An RP taking place in a made up world of my own creation!
Medieval/renaissance kind of times period with a handful of added teach such as sky ships.
Many different playable races (human, elf, dwarf, demon, and some made up ones)
Two whole different continent to start your characters life on.
Different cultures, religions, and magic.
Three royal kingdoms. Play as a royal, noble, peasant, thief, warrior, native, blacksmith, courtesan, barbarian, nomad, middle class, sailor, criminal, servant, farmer, inn keeper, gypsy, merchant, slave, priestess, witch, adventure, guard, warlock, dragon rider, or whatever you can imagine.
And if you don't find a race or something to your liking, you can add to the world your own ideas and creations.
Because it is such a vast world, there will be many different plots and story-lines going on.
Please tell me what you think.The OOC
P.S.
This world is still a work in progress, and I will always be adding more to it. Any updates will be posted in the OOC. I belive that with everything i've put into it so far, it is now a playable. :D
Imagery Of The Different Countries, and other Things in the world.
Aldentine is mainly desert. It is made up of sand, canyons, and dry rivers beds that flood during monsoon season. But the norther you go the scenery slowly changes more lush lands full of cactus, palms, and other desert flora. Southern Aldentine is a lot like the Sahara desert, and as you journey north it changes to deep canyons and mountains, then it turns a bit more flat and green like the Sonora desert.
These pictures show what the cities, towns, and villages of Aldentine look like.
Kembre is a very beautiful and lush land of green forests, rolling hills, Lakes, and rivers. Much of it has been turned into farmland, and pastures. The very north of Kembre is much colder and rainier.
These pictures show what the cities, towns, and villages of Kembre look like.
Selymar is made up of rocky valleys, mountains, muddy groves and swamps. The more south you go the hotter it gets, and near the border of Aldentine there is a large tropical jungle forest, known a the Toxic Jungle, and is home to many poisonous plants and animals.
The Toxic Jungle as most call it, is located in Selymar near the border of Aldentine. It is a large tropical jungle-like forest, and is home to many poisonous plants and animals. There is one small tree village located deep into the jungle, where the Nasmyra Druids live.
The far north of Riosa. The frozen tundra, and snow mountains. Pictured as the white area on the Riosa map.
The vast central plains of Riosa, Pictured as the beige color on the Riosa map. It resembles a mix of the African savanna, and the wild buffalo plains of north america. The Nomadic Mogo people roam these parts.
Riosa aka Wild Lands, is the smaller continent to the west of Aveeno across the sea.
The Mogo people are natives of Riosa.
The Mogo are a nomadic hunter-gatherer warrior tribe, who sweep across the vast central plains of Riosa in search of plunder. The Mogo people are always on the move looking for new pasture lands and new targets for plundering. They frequently raid the villages, and towns all around Riosa. They live by taking what they need including supplies, valuables, and new captives to serve them as slaves. The only Mogo city is Mogotreva, located to the far south, on the peninsula. It is ruled by the strongest Mogo person, and a counsel of wise elders. The ruler is called 'Supreme', and can be a man or a woman.
There is a tournament held every five years, that is held to determine who the Supreme is or will be. Any Mogo person over the age of 16 can enter. Each person fights one on one battles, and the winner of those battle move on to another and so on, until there is one left and they fight the current Supreme, who ever wins it becomes the Supreme. The counsel of elders is made up of seven men/woman who are elected by the people, and are typically ex-supremes, or the spouse of the supreme, though anyone can be elected.
The Mogo have their own language, but many of them can speak the common tongue of Aveeno. They do not have a written language, and see no reason for it. (Mogo Language = Google translator 'German')
Work in progress
Work in progress (as this has yet to be added, leave the religion part of your CS blank/open for now)
Humans are the majority race in this world. More than any other race in this world, they have developed a variety of different cultures within it. There are many races of human such as Dragoth, Mogo, and Gypsies to name a few.
Humans have no race/core magic, but they can practice witch magic, which is basically minor spells, potions, charms, curses, hexes, voodoo, scrying, crystal ball/ palm reading/ herbalist/ kinda stuff. (look under the 'Magics' Tab for more information)
The average age they live to is 75 give or take 10 years.
Elves are attuned to nature, and are Human in appearance, except they have noticeably angular features, and pointed ears; they are generally tall and slim, and are one the fairest races in the land. Graceful, strong and elegant, they pride themselves on their intelligence.
Abilities - They are resistant to the extremes of nature. Their senses, especially hearing and sight, are much keener than those of other races.
They are mortal, the average age they live to is 200 give or take 25 years, but they do not look old with age.
The elves are lovers of art and music, and the enjoy filling their homes with beautiful things.
They are vegetarians, believing that all forms of life should be respected.
Romantic Relationships between humans and elves are rare, due to the different culture and lifespans of both races.
Their curiosity and desire for knowledge is insatiable, they are the wisest of the races. They also have there own language, (Use google translate for this. Elvish = Portuguese)
as of the past 120 years, most elves have integrated into human society, but there are still five large elven villages in Aveeno that stick to the old ways, old elven traditions, and culture.
Dwarves are a short, stocky race. They are broad, heavy, stout. Most male Dwarves have thick, luxuriant beards in which they take great pride, it is often a sign of extreme sadness and mourning for a dwarf to shave his beard. They average four feet in height. Dwarven women are alike in manner, voice and appearance to the men.
Dwarves can sense magnetic fields, and can enhance this sense to allow them to know were they are underground or even what kind of metals are near. They are very skilled in Metal work and stone work. they tend to be miners. They have a natural fascination with minerals. They live mostly in dwarf cities carver into the side of mount Vardan, and the Riosa mountains.
Dwarves are typically stubborn, secretive, and fiercely loyal to their friends, and own kind. They care greatly about mining, crafting, gold and gems. They are some of the best builders in the world.
The average age they live to is about 65 years old, give or take 5 years.
Cervi live in treetop tribes, located in Kembre forests.
There typical form is human-like, but with antlers atop there head. There traditions and dress are much like the native Americans. They are a proud, stubborn race when it comes to traditions and changes. They also dislike war, and fighting.
live on average to be about 80 years old.
Demons exist alongside humans, and in there own realm known as the 'Underworld'. Many types of Demons closely resemble humans, while others are more strange in appearance. There are over 100 documented types of demons. Here are some listed below.
Genetics - Demons can mate with any of the races, and produce offspring with them. These offspring are called halflings if one of the parents is not a demon race. Halflings are a mixture of their parents, and their inherited demonic powers are weak at best. When two demons have a baby together, that child with only take after one parent. So if a vampire woman and a Weevil man have a child, that child would be ether a vampire or a Weevil demon, not both, not a mix of the two. Some Demon species are more dominate then others. If the demon parents are the same type of demon then of course their child will be the same demon type as them.
---------------------------------- Goblin - Illiterate, grotesquely evil, and are constantly annoying little demons, unkind and mean. Goblins are described as 3–4 feet tall, thin, brown, and very ugly, with a huge long nose and ears to match. Most are bald including the females. Crossing them is a thing to avoid as they have refined a grudge to a fine art. They live underground, in caves, and the wasteland.
Changelings - Changelings are sickly fairy babies that fairies leave in the cribs of humans, after they have taken a human newborn from it. Changelings are usually small and pale, and tend to die very young. The stolen human babies, when touched by the fairy, become fairies themselves. The rare changeling that survives past adolescent, are inherently malicious, and slowly go mad until they become a shell of a person and die.
