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Freeshooter92 said
Because he's SO GODDAMN COOL. There is NOTHING more badass than INNER PEACE.


You sound like an enthusiastic Buddhist.
Ah, if only it wasn't 2 in the morning.
It takes something specific, not just fighting. He's used to that. In any normal fight, no matter how he is acting outwardly, He maintains inward calm and composure.
Ssarak is rather calm, easy to get along with, but...I did list anger as a negative attribute, and I did that for a reason. Mostly it's depression he struggles with, but anger is there, locked away...biding its time.
Well, I mean, if that post goes up first, we can still finish ours. We'll just need to make mention of strange events going on below.
Fallenreaper said
Sorry, GMs for the moment. Don't worry, you'll be in on it...hehe. >)@Lucius, below that is the Archmage's room then as it I wanted him up and out of the way for the most part. (Not saying the students can't drop in on him unexpectedly...:P)


Eh, by that picture, the dome would be too separated from his room to carry the footsteps. It would be fine.
Out of curiosity, would the very highest point at the college be safe to land on? I have only a vague idea of what the college looks like.
"I read bits and pieces about Morrowind. It wasn't as if I could choose what books my parents purchased, so I just took what I could get. The bit about the Telvanni actually came from Meesei. I think she just knew about it because it related to magic. The Telvanni are reputed to be powerful wizards. Their entire social structure revolves around semi-independent wizard lords. She is rather studious about anything having to do with magic. If we met one of their wizard lords, she would probably be perfectly contend talking with them for hours on end, despite the fact that she despises everything they stand for. Historically, the Telvanni are rather...terrible, but, they are powerful. I mean, they can make cities out of mushrooms. I wish Vos' mushroom tower was still standing. It used to be a Telvanni settlement, but now it is in the hands of House Redoran. Though, they are a much more pleasant group, so I suppose I shouldn't complain." Ahnasha said, trying to recall everything Meesei had told her about Vos.

Ahnasha backed away from the tree slightly and looked out over the horizon. "Ah, well, we should probably continue on. I look forward to seeing what the city has in store. Have you had any ideas on what to do yet?"
There hasn't been too much, really. The most relevant parts to your character would be that Sharee-Mar's thieves guild contact, Kilith, sent his people around recruiting for a job of an illicit nature. They all got together for a meeting in which Sharee gave the basics for what they would be doing. Right now, it is two days later and Sharee has explained the details of the plan, and they are about to strike. If you do not wish to read it all, I would just look at the last page or two. Other stuff that happened includes Sharee meeting with and talking to some of the other characters, as well as a prison break for one of the characters, but your character would not know of any of that.
That's quite alright.
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