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It's half past noon here, and I don't have much to do.
All of this has really inspired me with ideas for Ssarak, and the whole building the story thing Lucius is talking about. With what I mentioned before about communication, I think I should probably talk about it, but it's 3 AM and I don't really have time. Practically everyone should expect messages from me at some point. Goodnight.
Freeshooter92 said
He says that, but at this point I have a hard time believing it, honestly. IC, the biggest contribution I've made is naming a child, and even that's more than what a few folks have gotten. IIt is an important event, and I do take pride in it but it's hardly 'creating something for myself.'


I actually disagree there. I've made plans for Ssarak and his story, and so far, all GMs have been supportive. I can't say too much because spoilers, but its the reason Dirssi exists. I cannot say that I have had an influence on others' stories, or any main plots, but I think that is just a matter of communication.
Lucius Cypher said
The feeling of powerlessness is going to be a common issue that will be dealt with IC. Power itself, and how we obtain it, will shape who we are. What lengths we go to get it and why we do so. Everyone wants to feel like they have meaning in this world. If nothing else, that's what we're trying to get for each of you. that, and a world to play around in and create for yourself.


That sounds great, honestly. It's not what I'm worried about though. What I mentioned before about balancing success and failure is a worry for me. If story events become essentially guaranteed failures, then I cannot honestly say I would enjoy that. It would be as bad as guaranteed successes.

I have developed another idea on Ssarak's story though, but if I decide I wanted to do it, it would take a long time to come to fruition.
This situation is more of a discussion between you all and Free. I just thought I would give my opinion. My concerns are really of a more general nature. I'm afraid, honestly. I worry that the same problems Free mentioned are not unique to him. I've heard the same things from others from time to time, and I would be lying if I said I hadn't had the same feelings at times myself. Ultimately, I'm just afraid of people losing interest; this is by far one of my favorite RPs that I have ever been in, at the moment.
I'm also reminded that I need to make my post with Ssarak and the others, so...hey, Leon. How are things going with you?
I have difficulties deciding on what to think here. From my perspective, this whole thing does seem like a raw deal for Free. As I mentioned before, were I in his shoes, I would lower the mental damage done by the magic, live to fight, and sacrifice again another day, on more certain terms. Make it more of an event, a bigger deal in a different situation.
Freeshooter92 said
I don't mind some. Some. What I hate, is being constantly, CONSTANTLY, being grinded under something's bootheel. This constant spiral of failure and hopelessness is actually honest-to-god depressing me. I feel like utter dogshit when I have my character's big heroic sacrifice just... just ignored. Or when the only time anything get's done is when a fucking god decides to bail me out. It makes me feel like my character is worthless, and is merely a background character while the important people are doing stuff.


I understand, I've got that feeling before, though in my case, it is more the worry of how things could go. In your case, I can definitely see the issue. Alaira has been through quite a lot. I've heard others voice similar concerns about being lesser characters as well, though I shall not name names. Personally, I still love this RP, I look forward to every update, but...constructive criticism is a good thing, no?
Hmm, I moderately disagree with Free on one point. I don't mind some hopelessness, some truly insurmountable challenges. but all in moderation.
Despite the unsavory delivery, I feel Free may have a point. In any good story, you need a mix of success and failure, of challenge and triumph. If everyone always succeeds, it becomes boring. There is no longer any mystery as to what will happen, no question as to the heroes' chances. But, by the same token, if all that ever happens is failure, then you run into a similar problem. The question the reader has becomes not "will they succeed?" But, "how will they fail?" You get similar predictability. Failure and success, in my opinion, need to be just as likely. To give such power to foes, so early on, kind of removes that. I remember a long time ago, I watched a movie called the Mist. At the time, I was used to all of the usual happy ending stories, but its ending, well...if you've watched it, you know it is the polar opposite. It took me by surprise, definitely. I rather like that uncertainty. Then there was this streak of all bittersweet endings in movies and games, which became just as boring as the happy endings. I think it's all best when balanced.

Also, I'm starting to feel like a reverse version of the Obama Anger Translator (Key and Peele are great.)
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