Vampire - Are a species of demon which inhabit and animates fresh human corpses. They possess all the memories, skills, attributes, and qualities of their human predecessors, and much of their personalities, including any mental illnesses. Abilities include, enhanced strength, speed, endurance, agility, senses, and healing, all of which increase as they grow older. They also possess the ability to drain a human and/or other creature of every last drop of its blood in but a few seconds, as they live off blood. They also do not need air, though they can breathe to speak or smoke, they are semi-immortal, and can be killed with a stake through the heart, burning by fire, or their head being severed. Like a corpses they have a Lack of heartbeat and body heat. The sun does not harm them, but they are naturally nocturnal Demons.
Fire Demon - another species of Demon. Looks human, but has small horns, a long skinny pointed tail, and sometimes bat-like wings. They can control fire, in the forms of fireballs, sparks, and shooting flame daggers. When using there powers there eyes turn completely black.
Incubus/Succubus - Look like an average human, but they have a series of large black or greenish colored veins that appear on their back under there skin. Over an unknown amount of time, their bodies lose energy and they go out of balance. Eventually that balance swings to the point that they need to replace the lost energy or die. As their need for that energy increases over time, the black and green veins on their backs, increase dramatically onto the arms, chest, face, legs, and neck. To replenish their energy, they feed, they take the life force from their victim by kissing them, or through sex. They can seduces and manipulate through skin to skin contact. This contact is very pleasurable and usually eliminates their victim's resistance so they can feed, engage in sex, or control the person to their advantage (such as acquiring information from a target). The victim can be left confused about what had come over him or her, or without a memory of what had happened.
Shapeshifter - are a species of Demon that are human in appearance. They can copy another animal's body and morph into an exact copy of that animal. The animal does not have to be a similar size to the shifter. However a basic shifter can not shift into another human/elf/darwf as they are too complex to copy. To earn the ability to shift into a human a shifter must kill a fellow shifter family member. This turns them into a Skinwalker, capable of turning into any animal on earth (including humans). Shapeshifters also have a go to shift, which is a shift they find easy to copy. When there is a full moon in the sky at night, shapeshifters are driven to shift into their animal for the entire duration of the full moon. Shapeshifters can't retain their clothing when they change, so when they change back into a human, they appear naked.
Mahiri - Aka nightmare demon. The look similar to a human/elf but with furry ears like a cat or fox, and sometimes a tail to match. They live of the essence of nightmares. They devour nightmares, and fear emotions. The Mahiri like many other types of demon, can be summoned, but do this with caution, because if the Mahiri is not satisfied after consuming the nightmare, they may also devour your hopes, memories, and dreams. They typically reside in the underworld, and come to the human world only to eat nightmares.
Weevil - A Weevil demon Has gold-dusted skin, and bird like eyes. The are a kind of trickster demon, and love to make deals; they twist the deals to their advantage( Think Rumpelstiltskin ). Many like to feed off a people's luck, thus causing the victim to become unlucky. This feeding is not a necessary thing, and they can sustain themselves on regular food, but is done for fun, and accumulating luck to use. They are extremely cunning, greedy, and enjoy partaking in mischief. They horde gold, gems, and other valuables, but what they really like most of all is rare magic items.
Gorgon - They look like beautiful humans, except for their hair which is made of snakes. Looking into the eyes of the hair snakes causes the looker to turn into stone. Gorgons are very vain and prideful, they dislike anyone more attractive then them, and are the mean girls of the underworld. There are no male Gorgons, only female. They are born from eggs. They can morph the bottom half of the body into that of a snakes. They have a a split tongue. Normally they keep their snake hair wrapped up in scarfs, and fancy fabrics. They claim to be the ones that started the hair wrap trend among the Dragoth women.
Syxtar - Have an insatiable desire to know the truth. If a Syxtar asks a question and it is not answered truthfully, they will do whatever they can to discover the truthful answer. Including torture and murder. They have the ability to bring forth peoples lost/forgotten memories, and can unblocked magic mind blocks, seals. Not only do Syxtar have the ability to detect what is truth versus lie, they are able to force all races to tell the truth (even what they are not consciously aware of) with a flash of their eyes or a particular hand gesture.
Tellenic - Their eyes glow a red, or orange color. They have feather/down like hair, and sharp claw like finger nails. They are carnivores, and eatting things lie fruit and veggies upsets the stomach. They have the ability to read thoughts and communicate with thought transference. They also are telekinetic, and one of the more polite demon types.
Valdicor - Have the power to create doubt, confusion, and intimidation in their opponents. When using the power of confusion the Valdicor's true form is seen, which resembles a skeleton with skin, when not using thier power they appear human.
The Nasmyra's live deep in the toxic jungle in there village they call 'Bashna'.
They are a botanical insect-like humanoid race. Mysterious, and more primal then other races.
Only two known Nasmyra druids have ever left the Toxic Jungle. A young Nasmyra girl named Yuriko was captured by Selymar soldiers and sold into slavery seven years ago. And an older man named Akihito left of his own accord after being exiled from Bashna over twenty years ago.
There culture resembles that of paleolithic times. There knowledge of anything outside the jungle is null, all they know is that there are other strange people out there.
Golden sap moves through their veins instead of blood. They are typically more slender than the average human and about a head shorter. All Nasmyra have luminescent cells in their skin, causing them to glow in the dark.
They seem rather naive as there are some matters which are usually beyond their comprehension. complex Emotions and tact, in particular, are difficult for them to grasp, so often a Nasmyras will state out loud something which would normally be politely avoided by other races.
Names - Nasmyra druids have no surnames, only a first name, and a title. Examples: Fisher Nana, Hunter Sachi, Weaver Mao, Elder Kazumi, Kid Ayako. The title typically is whatever there job is or for children/elders/non-worker it is a descriptive word such as Elder, smelly, Kid, Mama, grumpy, old, young, or wise. (as you may see Nasmyra names are of Japanese origin.)
Are a Human-goat hybrid, the head to the waist being the human half, but with the addition of horns on the forehead, cloven hooves, goat legs with glossy hair, and a long tail are what some look like, other may just have horns and a tail.
They are good at farming and playing musical interments. Agricultural geniuses, but they are like any other human when it comes to lifestyle. They live to be about 65 years old.
Their normal size varies from six foot, to six foot five. They have white/gray/black angel-like wings on there back.
They have there own style of dress that is reminiscent of what ancient greek style was like.
the Angelic race is very kind, virtuous, and giving. Though they can be insulted by poor manners and can easily be made annoyed if they feel insulted by someones words or actions.
Angelics are good listeners and take pride in being one, and are the most friendly/nicest race around. They have an innocence about them. Most Angelics are priest and priestesses in the moon temples.
There are not many Angelics left, as it is a dying race.
Angelic are gifted with the ability to fly, Although they get physically drained after flying for long periods.
Fairies are a tall, radiant, angelic looking race. They have insect/butterfly like wings, which they can fly with.
Fairies have the ability to detect lies, and value honesty above all things. They hate being told 'thank you', as they see it as a sign of one forgetting the good deed done, and want something that'll guarantee remembrance.
Iron is like poison/kryptonite to fairies, and they will not go near it.
They are elementals, and can manipulate fire, water, air, earth, and metals.
They are normally a hidden people, whom like to stay invisible to the other races.
They mostly reside in the 'inbetween' (aka the fairy realm). Their is a natural barrier that protects the inbetween from mortal intrusion. It is a hidden realm of mystical forests, and beautiful plants. Unicorns also make there home here.
Fairies can put on a glamour to appear human, as this was an ability used centuries ago before they made themselves known to the human race. Now adays they walk about in there true form.
The average age of a fairy is 150 years, give or take 10 years.
If a human baby between the ages of 0-6 months old is touched by a fairy, that baby turns into a fairy.
They are a Human-fish hybrid that reside in a very few known places in the deep ocean. they live in beautiful underwater cities. They have been seen by humans in the middle of the ocean and around the Islands.
