I hadn't really looked at higher levels of Elemental Flux. Based on what I saw though, I will concede that that particular one may be too powerful. Therefore, I will go with
Cursed Razor discipline if I do it, in which case (listing planned level to take the feats and what effective Initiator Level my character will be without the Intelligence increases):
Martial Training I (Level 5, IL 5)
-Spellcraft (Int). Same as Elemental Flux in that regard. No active element (surprise~ ^~^). Discipline weapons (which I forgot to mention in the other thing, and they give +2 to DCs for maneuvers that require them) are heavy blades, light blades, and spears. Feat gives 2 maneuvers, for which I would choose
Luck Shifting and
Stutter Strike. I would primarily ready Stutter Strike.
Martial Training II (Level 7, IL 7)
-Feat gives 2 maneuvers and a stance, both up to level 2 (note: there are no level 2 stances in any discipline. Just found that amusing). I plan on taking
Mockery and
Word of Retribution for maneuvers (and keep stutter strike and word of retribution readied), and for stance:
Aura of Misfortune (to help everyone else out).
Martial Training III (Level 13, IL 10)
-Feat gives a maneuver and a stance of up to 3rd level, and the option to switch out any maneuver for another maneuver of up to level 2. I would take
Dogpile Strike and
Touch of the Witch (-gasp-, NOT the third level one?! No. Because the third level one does nothing for me with only one curse strike). I would switch out Luck Shifting for
Bad Karma. From here on, I would prepare Dogpile Strike, Mockery, and Word of Retribution, and primarily be in Touch of the Witch stance.
Martial Training IV (Level 15, IL 11)
-Feat gives two maneuvers of up to 4th level. I would take
Persecution and
Warlock's Stride. From here on, Aura of Misfortune for stance. Maneuvers prepared most of the time will be the same as before, plus Warlock's Stride.
Martial Training V (Level 17, IL 12)
-Feat gives two maneuvers, or one maneuver and one stance, of up to 5th level, and gives the option to switch out any maneuver for a maneuver of up to 4th level. I would take
Aura of Shared Misery (the third level stance I skipped before) and
Shadow Pin. Again, same as before for main maneuvers readied but with Shadow Pin. I would use the new stance primarily (but occasionally switch it out for the others, MAYBE).
Martial Training VI (Level 19, IL 13)
-Feat gives two maneuvers, or one maneuver and one stance, of up to 6th level, and gives the option to switch out any maneuver for a maneuver of up to 5th level. I would take
Eye for an Eye and
Oathbreaker's Aura stance. I'd not switch out maneuvers. From now own, the readied maneuvers would again be the same, but with Eye for an Eye, and would likely stay with Oathbreaker's Aura.
That last stance in Elemental Flux pretty much killed it for me. ^//^