Avatar of Ermine
  • Last Seen: 7 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 12 yrs ago
  • Posts: 1451 (0.32 / day)
  • VMs: 3
  • Username history
    1. Ermine 12 yrs ago
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Recent Statuses

9 yrs ago
Current Oh. Right. Should update this from time to time.
9 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
9 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
9 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
9 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

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Most Recent Posts

@Lucius Cypher 3rd Party content, in case I make a kitsune: Allowed?
Natural Finesse: Sophisticated kitsune hone graceful and precise movements at the expense of their skill with their natural attacks. The kitsune gains Weapon Finesse as a bonus feat at 1st level. This racial trait replaces natural weapons.

Also, new kitsune fighter sheet I'm working on and likely to use has notes on what I'd do if you allowed Martial Training.

Although the kitsune thing may change to human-leaning tiefling with racial heritage (kitsune) and the trait I want from kitsune that I'm basing this whole fighter concept on. >.>
I knew I forgot something!
Or...not really forgot, but...forgot.

But what's your opinion on the Martial Training feat line for Cursed Razor? Do you think it'll hold everyone else back somehow? Or make it necessary to change too much?

Also, debating dropping the Underground Chemist thing. I mean, I still kinda want it for the ability to take (specific) alchemist discoveries (from a short list, but they're all good), but...it's really eating up my rogue talent slots >< (Bomber, Bomber's Discovery...not much, really, but it's still stuff I'm only taking because the archetype encourages it and not taking them would mean I was basically wasting the potential of the archetype at low levels). That, and it was a holdover from the campaign this character was originally made for, where she was stalking the alchemist. >.> I hadn't even finished her before scrapping her for a class exclusive to that campaign (a homebrew totemist conversion -purr-).

Unsure if I'll just drop it, take a different archetype, keep it, or just give in and play vivisectionist alchemist (because I like to pretend they're more adorable, and overall it's a better combat rogue), yet. For all we know, I'll have a fighter by the end of this.
You are not in nearly enough yellow to be my king. Wander all you like, though, k? ^~^ Wandering is okay. Just...kinda...stay in the area. We don't want you to get lost. There are some dangerous places outside this neighborhood.
@Lucius Cypher Makes sense it sounds like it; it's actually mentioned in there because DSP ported it to PF as Path of War. And since we don't have a wizard, I don't see the point in preventing anyone from taking something that's not even as good as one. Though I wouldn't, like they did, compare it to anime so much as video games, since it's basically identical to how skills work in Dragon Age for the warrior and rogue, what with there being their regular attack as normal, and then skills they can use. Yes, it's more "powerful" and versatile than base martial classes, but they're all basically just a weak (because magic is still stronger) magus with thematic differences that attempt to cover the weaknesses. It doesn't invalidate the core and base melee classes any more than having a wizard or sorcerer in the party does.


Plus, character of choice:
Anne Deverin, Human, Rogue, mixes chemicals, tries to emulate what Ciara does, has no idea whatsoever what Ciara does.
Saved me from having to find it again.
Dunno if I'll do that. May roll EVERY aspect of my character. That'd be fun. Ish. Assuming I rolled something interesting.

@Lucius Cypher Ooh. What about the Martial Training feat line? It's also Path of War and therefore third party, but it's ONE discipline vs a full class with 4-7 disciplines, only goes up to level 6 maneuvers and stances, and not a lot of them at all. Not that it would matter now, with first level characters, since I couldn't take it until level 3 at the earliest (which would, in turn, give you plenty of time to learn about it, but I'd at least want a tentative answer ("I'll consider allowing it" vs "AW HELL NAW") since it influences my weapon choice). And that's assuming I end up with the stats to even be able to get the higher levels of it. (And if it makes a difference, I'd probably go Elemental Flux if that makes a difference to you)

(legitimate curiosity, since it's not a huge thing, any more than variant multiclassing is)

Edit: Either yes or no (obviously preferably yes), I think I've found a character I'll use. I just have to make some minor adjustments since this one was made for a campaign and never got used. Never actually got finished. I hope you don't mind piecemeal armor...
@Lucius Cypher There's a question in here. I just edited it in too late. I'd expected it to be shorter.
I'm almost done with the character. Just need traits, a name, and a pic. Human underground chemist archetype unchained rogue. Who is obsessed with our fun-loving nun, but isn't exactly sure what she does.

Edit: Our paladin's in this thread. The adorableness of aasimar paladins draws me in (in a sexy way)
Saved me from having to find it again.
Dunno if I'll do that. May roll EVERY aspect of my character. That'd be fun. Ish. Assuming I rolled something interesting.

@Lucius Cypher Ooh. What about the Martial Training feat line? It's also Path of War and therefore third party, but it's ONE discipline vs a full class with 4-7 disciplines, only goes up to level 6 maneuvers and stances, and not a lot of them at all. Not that it would matter now, with first level characters, since I couldn't take it until level 3 at the earliest (which would, in turn, give you plenty of time to learn about it, but I'd at least want a tentative answer ("I'll consider allowing it" vs "AW HELL NAW") since it influences my weapon choice). And that's assuming I end up with the stats to even be able to get the higher levels of it. (And if it makes a difference, I'd probably go Elemental Flux if that makes a difference to you)

(legitimate curiosity, since it's not a huge thing, any more than variant multiclassing is)

Edit: Either yes or no (obviously preferably yes), I think I've found a character I'll use. I just have to make some minor adjustments since this one was made for a campaign and never got used. Never actually got finished. I hope you don't mind piecemeal armor...
Okay. Won't use any Paizo class that isn't way too powerful compared to the other classes we have.
So no mages except maybe witch or druid, the former of which is boring and the latter is...not even remotely interesting to me anymore.
Hmm...
When I use third party stuff, I share it first (even if I make a character, which is usually more sample of how I'd use it because I tend to go through characters super fast before starting any game. It's how I learn rules. Which is why I have no idea how to play GURPS at all...what game uses friggin' microjoules as a unit?). Notice I asked for permission and offered all the materials I used. AND was worried about moral grey areas in terms of power. I'm uncomfortable with power in general. ^//^

@Lucius Cypher If I go tiefling and take a variant ability (the rolled thing) to replace spell-like abilities, should I roll on here so I don't end up with +4 Int (in addition to regular ability score modifiers, and instead of darkness SLA) and have you not believe me? (Because it's happened before. Was awesome.)
Oh, expect a lot of failure from me. Last time I did this one, couldn't hit a single thing. AFTER mods, only got higher than a 12 (a nat 20 at that) on a friggin "walking a beam for a competition" roll. ^~^

I fail super hard.

Also, I just went with average gold, since the first post in this didn't say and I wasn't there for the Int Chk. So...I'll roll when I make another one. ^~^

(Edit, also I edited more in my previous post before you replied. Probably came across as bitchy. It was intended to sound more confused)
You don't get the HP/Skill/Favor class bonus at level 1, only level 2 and every level afterwards.


"Favored Class: Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class."
Section 4 of the character outline (emphasis mine)

And you mentioned being okay with homebrew...but not 3PP. What? So untested is fine, but not perfectly acceptable stuffs? (I'll forgive if I can at least make my own weapon using the weapon building rules from the Weapon Master's Handbook (which IS from Paizo) and my own race using the race builder (also Paizo, from the ARG). Because I'm sure I could outdo anything from Dreamscarred Press using Paizo materials. (But really, will forgive it. I don't powergame, just saying I could easily enough without 3PP stuffs))
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