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Do'rhajul did not seem to know how to react to being essentially ignored by Sabine. He ended up sitting in silence for a while, then left his weapon and shield somewhat close to the campfire while Sabine was searching their belongings. Beyond that, the camp was still and silent for quite a while. It took time for Yerig to recover enough to even stand up, and Do'rhajul looked almost lost. For the most part, the Cathay-raht just ended up sitting on his knees with his head down, as if he were meditating.

Eventually, Yerig had managed to get up to his feet. His breathing was shaky, but otherwise, he seemed to be in decent health. At his age, it would be wise for him to continue visiting healers to make sure there were no unforeseen complications, if that became an option for him. But, for the moment, he was far more concerned about the lycan for whom he had risked supporting. Do'rhajul still seemed to be wary about getting close to her, but Yerig looked a bit more confident as he approached her. Though, even he stopped just across the campfire from her.

"Are you, uh, okay, girl? I know what happened; I know what...they did. Are you in decent health? Could you heal yourself with that thing?" Yerig asked.
Circumtore


Sirka had claimed her cover position behind a sturdy-looking piece of machinery. She found a spot to prop up her repeater, then looked to the left and right sides of the warehouse to watch for movement. That blaster fire would not have gone unnoticed, so she was ready to make her ambush. Sure enough, she saw some movement off to her right: an armored human. She would have tried to duck down behind her cover to let him get a bit closer, but she was a bit too conspicuous to go unnoticed. Regardless, she opened fire with a hail of blaster bolts before he was able to raise his weapon. He was farther away than her last engagement, so he was a bit harder to hit, but one of the bolts did catch him in either the side or upper thigh. Either way, it was not a lethal hit, so he managed to scurry off into cover.

The Human's allies were quick to try and reinforce them, but Sirka continued to fire on the warehouse's right side to keep them suppressed and make it harder for them to get a decent position on her. Inside the warehouse, Elias and Sol'id might have been able to hear the unconscious Besalisk's radio crackle to life. It would be difficult to hear, but they may have been able to make out some words: "...south side...don't know...big..." It was not a lot to go off of on its own, but it did tell them that the pirates had stopped jamming the radios, at least temporarily.
While the staff did amplify Sabine's abilities, it was really her knowledge and experience that truly allowed her success in reviving Yerig. She restarted his heart, then manually forced him to begin breathing once more. Fortunately, she had acted quickly enough that his brain had not died along with the rest of him. Had that come to pass, no amount of magic would have been able to save him.

Yerig's breaths were shallow and unsteady at first, but gradually grew more firm. Still, he was delirious as his mind slowly drifted into consciousness. He opened his eyes, only to quickly cover them upon looking straight up at the sun. "I, where...what is going on?"

From Do'rhajul's point of view, he may as well have been looking upon a miracle before him. He still stayed back from Sabine, but Yerig awakening gave him something he knew he could, and should, be doing. "It is alright, friend. You are alive; I believe the danger has passed. Arinette betrayed us. She tried to kill you, and ordered me killed. She and the others..." He began as he cast his gaze down to the nearest body, paying particular attention to the slow rising and falling of his chest. "I think they are still alive. The lycan defeated them, then healed you."

Again, Do'rhajul froze in place. He stared off at seemingly nothing, contemplating his own thoughts for a time. Eventually, he knelt down and picked up his sword by the middle of the blade, then placed it atop Spellbreaker in his arms. He walked up to Sabine, knelt down onto one knee in front of her, then extended his arms forward to offer both Spellbreaker and the blade to her. "They are yours. I offer them to you. I offer my surrender to you."
It does take a lot of D&D inspiration. Especially with how much cheese you can do with teleporting.
Well, it would certainly be difficult to win some fights without your teammate. You can have a party of 4, but there is a talent called lone wolf that gives you some serious buffs if you are either alone, or only have 1 other party member. Though, even then, you really do need that other party member.

