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    1. Eyeris 12 yrs ago
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11 yrs ago
Current I always wonder why birds stay in the same place when they can fly anywhere on the earth. Then I ask myself the same question. - Harun Yahya
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Bio

Hello everyone!

I love roleplaying. That is why I am here. And you are too I suppose! So we already have that much in common! Sweet!

I will play anything with a thick enough plot. My favorites include fantasy and magic themes.

I'm not sure what else to say here.

See you in game!

Most Recent Posts

There is a map but it is not very detailed/helpful. Gives general locations but specific.
Lol it's mine also actually!

Go ahead and reply maybe you guys can to a pm

Also the detention kids would get there later than the non detention kids. Let's have a house night after detention maybe?
no one has responded yet. i'll let you guys vote there also:

DADA

or

HOUSE dorm scenes
Dustin was sitting near the piano. She liked the way it sounded, but did her best to look disinterested. She sat where she could see the pianist strike the keys, but made sure her eyes glazed over and peered out the window more often than not. She was dressed in a button down shirt with a loose leather vest shrugged over it. She had sewn it herself, it was in the style of her tribe, it had plenty of pockets. She wore pants strapped with belts, and leather boots made in the style of her vest.

She was fresh off the trail and still had dust in her ears. She was cooling off with a short glass of warm whiskey. She had been a guide for a group of gold hunters earlier that day. She had to take them on an unusual route. The new group of outlaws were roaming, she took care to avoid them. The trip was a bit longer and the trip was not as profitable as usual, but it was worth avoiding the trouble. The man had killed the sheriff, her customers understood and appreciated the precaution even if it made their pockets a bit lighter at the end of the run.

The piano player hesitated as that very same group she had spent the morning avoiding walked through the saloon doors. Dustin did not pay them any mind when they arrived, however, after killing the sheriff they set everyone on edge. She missed the Sherri, she paid him a bit of gold and herbs to overlook her line of work. As a guide what she did was sometimes illegal, but, was fairly harmless. The sheriff had had an ache in his back that her herbs seemed to sooth. Now he didn't have that ache no more. She wondered if the new Sheriff would be replaced, no one seemed to want fill a dead mans shoes. She didn't blame them. Bad luck.

"Keep on." She urged the pianist, who seemed to consider leaving. She knew better than to show a predator fear, but, most people did not understand animals. She tipped him with a coin that she left on the piano top then walked toward the bar.

She sat a few seats down from another newcomer. She put out her empty glass for the barkeep to refill, which they did after attending the stranger. She did not want to bother him but wanted to make her presence known. He was a potential client if he needed a guide, he might be in town looking for gold, or as the barkeep suggested, a person. Newcomers in town usually could guess that she was a guide, it was a common line of work for natives in the west. She would give the newcomer a nod as she got her glass refilled. She wouldn't say anything. She did not want to catch his attention if he wasn't looking for a guide after all. She certainly did not want to seem desperate for work, but when the outlaws killed the sheriff everyone got nervous and it was affecting business badly. So she was indeed a little desperate for work.

She didn't look, but kept an ear on the outlaws as they took over a table and began a game of cards. She would not show them any care, but they were unpredictable. It would be unwise to forget them.

Three votes for defense and two for potions!

I'll rotate through which class we play through, unless there is a plot or project reason to do so. next will be potions!

Finish up conversations in detention/tables, then skip over to DADA! <3
Gryffindor Table

"Language, ten points from Gryffindor!" A short portly teacher happened to be passing behind Ajax as he cursed. The teacher made the declaration and continued on his way. He had large glasses, small eyes, and grey receding hairline.

"See what I mean?" Marc gestured to Ajax and his malfunctioning hardware.

"Unfortunately, you can not borrow anybody's phone." Marc explained to Ajax. "There are spells in the castle that keep muggle technology from working properly. You will have to use the Owl mail system like everyone else. I'll help you figure it out if you need, but, I think it is simply draconian to have such spells in the castle! Would you like to sign my petition? It would declare that you are against anti-muggle spells in the castle."

Ravenclaw Table

The Ravenclaw table was not discussing the fight. They turned their noes up at those who were involved in the fight, and didn't find the affair either impressive or newsworthy. Ravenclaw were more impressed by feats of mind than might. They took note of the new Ravenclaw first years that were sentenced to detention, but that was the extent of their interest. They welcomed the other new first years with cordial questions and inquiries, and shared summer stories with their old classmates.