They Have a Human head, arms, and torso, but the tail of a fish. Enchantingly beautiful, there skin looks silver underwater, and sometimes have hues of blue and grays to them. There eyes come in every color imaginable, but the most common is blue, grey, green, brown, black, or violet. There hair comes in red, blonde, browns, and blacks, sometimes with a blue/green/purple hue.
Abilities - They swim fast, breath underwater, Can Speak to aquatic creatures, there bodies can endure extreme cold and water pressure, they have enchanting beautiful voices that can, if they want, bewitch, and enchant the mind of landfolk, normally the opposite sex. Ultimately leading the person to drown.
They can, and do, interbreed with landfolk, the children of such unions sharing in the ability to breath underwater.
Merpeoples tears turn into priceless gemstone called Orpyru, as Merpeople live underwater, these tear-gems only occur when they are outside the water when crying. - Orpyru - Is the rarest gem in the world. It is a color-changing gemstone: its hue shifts from clear to different hues of pink/purple depending on the light it's exposed to.
Merpeople can also weave an extremely valuable material called Gloss, it translucent and beautiful, normally used for wedding veils, royal gowns, and can be burned in fire to make it hotter and the flames become white.
There blood is silver and is said to taste like honey, and it is known to cure all poisoning,
Their typical age of death is unknown to everyone outside there race. It ranges between 90-110 years old.
They also have there own language, (use google translate for this. Mertongue = Finnish)
Centaurs are Human-horse hybrids. the have the torso of a human joined at the waist to a horse's withers, where the horse's neck would be.
Centaurs are best known for their skills in archery, astrology, prophecy, healing, and warfare, as they are a fierce and valiant race always faithful to whom the plead loyalty. They are a nomadic people, and live in societies called herds.
There very strong and fast. They hate crowed places and are much happy among there own people in the wild.
They live to be about 80 give or take 5 years.
There are all of the typical non-magical animals like goats, sheep, ravens, fish, chipmunks, pigs...etc.
This is a list of the mystical ones that are concerted typical in this world. (this list will keep growing over time and may also include plants. If you have any animal or plant you want to add PM me)
Unicorns - There are White, pink, or blue horse, that have one long pointed horn. There horns are shed every five years, and are a prized and rare item used in magic. They live in the in-between, so it very rare to see one.
Banshee - Are the lost souls of female fairies and nymphs whom died from a broken heart, normally caused by the untimely death of there children, or have died by committing suicide. They rome the land moaning and crying, if you hear a Banshee scream it mean death/misfortune are not far behind. They are all white and have a ghost like riddance around them. Hearing there scream can causes Nausea, bloody noses, and ruptured eardrums
Alicanto - The Alicanto are large birds that eats gold and silver ore, which causes its feathers to reflect light. they cannot fly once they have gorged themselves, being too ladden with metal, so they scuttles around on the ground. They use there shiny plumage to lead humans to their deaths, either deep in mines, over a cliff, or into a ravine. The Alicanto lives in the mountains and forests.
Phoenix - mythical sacred firebirds, that can be found in the hottest parts of Aldentine. The bird has a colorful plumage and a tail of gold and scarlet, or purple, blue, and green depending on the gender. It has a 500 to 1000 year life-cycle, near the end of which it builds itself a nest of twigs that then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix or phoenix egg arises, reborn anew to live again.
Beana Bird - The Beana Bird is a two-headed creature with reptilian skin, the feet of an eagle, and eyes that shone beams of light. One of it's heads holds the other at the neck, bending the creature into a circle. It usually moves by rolling itself like a hoop, and can go in any direction in this way, though it is also capable of running on its feet. They come out of hibernation in the spring, and hatch from and large purple eggs. It has extremely poor eyesight and likes to eat ants. Its bite is very deadly, because its saliva causes wounds not to heal.
Yaile - is a deer with black mottled skin and the nose of a boar. there antlers are like antenae, moving in any direction at any time. They attack things by adjusting there horns to face one towards the front and one towards the back. They spear there enemy with the forward facing one while letting the backward facing one protect his back.
Pixie - they are small, and average size of about five inches. They are winged, humanoid, creatures. There wings are very thin and look fragile, but are not as they seem. Wings are used for flying and a way to show ones age, for the more worn looking wings the older the pixie. Pixie are beings of mischief and malice. They spend there days pulling pranks on humans, elven people. When angered they are extremely dangerous, they can cut you with there razor sharp fingers, there bodies can heat up to about 500 degrees and there spit is like acid on human skin, and a bite from a Pixie is lethal. They can also for as long as five hours enlarge there size to human size, and use there magic to conceal themselves to looked like humans, this normally is because they have fallen for a human, and wish to be with them. There are three different species of Pixie, Unda Pixie, Aer Pixies, and Humus pixies. Aer Pixies are normally green in color, with pointed ears and there eye come in shades of red, blue, green, yellow, and brown. There hair Can be multicolored or not, coming in shades of green, blonde, brown, black, red, and orange. They are offend found in tree hollows, forest, and roof tops. Humus Pixies are the smallest of the different species, There skin is normally some shade of tan or brown with a white undertones. There hair comes in colors of brown, yellow, black, and gray as do there eyes. they have pointed ears and are offend found in bogs and muddy places, or in secretly inhabiting humans houses. Unda Pixies normally are one color, greys, pinks, purples, blues and whites. There skin, hair, wings and eyes all are one of those colors. They glow in the moonlight and are found near any kind of water, such as oceans, lakes, and rivers. They have pointed ears, teeth and fingers.
Nymphs - Are divine spirits who animate nature. They are beautiful, and young looking humanoid people, who love to dance and sing. Although they can never die of old age nor illness, and can give birth to nymph children, they are not immortal, and can die, by being slain, or kept away from there home for more then a week. There home is where the nymphs are born, and live. They dwell in mountains, forest and groves, by springs and rivers, and also in trees and in valleys. It is said that if a human drinks the water from where the nymph spirits live, they will discover pure bliss. Nymphs never stop the party. They also can breed with a human, producing a half human/half nymph, normally they don't live past the age of 5, for a half nymph is a very sickly.
Basilisk - Is a small purple snake, that is so venomous, it leaves a slimy trail of venom in its wake, and its gaze is likewise lethal, they reside deep in the jungles of Selymar, living solitary lives in and around their underground burrows.
Will o' the Wisp - They are small ghost-like light spirits, seen by travelers at night, especially over bogs, swamps or marshes. They resemble a flickering lamp and they recede if approached, drawing travelers from their safe paths, or leading them to one.
Murk trolls - Murk Trolls live in the dirtiest areas of Aveeno and those who know this stay as far away from such places as possible. The Murk Troll is a well muscled green skinned ugly creature. Thankfully has little intelligence, and only wants to hit things and tear them apart with its bare hands. They Collect bones.
Ogre - Large, hideous, manlike monsters that eat anything made of meat. They are not very bright, though they are surly, misanthropic, and venomously cranky creatures. They are inarticulate giants and are usually found wandering the grasslands and dense forests. Wielding large clubs, and boulders. They are very strong.
Work in progress
Animal-Singer - They have the ability to communicate with animals, and understand them. They can influence an animals behavior. They have the ability to enter the mind of an animal and control its actions.
People-Singer - The rarest of the Singer abilities. People-Singers use their voices to persuade others rather easily. They have the ability to force others to obey their spoken commands, and can control minds by using the sound of their voice. They are naturally charismatic and influential. They can change the emotions of others around them, and people are naturally drawn to them. Many People-singers have empathy ability to feel the emotions others. The can speak/read/write all languages. (Their has only been 5 documented cases of people-singers in the last 150 years. It is very rare.)
