Avatar of Ermine
  • Last Seen: 7 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 12 yrs ago
  • Posts: 1451 (0.32 / day)
  • VMs: 3
  • Username history
    1. Ermine 12 yrs ago
  • Latest 10 profile visitors:

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Recent Statuses

8 yrs ago
Current Oh. Right. Should update this from time to time.
9 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
9 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
9 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
9 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

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Most Recent Posts

5-1, couple points:
1) I admit I didn't give you much to work with.
2) Are you going to search around for clues? Might have to talk to people. And on the point of talking to people:
3) In tabletop RPGs, the GM/DM handles the NPC dialogue (with rare exceptions like Houses of the Blooded, but dice are a little more valuable in that). In this case, the dialogue didn't further the story. Don't worry about taking it out now that you have it, though.
4) As a result of #3, there is something you'll have to roll for that little interaction. I'll tell you what when I make my next post.
5) Much improved. Next step is to avoid redundancy - "necklace on her neck" "he smirked....she saw the smirk" "necklace....necklace....necklace....necklace". Keeps people from feeling like they read the same line over and over again.

Also, don't worry about matching post length. Work on the quality first (which you are improving -nodnod-), then the length.
Before Draj can finish saying to keep their blades at the ready, he sees a movement out of the corner of his eye. It stops, and he can see it no more. Unless whatever moved made it to the other side. A little maniacal, high pitched cackling erupts off to his right, as well as some rustling bushes. [Make a Perception check] Whatever it is is moving around, and there are no doubt at least several dozen of them. All of a sudden, the motions stop and everything is still.

Screams. That's all Angela can hear in all directions. Everywhere. Like an entire village being slaughtered. [Make a Survival check: 17] While you're not from this area, you have some knowledge of how areas like this tend to work. People clearly don't live in this area or you would have seen more roads. Probably more footprints. A lot less illusions. You know something's off, but you mainly deal with hunting people, not whatever this is.

There is an eerie silence, or what would be silence if not for the cacophany of Ravens around Evyrless. [Make a Perception check] However, having some experience with ravens given your faith, you know that these sound just a little...off. You can't quite place what it is. Something is very wrong, but they are most certainly not real.

Lorenthar can smell...something. The scent is for some reason not registering as anything he can recognize. He can also smell the Feywilds still, despite the destruction of the gate. He, too, sees movement out of the corners of his eyes. [Make a Perception check] Given your nature as a druid and your connection to nature, you have a rough inclination of what is going on, but know that if it's fey, and they're set on harming you, they're not the kind of fey you want to be around long.

Unlike the others, Harriet sees nothing unusual in the area. [Make a Perception check to see if this stays the case]


What do you do?

(Note, to whom it applies: Wren has not left fox form since before joining Evyr.)
@Mesonyx@JBRam2002 There will probably be an opening for the person who asked for this in the first place. -nodnod-
...how does he manage to be cute? There is no reason he should be cute, but he is.

As long as you have the answers at some point. Still waiting on two sheets other than yours, and still waiting on all 5 character questionnaires and the group one, so you've gots all the time for now. ^~^
ALMOST REEEEEAAAAAADYYYYYYY~ SO EXCITE MUCH HAPPY WOW.
Three of five, and the other two are almost done last I heard. Don't have answers to the Character Questionnaire and Group Questionnaire from either any of group 2 unless I'm missing them somehow. (character one in PM (unless you hate people not knowing EVERYTHING about your character, which I think ruins the fun), group one in here)
The real benefit of having a cleric in the party is having a direct connection to a deity. And if that deity is proud of your work, you'll know it. Such is the case when you stop people from cheating death, and have a deity that supports that goal. The signs aren't always obvious. You're not going to get a lot of gods just popping down for a visit all the time. They communicate in ways such as, like is the current case, with a flock of ravens perching around your group among the numerous, more verdant than normal trees. Silently. And then vanishing, leaving you to a much needed rest, with only one of their companions there to watch over you.

Everyone had fought their hardest, and didn't take nearly as much damage as they could have (See note at the end), and while not everyone probably believes it's safe to rest immediately after such a battle, the majority agree that it is probably in your best interest to at least take an hour to rest and recover. (This is the beginning of that hour. You do not yet get the benefits of a short rest, such as HP and ability/spell recovery).

This is nothing in comparison to like GURPS or even Eclipse Phase.
D&D 3.5/Pathfinder, though, were the harder D&Ds. And you didn't even have to calculate THAC0 in them anymore. (I loved THAC0 ;~;)
@Landaus Five-One She's used to me. ^~^ SHE KNOWS MY THOUGHTS. It's super creepy.
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