I currently have a co-op game going with a friend. We work together well. I talk to people while he picks their pockets.
I don't know about previous installments, but Divinity II does. You don't really need to have played the old ones, I don't think, since it takes place centuries after. The co-op is interesting since you are by no means required to work together. You can absolutely just sabotage your friends at your leisure, and of course, the whole point of the game is that one of the party is seeking to become a god. And only one.
I never used to play the genre at all, but I bought a game recently that I quite enjoyed. Divinity: Original Sin II. The gameplay was great, sometimes unforgiving, and had a world that really grew on me.
Against the power that Sabine now wielded, it was as if the very idea of resisting her was absurd. Not wards, enchantments, or willpower stopped each consecutive spell she launched. All of them fell beneath her magic. Even Do'rhajul reflexively raised up Spellbreaker when he saw Sabine's slow march towards him. It was perhaps the only thing present capable of resisting Sabine, but he soon realized that she was not interested in attacking him.

With the fighting now conclusively ended, Do'rhajul froze where he was standing. He looked around the camp, over his former allies, and dropped his sword on the ground. The forest had gone almost eerily silent, as even the birds and other animals had fled from the fighting. The only real sound was some wind rustling through the surrounding leaves. Eventually, his gaze fell back upon Yerig. He was greatly concerned for his friend's well-being, but at the same time, terrified to so much as get close to Sabine.

For Yerig, the lightning bolt had struck him in just the wrong way, and traveled in just the wrong path through his body. Even though his robes were enchanted to resist it, they did not stop the shock entirely. It also did not help matters that he was an old man, in quite good shape for his age, but still less hardy than he may once have been. His heart had stopped, and for most healers, it would be too late to save him. Indeed, even Sabine likely would have been unable to save him normally, but she still did not know the extent of her capabilities with the staff. There was a possibility she could save him, if she chose to do so.
Completely unrelated to anything, but do you like turn-based strategy RPGs?
Immediately as Do'rhajul raised his weapon against her Arinette shouted to the others. "Kill them! All of them! Remember your oaths to Vile. If you betray that oath, your souls are forfeit!" However, she did not have any chance to speak further once Sabine lifted her up with her overwhelming magical force. She screamed, at first out of pain, but soon fear once the numbness set in and she realized that she had no control of her body. She could move her muscles as much as she wanted, but her limbs did not move, she could not speak. Though the sheer force of Sabine's power, Arinette was helpless.

Unfortunately, whether through their fear of Vile, or just the authority behind Arinette's order, the remaining members of the team were willing to follow it. Whatever their motivations, they were willing to turn on Do'rhajul. The Orcs focused their attention on him, perhaps because he was an easier target for them to fight. At least, that was their assumption. Do'rhajul had not demonstrated much of his ability in the previous fight with the pack, but his answer to the Orcs' charge showed why he was feared among the lycan clans. Every single motion was precise and served to defeat his opponents as quickly as possible. The pair moved to his left and right to divide his attention, but he was surprisingly quick to force the Orc on his right to parry with his blade, then bash straight through to his head with Spellbreaker. He fully expected the other twin to attack him in the back while he was vulnerable, and so he both planned appropriately and executed it flawlessly. The Orc's mace was mid-swing towards the back of Do'rhajul's head when he used the momentum of his shield bash to turn his upper body and actually parry the mace aside with his shoulderplate. From there, he allowed his momentum to carry his sword arm into a swing that hit the side of the Orc's leg precisely in the gap between the armored plates at his knee. The blade cut deep into the Orc's joint, rendering his leg unusable.

While the Nord archer was unsure what to do, the Redguard conjurer was at least able to direct her storm atronach against Sabine. The daedra unleashed a furious storm of lightning at Sabine's ward. But, while it certainly looked intimidating, it posed absolutely no threat of being able to break through her barrier. If anything, she may have been able to absorb its power into the staff, with just a bit of effort. Arinette, despite everything that Sabine had just done to her, remained hopelessly defiant. She extended her hand towards Sabine to try and help the atronach break the ward, but found no magicka within herself to cast a spell.

Amid the chaos, there was another potential concern. Yerig had still not recovered from Arinette's bolt of lightning. In fact, he was not moving at all.
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