Fire-Singer - Ability to create and manipulate fire/heat to ones will, and some can even generate and direct lightning. A majority of Fire-singers are Dragoth people.
Dream-Singer - They have the power to enter another person's dream, but they cannot control the dream, though they can insert ideas, and false memories into a persons mind while they sleep. Precognitive dreaming is another thing they can do, this is the ability to see the past, and present through dreaming. They can create Illusions by manipulating how other people perceive reality even when they are awake, but this can backfire as it causes extreme stress and fatigue to the Dream-singer. By touching an object or person they can see the history of it, this ability takes focus, and if its a person they have to be willing. They also can put people to sleep, and cause drowsiness by closely blowing into someones face.
Blood-Singer - Can rapidly heal others by touching them, when they are in pain, or wounded. Can also heal oneself when hurt. The pain taken from healing someone is stored in the singers body, and they are able to transfer that pain into others through touch. Can not cure disease or illness, but they can repair the internal damage the disease causes.
Energy-Singer - The ability to generate and propel charges of electricity ranging from minor to fatal voltage. They also have the power to leech physical energy from an object, creature, or other energy source, which they can use for themselves or transfer to another. When using their ability, ones hands will glow. During more intense use, their entire body may glow. They can generate a translucent forcefield out of energy. The forcefield, like an actual solid, can be used as a protective barrier.
Flora-Singer - The power to control plant-life. One can cause plants to grow, and revive withered plants. They can shape and manipulate plants, including wood, vines, plants, grass, and parts of the plants, such as leaves, seeds, and flowers. Most Nasmyra druids are plant-singers.
Water-Singer - Can control and manipulate water in all its forms (vapor, ice, steam). They can also change water from one state to another.
Wind-Singer - They control and manipulate air. Many Wind-Singers are employed on sky ships to control the air currants and help propel the ships. They can also purify air.
Stone-Singer - Is a form of communication through a specific stone called Kater Stone. A silent form of speech that will work anywhere where there is Katar stone. All one has to do is to use shared common memories while keeping touch with the stone so the speech flows through the stone to other touching it. If one does not share the common memory they will get the closest like-form that they have of a memory. Stone-Singers also have an affinity for all forms of rock/stone/metals/gems but mainly Katar. Only the native people of mount vardan are stone-singers. The Vardanian people all know by heart the traditional song and stories of Vardan. The songs have meanings and messages to them that aid one when stone-singing, and relaying information.
Earth-Singer - They have the ability to manipulate earth and rock in all their various forms, including lava, though solid rock is much easier to manipulate then mud and magma. Sand is practically impossible to manipulate as they must focus on each individual grain of sand.
Name: Maurice Jaspar Palissy
AKA: His majesty the King, Maurry, MJ, King Maurice the Avenger, King Cut Throat.
Occupation: King of Selymar
Gender: Male
Age: 36
Eye Color: Brown
Hair Color: Dark Brown
Height: 6'1"
Weight: 176
Species: Human
Nationality: Selymar
Skills/Powers:
- Sword Fighting
- Knowledge of poisons
- Archery
- Hand to hand combat
- Military Strategist
- Excellent Hunter & Tracker
Weapons/Possessions:
- His Sword
- The Royal Seal
- A vile of Merpeople blood.
History: Maurice was born in the Palace of Selymar. He was the eldest son of King Jasper of Selymar, and his wife Queen Margot. Maurice’s mother came from a very prominent noble family, with very close connections to the Selymar royal family. His father in the fight for the throne, was the last standing of his six brothers, and was considered one of the most powerful Kings in all the lands in the last 100 years. Maurice was nine when his mother died after being cursed by a Demon woman to die in childbirth. Which she did, after giving birth to Prince Jacques.
His father, King Jasper never remarried, but he did have a string of young lovers over the passing years. After his mother’s death, Maurice was sent to be raised in his great aunts household, in the countryside, along with his younger sister Nicole. His spinster great Aunt Elise was a rather uptight, and stoic old woman, but she gave them a perfect royal education.
When he turned fourteen, his father sent him to live with his godfather in the capitol, to be taught the art of combat and war. It was brutal, but He and his cousin Chapin became best friends in their youth. He received complete military training, and undertook a grand tour of Selymar spending several months in Aldentine. Of course when His father started his excursions and campaign in Aldentine, Maurice was right there beside him, leading his own army.
Finally back home, he began courting a woman named Elise Morel, but after months of that it came to nothing, as the Lady Elise married his cousin Chapin. War broke out between Kembre and Selymar once again, and Maurice was off to fight, leading his men to battle. He won all his battles, but ultimately the war was a draw. He was twenty when he married his second cousin Lady Marie Duvall. Lady Marie, was a beauty, but over-emotional and rather ignorant about the world, surprisingly enough they came to love each other more than anyone else. Over the next eight years she bore him six children, four of which lived passed infancy.
Maurice returned to Aldentine for a short stay, but came back to Selymar after hearing of his father’s illness. Three days after arriving in Selymar, his father, King Jasper died from an accidental overdose of mercury medication. The physician that gave him the dosage and his apprentice were later executed for their mistake. Thus the battle for the throne started. A tradition of the Selymar royals on gaining the throne after the last ruler dies is rather brutal, but necessary. The children of the late ruler must kill all of their own siblings (and others with any claim), to be the last one standing, and then they can be rightful King/Queen. Maurice new this would happen one day but, he really had not prepared, of all his sibling he was the best candidate, his little sister to kind, and his younger brother to insane to make a good ruler. He would not kill his siblings, unless one mad the move first. And he would not abdicate for his own safety either. As one could choose not to participate in Fight for succession, by not claiming their right to the throne even if all other siblings are killed.
The fight for succession only lasted a matter of two weeks, after king Jasper Funeral. Prince Jacques made the first attempt, poisoning Maurice’s wine goblet. Tragically before Maurice even had a sip of his wine his Wife Maire drank from his cup, and quickly died from the poison. Three days later the pregnant Princess Nicole gave up her right to the throne, having no wish to participate in the battle for the crown. Maurice was relieved that Nicole would be safe, from their younger brother’s ruthlessness, but he was also extremely angry that his dear wife was dead, because of Jacques. Revenge gave him the push he needed to begin planning Jacques demise.
Four days later Prince Jacques drowned Nicole in her bath, for no reason anyone could understand as she had publically and officially gave up her claim for the crown. The murder of his sister sent him over the edge and with the help of his right hand Chapin, and his many supporters Maurice Killed his brother Prince Jacques that night, by barricading all of the windows and doors of Jacque’s estate and burning the place down with Jacques, his wife, and his child inside. Maurice was crowned King three days later, at the age of thirty.
Other:
Royal family of Rosso characteristics: Fair haired and light eyed. Mostly blonde and Blue eyes. The main religion practiced in Kembre is, Sol Cielo.
The Capital City is called 'Lucciola City'
The most profitable export is Katar Stone.
Most of the country it made up of forest, farmland, Lakes, and rivers, but the norther you go the colder, and windier.
There are 4 seasons, three months of each season.
The most common names for men are Juan, Carlo, Pedro, and Giovanni. The most common names for woman are Joanna, Caterina, Stelle, and Antonia. (As you can see names in Kembre are of Italian/Latin/Spanish Origin)
Kembre is allies with Aldentine. Due to the political marriage of King Leonardo to Ursula Princess of Aldentine.
Kembre is Enemies with Selymar. They fight over Mount Vardan. The also fight over slavery/equality of magic users and the Elves.
In Kembre Slavery is illegal. Magic users and Elves are typically highly regarded in Kembre.