THE NEXT DAY

DEFENSE AGAINST THE DARK ARTS


The classroom of Sadria Quinn was noted on the schedule as "the lower west dungeon" and class was to begin at 12. The students would need to descend several flights of stairs. Students might guess that they were somewhere below Ravenclaw, but as the stairwells shifted beneath their feet they really could not be sure. The day was bright and sunny, but there were no windows here. It would feel like night. There were not even any paintings. The walls were decorated, instead, with cracks. It was humid and cool. The torches that lined the hallway did not seem bright enough.

There were several empty rooms, and a few unmarked hallways that might tempt a student to become lost. There were two distinctions that marked the classroom from the other chambers: 1. The presence of desks, chairs, and a chalkboard on wheels. 2. light: sunlight lit the room from overhead, seeming to stream into the classroom from a hole in the high stonework ceiling above them. The light was bright enough that no torches or candles would be needed to light the room. The students might wonder if it was a spell, or if they were not directly under the castle after-all. The light was soft and illuminated dust in the air, creating hazy beams. Perhaps it was tired from it's long journey underground.

The group of desks and blackboard sat awkwardly in the center of the room, not enough to fill the space. There was no door on the entrance of this classroom. It was simply a wide arching threshold carved with gargoyles. That was the only decoration. The rest of the room was plain. There were a few other doorways in the room but these were blocked with iron bars, presumably leftover from when this place had actually been a dungeon.

As the first year students filed in they would not see the teacher present.
Name: Dustin

Age: 18

Occupation:
1. Wilderness Guide: She knows her way around the mountain. Her best clients are gold-hunters looking to find gold without attracting the notice of Mr. Haversthon.
2. Herbalist: She sometimes sells specialty herbs and weeds. People know that she has special smokes for a variety ailments and experiences.

Species: Human, specifically from the “Burned Clay” tribe.

Appearance:


Dustin is a girl, but dresses like a boy. She is a woman of 18 years but her appearance comes across as a boy of 17. She wears a mixture of tribal and pioneer clothing.

Personality: Dustin is quiet and deliberate. She is not standoffish, but does work hard to keep herself as an outsider. She does not want to attract attention to herself for a number of reasons. She would rather keep her identity ambiguous. She does, despite herself, enjoy the saloon music. Especially the piano. She will spend time there to listen to the music, and to find clients. She also has an artistic side that has never fully realized itself. To relax she will carve bone when she is alone or trace patterns with charcoal.

History: Dustin is not her birth name, which is Dowanhowee. She was born into the Burned Clay tribe. She grew up raised by her grandparents (this is common custom within the tribe) and from an early age she was noticed by the healer of the tribe. He began to teach her as she got older. He called her ‘two-spirited’ and was training her to replace him when he died.

He was one of the first to die of the plague. The tribe was overtaken by a sickness that seemed to come from nowhere. Her grandmother forced her to leave the village with several other children who had not yet become sick. They were put in a canoe and sent downstream. She was 15 at this time.

Miles from home, the canoe was discovered by a group of settlers. It was quite the culture shock for the Black Clay children who had never seen outsiders before..There were a few missionaries in the group, they jumped at the chance to educate the savage children! She learned a little english but was very unhappy. One of the men adopted her, he was a gold panner, they separated from the group soon after that. The man re-named her Dustin, thinking it best that she best take a man’s name and trade. The Old Man found work in the mines in the mountains of Solomon. Dustin couldn’t stand the work, but found she could make a living as a guide for the diverse travelers passing through the town. She and the Old Man have been living in Solomon for two years.

Weapons:

Blades: She carries a wide knife in a buffalo hide sheath. It is a useful tool as well as something to remind her of home.
Firearms: She travels alone in the wilderness around. She carries a pistol and a rifle.

Skills:
Survivalist: She can survive alone in the wilderness on her own.
Herbal Knowledge: She can identify various plants and their uses.
Shooting: She is not a skilled shooter, but has the basics down.
Small Game: She was never a hunter, but can catch smaller game with traps.
Tracking: Following a trail and finding hidden paths are her specialty.
Stealth: Her line of work involves avoiding notice, she can make herself quiet and keep herself concealed when she needs to.
First Aid: Having studied under the Healer she has basic first aid skills, through, her training is incomplete. Sever wounds would require a more capable healer or doctor.
Sign Talk: She does not speak the languages of other tribes, only English and Clay, but the tribes developed a common sign-language in order to trade with one another. If she comes across other natives she can usually communicate to them with this sign-talk.
I'm working on a post right now!
Sweet party.

How is everyone weekend going?

Happy Mothers Day to anyone out there who happens to be a mother!
Sweet. I'll probably have something new up Monday!
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