Since most criminal organizations view bounty hunters simply as tools, or guns for hire, she has not made herself a target of those syndicates, other than the Pure Hand. However, if she were to expand her work to become more of a vigilante, she would not be able to continue her work for long.
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