Kembre takes in Elves from Selymer whom seek freedom from slavery there. Kembre also takes in Magic users/Bloods from Selymar seeking safety from the penalty of death for being found using, or for even being born with magic-blood, in Selymar.
The 'Academy of Magics' is located in Narni.
Kembre is known for its many Academies, and Libraries. Many people come to Kembre to/for study.
The Castle of the King, is located just south of the capital city.
Orphans and unclaimed illegitimate children take the last same Pupilli.
All of the characters are available to make your own, if you claim one and make a CS for them, i will put 'taken' next to the name. I just had to pre-name them so I could make a Family Tree.
King Leonardo became king at the age of 27, after his father the late King Alessio died from an infection caused by a wound he had gotten after a battle. His Mother the late Queen Veronica died giving birth to his younger brother Borso. Leonardo never loved his wife, but he admires her, and lets her do as she pleases. He was completely infatuated with Francesca, but now it’s just a mutual love. (Age 50)
Queen Ursula is also, the King of Aldentine’s younger sister. She was marred to, the then Prince Leonardo when she was 14. She has had many secret lovers. Thankfully all of her children are her husbands. (Age 40)
Lady Francesca Cellini, Concubine to the king. (Age 29)
Lorenzo. Commander of the Kembre Army, and Crowned Prince of Kembre (age 26) Elizabeth. Crowned Princess of Kembre (Age 20) Flora, princess of Kembre. (age 3)
Novella, Princess of Kembre, and Duchess of Narni. (age 21) Giulio de Vigo, Duke of Narni. Knight to the Kembre. (age 27) Alessandra, Duchess of Narni (age 6) Lucrezia Duchess of Narni (age 2)
Giovanni, Prince of Kembre. And Baron of Humberton a county in Collina/Kembre. Twin (age 19)
Lavinia, Duchess of Rembrant, and Princess of Kembre. Twin (Age 19) Luis Foscari, Duke of Rembrant, second in command of the Kembre eastern border watch. (age 34) Seabastian, hduke of Rembrant and prince of Kembre. (age 2)
Lady Tullia. Illegitimate Child of King Leonardo, and Lady Francesca. (age 13)
Borso, Duke of Mellvine, Chief adviser to the king, and Prince of Kembre. (Age 46) Catherine, Duchess of Mellvine. Daughter of the established noble family of Jinken, of Aldentine. (Age 39)
Matteo is a widow, his late wife Duchess Gemma Sarros, died due to complications during the birth of their first child, 5 years ago. The Child, Bartolomea, died at the age of three of fever. He is the Duke of Sarros, gained this title from his late wife. (age 23)
Cosimo, Knight of Kembre, and count of Ardula-Shire in Mellvine/kembre (age 19)
(Etarts: It Like a State within a country, but Ruled over by Dukes/Archdukes. Within a Etart, the Large towns and Cities are ruled over by a Baron, noble house, Earl, or Count. Then there are small towns, and villages ruled over by a lord, or lesser Noble house. )
(Look on the map, Kembre is purple. The Etarts within are outlined. In order of left to right from the top down.)
(if you would like to be a duke/duchess you need to claim a Etart.)
1. Mellvine - Ruled by the Duke Borso and Duchess Catherine Rosso. 2. Alzavola 3. Montagna 4. Sarros - Ruled by the Duke Matteo Rosso. 5. Rembrant - Ruled by the Archduke and Archduchess Foscari. 6. Collina 7. Narni - Ruled by the Duke and Duchess de Vigo. 8. Deane 9. Zeelveeto
Mount Vardan, is an isolated territory of Kembre. There is only one large village, located high up the mountain, where the air is thin and always full of Katar stone dust, blowing around from the old emptied quarries and mines, all over the mountain. Kembre owns about half of Mount Vardan, the territory line that mark off the end of their ownership, is really a long wide bottomless crack that goes all the way across the mountain.
The Vardan People - There are no schools or books, they don't see a purpose for reading or writing. They keep history through stories and songs. They learn how to hunt for their meat, goat herd, trade properly, and most of all mine Katar Stone. There are no farms, so most food other than meat and cheese is bought through the traders. The people ages 12-65 work in the quarry, the culture is focused around a shared working life in the quarry. its a hardworking, dedicated, and close-knit village, they live A happy simple life, without the politics, and evils of the lowlanders. (lowlanders = is what they call all people not from the mountain village)
The only thing they mine, is a stone called Katar. Katar is the mountains only crop. Over centuries whenever one quarry ran out of Katar, the villagers dug a new one, moving the village into the old quarry. Each of the mountains quarries has produced slight variations of the brilliant white Katar stone. They have mined Katar marbled with pale veins of pink, blue, green, yellow, silver, and now purple. Katar is rare, so rare in fact that the only known place to find it, is high up on Mount Vardan. And the only people that can Mine it perfectly, are the Vardan Villagers also known as Stone-Singers. This is the stone that allows the villagers their livelihood, through trade in the summer and spring months. None of the villagers normally ever leave the village, seeing as they know hardly anything about the rest of the world, except from what they see of the greedy traders, and bandits.
Vardan people are much stronger than even the strongest lowlander. They all are Stone-Singers. (Native Vardan people are called Vardanians)
Stone-Singing is a form of communication. For generations quarry workers have used a silent form of speech to communicate in the quarries. Stone-Song will work anywhere where there is Katar stone. All one has to do is to use shared common memories and keep on touch with the stone so the speech flows. If one does not share the common memory they will get the closest like-form that they have of a memory. Stone-Singers also have an affinity for all forms of rock/stone/metals/gems but mainly Katar. They are great metalworkers, smiths and stoneworkers. All people in the village know by heart the traditional song and stories of Vardan. The songs have meanings and messages to them that aid one when stone-singing.
Vardan people don't practice any form of religion, they do believe in reincarnation.
They dress mostly in leathers, furs, and Wool, but also gain fabric such as velvet, silk, cotton, and flax, from the traders. (Think Viking like clothing styles)
Surnames are rather different from the rest of the world in Vardan. A daughter takes her fathers first name and adds daughter to the end of it, where a Son takes his mothers first name and adds son to the end. Example (also they have very viking/Nature/Frankish sounding names)
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The Country Colors are Green and Black.
Royal Family of Narbury characteristics: dark to light Brown hair. Green, and Hazel eyes, sometimes blue, rarely brown.
The main religion practiced in Aldentine is, 'Estello Lune'.
The Capital City is called 'Namakor City' (not pictured on map. it surrounds the mainland Moon Goddess temple. )
The most profitable exports are exotic fruits, Wine, Dragon blood/scales/eggs/teeth, and sky ships.
Most of the country it made up of deserts, sand, canyons, cactus, and rivers, but the norther you go the scenery changes to greener hills.
There are 4 seasons, six months of very hot desert summer/spring, and six months of a bit milder heat for fall/winter.
The most common names for men are Peter, Justice, William, and Thomas. The most common names for woman are Gertrude, Mary, Joy, and Catherine. (As you can see names in Aldentine are of English/Biblical/Virtue/British names)
Aldentine is allies with Kembre. Due to the political marriage of Princess Ursula to King Leonardo of Kembre.
Aldentine is newly allies with Selymar. Due to the political marriage of Prince Edmund to Princess Marguerite of Selymar.
In Aldentine Slavery is legal. But someone is only made a slave for punishment of their crimes. Children born to a slave are not to become slaves, but are sent to Orphanages, Temples, or non-slave family members. Prisoners of war also become slaves.
Dragons originate from the Momoa Islands and Declan Island.
The Castle of the King, is located just east of the sun gods temple.
Sky Ships where invented in Aldentine, 22 years ago, by a Man Named Roger Stevens. Sky Ship
Orphans and unclaimed illegitimate children take the last same Orpheus.
All of the characters are available to make your own, if you claim one and make a CS for them, i will put 'taken' next to the name. I just had to pre-name them so I could make a Family Tree.
King Archibald. became king at the age of 12, after his father died from a heart attack. His Mother, Queen consort Alice, ruled for him until he was seventeen, when she died of kidney failure due to a chronic kidney disease she had all her life. Her dying wish was to bring together all the kingdoms in peace, and that has Been Kings Archibald mission since. Marring his youngest sister Ursula to King Leonardo of Kembre, and as of late he married his youngest son to the princess Marguerite of Selymar. He was betrothed to the Duchess Anne Sutton of Umbridge, but he fell in love with a servant girl named Ellen and married her instead. (age 51)
Queen Ellen was born Éliane Orphelin, a orphan, and slave in Selymar, She began working as a maidservant in the Aldentine castle at a young age, after being smuggled out of Selymar by some Sol Cielo priestess. King Archibald had long been in love with her. When he was 18 he made her his Queen, she was 14. She died at the age of 20, after being assassinated (her throat slit in the middle of the night) by a still unknown person. She is half Elf. And a known Animal-Speaker. (would be 46)
Queen Anne, was the late Queen Ellen's good friend. Anne later found years later, that it was her elder brother the duke of Umbridge whom ordered the assassin of Queen Ellen, so the Sutton family could claim the old betrothal still liable, between Anne and King Archibald. (Age 41)
Matilda, Crowned Princess of Aldentine. A Quarter elf from her mothers side. (Age 30) Lord Arthur Whittle, Died at the age of 27 from Influenza. (would be 29) Simon, Prince of Aldentine (age 11) Jane, Princess of Aldentine (age 8) Paul, Prince of Aldentine, Died at the age of five due to Influenza, and weak lungs. (would be 7)
Henry, Commander of the Aldentine Sky Navy. Prince of Aldentine, and Archduke of Rubis. A Quarter elf from his mothers side. And a known Animal-Speaker like his mother. (28)
Edmund, Duke of Eoferwic, Knight of Aldentine, Prince of Aldentine.(age 18) Marguerite Duchess of Eoferwic in Aldentine, Princess of Selymar. (age 14)
Lettice, Archduchess of Glassgrin, and Princess of Aldentine. (age 43) John, Archduke of Glassgrin, ambassador of Aldentine. (age 56) Stephan, Died at the age of 11 after suffering from internal injuries after falling from a horse. (would be 27) Oliver, Archduke of Glassgrin, Knight of Dragoth. (age 24)
(Etarts: It Like a State within a country, but Ruled over by Dukes/Archdukes. Within a Etart, the Large towns and Cities are ruled over by a Baron, noble house, Earl, or Count. Then there are small towns, and villages ruled over by a lord, or lesser Noble house. )
(Look on the map, Aldentine is Green. The Etarts within are outlined. In order of left to right from the top down. The Islands are number 14.)
(if you would like to be a duke/duchess you need to claim a Etart.)
1. Tullamore 2. Rubis - Ruled by the Archduke Henry Narbury 3. Helvick 4. Begowen 5. Wexford 6. Glassgrin - Ruled by the Archduke and Archduchess Drummond 7. Mullingar 8. Umbridge - Ruled by the Duke and Duchess Sutton 9. Seabrooke 10. Cooraclare 11. Turyn 12. Eoferwic - Ruled by the Duke Edmund and Duchess Marguerite Narbury 13. Westmead 14. Momoa Islands
Declan is the island territory of Aldentine. There are many little villages throughout the island home of the Dragoth people. There is one port town called Sabbia, which many retired pirates, bandits, and soldiers call home.
The Declan Island Natives AKA the Dragoth people
-- Physical Characteristics --
Other than the following, Dragoth are completely Human in appearance.
Hair - Colors range from white to black and every color in-between. Many have White, light blonde, red, or black hair but quite a few Dragoth people can be found with shades of blue, green, purple, or pink hair as there natural color. Dark blondes, and browns are more rare.
Skin - Skin tones range from snow white, to dark tan. Under moonlight Dragoth people have a slight glow to their skin. On nights of the new moon (no Moon in sky) Dragoth skin glows silvery, and a pattern of scales appears, until the sun breaks the horizon.
Blood – pure Dragoth Blood is blue in color.
Half-Dragoth -- One parent is dragoth, and the other not, equals half-bloods. They are born sterile. Their blood is purple in color. Their blood has strange magical qualities, when used in alchemy, and is therefore prized because of it. Half-Dragoth people use to be a rare thing, back before Declan Island became a Aldentine territory, mixing with non-dragoth was frowned upon, and in some villages if caught you would be exiled, in that last 40 years that stigma/rule has all but been forgotten, except by the older generation. -- -- -- -- -- -- -- -- -- -- -- -- -- - Basic Info - Dragoth are the natives of Declan Island, and are all Magic-Blood people.
Dragoth people are not affected by any poisons.
They are only race that can understand and speak to dragons without needing to bond to a dragon. (this speech is done telepathically)
The Dragoth people can form a sacred bond with a dragon, if the dragon chooses so. With this bond their life span become much longer and the ageing process slows dramatically.
Strangely Dragoth people are cold blooded in the same way as reptiles, so they live in the desert and hot regions easily. Cold weather, snow, and winter weather causes them to be sluggish, tired, and stiff.
-- -- -- -- -- -- -- -- -- -- -- -- -- - Magic -
There are many different abilities unique to the Dragoth Race. Out of the list of abilities below, each Dragoth person only has up to two of them. The unique Dragoth abilities are as follows:
- Chameleon Camouflage - Fire-Singer - High Stamina - Retractable fangs that secrete venom that can be deadly to some, but mainly just paralyzes the victim for a number of hours. - Rapid Healing - Extreamly fast, agile, and flexible. - Limb Regrowth - Pain Immunity - Can see in the Dark - Elasticity: to stretch, deform, expand, or contract one's body into any form imaginable. - One or two Enhanced Senses
All Dragoth have the abilities of casting magic (Like a Witch with spells and potions). Palm, crystal ball, and tarot card reading, is a big part of their traditional culture. Magic Potion brewing, spell casting, curses, hexes, scrying, and Divination among other magics is a daily part of their lives. ------------------
The Country Colors are Orange and Gold.
Royal family of Palissy characteristics: Brown Eyes, and Dark hair. Many have olive skin tones (some have Asian-like features)
The main religion practiced in Selymar is, Sol Cielo.
The Capital City is called 'Sinuer City' also known a Sin City.
The most profitable export is Silk, Weapons, and potions/poisons/medications.
Most of the country it made up of Muddy valleys, mountains, groves and hills, but the more south you go the hotter it gets. There is also a jungle like region.
There are 4 seasons, three months of each season.
The most common names for men are Joel, Raymond, Gaston, and Eugene. The most common names for woman are Adelle, Marié, Beatrice, and Geuniévre . (As you can see names in Selymar are of French/dutch Origin)
Selymar is allies with Aldentine. Due to the political marriage of Princess Marguerite to prince Edmund of Aldentine.
Selymar is Enemies with Kembre. They fight over Mount Vardan. They also fight over slavery/equality of magic users and the Elves.
In Selymar Slavery is legal. Elves are slaves, as are any half-people, and people kidnapped from other kingdoms.
Magic users/bloods are not allowed in Selymar and are executed in Selymar just for being born a magic-blood, or for using any form of magic. The only magic allowed is that of Dragomouths/Dragons.
The Castle of the King, is located just outside of the capital city.
There are many different kinds of poisonous animals and plants in Selymar.
It is the kingdom with the most criminals and crime.
The Mount Vardan canyon (the line that splits Mount Vardan territories) is home to the famous hidden black market/city a known as Mauvais city.
Orphans and unclaimed illegitimate children take the last same Orphelin.
All of the characters are available to make your own, if you claim one and make a CS for them, i will put 'taken' next to the name. I just had to pre-name them so I could make a Family Tree.
King Maurice became king six years ago after his father the late King Jasper died from an accidental overdose of mercury medication. The physician that gave him the dosage, and his apprentice were later executed for their mistake. The tradition of the Selymar royals on gaining the throne after the last ruler dies is rather brutal. The children of the Late ruler must kill all of their own siblings, to be the last one standing, and then they can be King/Queen. One can choose not to participate in Fight for succession, but in turn they must claim no right to the throne even if all other siblings are killed. The Game/fight only lasted a matter of two weeks, as King Maurice Killed his brother Prince Jacques by barricading all of the windows and doors of his estate and burning the place down with Jacques wife and child inside, without even bating an eyelash I might say. His sister Nicole was killed by Jacques days before by drowning her in her bath even after Nicole chose to give up her right to the throne. Jacques also poisoned Maurice's wine, but his wife Marie drank it instead and died. He Hates all form of magic and he also Hates the elves race. His sister Nicole was someone he love dearly and he would have let her have the throne if she wanted it.(Age 36) - Taken by Emma
Marie, Died during the murders for succession, by drinking a poisoned chalice of wine meant for her husband. She was 25. (would be 31)
Marguerite Duchess of Eoferwic in Aldentine, Princess of Selymar. (age 14) Edmund, Duke of Eoferwic, Knight of Aldentine, Prince of Aldentine. (age 18)
Gabriel, Prince of Selymar. (age 12) Crespin, Prince of Selymar. (age 8) Nicole-Marié, Princess of Selymar. Her name was Lauré but was changed to Nicole-Marié in honor of her Aunt and Mother. (age 7)
Nicole, Princess of Selymar, and duchess of Argenigris. Was murdered by her brother Jacques during the 'murders for succession' even though she pulled out of the fight, and gave up the throne in favor of her brother Maurice. (would be 32) Benard, Duke of Argenigris, commander of the Selymar Army. (age 40) Micheal, Duke of Argengris. (age 15)
Jacques, Prince of Selymar. He was Murdered by his Brother Maurice during the 'murders for succession', along with his Wife Yasbel, and child Agnés, he burned to death in his home. He was a rather evil mad man. (would be 27)
(Etarts: It Like a State within a country, but Ruled over by Dukes/Archdukes. Within a Etart, the Large towns and Cities are ruled over by a Baron, noble house, Earl, or Count. Then there are small towns, and villages ruled over by a lord, or lesser Noble house. )
(Look on the map, Selymar is Orange. The Etarts within are outlined. In order of left to right from the top down.) (if you would like to be a duke/duchess you need to claim a Etart.)
1. Zalpuri 2. Belluna 3. Argengris - Ruled by the Duke Viéte 4. Ganguly 5. Mélange 6. Vansil 7. Doran - Ruled by Duke Chapin Palissy and his wife the Duchess 8. Cato 9. Papillon 10. Sandhu - Ruled by the Duke and Duchess Narbury
Selymar owns about half of Mount Vardan, the territory line that mark off the end of their ownership, is really a long wide bottomless crack that goes all the way across the mountain. Unlike Kembre's Mount Vardan territory, there is no Katar stone to be found, just many ancient empty quarries. Their also are no Vadanians, seeing as the one and only village is in Kembre's territory. At the foot of Mount Vardan there are many Coal and Iron Ore Mines that the Selymar slaves work in. The Mount Vardan Canyon (the line that splits Mount Vardan territories) is home to the famous hidden black market/city also known as Mauvais City.
Mauvais city a huge, dirty, and lawless. Practically every person who lives there is a criminal or in hiding. It is a mix of, opium dens/black markets/red-light district/bars/drugs/dark magics/and so on. The entrance to Mauvais is kinda hidden behind a large boulder, but not purposely, no one cares who comes and goes from this city. There are many Demons, Humans, and elves who live there.
Other than that, Selymar's side of the mountain has become home to runaway slaves, bandits, thieves, and most of at all, the many evil beasts, and creatures of the land of Aveeno.
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Appearance: (Digital Only please, or a very detailed description. Example one and two. )
Name: (Full Name)
Quote: (optional)
AKA: (nicknames, anything else they go or are known by.)
Occupation: (job, titles, styles)
Gender:
Age:
Eye Color: Hair Color: Height: Weight:
Species: (Human, elf, Demon, and so on)
Nationality: (what country are they from.)
Religion: (If your character is atheist/non-believer just put 'None'. If you character is not a follower of any of the religions, but believes in the gods put 'spiritual'. If you character is a follower of one of the religions just put which one, even if they are not big on practicing or following the rules of it. )
Skills/Powers: (What are they skilled in. Any powers they might have other then the ones typical to there race.)
Weapons/Possessions: (What they typically carry with them most of the time.)
History:
Other: (anything you feel like adding. Family, pets, etc.)
1. The usual, no god-modding, blah 2. My word is law :D 3. PM me your finished CS for approval, When approved I will tell you to post it in the Characters tab 4. No fighting, bickering, or meanies in OOC 5. Any questions about the world of Aveeno, just ask!! 6. You can totally contribute you original creatures/plants and other ideas to the world, just PM me. 7. You can play up to three characters, but I would advise starting with one. 8. If you have an idea, creation, or something to add to the world/lore please PM me!!! 9. Have fun my peoples.
This is where I will post the wanted characters, the important NPC cs, Canons, and other adoptable characters. If you have any you want posted here just PM me a basic CS/info and I will put it here. If you want to adopt one of the available characters, complete a CS sheet for them and PM me.
Name: Chapin Fidèle Palissy Age: 35-38
Things to Know: - Cousin To King Maurice of Selymar. - Right Hand, and good friend to the Selymar King. - Married to a Woman named Elise. A pretty noble woman. She unfortunately became barren after giving birth to a still born son. - Father is dead. Died in the traditional battle for the Selymar throne. He was the older brother of the late king Jasper. - His Mother became a priestess of the moon after her husbands death. She took a vow of silence. - Chapin was then sent to be raised along side his cousin prince Maurice. - Six years ago when the fight for the crown of selymar happened, he was the first to abdicated his right to the Throne, in favor of his cousin Maurice. - Godfather of Prince Crespin Palissy. - He is the duke of Doran. Given the title/lands six years ago by king Maurice, to show his gratitude for the support during the fight for succession.
Things to Know: - Duchess of Eoferwic in Aldentine. - Her husband is Prince Edmund of Aldentine. - It has been five months since their wedding. - They have yet to consummate their marriage. - She is the eldest daughter of King Maurice of Selymar. Thus a princess of Selymar - Is having a hard time adjusting to the Aldentine Culture.
Name: Elise Mignonne Palissy nee Morel Age: 28
Things to Know: - Married to Chapin Palissy, the only cousin and right hand to King Maurice of Selymer. - She unfortunately became barren after giving birth to a still born son 9 years ago. - Father is the commander of the royal Selymar navy fleet. - Her mother comes from a wealthy Selymar merchant family. - She is the duchess of Doran.
Name: Edmund William Narbury Age: 18
Things to Know: - Married to Princess Marguerite of Selymar. - He had yet to consummate the marriage, and their wedding was 5 months ago. - Duke of Eoferwic in Aldentine. - Prince Of Aldentine - Enjoy's being on his ships, and sailing the open sea. - Does not take his duties as a prince or duke seriously. Much to his mother's dismay.
Name: Gabriel Maurice Palissy Age: 12 1/2
Things to Know: - Prince of Selymar - Six years ago, shortly after his mothers death, his father sent him to live at a Sol Cielo monastery. This was done for his own safety, and to receive a proper education. - He has chosen to follow a religious life. - He is a zealous and devout follower of the Sol Cielo faith. - He has lately begun his studies at the theological academy. - Contemplating officially abdicated his right to the throne, in favor of taking priestly vows when he turns 16.
Name: Crespin Gaston Palissy Age: 8
Things to Know: - Prince of Selymar - Sweetest kid you'll ever meet. Though a tad shy. - Crespin was sent three years ago to live as a ward under Duke Viète (his uncles) guidance.
Name: Nicole-Marié Lauré Palissy Age: 7
Things to Know: - Princess of Selymar - She is mute, and def in her right ear. - Lives at the palace, and is her fathers little darling. - Resembles her mother the most out of her siblings. - She is on the taller side for her age.
Name: Bénard Laurent Viéte Age: 40
Things to Know: - Duke of Argenigris. - Commander of the Selymar Army. - He is a widow. - His late wife was Nicole Palissy of Selymar. She was murdered by her brother Jacques during the 'fight for succession' even though she officially gave up her right to the throne in favor of her brother Maurice. - Has one son named Micheal who is 15 years old. - He has been the guardian of his nephew Prince Crespin for three past three years, after the king sent the boy to ward in his home. - Vowed not to remarry until the king takes a bride of his own. - He is trying to find a suitable wife for his son.
Name: Micheal Jasper Viéte Age: 15
Things to Know: - Takes after his mother in the looks department thankfully. - See's Prince Crespin as a dear little brother, but the rest of his cousins as obstacles to his claim to the throne of Selymar. - Hates magic to the core - He was nine years old when his mother was murdered. - He borderlines on spoiled brat and grumpy disrespectful teenager. - Unhappy that his father is trying to find him a bride.
Name: Micheal Jasper Viéte Age: 15
Things to Know: - Takes after his mother in the looks department thankfully. - See's Prince Crespin as a dear little brother, but the rest of his cousins as obstacles to his claim to the throne of Selymar. - Hates magic to the core - He was nine years old when his mother was murdered. - He borderlines on spoiled brat and grumpy disrespectful teenager. - Unhappy that his father is trying to find him a bride. - He has a crush on a pretty servant girl named Fleurette. And like a child he is mean to her and quite the bully.
Name: Archibald Paul Narbury Age: 51
Things to Know: - King of Aldentine - Crowned king at the age of 12, after his father died from a heart attack. - His Mother, Queen consort Alice, ruled for him until he was seventeen, when she died of kidney failure. - He strives to fulfill his mothers dying wish 'to bring together all the kingdoms in peace'. - He was betrothed to lady Anne Sutton of Umbridge, but he fell in love with a servant girl named Ellen and married her instead. - Ellen died at the age of 20, after being assassinated. - After his beloved Ellen died, he went on to marry Anne Sutton.
Name: Anne Grace Narbury nee Sutton Age: 41
Things to Know: - Queen of Aldentine - She was good friends with the late Queen Ellen. - Anne later found out years later, that it was her elder brother the duke of Umbridge whom ordered the assassin of Queen Ellen, so the Sutton family could claim the old betrothal still liable - She is obsessed with saying beautiful, and young looking.
Name: Matilda Jane Narbury Age: 30
Things to Know: - Crowned Princess of Aldentine. - She is a Quarter elf from her mothers side. - She is a widow. Her late husband Lord Arthur Whittle, died two years ago from Influenza. Their youngest son Paul died a few days later. - She has to living children: Simon and Jane. - Her father the king has given her permission to marry whom ever she likes.
Name: Lorenzo Taurino Rosso Age: 26
Things to Know: - Commander of the Kembre Army. - Crowned Prince of Kembre - His best friend is Duke de Vigo of Narni. - He is married to Lady Elizabeth of Aldentine. He loves her dearly. - They have a three year old daughter together.
Name: Giulio Raimundo de Vigo Age: 27
Things to Know: - Duke of Narni. - Best Friend is Prince Lorenzo - He is a Earth-Singer - Knight of Kembre. - Married to princess Novella. They have two children together at the moment.
Name: Giovanni Francisco Rosso Age: 19
Things to Know: - Prince of Kembre - Baron of Humberton - a county in Collina Kembre - Older Twin brother of Princess Lavinia - Secretly Homosexual
Name: Luis Jeraldo Foscari Age: 34
Things to Know: - Duke of Rembrant - Commander of the Kembre's eastern border watch. - Married to the young Princess Lavinia. - Comes from a very rich noble family in Kembre. - Knight of Kembre - May possibly have two illegitimate children, from years before he married.
Name: Lavinia Ramona Foscari nee Rosso Age: 19
Things to Know: - Duchess of Rembrant - Princess of Kembre - Is 6 months pregnant with her second child. - He son Seabastian is her whole world. - Younger twin to Prince Giovanni. - She is a benefactress of the Royal Magic Academy. - She runs three different charities all related to orphans, and helping people escape slavery in Selymar. - She founded the 'Rembrant School of Needlework'. Orphan children are sent to the school to learn the art of needlework, and then arranged jobs after graduating.
Name: Novella Hortensia de Vigo nee Rosso Age: 21
Things to Know: - Duchess of Narni - Princess of Kembre - Patroness of the Royal academy of Magic. - Has two daughters: Alessandra and Lucrezia. - Married to Duke Giulio de Vigo. - She is a Energy-Singer
Name: Ursula Joy Rosso nee Narbury Age: 40
Things to Know: - She is the younger sister of the King of Aldentine’s. - She married Leonardo when she was 14. - She has had many secret lovers. Thankfully all of her children are the kings.
Name: Francesca Caterina Cellini Age: 29
Things to Know: - Concubine to king Leonardo. - Comes from a family of lower nobility witches. - 9th level witch.
Name: Tullia Stelle Pupilli Age: 13
Things to Know: - Illegitimate Child of King Leonardo, and Lady Francesca. - Has raw magic, and is a 1st level witch.
Name: Borso Alessio Rosso Age: 48
Things to Know: - Duke of Mellvine - Chief adviser to the king - Prince of Kembre. - His mother, the late Queen Veronica, died giving birth to him
Name: Matteo Giovanni Rosso Age: 23
Things to Know: - is a widow, his late wife Duchess Gemma Sarros, died due to complications during the birth of their first child, 5 years ago. - his daughter Bartolomea, died a year ago from fever. She was three years old. - He is the Duke of Sarros. He gained this title from his late wife.
Name: Cosimo Baptiste Rosso Age: 19
Things to Know: - Knight of Kembre. - Count of Ardula-Shire in Mellvine kembre. - Attends the royal academy of magic, and is studying Warlock magics.
Name: Leonardo Carlo Rosso Age: 50
Things to Know: - became king at the age of 27, after his father the late King Alessio died from an infection caused by a wound he had gotten after a battle. - His Mother the late Queen Veronica died giving birth to his younger brother Borso. - Leonardo has never loved his wife, but he admires her, and lets her do as she pleases. - He was completely infatuated with Francesca, and made her his official concubine. - He practices magic. And holds the title of master Warlock of Kembre.
Name: Catherine Mary Rosso nee Jinken Age: 39
Things to Know: - Duchess of Mellvine. - Oldest Daughter of the established noble family Jinken of Aldentine. - Headmistress of Sanguinem Academy in Narni. - Blood-Singer
------------------- It is a open world so you can play as whatever you wish, but there will be small plots throughout the Rp/world, and story progression kind of things.